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Using a Faceted Classification Scheme to Predict the Future of Virtual Worlds Sarah “Intellagirl” Robbins-Bell Relive 2008
What is a virtual world?
text?
visual?
avatars?
persistent?
a game?
my definition
[object Object]
[object Object]
[object Object]
[object Object]
VWs Definition ,[object Object],[object Object],[object Object],[object Object]
so what’s the difference?
what’s the difference?
why are the differences important?
not defining the differences  flaws  our choices
[object Object]
[object Object],Ranganathan, S.R. 1962.  Elements of library classification . New York: Asia Publishing House.
75  worlds, which fit the operational definition of a virtual world, were studied to define common facets among them
10 facets emerged
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
The Facets are Powerful
Facet WoW SL Content Form Image Image U2U comm Text Mixed Stigmergy Non-stigmergic Stigmergic Object Ownership Private Limited Sharing U2U relationship Conditional Collaborative U2E relationship Conditional Collaborative Group # One Many Group Access Permission Open World Access Fee Public Identity Conditional Custom
Facet WoW SL Content Form Image Image U2U comm Text Mixed Stigmergy Non-stigmergic Stigmergic Object Ownership Private Limited Sharing U2U relationship Conditional Collaborative U2E relationship Conditional Collaborative Group # One Many Group Access Permission Open World Access Fee Public Identity Conditional Custom
So what do WoW an SL have in common?  ,[object Object],[object Object],[object Object],[object Object],Image-based content
Worlds worth investigating for education ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Sarah “Intellagirl” Smith-Robbins [email_address] Skype, AIM, Gchat, Flickr, Second Life: Intellagirl For more info and discussion check at www.ubernoggin.com

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Robbins Virtual Worlds Iuswitc

  • 1. Using a Faceted Classification Scheme to Predict the Future of Virtual Worlds Sarah “Intellagirl” Robbins-Bell Relive 2008
  • 2. What is a virtual world?
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. so what’s the difference?
  • 16. why are the differences important?
  • 17. not defining the differences flaws our choices
  • 18.
  • 19.
  • 20. 75 worlds, which fit the operational definition of a virtual world, were studied to define common facets among them
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32. The Facets are Powerful
  • 33. Facet WoW SL Content Form Image Image U2U comm Text Mixed Stigmergy Non-stigmergic Stigmergic Object Ownership Private Limited Sharing U2U relationship Conditional Collaborative U2E relationship Conditional Collaborative Group # One Many Group Access Permission Open World Access Fee Public Identity Conditional Custom
  • 34. Facet WoW SL Content Form Image Image U2U comm Text Mixed Stigmergy Non-stigmergic Stigmergic Object Ownership Private Limited Sharing U2U relationship Conditional Collaborative U2E relationship Conditional Collaborative Group # One Many Group Access Permission Open World Access Fee Public Identity Conditional Custom
  • 35.
  • 36.
  • 37. Sarah “Intellagirl” Smith-Robbins [email_address] Skype, AIM, Gchat, Flickr, Second Life: Intellagirl For more info and discussion check at www.ubernoggin.com