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Pencils Down: Stop Designing & Start Developing

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Designers can’t help themselves. We are, by nature, perfectionists. We create, then throw away. We create again, tweak continuously, and fine-tune a design indefinitely. Why can we not stop ourselves? Time passes us by, missing deadlines. In turn, developers anxiously wait for us to finish, so that they can work off of something that has been solidified. During this session, you will learn strategies that will push your design to that "good enough" stage, so you will know “when to say when” and move from designing interfaces to developing them.

(Posted from speech of same name given at the Big Design Conference, June 1, 2012)

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Pencils Down: Stop Designing & Start Developing

  1. pencils down stop designing & start developing http://bit.ly/J7WozH
  2. sat test sucked http://goo.gl/NBjmn
  3. no one defines done for me http://goo.gl/WtF6C
  4. TODAY IS NO DIFFERENT http://goo.gl/zhUXC
  5. on the OTHER hand http://goo.gl/AexR5
  6. conflicted needed help http://goo.gl/hqeD9
  7. oppor tunity http://goo.gl/MUnRm
  8. share my FINDINGS http://goo.gl/Bp9rf
  9. why hard why good grounding BEGINNING momentum reviews finish debrief
  10. why is done so hard? http://goo.gl/wTz5B
  11. DOES DONE EXIST? http://goo.gl/acDde
  12. “ it's not done until it's done. http://goo.gl/0tmXn
  13. perfectionism http://goo.gl/ybdv1
  14. http://goo.gl/wKh6S
  15. GREAT EXPECT ATIONS http://goo.gl/lndJn
  16. diverging mediums, devices, displays http://goo.gl/ABAAO
  17. http://bit.ly/fr8hbU
  18. WHY IT'S GOOD TO BE DONE http://goo.gl/wTz5B
  19. new phases, projects, products, clients, teammates http://goo.gl/Fz8K7
  20. freelancing, training, startups, new jobs, new careers http://goo.gl/NBZvY
  21. reading+ writing+ drawing+ speaking+ http://goo.gl/k3ILg
  22. exercise hobbies travel family http://goo.gl/L5xHS
  23. sleep http://goo.gl/09vG7
  24. sleep work other 24 hours
  25. Getting Grounded Getting Started Creating Momentum http://goo.gl/wTz5B
  26. get over your self
  27. style guides. patterns. leverage. http://goo.gl/9wjVb
  28. front load http://goo.gl/nYwWr
  29. cost of thrashing over time $$$ early late
  30. trans parency http://goo.gl/6XbXl
  31. minimize cave work http://goo.gl/ueCuW
  32. team vs. me
  33. low hanging fruit http://goo.gl/Buzaw
  34. SPEED sketching keynote kung fu screenshots balsamiq paper53 http://goo.gl/za6Hu
  35. focus time http://goo.gl/Buzaw
  36. REVIEWS+ REVISIONS http://goo.gl/wTz5B
  37. narratives VS. DELIVERABLES http://goo.gl/W2ibS
  38. CRITIQUES vs. feedback http://goo.gl/ysXpJ
  39. reflection before reaction http://goo.gl/W2ibS
  40. refine review revise repeat RELEASE  
  41. go time? http://goo.gl/wTz5B
  42. The Law of Diminishing Tweaks designer satisfaction wasted cycles pencils down point client time
  43. POST RELEASE THERAPY http://goo.gl/hqeD9
  44. everything is a hack the first release of anything ever made stunk. http://goo.gl/CJq0l
  45. my work quality over time (progress not perfection) 1 2 3 4 5 6
  46. Facing a sea of infinity, it's easy to despair, sure that you will never reach dry land, never have the sense of accomplishment of saying, "I'm done." At the same time, to be finished, done, complete--this is a bit like being dead. The silence and the feeling that maybe that's all. …the challenge is to level set, to be comfortable with the undone, with the cycle of never- ending…Today, we're never finished, and that's okay. - Seth Godin http://goo.gl/VtNAX
  47. ERICA BURNETT STEPHEN ANDERSON TSCOTT STROMBERG JEREMY JOHNSON GARRETT DIMON MARK KRAEMER +1 Marcelo Somers Austin Walker nathan smith adam polansky brian sullivan tracey nolte dustin askins travis isaacs
  48. @hursman http://bit.ly/J7WozH

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