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WTF? Evaluating Usability Without a User
Expert Reviews in the Age of Mobile
Hans-Joachim Belz
UX Camp Europe, Berlin, Juni 2015
Anstrengungslos 2015.
+
Two people consulting
team from Bonn.
We focus on UX
Consulting for mobile
commerce.
Dinge, die
man gerne
tut, sind
+
Usability Studies in 2014
Mobile Online Shops,
Anstrengungslos/ECC Köln,
April 2014
Mobile Insurance Portals,
Sevenval (Anstrengungslos),
September 2014
+
Expert Review – anybody?
What’s your angle?
n  Who has done an expert
review?
n  Whose company does
reviews on a regular basis?
n  Who thinks expert reviews
are an efficient way of
finding (potential) usability
issues?
+
Expert Review
What is it?
n  A usability evaluation method based on the inspection of a
product by one or more usability experts.
n  Heuristic evaluation, the original review methodology, was
developed by Rolf Molich and Jakob Nielsen.
n  Today there are several different flavors
n  Heuristic Evaluation
n  Cognitive Walkthrough
n  Scenario / task-based expert review
n  Persona-based expert review
n  It‘s cheap and can be surprisingly effective (see CUE
studies).
WTF? Usability without a user?
https://flic.kr/p/81Z1JA
+
Why it works
The expert in expert
n  Reviews do not simply focus on UI design details.
n  Good expert reviews take into account
n  User Needs
n  Mental models
n  Typical Perception behaviour
n  ...
n  Experts have extensive experience with user behaviour:
Lots of hours watching users (in the use lab) plus
participating in user research efforts
n  In addition, they know their way around design patterns,
guidelines, current studies, etc.
+Pro Tip #1
Create maps of needs & mental models
Excerpt from a phase model of booking a package holiday:
+Pro Tip #2:
Multiple experts
n If possible, let more than one expert review the
product.
n Every expert tests independently.
n Build consensus about your test results by a
thorough and frank discussion of your
observations.
+Pro Tip #3:
Use scenarios (and personas)
n Heuristic evaluation lacks context and mental
model.
n Cognitive Walkthrough - mechanistic model with
a lot of upfront documentation effort (detailed task
definition, expected action sequence, etc.), that
will have to be adopted with every change in the
product – hence not well suited to modern web or
app scenarios
+
How we do it
n  Testing with multiple devices in parallel
n  Test Scenario + Criteria Catalogue + User Model Maps
(even better: Using Personas)
n  Per Step (e.g. product detail page):
n  Independent evaluation by two experts
n  Discussion / consensus building
n  Documenting test results and any further observations
(text + screenshots)
n  Documenting the user journey of the scenario in a series of
screenshots
https://flic.kr/p/pvzkVx
O.K. - It‘s cheap & efficient.
But I am not sold yet.
+
The Age of Mobile
https://flic.kr/p/e1Z6SP
Fragmented device landscape,
continuum of screens,
outrageous oddities, ...
Increased need for relevance,
providing sufficient context,
...
+
Today
Design Review
Then and Now
n  One PC
n  Static layout
n  Some browser quarrels
n  A myriad of devices
n  Dynamic Layout
n  Man, don‘t get me started
„Good“ old times
+
Who is responsible for spotting
design issues?
Designer?
Only small range of devices (if any) with focus on the concept
UX Manager?
Small range of devices with focus on user behaviour
Developer?
Bigger range of devices but mostly focused on implementation
challenges.
QA Tester?
Maximum range of devices but focus on functionality
Content Manager?
Only small range of devices (if any)
SOME REAL WORLD
EXAMPLES:
Not a reliable Factor: Resolution
Inspection/testing on real devices is the only reliable evaluation method
iPad Air (9,7“) and iPad mini 2 (7,9“)
Native: 2048 x 1536
CSS-Pixel: 1024 x 768
Device Pixel Ratio: 2 3.5 cm
3 x 30 mm
4.5 x 37 mm
Great design
on the iPad.
Nexus 7:
Not so great.
+ What is your take?
Who is responsible for this kind of problems on your team?
https://flic.kr/p/hNEUV
+
To the rescue:The Usability Inspector
(Small) Usability
focused set of test
devices
è Main display
sizes, aspect ratios
and screen
resolutions
è Leaning towards
the more constrained
devices
https://flic.kr/p/ajFpVk
Evaluating complete user journeys based on scenarios
Agreed set of
evaluation
criteria including
n  Information
Architecture
n  Interaction Design
(perceptible,
understandable,
touchable, ...)
n  Domain-specific
aspects
(checkout, product
detail page, etc.)
+
Example:Tablet Device Lab
For usability reviews
Further coverage:Windows Tablets, Kindle Fire Tablets
n  Android Tablets im with aspect ratio 16:10 und 7/8/10 inches
n  iPads with aspect ratio 4:3 and 8/10 inches
+
Example:
Excerpt from article page criterion
n  Above the fold evaluation (initial view)
n  Is topic and purpose of the page immediately clear?
n  Is the product name and part of the product image visible?
n  Is immediately recognizable that more content will follow?
n  Overall page structure
n  Are the most important elements prominent with a clear visual
hierarchy? Important are the core module, user reviews and relevant
product details.
n  Core module – has to fit the screen
n  Product image (at least partly)
n  Product name + Manufacturer
n  Product configuration
n  Price, availability, delivery information
n  …
+
Example:Touch ergonomics
n  Agree on the size of your touch elements
in mm – not pixels!
n  Verify touch elements on physical screens!
n  Allow for cases where space is sparse and the
pain of misplaced touch interactions is
negligible.
7 mm
7 mm
2 mm
Interactive Region
Distance to neighboring
interactive region
Visible Element
+
Example scenario:
Booking a package holiday
A childless couple wants to book a one week trip into
the sun in 2 weeks from now. They live in Bonn, so
the departure airport should be Cologne, Dusseldorf
or Frankfurt. They only want breakfast (no all-inclusive
service). The hotel should have at least four stars and
they would like to choose something that is popular
with couples. Good reviews/recommendations are
important to them. They are flexible regarding the fee
for the transfer to the hotel depending on the overall
price.
+
Additonal perks of expert reviews
n  Compile and communicate standards for design and
ergonomics from a user-centric point of view (vs. pattern
library, style guide)
n  Benchmark competitors
n  Where are they in comparison to you?
n  Identify design elements that might be superior solutions.
n  Track your criteria coverage over time
+
Where can I learn more?
Workshop by Rolf Molich
Expert Reviews for Experts
Great hands-on primer on basic
principles of expert review as a usability
evaluation method.
Ask us!
We love to discuss, learn and advise.
If you want more hands-on support, we
offer training and consulting.
+
Kontakt:
hans-joachim.belz@anstrengungslos.de
@minuteFForts
@Anstrengungslos
www.anstrengungslos.de
War das ?

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Expert Reviews in the Age of Mobile

  • 1. + WTF? Evaluating Usability Without a User Expert Reviews in the Age of Mobile Hans-Joachim Belz UX Camp Europe, Berlin, Juni 2015 Anstrengungslos 2015.
  • 2. + Two people consulting team from Bonn. We focus on UX Consulting for mobile commerce. Dinge, die man gerne tut, sind
  • 3. + Usability Studies in 2014 Mobile Online Shops, Anstrengungslos/ECC Köln, April 2014 Mobile Insurance Portals, Sevenval (Anstrengungslos), September 2014
  • 4. + Expert Review – anybody? What’s your angle? n  Who has done an expert review? n  Whose company does reviews on a regular basis? n  Who thinks expert reviews are an efficient way of finding (potential) usability issues?
  • 5. + Expert Review What is it? n  A usability evaluation method based on the inspection of a product by one or more usability experts. n  Heuristic evaluation, the original review methodology, was developed by Rolf Molich and Jakob Nielsen. n  Today there are several different flavors n  Heuristic Evaluation n  Cognitive Walkthrough n  Scenario / task-based expert review n  Persona-based expert review n  It‘s cheap and can be surprisingly effective (see CUE studies).
  • 6. WTF? Usability without a user? https://flic.kr/p/81Z1JA
  • 7. + Why it works The expert in expert n  Reviews do not simply focus on UI design details. n  Good expert reviews take into account n  User Needs n  Mental models n  Typical Perception behaviour n  ... n  Experts have extensive experience with user behaviour: Lots of hours watching users (in the use lab) plus participating in user research efforts n  In addition, they know their way around design patterns, guidelines, current studies, etc.
  • 8. +Pro Tip #1 Create maps of needs & mental models Excerpt from a phase model of booking a package holiday:
  • 9. +Pro Tip #2: Multiple experts n If possible, let more than one expert review the product. n Every expert tests independently. n Build consensus about your test results by a thorough and frank discussion of your observations.
  • 10. +Pro Tip #3: Use scenarios (and personas) n Heuristic evaluation lacks context and mental model. n Cognitive Walkthrough - mechanistic model with a lot of upfront documentation effort (detailed task definition, expected action sequence, etc.), that will have to be adopted with every change in the product – hence not well suited to modern web or app scenarios
  • 11. + How we do it n  Testing with multiple devices in parallel n  Test Scenario + Criteria Catalogue + User Model Maps (even better: Using Personas) n  Per Step (e.g. product detail page): n  Independent evaluation by two experts n  Discussion / consensus building n  Documenting test results and any further observations (text + screenshots) n  Documenting the user journey of the scenario in a series of screenshots
  • 12. https://flic.kr/p/pvzkVx O.K. - It‘s cheap & efficient. But I am not sold yet.
  • 13. + The Age of Mobile https://flic.kr/p/e1Z6SP Fragmented device landscape, continuum of screens, outrageous oddities, ... Increased need for relevance, providing sufficient context, ...
  • 14. + Today Design Review Then and Now n  One PC n  Static layout n  Some browser quarrels n  A myriad of devices n  Dynamic Layout n  Man, don‘t get me started „Good“ old times
  • 15. + Who is responsible for spotting design issues? Designer? Only small range of devices (if any) with focus on the concept UX Manager? Small range of devices with focus on user behaviour Developer? Bigger range of devices but mostly focused on implementation challenges. QA Tester? Maximum range of devices but focus on functionality Content Manager? Only small range of devices (if any)
  • 17. Not a reliable Factor: Resolution Inspection/testing on real devices is the only reliable evaluation method iPad Air (9,7“) and iPad mini 2 (7,9“) Native: 2048 x 1536 CSS-Pixel: 1024 x 768 Device Pixel Ratio: 2 3.5 cm 3 x 30 mm 4.5 x 37 mm
  • 19. Nexus 7: Not so great.
  • 20. + What is your take? Who is responsible for this kind of problems on your team? https://flic.kr/p/hNEUV
  • 21. + To the rescue:The Usability Inspector (Small) Usability focused set of test devices è Main display sizes, aspect ratios and screen resolutions è Leaning towards the more constrained devices https://flic.kr/p/ajFpVk Evaluating complete user journeys based on scenarios Agreed set of evaluation criteria including n  Information Architecture n  Interaction Design (perceptible, understandable, touchable, ...) n  Domain-specific aspects (checkout, product detail page, etc.)
  • 22. + Example:Tablet Device Lab For usability reviews Further coverage:Windows Tablets, Kindle Fire Tablets n  Android Tablets im with aspect ratio 16:10 und 7/8/10 inches n  iPads with aspect ratio 4:3 and 8/10 inches
  • 23. + Example: Excerpt from article page criterion n  Above the fold evaluation (initial view) n  Is topic and purpose of the page immediately clear? n  Is the product name and part of the product image visible? n  Is immediately recognizable that more content will follow? n  Overall page structure n  Are the most important elements prominent with a clear visual hierarchy? Important are the core module, user reviews and relevant product details. n  Core module – has to fit the screen n  Product image (at least partly) n  Product name + Manufacturer n  Product configuration n  Price, availability, delivery information n  …
  • 24. + Example:Touch ergonomics n  Agree on the size of your touch elements in mm – not pixels! n  Verify touch elements on physical screens! n  Allow for cases where space is sparse and the pain of misplaced touch interactions is negligible. 7 mm 7 mm 2 mm Interactive Region Distance to neighboring interactive region Visible Element
  • 25. + Example scenario: Booking a package holiday A childless couple wants to book a one week trip into the sun in 2 weeks from now. They live in Bonn, so the departure airport should be Cologne, Dusseldorf or Frankfurt. They only want breakfast (no all-inclusive service). The hotel should have at least four stars and they would like to choose something that is popular with couples. Good reviews/recommendations are important to them. They are flexible regarding the fee for the transfer to the hotel depending on the overall price.
  • 26. + Additonal perks of expert reviews n  Compile and communicate standards for design and ergonomics from a user-centric point of view (vs. pattern library, style guide) n  Benchmark competitors n  Where are they in comparison to you? n  Identify design elements that might be superior solutions. n  Track your criteria coverage over time
  • 27. + Where can I learn more? Workshop by Rolf Molich Expert Reviews for Experts Great hands-on primer on basic principles of expert review as a usability evaluation method. Ask us! We love to discuss, learn and advise. If you want more hands-on support, we offer training and consulting.