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April 6-8, 2012



Driving Engagement through
Transmedia Narrative


               Presented by Esther Lim
                   esther.lim@gpj.com
                             @geekgrl


                                       1
Understanding the consumer landscape




                                       2
We live in an age of abundant media
                                      3
Access to more
internet enabled
 mobile devices
Means we spend
   more time
  consuming
 content online




                   4
Average adult consumes more than
11 hours of media content per day

 TV and Video:
 4:34 hrs
 Internet: 2:47
 Radio 1:34
 Mobile: 1:05


                                    5
49% use mobile
                                                phone while
46% use tablets                                 watching TV
 while watching
       TV




    We are always connected and constantly
     consuming from any place at any time
Source: Nielsen Q1 Mobile Connected Devices                    6
Today’s consumers are media multi-taskers

                                            7
What’s the
 pattern
  here?
‣Females are bigger
 multi-taskers than males
‣18-34 year olds are the
 pre-dominant multi-
 tasking group
‣Women consume
 content across more
 devices than males

                            8
Consumers
are:
Fragmented
Distracted
Impatient
Discerning
Demanding
Content must be:
Smarter
Relevant
Valuable
                   9
Content used to be the scarcity.
Media availability used to be the scarcity.
Pages in a magazine used to be the scarcity.
Thirty-second commercial breaks used to be
the scarcity.

Now it’s attention that’s the scarcity, because
there are unlimited bits and there’s no end to
content.”

—Edward Boches, chief innovation officer at the Mullen ad
agency, in an interview with eMarketer, February 9, 2012



                                                           3
Brands that meet consumers on multiple platforms—
with useful things to say in each venue—can engage its
audience more deeply than ever.

                                                         3
What is Transmedia?




                      12
It’s a way of
 telling stories
across multiple
platforms that is
   individually
  distinct, yet
   related to a
  central story




                    3
Transmedia stories are usually participatory
                       Participatory.
                       Not just watching

                       Recursive.
                       Multiple stories back into a
                   =   core narrative and builds
                       communal intelligence

                       Scalable.
                       Grows into other forms or
                       properties to some extent
How does transmedia work logistically?
Story elements
are broken up and
delivered to
audiences across
multiple platforms
to enable the
content to be
“found” in different
ways

                                  http://social-creature.com/page/3   6
Movie     TV Series
                               Download                              Novel

                                                      Big                     Flash Mob
                    Knit-Along
                                                   Adventure/                     Twitter
                Video Games        History of      Main Story     Future of
                                      the                            the             iPhone
                  Flickr          Storyverse/                    Storyverse               Podcasts
                                  Backstory
                Blogs                                                    Story of
                                 Music                                    Minor             DVDs
            Facebook
                                                Story                   Character/
                                                                         Alt POV             iPad/Tablet
                               True
           Live Events
                              Stories          Universe              Fan Assets:
                                                                                            Websites
          Social Games                                                 Video,
                                 Myths                              Photos, MP3s
                Concerts                                                                  YouTube
                                                             User
                                         Backstage/       Generated                       CDs
                   Comics                                  Content/
                                         Making of
                    Merchandis                            Fan Fiction             Webisodes
                        e
                                                                          Graphic Novels
                              Toys
                                         Theater                Documentary
                                                      Radio




Audiences can enter the storyworld through any
               story platform

                                                                                            Jill Colick, Story2OH.com   7
Though separate, each story platform works
together to create a larger more complete
central narrative




Graphic Source: Robert Pratten, Getting Started in Transmedia Storytelling 2011
Each platform offers openings to new layers of
content for audiences to discover and explore
                                                                                  Discovery
                                                                                  Use of social mediums such as
                                                                                  twittter or YouTube Videos



                                                                                  Core story
                                                                                  Web site



                                                                                  Exploration
                                                                                  Additional and supporting
                                                                                  story content on blogs, micro-
                                                                                  sites, via music, TV or graphic
                                                                                  novels


Graphic Source: Robert Pratten, Getting Started in Transmedia Storytelling 2011
The goal of each story platform is to move the
central narrative forward




  When a story is retold exactly the                                              When different media are used to tell
 same way across different platforms                                               different parts of a larger story to
        = Not transmedia                                                              forward the central narrative
                                                                                             = Transmedia



Graphic Source: Robert Pratten, Getting Started in Transmedia Storytelling 2011


                                                                                                                          10
What makes transmedia different from
multimedia campaigns?




                                       12
Examples of Transmedia




                         21
22
Multi-platform cross-
overs of the Heroes
story:
• Toys
• Fan Fiction
• Alternate Reality Game
• Mobile
• Print
• Comics
• Games
• Web Content




                      23
24
25
26
27
Examples of Transmedia in Marketing




                                      28
Cisco uses transmedia to engage remote
   audiences during their GSX Event




                                               29
http://nomimes.com/work/cisco-threshold.html
Cisco uses transmedia to engage remote
 audiences during their GSX Event




http://www.juxtinteractive.com/case-studies/2010/cisco-gsx/the-hunt/   30
Sun Microsystems uses transmedia to
   launch a product and foster trial




                                               31
http://nomimes.com/work/cisco-threshold.html
Audi uses Transmedia to drive consumer awareness/
test drives through entertaining experiences




                                                         32
http://mckinney.com/work/clients/audi/art-of-the-h3ist
Nokia uses transmedia tied to a social cause for a
product launch and trial (Nokia and Conspiracy for
Good)




                                                     33

http://www.conspiracyforgood.com/
Getting Started




                  34
An audience-centric approach
and process
 !"#$"%&'()"$*"%

   !"#$"%+,"%-+./0%
      !"#$"%+,"%.12"*34"-%&$(%&'()"$*"%
      "56"/)"$*"%
         7&6%0.'/%-+./0%+.%+,"%-"8"*+"(%
         68&9./:-%
            ;5"*'+"<%:.$)+./%&$(%&(&6+%

                                           35
Audience Definition begins with
Persona Development
‣Personas	
  guide	
  decisions	
  on	
  story	
  
 development,	
  story	
  world	
  experiences	
  and	
  
 community	
  strategy:
‣Organic	
  story	
  pla9orm	
  selec:on
‣Character	
  development/interac:ons
‣Audience	
  par:cipa:on
‣Story	
  extensions
                                                            36
37
38
Define Your Goals
Objectives




             Generate       Drive           Inspire                      Drive next
                                                              Build a       gen
             buzz and      JavaFX          JavaFX           Community
              interest    downloads        creation          of Users   developers to
                                                                          JavaOne
Audience




               Java Developer         Web / 2.0 Developer          Web Designer


                                                                                        39
Define Specific Metrics where possible

!   Attract, engage and sustain the interest of next gen
    developers for 3 months +
!   Use story and game play to drive attendees to JavaOne &
    CommunityOne
!   Build JavaFX product brand awareness, capture mindshare
!   Drive actions (JavaFX downloads & usage) – Target 5000
  downloads



                                                              40
Define the Story
                                                                       Introduction of Strange Creature Sightings (3 teasers)
                                                                       • Sighting in the woods by hikers
                                                                       • Sighting on a dark, empty road by construction worker
                                                                       • Sighting by students on a beach
Story escalates towards a big reveal at event or CommunityOne




                                                                       Introduction of Lead Characters and the PIE Network (3 Episodes)
                                                                       • Baron and Hector start the PIE Network, recruit volunteers to help with investigations
                                                                       • PIE headquarters are broken in to, Hector and Baron realize they are being “watched”
                                                                       • Baron and Hector receive strange, threatening messages to stop the investigation
                                                                       Investigations and Strange Encounters (2 Episodes)
                                                                       • Baron and Hector continue to investigate unexplained phenomena and uncover more clues and evidence
                                                                       about the JUMP including mysterious metal disks with an engraving
                                                                       • Baron comes face-to-face with the creature in the sightings, capturing it on film
                                                                       The Cartel Speaks Up and Baron Mysteriously Disappears (5 Episodes)
                                                                       • Baron shares his investigation with the community and receives a strange visit from “The Wish” a
                                                                       henchman of “The Cartel”, warning him to stop his activities
                                                                       • Next day Baron disappears, Hector goes underground fearing for his life and a search for Baron begins
                                                                       starting with a strange visit from a rogue agent of the Cartel
                                                                       Baron is Rescued but the Friendship turns to Distrust (3 Episodes)
                                                                       • Hector leads a group of PIE volunteers to rescue Baron but Baron seems different. Tension builds up
                                                                       between the two dividing the PIE Network into polarized camps
                                                                       • Hector receives a package that leads him to clues that suggest Baron can’t be trusted
                                                                       The Big Reveal (5 Episodes)
                                                                       • Hector confronts Baron with the latest evidence received. Baron claims the evidence is fabricated. Upon
                                                                       closer inspection of the package, the two discover clues leading to the location of the JUMP where the truth
                                                                                                                                                                                41
                                                                       will finally be revealed
Mapping the desired experiences to the
platforms




                                         42
Mapping the desired experiences to the
platforms
                   Transmedia planning (online)
    IMAGE




                    FICTIONAL WEBSITES                 VIDEO SHARING SITES                                    GAMING                     VIRTUAL WORLDS




                                        Back story fictional       Episodic character         Story played-
                                                                                                                    Role playing the     LIVE STREAMING
                                            websites                   back story             out in games
                                                                                                                    story in real time
    Media format




                    PHOTO SHARING SITES                                                                       Live event streaming /
                                                                                                               character interaction

                                                   Photos linked               Your
                                                    to the story
                                                                               Story                      Story delivered in real
                                                                                                         time through character
                                                                                                                                          LIFESTREAMS
                                                                                                               interaction


                                                                              Collaborative
                               Characters made         Groups around                                 Threaded discussion
                                                                              story editing
                                real on social            stories
                                  networks


                    SOCIAL NETWORK                SOCIAL                          WIKIS                           FORUMS                   LIVE CHAT
                        PROFILE                  NETWORK
    WORD




                                                  GROUPS




                   ANYTIME                                               Time format                                                        REALTIME
                                                                                                                                                          43
Define the Roll-Out/Interaction
Story /Game
 Elements




                Introduce          Introduce          Introduce             Obtain more                Story
              Key Characters        Mystery          Challenges            story elements        Conclusion at Event
engagement




                                                                        Process Iterates to
  Player




                Recruits players                                         story conclusion
               Players download                                             Challenges
              JFX SDK as app kit                                        escalate in difficulty
                                    Clues            Challenges
                                               (individual and group)     as story unfolds




                                                                                                                       44
Define the Roll Out Plan/Production
Schedule
 !   Final episodes of the story/game will lead players to the JavaOne event
 !   The story’s mystery should be revealed during JavaOne at a keynote
 !   Game assets are showcased for attendees to view, play with and judge
        for awards
 !   Potential to extend game by introducing part 2 at JavaOne to appeal to
        next gen designers
                                        Months
 Mar           April      May   June             July          Aug              Sept



 SXSW     C1                     JavaOne
                                   (2.0)

  javaFX Viral Campaign                Extend viral campaign to include next gen designers


                                                                                             45
Orchestrate the story to the interaction touch points
 Audience                                           Audience
 Personas                                          interaction
    drive                                         touch points
interaction                                        mapped by
design and                                             story
    story                                            platform
  platform
 selection
                                                     Story
                                                    delivery
                                                    maps to
                                                     story
                                                     pacing



       Story
  platforms map                                       Story
   to audience                                      timeline
     platform
       usage/
     behaviors




                                                                 11
Without a coordinated effort,you get chaos
and frustrated audiences




                                             47
Social analytics should be a key tool in
your transmedia development tool kit




                                           48
Social metrics provides direction for adjusting
engagement and story delivery strategies real time




                                                 49
When monitored weekly, creators can act
proactively instead of reactively around activities




                                                      50
Thank You
For more information contact:
Esther Lim
Email: esther.lim@gpj.com
Follow me on Twitter: @geekgrl




                                 51

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Kreative.asia Driving Engagement with Transmedia Narrative

  • 1. April 6-8, 2012 Driving Engagement through Transmedia Narrative Presented by Esther Lim esther.lim@gpj.com @geekgrl 1
  • 3. We live in an age of abundant media 3
  • 4. Access to more internet enabled mobile devices Means we spend more time consuming content online 4
  • 5. Average adult consumes more than 11 hours of media content per day TV and Video: 4:34 hrs Internet: 2:47 Radio 1:34 Mobile: 1:05 5
  • 6. 49% use mobile phone while 46% use tablets watching TV while watching TV We are always connected and constantly consuming from any place at any time Source: Nielsen Q1 Mobile Connected Devices 6
  • 7. Today’s consumers are media multi-taskers 7
  • 8. What’s the pattern here? ‣Females are bigger multi-taskers than males ‣18-34 year olds are the pre-dominant multi- tasking group ‣Women consume content across more devices than males 8
  • 10. Content used to be the scarcity. Media availability used to be the scarcity. Pages in a magazine used to be the scarcity. Thirty-second commercial breaks used to be the scarcity. Now it’s attention that’s the scarcity, because there are unlimited bits and there’s no end to content.” —Edward Boches, chief innovation officer at the Mullen ad agency, in an interview with eMarketer, February 9, 2012 3
  • 11. Brands that meet consumers on multiple platforms— with useful things to say in each venue—can engage its audience more deeply than ever. 3
  • 13. It’s a way of telling stories across multiple platforms that is individually distinct, yet related to a central story 3
  • 14. Transmedia stories are usually participatory Participatory. Not just watching Recursive. Multiple stories back into a = core narrative and builds communal intelligence Scalable. Grows into other forms or properties to some extent
  • 15. How does transmedia work logistically? Story elements are broken up and delivered to audiences across multiple platforms to enable the content to be “found” in different ways http://social-creature.com/page/3 6
  • 16. Movie TV Series Download Novel Big Flash Mob Knit-Along Adventure/ Twitter Video Games History of Main Story Future of the the iPhone Flickr Storyverse/ Storyverse Podcasts Backstory Blogs Story of Music Minor DVDs Facebook Story Character/ Alt POV iPad/Tablet True Live Events Stories Universe Fan Assets: Websites Social Games Video, Myths Photos, MP3s Concerts YouTube User Backstage/ Generated CDs Comics Content/ Making of Merchandis Fan Fiction Webisodes e Graphic Novels Toys Theater Documentary Radio Audiences can enter the storyworld through any story platform Jill Colick, Story2OH.com 7
  • 17. Though separate, each story platform works together to create a larger more complete central narrative Graphic Source: Robert Pratten, Getting Started in Transmedia Storytelling 2011
  • 18. Each platform offers openings to new layers of content for audiences to discover and explore Discovery Use of social mediums such as twittter or YouTube Videos Core story Web site Exploration Additional and supporting story content on blogs, micro- sites, via music, TV or graphic novels Graphic Source: Robert Pratten, Getting Started in Transmedia Storytelling 2011
  • 19. The goal of each story platform is to move the central narrative forward When a story is retold exactly the When different media are used to tell same way across different platforms different parts of a larger story to = Not transmedia forward the central narrative = Transmedia Graphic Source: Robert Pratten, Getting Started in Transmedia Storytelling 2011 10
  • 20. What makes transmedia different from multimedia campaigns? 12
  • 22. 22
  • 23. Multi-platform cross- overs of the Heroes story: • Toys • Fan Fiction • Alternate Reality Game • Mobile • Print • Comics • Games • Web Content 23
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  • 27. 27
  • 28. Examples of Transmedia in Marketing 28
  • 29. Cisco uses transmedia to engage remote audiences during their GSX Event 29 http://nomimes.com/work/cisco-threshold.html
  • 30. Cisco uses transmedia to engage remote audiences during their GSX Event http://www.juxtinteractive.com/case-studies/2010/cisco-gsx/the-hunt/ 30
  • 31. Sun Microsystems uses transmedia to launch a product and foster trial 31 http://nomimes.com/work/cisco-threshold.html
  • 32. Audi uses Transmedia to drive consumer awareness/ test drives through entertaining experiences 32 http://mckinney.com/work/clients/audi/art-of-the-h3ist
  • 33. Nokia uses transmedia tied to a social cause for a product launch and trial (Nokia and Conspiracy for Good) 33 http://www.conspiracyforgood.com/
  • 35. An audience-centric approach and process !"#$"%&'()"$*"% !"#$"%+,"%-+./0% !"#$"%+,"%.12"*34"-%&$(%&'()"$*"% "56"/)"$*"% 7&6%0.'/%-+./0%+.%+,"%-"8"*+"(% 68&9./:-% ;5"*'+"<%:.$)+./%&$(%&(&6+% 35
  • 36. Audience Definition begins with Persona Development ‣Personas  guide  decisions  on  story   development,  story  world  experiences  and   community  strategy: ‣Organic  story  pla9orm  selec:on ‣Character  development/interac:ons ‣Audience  par:cipa:on ‣Story  extensions 36
  • 37. 37
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  • 39. Define Your Goals Objectives Generate Drive Inspire Drive next Build a gen buzz and JavaFX JavaFX Community interest downloads creation of Users developers to JavaOne Audience Java Developer Web / 2.0 Developer Web Designer 39
  • 40. Define Specific Metrics where possible !   Attract, engage and sustain the interest of next gen developers for 3 months + !   Use story and game play to drive attendees to JavaOne & CommunityOne !   Build JavaFX product brand awareness, capture mindshare !   Drive actions (JavaFX downloads & usage) – Target 5000 downloads 40
  • 41. Define the Story Introduction of Strange Creature Sightings (3 teasers) • Sighting in the woods by hikers • Sighting on a dark, empty road by construction worker • Sighting by students on a beach Story escalates towards a big reveal at event or CommunityOne Introduction of Lead Characters and the PIE Network (3 Episodes) • Baron and Hector start the PIE Network, recruit volunteers to help with investigations • PIE headquarters are broken in to, Hector and Baron realize they are being “watched” • Baron and Hector receive strange, threatening messages to stop the investigation Investigations and Strange Encounters (2 Episodes) • Baron and Hector continue to investigate unexplained phenomena and uncover more clues and evidence about the JUMP including mysterious metal disks with an engraving • Baron comes face-to-face with the creature in the sightings, capturing it on film The Cartel Speaks Up and Baron Mysteriously Disappears (5 Episodes) • Baron shares his investigation with the community and receives a strange visit from “The Wish” a henchman of “The Cartel”, warning him to stop his activities • Next day Baron disappears, Hector goes underground fearing for his life and a search for Baron begins starting with a strange visit from a rogue agent of the Cartel Baron is Rescued but the Friendship turns to Distrust (3 Episodes) • Hector leads a group of PIE volunteers to rescue Baron but Baron seems different. Tension builds up between the two dividing the PIE Network into polarized camps • Hector receives a package that leads him to clues that suggest Baron can’t be trusted The Big Reveal (5 Episodes) • Hector confronts Baron with the latest evidence received. Baron claims the evidence is fabricated. Upon closer inspection of the package, the two discover clues leading to the location of the JUMP where the truth 41 will finally be revealed
  • 42. Mapping the desired experiences to the platforms 42
  • 43. Mapping the desired experiences to the platforms Transmedia planning (online) IMAGE FICTIONAL WEBSITES VIDEO SHARING SITES GAMING VIRTUAL WORLDS Back story fictional Episodic character Story played- Role playing the LIVE STREAMING websites back story out in games story in real time Media format PHOTO SHARING SITES Live event streaming / character interaction Photos linked Your to the story Story Story delivered in real time through character LIFESTREAMS interaction Collaborative Characters made Groups around Threaded discussion story editing real on social stories networks SOCIAL NETWORK SOCIAL WIKIS FORUMS LIVE CHAT PROFILE NETWORK WORD GROUPS ANYTIME Time format REALTIME 43
  • 44. Define the Roll-Out/Interaction Story /Game Elements Introduce Introduce Introduce Obtain more Story Key Characters Mystery Challenges story elements Conclusion at Event engagement Process Iterates to Player Recruits players story conclusion Players download Challenges JFX SDK as app kit escalate in difficulty Clues Challenges (individual and group) as story unfolds 44
  • 45. Define the Roll Out Plan/Production Schedule !   Final episodes of the story/game will lead players to the JavaOne event !   The story’s mystery should be revealed during JavaOne at a keynote !   Game assets are showcased for attendees to view, play with and judge for awards !   Potential to extend game by introducing part 2 at JavaOne to appeal to next gen designers Months Mar April May June July Aug Sept SXSW C1 JavaOne (2.0) javaFX Viral Campaign Extend viral campaign to include next gen designers 45
  • 46. Orchestrate the story to the interaction touch points Audience Audience Personas interaction drive touch points interaction mapped by design and story story platform platform selection Story delivery maps to story pacing Story platforms map Story to audience timeline platform usage/ behaviors 11
  • 47. Without a coordinated effort,you get chaos and frustrated audiences 47
  • 48. Social analytics should be a key tool in your transmedia development tool kit 48
  • 49. Social metrics provides direction for adjusting engagement and story delivery strategies real time 49
  • 50. When monitored weekly, creators can act proactively instead of reactively around activities 50
  • 51. Thank You For more information contact: Esther Lim Email: esther.lim@gpj.com Follow me on Twitter: @geekgrl 51