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SERVICE DESIGN COURSE              WWW.CIID.DK




BEYOND BOARDING
                      PAGE 1                             INFO@CIID.DK




PASSES
Envisioning new services for Copenhagen Airport
                                              01-26 AUGUST 2011
                                              SERVICE DESIGN COURSE
                                              from end user experience to systemic innovation




      COPENHAGEN
      INSTITUTE O F
      INTERACTION
      DESIGN
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CIID would like to give a special
thanks to Copenhagen Airport for
their collaboration and support
throughout this project.
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Copyright © by CIID/DSKD All
rights reserved.

The content (including im-
ages) of this document should
not be reproduced or redis-
tributed without explicit writ-
ten permission from CIID. If
you have any enquiries on this
matter, please write to info@
ciid.dk
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EXPERIENCES FOR
COPENHAGEN
AIRPORT 2011
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PREFACE
The aim of the Interaction       The following projects were
Design Programme is              developed during a four-week
for students, faculty and        course in Service Design.
staff to work together           Students focused on the
in a multicultural,              designing new services for
multidisciplinary studio         Copenhagen International
environment to co-create a       Airport. Their goal was
new kind of education that       to understand better the
is relevant for academia and     needs and desires of system
industry.                        stakeholders and to design
                                 an entirely new offering.
We believe in a hands-on and
user-centered approach to        The Interaction Design
interaction design and this      Programme 2011 is sponsored
one-year programme teaches       by Novo Nordisk, Velux and
students to apply technology     Maersk. The programme is
to everyday life – through the   hosted by Kolding School of
design of software, products,    Design.
and services.

Students are taught the
programming and electronics
skills needed to work with
technology as a design
medium and frequent work
in multidisciplinary teams
encourages peer-to-peer
learning. User-research
and experience prototyping
provides real-world
grounding to concepts and
ideas.
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CONTENT
INTRODUCTION            12

AIRPORT EXPERIENCES     16

THE 4 WEEK PROCESS      24

PROJECTS                37
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 SERVICE DESIGN
 “A set of functions offered to
 a user by an organisation.
 The results are generated
 by activities at the interface
 between the supplier and the
 customer”. (Bill Hollins, 2001)
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INTRODUCTION
Service design is a hot           Netflix is a successful
topic in the design world,        service innovation that
both in terms teaching it         facilitates the distribution
and applying it to industry       of entertainment media. It’s
projects. There also seems        awareness of the experience
to be a growing tendency for      of use (frustrations with
people to talk about what it      browsing and late fees)
is. At CIID we want to develop    led to innovations on the
new thinking and opinions         system’s front-of-house (user
about service design, to be       interface, selection queues)
a place where this thinking       and backstage (distribution
becomes tangible.                 by mail from regional
                                  centres).
It is important to remember
that service design is            Opening a direct, more
not a discipline, nor is it       intimate channel to
formulated. It is the process     consumers was an example
of designing (a service) in the   of disruptive innovation
same way product design is        that signalled the decline of
the design of a product. The      neighbourhood video shops.
more important question is        It has also allowed Netflix
what are services-and how do      to transition seamlessly
they bring value to people?       to digital on-demand
                                  distribution.
As consumers, our
experience of products and        The development of service
environments is influenced        design innovations can be
heavily by the quality of         a complex undertaking.
the services that govern          Services mediate our
our interactions with them.       experience of complex
Apple’s iPod or iPhone, for       systems and the starting
example, has limited utility      points for end-users tend to
without the delivery of           vary widely based on many
services through iTunes.          factors (technical knowledge,
                                  experience with the system,
                                  awareness, attitudes toward
                                  privacy, etc.).
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Successful service design         beyond the assumed
solutions require support for     wisdom of a system’s
customisation, adaptation         current structure and draw
over time – even systemic         inspiration from a wider
responses to intentional          set of potential solution
workarounds and rule              components, including
breaking.                         product, environment,
                                  communications and
In service design, the            distribution innovations.
end-user often adopts the
role of designer for his or       Service designers also
herself. Successful solutions     benefit from understanding
provide a range of potential      the experience of end-users
experience outcomes               and seeing the system from
(the “platform”) with the         their perspectives. Services
support and guidance that         often mediate the user
allow end-users to craft          experience of systems at
the best possible service         multiple stages and through
experience. Failure to provide    multiple delivery channels.
the experiential tools and
cues to navigate a system         But not all consumer touch
successfully will engender        points are created equally.
frustration and push end-         When Marriott sought to
users to find alternative         attract more young business
solutions.                        travellers to its flagship
                                  hotel chain, it identified the
Service design is ideally         particular service delivery
suited for the systems thinker    moments that influence
and design integrator. The        brand selection among
first step is to understand       this customer group. By
an existing system (the “As       considering the range of
Is” state) and to build a clear   service touch points and
picture of the stakeholder        elevating those that were
and system dependencies           most meaningful to its target
that underlay the current         customers, Marriott was able
delivery model.                   to establish new expectations
                                  and attract new customers.
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VISITING FACULTY
Are Hovland Nielsen
Brian Rink
Julia Frederking
Rory Hamilton

RESIDENT FACULTY
Eilidh Dickson
Nina Christoffersen
Simona Maschi

KEYWORDS
Service design,
Systems thinking
Systems design
Touch-points
User experience
Experience prototyping
Service blueprints
Stakeholders
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AIRPORT
EXPERIENCES
The course proposed to           Relatively speaking it can
explore service design           be said that Copenhagen
innovation opportunities         Airport already provides
for users of Copenhagen          a very efficient service.
Airport. The project gave        Therefore the course was a
the possibility to look at the   rare opportunity to rethink
‘users’ not only as travellers   the role of the airport and the
but as each individual or        experience it facilities.
group of people that pass
through the doors of the         The evolution of airports is
airport. This could be anyone    influenced by various factors.
from employees to taxi           From advances in technology,
drivers, people greeting         to security restrictions and
families, emergency service      airlines wanting to have
workers to plane spotters and    competitive advantage.
even people who got on the
wrong train and ended up         Taking the check-in process
there by mistake!                as an example; Twenty
                                 years ago it would have
The students were asked to       been common procedure
think about the ecosystem        to arrive at an airport and
that surrounds the airport       check your bags in ‘curb side’
both in terms of the people,     thus allowing you to travel
interlinked services and the     through a busy terminal with
infrastructure needed to         minimal baggage. However
support the complexity of        now, due to increased
such a place.                    security, logistically this
                                 service is far less efficient
                                 and economical to provide for
                                 every passenger.
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The act of checking-in at       This example illustrates
an airport is increasingly      how services are made up
involving more active           of a complex ecology of
participation from the          touch-points that potentially
traveller, whether it being     influence each other and the
checking in online, printing    user experience they provide.
your own luggage tags or
scanning your passport.         The check-in process at
                                airports is an example
The level of person to person   that shows many service
interaction is decreasing and   innovations being gradually
services are moving towards     introduced. This gradual
a higher level of automation.   approach allows time for
                                people to adjust their
What used to be a very          perceptions and ease the
passive service where airline   adoption process of these
staff would essentially ‘take   interventions.
care of you’ is turning into
a self service platform that    This course was an
requires passengers to adjust   opportunity to challenge this
their mental model and          approach; create new ideas
expectations of the check-in    that are radical but will still
process.                        be accepted by the people
                                using them.
This is just one point of
interaction in the customer     Essentially, how do you
journey that not only effects   create new experiences that
that moment in time but also    are thought provoking and
influences the bigger airport   have potentially never been
and travelling experience       seen before, but still enable
people have.                    people to feel empowered
                                to use them and see value in
                                the idea?
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During the project students were asked to consider the
following guidelines throughout their process.


1. ‘Zoom-in zoom-out’ approach
Throughout the process students should understand the
service they are designing from a macro and micro level.
They should be able to zoom-out of the service to a systemic
view point and see how the service is a product of multiple
stakeholders and interactions over time. On the other hand
being able to zoom-in to specific design details allows you to
understand how people will interact with a certain touch-point
and how these can have a ripple effect on entire system.


2. Iterative experience prototyping
The students had time to explore many critical points before
going into depth with one - this allowed them to understand
the complexity in which their solution lived and also the
opportunity to explore a particular part of their suggested
solution in detail.


3. A platform for action
Services should incorporate the correct blend of active and
passive participation from the user. The students were asked
to try and create a feeling of empowerment towards using the
service they designed. People should feel comfortable with
their level of engagement with the service and know that they
are doing the right thing at the right time. Services require give
and take between the user and the system.
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4. Provide a sense of ownership
Allow the user of the service to feel a sense of desirability and
value when using the service. Strive to create the same sense
of ownership people have when they buy or use a tangible
product.


5. Use strong visual communication techniques
Though most people can relate to airports, it is important to
not assume preconceived knowledge from all participants. The
teams were pushed to use their visual communication skills
as an advantage to clearly demonstrate each element of their
service.


6. Keep it simple
Although it is important to have a holistic overview of the end-
to-end service, it was okay for the teams to narrow their focus
to a few crucial points of interaction to develop in more detail
and prototype.
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             OUR 4 WEEK
             PROCESS
CONTINUOUS LEARNING ON SERVICE DESIGN




  W1
  UNDERSTANDING
                                     W2
                                     GENERATING
  THE CONTEXT &                      CONCEPTS
  GATHERING
  USER INSIGHT
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W3
EXPLORING
                                     W4
                                     REFINING
THE USER                             THE CONCEPT
EXPERIENCE
CONTINUOUS LEARNING ON SERVICE DESIGN
Throughout the service design course, CIID faculty wanted the stu-
dents to build their own knowledge around service design, discover
it for themselves and develop new thinking around the topic. It was
aimed to not narrow their opinions by overloading them with past
definitions, examples and interpretations of service design.

At the begining of the course faculty provided ‘just enough’ of
an introduction to service design and systemic innovation so the
students were aware of important considerations when desiging a
service, such as a zoom-out zoom-in approach.

This initial knowledge immersion was done through a concise, pro-
vocative and visually strong presentation. After this, all new knowl-
edge provided was through ‘hands-on’ exercises. Open discussions
were often facilitated for the students to reflect on their learning
and how their thinking around service design was developing.

The initial introductory exercises for the students focused on being
aware of the complexity of intertwining services that infiltrate our
lives and looking at how to map these across variables such as the
level of innovation (incremental v’s radical) and the extent of user
participation involved in the service (passive v’s active).

Throughout these exercises the students were introduced to various
visualisation techniques commom to service design such as user
journeys, scenarios, blueprints and stakeholder maps. These were
all crucial tools they would go on to use throughout their projects
while developing and communicating their ideas.
W1
UNDERSTANDING
THE CONTEXT &
GATHERING
USER INSIGHT
The focus of Week 1 was on defining an area of concentration for
design – a specific part of the end-user experience or current
service delivery model – where innovation could be applied.

The group’s primary goal was to generate quickly a broad
understanding of the existing system. Who are the primary
stakeholders? What shifts in technology are having an impact on
the delivery of services? What new touch-points are emerging?

Early in the week, local experts and informants from Copenhagen
Airport briefed the class on the current state of service delivery,
key social, economic and technological trends, and current plans
for innovation. Students participated in initial mind-mapping
exercises as a way to find potential themes and areas of interest to
focus on for their in-context research.

For the remainder of the week, the project teams conducted field
research to gather inspiration and refine their understanding
of the chosen area of interest. Teams captured their research
according to their own requirements (video, still image, voice
recorder, etc.).

The focus was on distilling insights from the research as rapidly
as possible. Teams were encouraged to conduct research
“storytelling” sessions at the end of each day, capturing
observations and initial insights on post-its. Some teams organised
their research initially by user, capturing key narrative points,
quotes and user needs (met and unmet).
W2
GENERATING
CONCEPTS
In Week 2, student teams moved from problem definition to
concept development. Initially, the teams brainstormed a wide
array of potential service solutions. As work progressed, however,
teams refined their design criteria in order to gain greater clarity
and specificity.

Once brainstorming was completed, each team defined a small
number of potential service concepts for review with faculty.
W3
           EXPLORING THE
           USER
           EXPERIENCE




In week 3 the class then shifted from design thinking to
action as students built experience prototypes of their
team’s new service offering. The goal of experience
prototyping is to sharpen the designer’s understanding
of his or her design intent – How does the prototype
help to inform the team’s thinking about and iterative
development of the service solution?

Each team tested their proposed service solutions in the
real world with real people. The design teams sought to
understand if and how these ideas bring value to potential
users. Real people were asked to test service prototypes
as part of their everyday practice. The student designers
reviewed the results of the experience prototyping for
clues on how to enhance their service solutions in ways
that optimise the activities, needs and expectations of all
the people.
W4
REFINING
THE CONCEPT
Week 4 was intended to bring the
experience of the Service Design
course together – a final look at
the proposed service solutions
and the process used to develop
it. Teams incorporated user
feedback into the final iterative
expression of their design
concepts, tracking the changes
to reflect user input. In a final
presentation to colleagues and
faculty, teams were evaluated on
both the design solution and the
process by which it was achieved.
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PROJECTS
CPH CLOUD
Ali Seçkin Karayol, Marthinus Oosthuizen, Yufan (Wei) Wang


CPH WITH YOU
Daim Yoon, John Lynch, Mette Lyckegaard


WORK CPH
Chris Bierbower, Joshua Noble, Harikrishnan Gopalakrishnan


A FAMILY ON THE WINGS
Marco Triverio, Helle Rohde Andersen, Hao-Ting Chang


SWAP HUB
Alix Gillet-Kirt, Kristjana Guðjónsdóttir, Wan-Ting Liao


WELCOME CPH
Harsha Vardhan Ramesh Babu, Martin Jensen, Hyeona Yang
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CPH CLOUD
Ali Seçkin Karayol
Marthinus Oosthuizen
Yufan (Wei) Wang
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THE SERVICE
CPH Cloud is a networked service
platform that gives support and new
opportunities to passengers, staff
and retailers by connecting them
together, prompting them with useful
information at opportune moments
throughout the airport (space & time)
and providing a key platform for
expansion of the travelling experience
in the future.

FlashTicket is part of the CPH
Cloud platform service that allows
passengers to credit a boarding
pass with money and spend it at the
airport, both during their journey
and on future journeys. The service
provides incentives in the form of
rounding-up spare change and
special offers and discounts from
retailers.
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WHO IS IT FOR?                      WHY IS IT VALUABLE?

For CPH Cloud, the main user        For both passengers and
is the airport and all entities     staff, the CPH Cloud is the
that operate within it. It exists   key to providing a flow of
to facilitate the connection        information that is delivered
between stakeholders;               throughout the airport to
passenger, staff, airline and       the right people, at the
retailers.                          right times. This core value
                                    provides the foundation
In the case of our example          for platform services such
platform service, FlashTicket,      as FlashTicket, to create
the target user group               a comfortable travel
are is casual to relatively         experience for passengers
frequent leisure travellers.        and an efficient work
FlashTicket can of course           environment for staff.
be useful in many special
cases, from depositing              For airlines and retailers
money on a boarding pass            CPH Cloud opens up new
for unaccompanied minors to         channels to provide useful
business travellers collecting      and meaningful information
leftover change on their            services to passengers and
online FlashTicket account.         staff, and empowers them
                                    to develop new passenger/
                                    service interactions that
                                    improve the brand of
                                    Copenhagen as a flight
                                    destination.

                                    For the airport alone the
                                    power of collecting this
                                    information as passengers
                                    use the system will improve
                                    understanding of people’s
                                    use of the airport, enabling
                                    them to use this knowledge
                                    to improve experience in the
                                    future.
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HOW DOES IT WORK?                WHAT DID YOU LEARN?

CPH Cloud is essentially         Our main insights derived
a network infrastructure         from research phase were
that connecting people &         based around passenger
places within the context of     mindset. Many people find
CPH airport. A passenger         the moments in which they
travelling to Milan, for         have to wait a stressful
example, can opt in to the       aspect of their journey
FlashTicket service when         through the airport and part
they book their ticket online    of our research insight was
at their preferred carrier.      that passengers accept that
They can plan their time         this is part of the airport
through the airport, adding      experience.
any offers or facilities that
CPH may be offering at           We learnt that this was
that moment in time and          mainly due to a major
preparing themselves for the     lack of information at key
airport experience.              moments which if provided
                                 in a sensible, subtle way
At the airport, the passenger,   would benefit a passengers
checking in, can view and        “internal schedule”; the way
change their journey before      in which they see themselves
receiving their FlashTicket.     spending their time at the
The ticket itself is used to     airport.
redeem offers, pay for typical
items and identify themselves
and their progress to CPH
using ticket readers at
locations such as coffee
shops and convenience
stores eventually using it as
a regular boarding pass to
travel to their destination.
CONTEXT & USER INSIGHT
     An inspirational shadowing exercise conducted with a budget traveller

W1
     early in our process showed that for almost 50% of the time you
     are doing nothing in an airport; you are waiting. We expanded this to
     investigate passenger mindset and communication of information in
     order to better understand the reasons for this and opportunities in
     waiting.
FIRST CONCEPTS
     First run concepts explored providing a learning experience in the form

W2
     of an airport library,a universal ticketing system incorporating wider
     infrastructure of Copenhagen to give passengers an opportunity to plan
     their journey and a local network infrastructure based on communicating
     the right information at the right time to both passengers and staff.
EXPERIENCE PROTOTYPING
     After we chose the concept that we wanted to move forward with, we

W3
     started to develop the touch points within the service concept to better
     understand its main value proposition. From there we developed and
     executed, with help from real passengers and airport staff, a series of
     iterative experience prototypes connected to 2-3
inter-linked touch points that we identified as questionable and wanted
to gain more user insight from. This helped us greatly in developing the
concepts quickly and identifying the key value for the passengers. A big
insight that came out of the prototyping was that our service concept
was also relevant to the staff of the airport; an example of something
we would have never thought of outside of the experience prototyping
process.
PROTOTYPE TO SOLUTION
     Diving straight into experience prototyping during our concept

W4
     development phase allowed us to quickly make decisions at both a
     ‘zoomed-in’ and ‘zoomed-out’ level about how our service operates
     and what touch points to develop at its core. It became increasingly
     apparent that varying locations in the airport worked better with
different concept prototypes and that their value was in informing the
development of connected touch points that were on a conceptual level.
We found more and more that people were opinionated about these
conceptual designs because we weren’t letting them experience them at
that point in time.
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CPH WITH YOU
Daim Yoon
John Lynch
Mette Lyckegaard
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THE SERVICE
CPH With You is a new approach to
communication and passenger guid-
ance within Copenhagen Airport.

The service provides personalised,
location specific information to each
passenger as they move through the
airport.

CPH With You filters out unnecessary
data and provides contextual guid-
ance. The service hosts and takes
care of passengers as individuals,
leaving them free to relax, shop and
enjoy the airport.
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WHO IS IT FOR?                   WHY IS IT VALUABLE?

CPH With You is for all          By communicating directly
passengers departing through     with passengers, it is possible
CPH airport. At airports         to take greater care of
around the world, the task of    individuals, putting people at
making sure everyone gets to     ease as they pass through the
their specific gate on time is   shopping areas and towards
managed using large displays,    their gates.
communicating en masse
to passengers as they pass       Because each information
through the airport.             point in the system is location
                                 sensitive, gate information
This new service will work       and walking times can be
in parallel with, but may one    related in a simpler, context-
day replace the displays as      aware mode.
passengers become aware
of the benefits of personal      The relationship between
guidance. Using CPH With         airport and passenger is
You, passengers no longer        enhanced by this direct
have to filter an airport full   channel of communication
of information to find what is   and opportunities are
valuable to them, instead they   opened for direct marketing,
receive just the information     language specific options or
they need, when they need it.    simple personalised niceties
                                 designed to enhance the
                                 overall experience of each
                                 passenger at Copenhagen.

                                 The service presents a
                                 win-win arrangement for
                                 the airport and travelers
                                 by putting passengers at
                                 ease while allowing them
                                 to browse, eat and shop in
                                 complete assurance that they
                                 will make their gate on time.
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HOW DOES IT WORK?                WHAT DID YOU LEARN?

Every passenger who boards       The service concept emerged
a plane at CPH does so by        from a statement of intent,
means of a boarding pass.        to personalise the experience
That pass may be a card,         of each passenger hosted
paper printed at home or         by CPH airport. In-context
even mobile phone based but      research and interviews
all forms share the same 2D      showed that even expert
barcode technology.              users of the airport check,
                                 and double check the
Currently, the information       information they need as they
stored in that barcode is used   pass through the airport. This
for access to the aircraft and   often involves return visits
as proof of destination when     to airport screens on many
making tax-free purchases.       occasions during the journey.
CPH With You‚ makes use of
the personal information on      We learned that there are
the boarding pass to identify    critical moments in the
the passenger at multiple        journey where a passenger
touchpoints around the           asks ‘am I doing this right?’ as
airport.                         they try to keep track of flight
                                 departure time, boarding
By cross-referencing with        calls, distance to gate and
databases containing             make shopping decisions. It
current gate assignments         is an essential quality of this
and flight times as well         service that the touchpoints
as location specific data        can be tuned by management;
about the airport buildings,     moved around the airport
useful, naturally relevant       space, customised and
information can be delivered     optimised for each specific
directly to the passenger.       location.
CONTEXT & USER INSIGHT
     From the beginning we chose to focus on passenger mobility through

W1
     the airport, the journey from entrance to gate and for arrivals, from
     gate to exit. We felt this to be an area where passenger experience is
     changing due to modern automation and also a context within which
     even a small intervention might scale to affect great improvement.
     .
FIRST CONCEPTS
     The airport experience is one where the passenger is becoming

W2
     responsible for more and more logistics. We hope to provide
     personalised information at multiple points where passengers might
     ask ‘Am I doing this right?’ This information should make wayfinding,
     timekeeping and even shopping and dining easier and more enjoyable.
EXPERIENCE PROTOTYPING
     We worked on individual touchpoints, using printed tickets to deliver

W3
     information to passengers. Passengers felt it was assistance overkill.
     As people we may have changed the dynamic by over-assisting‚ to
     the point of creating a stigma. A scanner with an embedded screen
     but no functionality drew people in and enabled conversations around
     expectations and positioning.
Other prototypes included gate side shopping and receiving information
on shopping receipts. A full service blueprint helped move the idea
forward. The next step was to prototype using multiple touchpoints
which gave the impression that they really worked. One willing
passenger experienced 5 touchpoints on her journey. Feedback was
positive and helpful, freeing us to spend our final week thinking about
design expression and more charming, incidental possibilities.
PROTOTYPE TO SOLUTION
     It was apparent that there is a fine line between assisting passengers
     and over-assisting, which can be extremely frustrating. While providing
W4   take away tickets seemed like a sound concept in the studio, during
     experience prototyping passengers expressed dismay at having more
     pieces of paper to carry and keep organised. Advanced concepts around
     the boarding pass were also explored, including a gate shopping
     facility which allowed for purchases to be delivered before boarding.
Within the controlled airport environment this was deemed likely to
have been either too disruptive to existing business models or simply
not profitable enough to justify implementation. During our final
experience prototype, with multiple touchpoints we felt we found
a sweet spot‚ chaining together interactions with the service and
providing information in natural language, addressing the passenger by
name.
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WORK CPH
Chris Bierbower
Harikrishnan Gopalakrishnan
Joshua Noble
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THE SERVICE
The WorkCPH service communicates
via mobile app or SMS to guide
business travelers through their trip.

It anticipates their needs and provides
useful offers and information, while
the WorkCPH offices provide a
private and comfortable personalised
working space in the city and in the
airport.

The WorkCPH service provides a
secretary you can access with your
phone and an office you can use
in the city or the airport to make
working while travelling less stressful
and more productive.
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WHO IS IT FOR?                   WHY IS IT VALUABLE?

WorkCPH aids budget              WorkCPH provides travelers
business travelers who           with real-time information
travel frequently for work       whether they’re booking
through CPH but do not           office spaces or not, as an
have access a flagship airline   incentive to use the WorkCPH
rewards private lounge.          office spaces, and as a reward
These travellers fly up to 20    to the traveler for using CPH
days a month but are rarely      Airport.
rewarded by their airlines for
their patronage.                 If a traveler decides to book
                                 the WorkCPH space they
WorkCPH is a way for the         have a quiet location to get
airport to intervene and         online, make calls, and work,
provide a service and rich       while receiving notifications
data to these travelers,         and data that they may need
making CPH a better place to     through the mobile service.
work.
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HOW DOES IT WORK?                WHAT DID YOU LEARN?

After signing-up with the        The statement of intent we
WorkCPH service, customers       formulated was aimed at
are asked to submit their        helping budget business
preferences: how they travel,    travelers plan their day
their privacy settings, what     around an upcoming journey
sort of beverages they would     to allow them to be more
like with an office space when   productive. From several of
they book one, and their         the interview sessions and in-
contact info.                    context research, we learned
                                 that our target user group
Forwarding an airline            would benefit from enhanced
confirmation to the service      communication with the
registers a flight with the      airport and airlines, and also
WorkCPH service and the          workspaces in and around
application allows you to        the airport.
book transport to CPH and an
office space as soon as the      This service concept aims
flight is confirmed. On the      at communicating certain
day of the flight WorkCPH        important events directly
provides a wake-up call,         with the budget business
arranges transportation and      travelers such as change
if you’ve booked an office       in flight timings; while also
space, provides a quiet place    providing easy access to
to work with a beverage of       various services such as local
your choice.                     transportation and enhanced
                                 service touch points such as
In the case of delays,           physical workspaces within
your stay at the WorkCPH         the airport.
office can be extended
automatically and
information from the airline
and airport can be routed
through the application.
CONTEXT & USER INSIGHT
     Our team explored the experience of business airline passengers and

W1
     how we might improve the time they spend in the airport.
     Travel is often a significant part of their lives. We designed for their
     unique travel philosophy in the hopes of improving their journeys.
FIRST CONCEPTS
     After the brainstorming session, ideas were clustered around different

W2
     themes and contexts that included emtotional and physical well being of
     business travllers and services for ‘non-priveledged’ business travelers.
EXPERIENCE PROTOTYPING
     After further planning, WorkCPH was ready for introduction to our

W3
     target audience. We created simple flyers that we handed out in the
     F Pier of Copenhagen Airport to prompt discussion with business
     travelers around the possibility of a service designed to make business
     travel in the airport better.
We then took the information from the interviewees and
refined the service for a run through. He walked through the interaction
of the service as she travelled to the airport and documented the
journey and her responses.
PROTOTYPE TO SOLUTION
     We realised quite quickly that we would need to have office spaces

W4
     located in several locations throughout the airport and would need
     to provide location based directions to the office space that the user
     would utilise. Our service prototyping focused on the messaging and
     structuring of the communication between the customer and the
     service.
Sunday 15/08
                                                          WorkCPH
                                                        See Noti cations



                                                                                                           Work
                                                        Check My Points
                                                        Add a Trip

                     He simply forwards his             Add Services
                                                        Check a Visit
                    travel itinerary to set up          Check CPH Now
                           the event in                                                Checking his WorkCPH account
                                                                                                                            Air Berlin
                      the WorkCPH system                                              he can access the information for     ABAB317317
                                                                                        his ight and set up services                   1 2 3 4
                                                                                                                            7 8 9 10 11 12 13
                                                                                              around his ight.              15 16 17 18 19 21 22
                                                                                                                            23 24 25 26 27 28 29
                                                                                                                            30
Lars is at home, preparing for                                                                                              0 9 : 4 0 Departs
                                                                                         WorkCPH O ce
a business trip to Milan on the                                                                                             1 0 : 5 0 Arrives
                                                                                         0 7 : 0 0 From
            Tuesday.                          Meeting
                                              0 7 : 0 0 From                             0 9 : 0 0 Until                  WorkCPH sets up
                                              0 9 : 0 0 Until                            Add Services                    his departure and
      Cab Service                             Lars Jensen
                                                                                         Con rm                         arrival and preferred
      0 6 : 4 0 At                            James Smith                           He requests an o ce                        services.
      Con rm                                  Add Attendees                      for 2 hours to work with a
   WorkCPH suggests
                                              Con rm
                                                                                 colleague before his ight.          Tuesday 17/08
  a cab pickup for each             Lars sets up a meeting with James
     of them and Lars               before their ight so they can talk
         accepts it.                   to their colleagues in Tokyo.                                                 Cab Serivce
                                                                                                                     0 6 : 3 0 At
                                                                                                                     Con rm
  Monday 16/08
                                             Hotel Special
                                                                                                             The day of the ight, the routes
                                             Marriott                                                      to the airport are particularly busy.
                                             Learn More                                                    WorkCPH suggests taking an extra
                                                                                            Cab Service                10 minutes
                                       Using one of the WorkCPH                             0 6 : 5 5 At
                                    promotional partners he reserves a                      Con rm
                                           hotel for the night.
                                                                                         James then uses
                                                                                       WorkCPH to arrange
                                                                                       a wake-up and a cab
   James arrives in CPH and heads into                                                       at 6:55.
 the city for a meeting. He then works for
several hours at the Copenhagen WorkCPH
              in the central city.
                                                                                                                    In the taxi on the way
                                                                                                                    to the airport the cab
                                                                                                                   noti es Lars that James
                                                                                                                    will be a few moments
                                                                                                                    late and also tells him
                                                                                                                   what the weather will be
   At the meeting room they convene                     When James arrives, they swipe into their                         like in Milan.
in privacy behind frosted glass, working                    reserved WorkCPH workspace
    for several hours uninterrupted.                    where their co ees are waiting for them.


               Air Berlin AB317
                                                                                                                       Air Berlin 317
                                                                                  Hotel Special
               10 Minutes Delay
                                                                                  Hotel Berna
               Internet Available                                                                                    They catch their ight
                                                                                  Learn More
               Purchase                                                                                              and work productively
   James and Lars receive noti cations                                Before boarding their ight Lars checks             while they y.
    that their ight is 10 minutes late                               the o ers for Milan and sees that a hotel
   but that it will have internet access.                            is o ering a discount to WorkCPH users.

                                                    As we refined our messaging we eliminated certain elements of the
                                                    communication and focused on how an attendant could welcome the
                                                    customer to the office space and provide a human touchpoint at the
                                                    point where the service becomes physical.
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A FAMILY ON
THE WINGS
Marco Triverio
Helle Rohde Andersen
Hao-Ting Chang
SERVICE DESIGN COURSE   WWW.CIID.DK
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THE SERVICE
‘Family On The Wings’ is a community
service connecting a child travelling
alone with a different family on the
same route in order to create a
personal, playful and safe travelling
experience.

The service facilitates a network of
trust by connecting families and their
children with other families from
their local environment.
SERVICE DESIGN COURSE             WWW.CIID.DK
PAGE 76                           INFO@CIID.DK




WHO IS IT FOR?                    WHY IS IT VALUABLE?

The user group is children        The value lies in the personal
travelling alone. By              and trustful relationship
connecting these children         that the families build using
with a ‘host’ family, they        the full service system from
will travel with the same         initiating the first contact with
people, who speak their own       another family in the online
language, throughout the          community to sending a child
entire journey.                   travelling with this family,
                                  to sharing this travelling
The service also targets          experience for other users to
the parents of the children       read and benefit from in the
travelling alone and the          community.
families who will accompany
the child on the journey. The     The value is created by the
service facilitates meetings      users, who connect and share
between families via an online    their experiences through the
community, where the users        community site.
can create family profiles and
get in touch with each other      Moreover, tangible and
by shared reference points.       intangible benefits are
                                  provided for the guest
The service improves the          child and the host family
travelling experience for both    throughout the journey in
children and the host family      the form of access to the
by creating a playful, personal   fast track security check, a
and smooth journey from           map of all playgrounds in the
check-in at the airport to the    airport, a camera and toys
arrival at the destination.       for the children, coffee for
                                  the parents and a ride in an
                                  airport car to their gate. All
                                  touch-points offered ease the
                                  experience of travelling with
                                  children. Furthermore the
                                  host family has the chance
                                  to earn bonus miles when
                                  accompanying a child.
SERVICE DESIGN COURSE             WWW.CIID.DK
                                  PAGE 77                           INFO@CIID.DK




HOW DOES IT WORK?                 up the child, if plans should     WHAT DID YOU LEARN?
                                  change change. The host
‘Family On The Wings’ is a        family and the children also      An overall learning working
service platform facilitating     receive a ‘Family On The          with children travelling
a trustful network of             Wings’ welcome bag at this        alone has been that the
travelling families. Users        point to ease their journey       service as it currently exists
create family profiles in         through the airport.              is very impersonal. Roughly
the online community and                                            speaking, the children are
start building up a complete      Before the host family and        handled as human luggage
and trustworthy profile           the guest child arrive, the       being passed from one
by providing pictures,            relative picking up the child     employee to another.
information and sharing           at the arrival destination
stories of their previous         checks in to the airline          The service is convenient
travelling experiences with       company in order to confirm       for the parents, but not
‘Family On The Wings’.            her or his identity. The          necessarily from the
                                  relative receives two ‘Family     viewpoint of a child. Parents
Furthermore, users can find       On The Wings’-badges to           trust the current service and
shared points of reference by     pass to the child and the host    perceive it as safe because
providing information about       family when they meet.            they consider the airlines as
their local networks and by                                         professional entities, even
connecting their profile to       The badge works as a              though they are not always
Facebook and LinkedIn.            symbol of the completion          fully aware of the journey
‘Family On The Wings’             of their journey together         their child goes through.
collaborates with the major       and will over time become         The main learning has been
airline companies and             a collectors item for the         that there is a discrepancy
provides several touch points     children to feel proud of their   between the parents’
throughout the airport.           accomplishment. As soon as        perception of the service
                                  both families have shared         and the children’s actual
The two families travelling       their stories of their journeys   experience. The children we
together can either choose        back to the community, the        met immediately formed
to check in together on           badge will also appear on the     attachments, especially when
the website or meet in the        family profile as a symbol of     meeting people speaking
airport to do it. At check-in     the experience.                   the same language. That
the host family is provided                                         showed us that the value of
with a contact list. This list                                      familiarity and consistency
contains information about                                          is important for children
who is picking up the guest                                         when travelling. This is not
child on arrival and additional                                     currently considered by
information of other people                                         either parents or the service
who are also allowed to pick                                        as it is.
CONTEXT & USER INSIGHT
     We were interested in the myriad of meetings between people that CPH

W1
     facilitates everyday. “Unaccompanied Minors” is an example of a service
     that is currently being offered by the airlines, but is handled in a very
     impersonal way. Our research focused on the journey that these children
     go through and how we might enrich that experience.
FIRST CONCEPTS
     To accommodate our design challenge, we developed four concepts.

W2
     Two of these we chose to develop further were: “V.I.Parent” a service
     that enables parents to escort their children all the way to and from the
     airplane. “A Family on The Wings”, a community service that connects
     children traveling alone with other families traveling the same route.
EXPERIENCE PROTOTYPING
     Prototyping Trust: To prototype experiences around trust-building, we

W3
     mocked up a post-it mobile interface and created a simple community
     website. We took these experiences to people in the airport and home
     to two parents and asked them to sign up and search for a family. We
     assumed they would call each other via Skype, but instead they used
     the chat and decided to meet in one of their homes.
We learned that it’s easier for parents to trust other parents because of their
obvious experience with children and that it’s important for people to meet in
person before deciding to travel together. The second experience we wanted
to prototype was around the incentives for host families to accompany a child.
We created an upgraded experience through the airport consisting of the
family being escorted by us through the fast track security, a camera and toys
for the kids, coffee for the parents and a ride in an airport car to their gate.
PROTOTYPE TO SOLUTION
     The focus in the experience prototypes was to learn about how people

W4
     who do not know each other initiate contact and build trust. The main
     learning has been that trust building is a process that takes place
     over time. Initially we assumed that the service should also provide a
     formalised way for people to set meetings and places to meet.
Through the experience prototyping it became clearer that the
service should rather be a facilitator of trustful networks, providing
a well-designed platform for people to get in contact. All the families
we prototyped with preferred to arrange their own meetings. A young
mother said: “If my child is travelling with another family I would like to
meet them in a personal and informal setting like their home or mine.”
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SWAP HUB
Alix Gillet-Kirt
Kristjana Guðjónsdóttir
Wan-Ting Liao
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THE SERVICE
SwapHub is a service provided by
Copenhagen Airport for passengers
who wish to experience air travel in a
different way.

It relies on values of trust, civism
and reciprocity – highly prized in
Scandinavia– to offer passengers the
opportunity to exchange personal
items on their way to, or from, a
flight.

SwapHub is also an online
community allowing travellers from
around the world to share tips about
their trip.
SERVICE DESIGN COURSE              WWW.CIID.DK
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WHO IS IT FOR?                     WHY IS IT VALUABLE?

Rather than applying a             By building on the
problem-solving approach to        scandinavian tradition of
the Service Design course, we      mutual trust, such as the
identified an opportunity in       danish “gårdbutik”, and
Copenhagen Airport: there is       bleeding-edge consumer
a category of individuals we       activity, Swap Hub brings
believe is under-serviced.         more of the spirit of
                                   Copenhagen and Denmark
This group of travellers           into the airport –which
passing through CPH do not         may spark an interest in
wish to shop and are willing       transferring passengers to
to open to new experiences         come back.
and innovative behaviours.
They have to spend time            It is a service that is unique
inside the airport terminals       to CPH airport, setting it
while waiting for their flight’s   apart from other airports
take-off and are often subject     in northern Europe and
to boredom.                        improving the journey of a
                                   group of passengers that have
It is a heterogeneous group        so far been under-serviced.
consisting of families with
children, young couples,           The hub also provides
elderly, singles... of all         networking possibilities to
nationalities, who all feel they   passengers as up-and-coming
are not taken into account in      creatives leave their work
the airport’s design.              at the hub with the aim of
                                   getting their name out there.
SwapHub offers them
a friendly, collaborative          Swap Hub’s value therefore
platform to get in touch           lies in increasing the
with fellow-travellers and         reputation and traffic for CPH
optimise their cabin luggage       airport, potentially bringing
by exchanging items they no        in a new customer group and
longer have a use for, as well     making it a preferred transfer
as sharing insider’s tips on       airport.
their respective destinations.
SERVICE DESIGN COURSE              WWW.CIID.DK
PAGE 89                            INFO@CIID.DK




HOW DOES IT WORK?                  WHAT DID YOU LEARN?

The SwapHub community              We apprehended many
is both present online and         different aspects of service
physically in one of the           design, and how every
airport terminals.                 touchpoint can influence a
                                   user’s journey dramatically.
It consists of a table where all
donated items are displayed,       In an environment we
after having been labelled by      thought lacked well-designed
their last owners.                 experiences‚ we observed
                                   that minor tweaks greatly
Using the hub is as easy           impact the user’s perception
as browsing the deposited          of a service.
items, evaluating which of
your possessions you’re            An intricate collection of
willing to exchange, print         delicate interactions makes
out a stick-on label, write a      for a seamless, fulfilling
short description and tear         experience, and demands
off the stub – which contains      numerous competences. Thus
a reference number to the          the crucial importance of our
object.                            team‚ fortunately composed
                                   of a graphic designer, a
Once away from the                 computer scientist and an
SwapHub, you can consult           economist/product designer‚
the website, browse the            that catered for all the facets
objects you previously             of a service while keeping
swapped and get in touch           the right balance between
with the other “Swappers” –        objective analysis and
and feel part of a community       empathy.
of travellers.
CONTEXT & USER INSIGHT
     Our initial observation phase had us watching how passengers and staff

W1
     interact. As we identified different behaviours during waiting times,
     we began thinking about how to improve and enrich the experience of
     being in transfer.
FIRST CONCEPTS
     During the second phase of our investigation, we focused on the needs

W2
     of transfer passengers. Beyond the practical aspects, we envisioned
     ideas including the Smart Chair and the Transfer Hall Maître D’, we also
     came up with the idea of a Swap Hub that targets an open-minded,
     under-serviced group of passengers.
EXPERIENCE PROTOTYPING
     The third week of the project led us to conduct extensive testing and

W3
     prototyping of the SwapHub concept. Every day of that week, we went
     on location and set up different versions of the Hub: first in the Transfer
     Centre in the form of an SAS counter, and then displayed on a simple
     table and later in the CPH Go, the low-cost Terminal.
We also diversified our approach to staff and tried to evaluate people’s
reaction to a hostess wearing a uniform vs. an unmanned environment.
Additionaly, we created a blog, swaphub.wordpress.com, to keep track of
the project’s progress and gather people’s feedback.
PROTOTYPE TO SOLUTION
     Through the four weeks of the Service Design course, we tried to root

W4
     every one of our assumptions in real-life testing. We brought mock-ups
     to the airport and presented passengers with a believable experience
     very early on, constantly developing low fidelity versions of the final
     service – by putting together cheap props, modifying branding and
     communication strategy, changing location, or presenting the concept
in a different way – grounding the final solution in the users’ feedback,
every step of the creative process. Future development was also
given careful thought, as one of our goals was to create an easily
implementable solution for today’s Copenhagen airport but suitable for
incremental growth in other transportation hubs and cities.
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SERVICE DESIGN COURSE        WWW.CIID.DK
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WELCOME CPH
Harsha Vardhan Ramesh Babu
Martin Jensen
Hyeona Yang
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THE SERVICE
CPH Welcome is a service offering
arrivial passengers at Copenhagen
Airport to plan for a warmer personal
welcome experience.

Through a simple website interface
arrival passengers can choose to
have a personal guide/escort to
welcome them upon arrival and also
get the chance to customise a deck
of information cards to support, guide
and inspire their onward journey in
the city of Copenhagen.
SERVICE DESIGN COURSE             WWW.CIID.DK
PAGE 100                          INFO@CIID.DK




WHO IS IT FOR?                    WHY IS IT VALUABLE?

CPH Welcome is targeted at        CPH Welcome is bridging
passengers booking online         the gap between the level of
interested in spending a little   service passengers expect
time pre-planning their arrival   onboard and what they
in Copenhagen for a less          experience on the ground
troublesome more inspiring        while finding and reclaiming
welcome experience at the         luggage as well as figuring
airport and onward journey in     out how to take the right
the city of Copenhagen.           transportation with the right
                                  ticket at the right time.
SERVICE DESIGN COURSE           WWW.CIID.DK
PAGE 101                        INFO@CIID.DK




HOW DOES IT WORK?               WHAT DID YOU LEARN?

A website allows travelers      Service Design is about
to plan for a nicer welcome     zooming in and out, all
experience at Copenhagen        the time. It’s about one
Airport.                        system blending into the
                                next. In a team, it’s about
Besides a free metro            framing things the same
ticket and refreshment          way yet experiencing them
while waiting for their         differently.
luggage, arriving travelers
can also choose to have a       Thinking in systems of reality
personal guide welcome          and layers of interpretation
them and customize a deck       can be good in analysis, but
of information cards to         prototyping experiences
support and inspire their       means that thinking with
onward journey in the city of   your head is often not
Copenhagen.                     enough.

                                Sometimes you need to let
                                your body do the thinking
                                for you. Ask yourself, are you
                                treating the system or the
                                symptoms of the system?
                                Are you over-interpreting or
                                missing out on something?

                                Are you even heading the
                                right direction? You never
                                know unless you experience
                                it yourself and share that
                                experience effectively and
                                inspiringly. Experience
                                prototyping helped us test
                                our hypotheses and quickly
                                experiment with behaviors.
                                Mapping observations and
                                giving them new expression
                                helped us define our ideas
                                and get inspired.
CONTEXT & USER INSIGHT
     We decided to focus on the ‘Rituals and Rites of passage’ people undergo

W1
     at airports. We tried to identify and list all the emotional and practical
     nodes that people passing in an airport experience. One of our key
     insights was that of the ‘Service crash’ observed when people disembark
     and arrive at CPH, where the level of services offered to them decrease
     dramatically in quality, compared to the early travel experience.
FIRST CONCEPTS
     Four concepts were developed during week 2, one of which was

W2
     developed further. ‘I’m your friend’ : A welcome service where you have
     a person waiting to greet you after you disembark and come through
     the arrivals gate. Other ideas generated included ‘CPH Broadcast’, ‘Info-
     Security’ and ‘Your Interactive Avatar’
EXPERIENCE PROTOTYPING
     The overall aim was to explore how to facilitate a positive welcome

W3
     experience for arriving passengers beginning when they enter the
     luggage area. We experimented with information delivered through
     direct human contact versus printed information and analysed how that
     made people feel welcomed to CPH. The experience prototype activities
     included a personal welcome and guided walk-through from the luggage
reclaim area all the way to the metro or train platform. As a part of this
service experiment, the group also tested printed physical information
cards for the passengers to keep as a part of the welcoming experience.
PROTOTYPE TO SOLUTION
     Our final solution builds on small symbolic gestures that help provide

W4
     a warm welcome to arriving passengers. The potential energy in
     these seemingly small exchanges comes to life through experience
     prototyping rather than staring at one’s Post-Its. During the prototyping
     experience we came across people of many different backgrounds, but
through testing we learned that their information needs are actually
quite similar. Meeting these needs can be a challenge for individuals,
who often have to rediscover solutions at each new airport. First
impressions are important, and people appreciate small gestures. Our
service is here to provide solutions from the airport to the city.
SERVICE DESIGN COURSE   WWW.CIID.DK
PAGE 108                INFO@CIID.DK
SERVICE DESIGN COURSE         WWW.CIID.DK
PAGE 109                      INFO@CIID.DK




With thanks to our Found-
ing Partners: Novo Nordisk,
Velux & Maersk who have
made the Interaction Design
Programme 2011 possible.
SERVICE DESIGN COURSE   WWW.CIID.DK
PAGE 110                INFO@CIID.DK
SERVICE DESIGN COURSE   WWW.CIID.DK
PAGE 111                INFO@CIID.DK
© CIID 2011

TOLDBODGADE 37B
  COPENHAGEN K
        DK 1253

     +45 3555 1100
    INFO@CIID.DK
     WWW.CIID.DK

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Beyond Boarding Passes: Service Innovation for Copenhagen Airport

  • 1. SERVICE DESIGN COURSE WWW.CIID.DK BEYOND BOARDING PAGE 1 INFO@CIID.DK PASSES Envisioning new services for Copenhagen Airport 01-26 AUGUST 2011 SERVICE DESIGN COURSE from end user experience to systemic innovation COPENHAGEN INSTITUTE O F INTERACTION DESIGN
  • 2. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 2 INFO@CIID.DK
  • 3. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 3 INFO@CIID.DK CIID would like to give a special thanks to Copenhagen Airport for their collaboration and support throughout this project.
  • 4. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 4 INFO@CIID.DK Copyright © by CIID/DSKD All rights reserved. The content (including im- ages) of this document should not be reproduced or redis- tributed without explicit writ- ten permission from CIID. If you have any enquiries on this matter, please write to info@ ciid.dk
  • 5. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 5 INFO@CIID.DK EXPERIENCES FOR COPENHAGEN AIRPORT 2011
  • 6.
  • 7. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 7 INFO@CIID.DK PREFACE The aim of the Interaction The following projects were Design Programme is developed during a four-week for students, faculty and course in Service Design. staff to work together Students focused on the in a multicultural, designing new services for multidisciplinary studio Copenhagen International environment to co-create a Airport. Their goal was new kind of education that to understand better the is relevant for academia and needs and desires of system industry. stakeholders and to design an entirely new offering. We believe in a hands-on and user-centered approach to The Interaction Design interaction design and this Programme 2011 is sponsored one-year programme teaches by Novo Nordisk, Velux and students to apply technology Maersk. The programme is to everyday life – through the hosted by Kolding School of design of software, products, Design. and services. Students are taught the programming and electronics skills needed to work with technology as a design medium and frequent work in multidisciplinary teams encourages peer-to-peer learning. User-research and experience prototyping provides real-world grounding to concepts and ideas.
  • 8.
  • 9. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 9 INFO@CIID.DK CONTENT INTRODUCTION 12 AIRPORT EXPERIENCES 16 THE 4 WEEK PROCESS 24 PROJECTS 37
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  • 11. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 11 INFO@CIID.DK SERVICE DESIGN “A set of functions offered to a user by an organisation. The results are generated by activities at the interface between the supplier and the customer”. (Bill Hollins, 2001)
  • 12. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 12 INFO@CIID.DK INTRODUCTION Service design is a hot Netflix is a successful topic in the design world, service innovation that both in terms teaching it facilitates the distribution and applying it to industry of entertainment media. It’s projects. There also seems awareness of the experience to be a growing tendency for of use (frustrations with people to talk about what it browsing and late fees) is. At CIID we want to develop led to innovations on the new thinking and opinions system’s front-of-house (user about service design, to be interface, selection queues) a place where this thinking and backstage (distribution becomes tangible. by mail from regional centres). It is important to remember that service design is Opening a direct, more not a discipline, nor is it intimate channel to formulated. It is the process consumers was an example of designing (a service) in the of disruptive innovation same way product design is that signalled the decline of the design of a product. The neighbourhood video shops. more important question is It has also allowed Netflix what are services-and how do to transition seamlessly they bring value to people? to digital on-demand distribution. As consumers, our experience of products and The development of service environments is influenced design innovations can be heavily by the quality of a complex undertaking. the services that govern Services mediate our our interactions with them. experience of complex Apple’s iPod or iPhone, for systems and the starting example, has limited utility points for end-users tend to without the delivery of vary widely based on many services through iTunes. factors (technical knowledge, experience with the system, awareness, attitudes toward privacy, etc.).
  • 13. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 13 INFO@CIID.DK Successful service design beyond the assumed solutions require support for wisdom of a system’s customisation, adaptation current structure and draw over time – even systemic inspiration from a wider responses to intentional set of potential solution workarounds and rule components, including breaking. product, environment, communications and In service design, the distribution innovations. end-user often adopts the role of designer for his or Service designers also herself. Successful solutions benefit from understanding provide a range of potential the experience of end-users experience outcomes and seeing the system from (the “platform”) with the their perspectives. Services support and guidance that often mediate the user allow end-users to craft experience of systems at the best possible service multiple stages and through experience. Failure to provide multiple delivery channels. the experiential tools and cues to navigate a system But not all consumer touch successfully will engender points are created equally. frustration and push end- When Marriott sought to users to find alternative attract more young business solutions. travellers to its flagship hotel chain, it identified the Service design is ideally particular service delivery suited for the systems thinker moments that influence and design integrator. The brand selection among first step is to understand this customer group. By an existing system (the “As considering the range of Is” state) and to build a clear service touch points and picture of the stakeholder elevating those that were and system dependencies most meaningful to its target that underlay the current customers, Marriott was able delivery model. to establish new expectations and attract new customers.
  • 14. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 14 INFO@CIID.DK VISITING FACULTY Are Hovland Nielsen Brian Rink Julia Frederking Rory Hamilton RESIDENT FACULTY Eilidh Dickson Nina Christoffersen Simona Maschi KEYWORDS Service design, Systems thinking Systems design Touch-points User experience Experience prototyping Service blueprints Stakeholders
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  • 16. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 16 INFO@CIID.DK AIRPORT EXPERIENCES The course proposed to Relatively speaking it can explore service design be said that Copenhagen innovation opportunities Airport already provides for users of Copenhagen a very efficient service. Airport. The project gave Therefore the course was a the possibility to look at the rare opportunity to rethink ‘users’ not only as travellers the role of the airport and the but as each individual or experience it facilities. group of people that pass through the doors of the The evolution of airports is airport. This could be anyone influenced by various factors. from employees to taxi From advances in technology, drivers, people greeting to security restrictions and families, emergency service airlines wanting to have workers to plane spotters and competitive advantage. even people who got on the wrong train and ended up Taking the check-in process there by mistake! as an example; Twenty years ago it would have The students were asked to been common procedure think about the ecosystem to arrive at an airport and that surrounds the airport check your bags in ‘curb side’ both in terms of the people, thus allowing you to travel interlinked services and the through a busy terminal with infrastructure needed to minimal baggage. However support the complexity of now, due to increased such a place. security, logistically this service is far less efficient and economical to provide for every passenger.
  • 17. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 17 INFO@CIID.DK The act of checking-in at This example illustrates an airport is increasingly how services are made up involving more active of a complex ecology of participation from the touch-points that potentially traveller, whether it being influence each other and the checking in online, printing user experience they provide. your own luggage tags or scanning your passport. The check-in process at airports is an example The level of person to person that shows many service interaction is decreasing and innovations being gradually services are moving towards introduced. This gradual a higher level of automation. approach allows time for people to adjust their What used to be a very perceptions and ease the passive service where airline adoption process of these staff would essentially ‘take interventions. care of you’ is turning into a self service platform that This course was an requires passengers to adjust opportunity to challenge this their mental model and approach; create new ideas expectations of the check-in that are radical but will still process. be accepted by the people using them. This is just one point of interaction in the customer Essentially, how do you journey that not only effects create new experiences that that moment in time but also are thought provoking and influences the bigger airport have potentially never been and travelling experience seen before, but still enable people have. people to feel empowered to use them and see value in the idea?
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  • 20. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 20 INFO@CIID.DK During the project students were asked to consider the following guidelines throughout their process. 1. ‘Zoom-in zoom-out’ approach Throughout the process students should understand the service they are designing from a macro and micro level. They should be able to zoom-out of the service to a systemic view point and see how the service is a product of multiple stakeholders and interactions over time. On the other hand being able to zoom-in to specific design details allows you to understand how people will interact with a certain touch-point and how these can have a ripple effect on entire system. 2. Iterative experience prototyping The students had time to explore many critical points before going into depth with one - this allowed them to understand the complexity in which their solution lived and also the opportunity to explore a particular part of their suggested solution in detail. 3. A platform for action Services should incorporate the correct blend of active and passive participation from the user. The students were asked to try and create a feeling of empowerment towards using the service they designed. People should feel comfortable with their level of engagement with the service and know that they are doing the right thing at the right time. Services require give and take between the user and the system.
  • 21. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 21 INFO@CIID.DK 4. Provide a sense of ownership Allow the user of the service to feel a sense of desirability and value when using the service. Strive to create the same sense of ownership people have when they buy or use a tangible product. 5. Use strong visual communication techniques Though most people can relate to airports, it is important to not assume preconceived knowledge from all participants. The teams were pushed to use their visual communication skills as an advantage to clearly demonstrate each element of their service. 6. Keep it simple Although it is important to have a holistic overview of the end- to-end service, it was okay for the teams to narrow their focus to a few crucial points of interaction to develop in more detail and prototype.
  • 22. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 22 INFO@CIID.DK OUR 4 WEEK PROCESS CONTINUOUS LEARNING ON SERVICE DESIGN W1 UNDERSTANDING W2 GENERATING THE CONTEXT & CONCEPTS GATHERING USER INSIGHT
  • 23. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 23 INFO@CIID.DK W3 EXPLORING W4 REFINING THE USER THE CONCEPT EXPERIENCE
  • 24. CONTINUOUS LEARNING ON SERVICE DESIGN
  • 25. Throughout the service design course, CIID faculty wanted the stu- dents to build their own knowledge around service design, discover it for themselves and develop new thinking around the topic. It was aimed to not narrow their opinions by overloading them with past definitions, examples and interpretations of service design. At the begining of the course faculty provided ‘just enough’ of an introduction to service design and systemic innovation so the students were aware of important considerations when desiging a service, such as a zoom-out zoom-in approach. This initial knowledge immersion was done through a concise, pro- vocative and visually strong presentation. After this, all new knowl- edge provided was through ‘hands-on’ exercises. Open discussions were often facilitated for the students to reflect on their learning and how their thinking around service design was developing. The initial introductory exercises for the students focused on being aware of the complexity of intertwining services that infiltrate our lives and looking at how to map these across variables such as the level of innovation (incremental v’s radical) and the extent of user participation involved in the service (passive v’s active). Throughout these exercises the students were introduced to various visualisation techniques commom to service design such as user journeys, scenarios, blueprints and stakeholder maps. These were all crucial tools they would go on to use throughout their projects while developing and communicating their ideas.
  • 27. The focus of Week 1 was on defining an area of concentration for design – a specific part of the end-user experience or current service delivery model – where innovation could be applied. The group’s primary goal was to generate quickly a broad understanding of the existing system. Who are the primary stakeholders? What shifts in technology are having an impact on the delivery of services? What new touch-points are emerging? Early in the week, local experts and informants from Copenhagen Airport briefed the class on the current state of service delivery, key social, economic and technological trends, and current plans for innovation. Students participated in initial mind-mapping exercises as a way to find potential themes and areas of interest to focus on for their in-context research. For the remainder of the week, the project teams conducted field research to gather inspiration and refine their understanding of the chosen area of interest. Teams captured their research according to their own requirements (video, still image, voice recorder, etc.). The focus was on distilling insights from the research as rapidly as possible. Teams were encouraged to conduct research “storytelling” sessions at the end of each day, capturing observations and initial insights on post-its. Some teams organised their research initially by user, capturing key narrative points, quotes and user needs (met and unmet).
  • 29. In Week 2, student teams moved from problem definition to concept development. Initially, the teams brainstormed a wide array of potential service solutions. As work progressed, however, teams refined their design criteria in order to gain greater clarity and specificity. Once brainstorming was completed, each team defined a small number of potential service concepts for review with faculty.
  • 30. W3 EXPLORING THE USER EXPERIENCE In week 3 the class then shifted from design thinking to action as students built experience prototypes of their team’s new service offering. The goal of experience prototyping is to sharpen the designer’s understanding of his or her design intent – How does the prototype help to inform the team’s thinking about and iterative development of the service solution? Each team tested their proposed service solutions in the real world with real people. The design teams sought to understand if and how these ideas bring value to potential users. Real people were asked to test service prototypes as part of their everyday practice. The student designers reviewed the results of the experience prototyping for clues on how to enhance their service solutions in ways that optimise the activities, needs and expectations of all the people.
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  • 33. Week 4 was intended to bring the experience of the Service Design course together – a final look at the proposed service solutions and the process used to develop it. Teams incorporated user feedback into the final iterative expression of their design concepts, tracking the changes to reflect user input. In a final presentation to colleagues and faculty, teams were evaluated on both the design solution and the process by which it was achieved.
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  • 35. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 35 INFO@CIID.DK PROJECTS CPH CLOUD Ali Seçkin Karayol, Marthinus Oosthuizen, Yufan (Wei) Wang CPH WITH YOU Daim Yoon, John Lynch, Mette Lyckegaard WORK CPH Chris Bierbower, Joshua Noble, Harikrishnan Gopalakrishnan A FAMILY ON THE WINGS Marco Triverio, Helle Rohde Andersen, Hao-Ting Chang SWAP HUB Alix Gillet-Kirt, Kristjana Guðjónsdóttir, Wan-Ting Liao WELCOME CPH Harsha Vardhan Ramesh Babu, Martin Jensen, Hyeona Yang
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  • 37. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 37 INFO@CIID.DK CPH CLOUD Ali Seçkin Karayol Marthinus Oosthuizen Yufan (Wei) Wang
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  • 39. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 39 INFO@CIID.DK THE SERVICE CPH Cloud is a networked service platform that gives support and new opportunities to passengers, staff and retailers by connecting them together, prompting them with useful information at opportune moments throughout the airport (space & time) and providing a key platform for expansion of the travelling experience in the future. FlashTicket is part of the CPH Cloud platform service that allows passengers to credit a boarding pass with money and spend it at the airport, both during their journey and on future journeys. The service provides incentives in the form of rounding-up spare change and special offers and discounts from retailers.
  • 40. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 40 INFO@CIID.DK WHO IS IT FOR? WHY IS IT VALUABLE? For CPH Cloud, the main user For both passengers and is the airport and all entities staff, the CPH Cloud is the that operate within it. It exists key to providing a flow of to facilitate the connection information that is delivered between stakeholders; throughout the airport to passenger, staff, airline and the right people, at the retailers. right times. This core value provides the foundation In the case of our example for platform services such platform service, FlashTicket, as FlashTicket, to create the target user group a comfortable travel are is casual to relatively experience for passengers frequent leisure travellers. and an efficient work FlashTicket can of course environment for staff. be useful in many special cases, from depositing For airlines and retailers money on a boarding pass CPH Cloud opens up new for unaccompanied minors to channels to provide useful business travellers collecting and meaningful information leftover change on their services to passengers and online FlashTicket account. staff, and empowers them to develop new passenger/ service interactions that improve the brand of Copenhagen as a flight destination. For the airport alone the power of collecting this information as passengers use the system will improve understanding of people’s use of the airport, enabling them to use this knowledge to improve experience in the future.
  • 41. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 41 INFO@CIID.DK HOW DOES IT WORK? WHAT DID YOU LEARN? CPH Cloud is essentially Our main insights derived a network infrastructure from research phase were that connecting people & based around passenger places within the context of mindset. Many people find CPH airport. A passenger the moments in which they travelling to Milan, for have to wait a stressful example, can opt in to the aspect of their journey FlashTicket service when through the airport and part they book their ticket online of our research insight was at their preferred carrier. that passengers accept that They can plan their time this is part of the airport through the airport, adding experience. any offers or facilities that CPH may be offering at We learnt that this was that moment in time and mainly due to a major preparing themselves for the lack of information at key airport experience. moments which if provided in a sensible, subtle way At the airport, the passenger, would benefit a passengers checking in, can view and “internal schedule”; the way change their journey before in which they see themselves receiving their FlashTicket. spending their time at the The ticket itself is used to airport. redeem offers, pay for typical items and identify themselves and their progress to CPH using ticket readers at locations such as coffee shops and convenience stores eventually using it as a regular boarding pass to travel to their destination.
  • 42. CONTEXT & USER INSIGHT An inspirational shadowing exercise conducted with a budget traveller W1 early in our process showed that for almost 50% of the time you are doing nothing in an airport; you are waiting. We expanded this to investigate passenger mindset and communication of information in order to better understand the reasons for this and opportunities in waiting.
  • 43. FIRST CONCEPTS First run concepts explored providing a learning experience in the form W2 of an airport library,a universal ticketing system incorporating wider infrastructure of Copenhagen to give passengers an opportunity to plan their journey and a local network infrastructure based on communicating the right information at the right time to both passengers and staff.
  • 44. EXPERIENCE PROTOTYPING After we chose the concept that we wanted to move forward with, we W3 started to develop the touch points within the service concept to better understand its main value proposition. From there we developed and executed, with help from real passengers and airport staff, a series of iterative experience prototypes connected to 2-3
  • 45. inter-linked touch points that we identified as questionable and wanted to gain more user insight from. This helped us greatly in developing the concepts quickly and identifying the key value for the passengers. A big insight that came out of the prototyping was that our service concept was also relevant to the staff of the airport; an example of something we would have never thought of outside of the experience prototyping process.
  • 46. PROTOTYPE TO SOLUTION Diving straight into experience prototyping during our concept W4 development phase allowed us to quickly make decisions at both a ‘zoomed-in’ and ‘zoomed-out’ level about how our service operates and what touch points to develop at its core. It became increasingly apparent that varying locations in the airport worked better with
  • 47. different concept prototypes and that their value was in informing the development of connected touch points that were on a conceptual level. We found more and more that people were opinionated about these conceptual designs because we weren’t letting them experience them at that point in time.
  • 48. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 48 INFO@CIID.DK
  • 49. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 49 INFO@CIID.DK CPH WITH YOU Daim Yoon John Lynch Mette Lyckegaard
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  • 51. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 51 INFO@CIID.DK THE SERVICE CPH With You is a new approach to communication and passenger guid- ance within Copenhagen Airport. The service provides personalised, location specific information to each passenger as they move through the airport. CPH With You filters out unnecessary data and provides contextual guid- ance. The service hosts and takes care of passengers as individuals, leaving them free to relax, shop and enjoy the airport.
  • 52. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 52 INFO@CIID.DK WHO IS IT FOR? WHY IS IT VALUABLE? CPH With You is for all By communicating directly passengers departing through with passengers, it is possible CPH airport. At airports to take greater care of around the world, the task of individuals, putting people at making sure everyone gets to ease as they pass through the their specific gate on time is shopping areas and towards managed using large displays, their gates. communicating en masse to passengers as they pass Because each information through the airport. point in the system is location sensitive, gate information This new service will work and walking times can be in parallel with, but may one related in a simpler, context- day replace the displays as aware mode. passengers become aware of the benefits of personal The relationship between guidance. Using CPH With airport and passenger is You, passengers no longer enhanced by this direct have to filter an airport full channel of communication of information to find what is and opportunities are valuable to them, instead they opened for direct marketing, receive just the information language specific options or they need, when they need it. simple personalised niceties designed to enhance the overall experience of each passenger at Copenhagen. The service presents a win-win arrangement for the airport and travelers by putting passengers at ease while allowing them to browse, eat and shop in complete assurance that they will make their gate on time.
  • 53. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 53 INFO@CIID.DK HOW DOES IT WORK? WHAT DID YOU LEARN? Every passenger who boards The service concept emerged a plane at CPH does so by from a statement of intent, means of a boarding pass. to personalise the experience That pass may be a card, of each passenger hosted paper printed at home or by CPH airport. In-context even mobile phone based but research and interviews all forms share the same 2D showed that even expert barcode technology. users of the airport check, and double check the Currently, the information information they need as they stored in that barcode is used pass through the airport. This for access to the aircraft and often involves return visits as proof of destination when to airport screens on many making tax-free purchases. occasions during the journey. CPH With You‚ makes use of the personal information on We learned that there are the boarding pass to identify critical moments in the the passenger at multiple journey where a passenger touchpoints around the asks ‘am I doing this right?’ as airport. they try to keep track of flight departure time, boarding By cross-referencing with calls, distance to gate and databases containing make shopping decisions. It current gate assignments is an essential quality of this and flight times as well service that the touchpoints as location specific data can be tuned by management; about the airport buildings, moved around the airport useful, naturally relevant space, customised and information can be delivered optimised for each specific directly to the passenger. location.
  • 54. CONTEXT & USER INSIGHT From the beginning we chose to focus on passenger mobility through W1 the airport, the journey from entrance to gate and for arrivals, from gate to exit. We felt this to be an area where passenger experience is changing due to modern automation and also a context within which even a small intervention might scale to affect great improvement. .
  • 55. FIRST CONCEPTS The airport experience is one where the passenger is becoming W2 responsible for more and more logistics. We hope to provide personalised information at multiple points where passengers might ask ‘Am I doing this right?’ This information should make wayfinding, timekeeping and even shopping and dining easier and more enjoyable.
  • 56. EXPERIENCE PROTOTYPING We worked on individual touchpoints, using printed tickets to deliver W3 information to passengers. Passengers felt it was assistance overkill. As people we may have changed the dynamic by over-assisting‚ to the point of creating a stigma. A scanner with an embedded screen but no functionality drew people in and enabled conversations around expectations and positioning.
  • 57. Other prototypes included gate side shopping and receiving information on shopping receipts. A full service blueprint helped move the idea forward. The next step was to prototype using multiple touchpoints which gave the impression that they really worked. One willing passenger experienced 5 touchpoints on her journey. Feedback was positive and helpful, freeing us to spend our final week thinking about design expression and more charming, incidental possibilities.
  • 58. PROTOTYPE TO SOLUTION It was apparent that there is a fine line between assisting passengers and over-assisting, which can be extremely frustrating. While providing W4 take away tickets seemed like a sound concept in the studio, during experience prototyping passengers expressed dismay at having more pieces of paper to carry and keep organised. Advanced concepts around the boarding pass were also explored, including a gate shopping facility which allowed for purchases to be delivered before boarding.
  • 59. Within the controlled airport environment this was deemed likely to have been either too disruptive to existing business models or simply not profitable enough to justify implementation. During our final experience prototype, with multiple touchpoints we felt we found a sweet spot‚ chaining together interactions with the service and providing information in natural language, addressing the passenger by name.
  • 60. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 60 INFO@CIID.DK
  • 61. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 61 INFO@CIID.DK WORK CPH Chris Bierbower Harikrishnan Gopalakrishnan Joshua Noble
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  • 63. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 63 INFO@CIID.DK THE SERVICE The WorkCPH service communicates via mobile app or SMS to guide business travelers through their trip. It anticipates their needs and provides useful offers and information, while the WorkCPH offices provide a private and comfortable personalised working space in the city and in the airport. The WorkCPH service provides a secretary you can access with your phone and an office you can use in the city or the airport to make working while travelling less stressful and more productive.
  • 64. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 64 INFO@CIID.DK WHO IS IT FOR? WHY IS IT VALUABLE? WorkCPH aids budget WorkCPH provides travelers business travelers who with real-time information travel frequently for work whether they’re booking through CPH but do not office spaces or not, as an have access a flagship airline incentive to use the WorkCPH rewards private lounge. office spaces, and as a reward These travellers fly up to 20 to the traveler for using CPH days a month but are rarely Airport. rewarded by their airlines for their patronage. If a traveler decides to book the WorkCPH space they WorkCPH is a way for the have a quiet location to get airport to intervene and online, make calls, and work, provide a service and rich while receiving notifications data to these travelers, and data that they may need making CPH a better place to through the mobile service. work.
  • 65. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 65 INFO@CIID.DK HOW DOES IT WORK? WHAT DID YOU LEARN? After signing-up with the The statement of intent we WorkCPH service, customers formulated was aimed at are asked to submit their helping budget business preferences: how they travel, travelers plan their day their privacy settings, what around an upcoming journey sort of beverages they would to allow them to be more like with an office space when productive. From several of they book one, and their the interview sessions and in- contact info. context research, we learned that our target user group Forwarding an airline would benefit from enhanced confirmation to the service communication with the registers a flight with the airport and airlines, and also WorkCPH service and the workspaces in and around application allows you to the airport. book transport to CPH and an office space as soon as the This service concept aims flight is confirmed. On the at communicating certain day of the flight WorkCPH important events directly provides a wake-up call, with the budget business arranges transportation and travelers such as change if you’ve booked an office in flight timings; while also space, provides a quiet place providing easy access to to work with a beverage of various services such as local your choice. transportation and enhanced service touch points such as In the case of delays, physical workspaces within your stay at the WorkCPH the airport. office can be extended automatically and information from the airline and airport can be routed through the application.
  • 66. CONTEXT & USER INSIGHT Our team explored the experience of business airline passengers and W1 how we might improve the time they spend in the airport. Travel is often a significant part of their lives. We designed for their unique travel philosophy in the hopes of improving their journeys.
  • 67. FIRST CONCEPTS After the brainstorming session, ideas were clustered around different W2 themes and contexts that included emtotional and physical well being of business travllers and services for ‘non-priveledged’ business travelers.
  • 68. EXPERIENCE PROTOTYPING After further planning, WorkCPH was ready for introduction to our W3 target audience. We created simple flyers that we handed out in the F Pier of Copenhagen Airport to prompt discussion with business travelers around the possibility of a service designed to make business travel in the airport better.
  • 69. We then took the information from the interviewees and refined the service for a run through. He walked through the interaction of the service as she travelled to the airport and documented the journey and her responses.
  • 70. PROTOTYPE TO SOLUTION We realised quite quickly that we would need to have office spaces W4 located in several locations throughout the airport and would need to provide location based directions to the office space that the user would utilise. Our service prototyping focused on the messaging and structuring of the communication between the customer and the service.
  • 71. Sunday 15/08 WorkCPH See Noti cations Work Check My Points Add a Trip He simply forwards his Add Services Check a Visit travel itinerary to set up Check CPH Now the event in Checking his WorkCPH account Air Berlin the WorkCPH system he can access the information for ABAB317317 his ight and set up services 1 2 3 4 7 8 9 10 11 12 13 around his ight. 15 16 17 18 19 21 22 23 24 25 26 27 28 29 30 Lars is at home, preparing for 0 9 : 4 0 Departs WorkCPH O ce a business trip to Milan on the 1 0 : 5 0 Arrives 0 7 : 0 0 From Tuesday. Meeting 0 7 : 0 0 From 0 9 : 0 0 Until WorkCPH sets up 0 9 : 0 0 Until Add Services his departure and Cab Service Lars Jensen Con rm arrival and preferred 0 6 : 4 0 At James Smith He requests an o ce services. Con rm Add Attendees for 2 hours to work with a WorkCPH suggests Con rm colleague before his ight. Tuesday 17/08 a cab pickup for each Lars sets up a meeting with James of them and Lars before their ight so they can talk accepts it. to their colleagues in Tokyo. Cab Serivce 0 6 : 3 0 At Con rm Monday 16/08 Hotel Special The day of the ight, the routes Marriott to the airport are particularly busy. Learn More WorkCPH suggests taking an extra Cab Service 10 minutes Using one of the WorkCPH 0 6 : 5 5 At promotional partners he reserves a Con rm hotel for the night. James then uses WorkCPH to arrange a wake-up and a cab James arrives in CPH and heads into at 6:55. the city for a meeting. He then works for several hours at the Copenhagen WorkCPH in the central city. In the taxi on the way to the airport the cab noti es Lars that James will be a few moments late and also tells him what the weather will be At the meeting room they convene When James arrives, they swipe into their like in Milan. in privacy behind frosted glass, working reserved WorkCPH workspace for several hours uninterrupted. where their co ees are waiting for them. Air Berlin AB317 Air Berlin 317 Hotel Special 10 Minutes Delay Hotel Berna Internet Available They catch their ight Learn More Purchase and work productively James and Lars receive noti cations Before boarding their ight Lars checks while they y. that their ight is 10 minutes late the o ers for Milan and sees that a hotel but that it will have internet access. is o ering a discount to WorkCPH users. As we refined our messaging we eliminated certain elements of the communication and focused on how an attendant could welcome the customer to the office space and provide a human touchpoint at the point where the service becomes physical.
  • 72. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 72 INFO@CIID.DK
  • 73. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 73 INFO@CIID.DK A FAMILY ON THE WINGS Marco Triverio Helle Rohde Andersen Hao-Ting Chang
  • 74.
  • 75. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 75 INFO@CIID.DK THE SERVICE ‘Family On The Wings’ is a community service connecting a child travelling alone with a different family on the same route in order to create a personal, playful and safe travelling experience. The service facilitates a network of trust by connecting families and their children with other families from their local environment.
  • 76. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 76 INFO@CIID.DK WHO IS IT FOR? WHY IS IT VALUABLE? The user group is children The value lies in the personal travelling alone. By and trustful relationship connecting these children that the families build using with a ‘host’ family, they the full service system from will travel with the same initiating the first contact with people, who speak their own another family in the online language, throughout the community to sending a child entire journey. travelling with this family, to sharing this travelling The service also targets experience for other users to the parents of the children read and benefit from in the travelling alone and the community. families who will accompany the child on the journey. The The value is created by the service facilitates meetings users, who connect and share between families via an online their experiences through the community, where the users community site. can create family profiles and get in touch with each other Moreover, tangible and by shared reference points. intangible benefits are provided for the guest The service improves the child and the host family travelling experience for both throughout the journey in children and the host family the form of access to the by creating a playful, personal fast track security check, a and smooth journey from map of all playgrounds in the check-in at the airport to the airport, a camera and toys arrival at the destination. for the children, coffee for the parents and a ride in an airport car to their gate. All touch-points offered ease the experience of travelling with children. Furthermore the host family has the chance to earn bonus miles when accompanying a child.
  • 77. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 77 INFO@CIID.DK HOW DOES IT WORK? up the child, if plans should WHAT DID YOU LEARN? change change. The host ‘Family On The Wings’ is a family and the children also An overall learning working service platform facilitating receive a ‘Family On The with children travelling a trustful network of Wings’ welcome bag at this alone has been that the travelling families. Users point to ease their journey service as it currently exists create family profiles in through the airport. is very impersonal. Roughly the online community and speaking, the children are start building up a complete Before the host family and handled as human luggage and trustworthy profile the guest child arrive, the being passed from one by providing pictures, relative picking up the child employee to another. information and sharing at the arrival destination stories of their previous checks in to the airline The service is convenient travelling experiences with company in order to confirm for the parents, but not ‘Family On The Wings’. her or his identity. The necessarily from the relative receives two ‘Family viewpoint of a child. Parents Furthermore, users can find On The Wings’-badges to trust the current service and shared points of reference by pass to the child and the host perceive it as safe because providing information about family when they meet. they consider the airlines as their local networks and by professional entities, even connecting their profile to The badge works as a though they are not always Facebook and LinkedIn. symbol of the completion fully aware of the journey ‘Family On The Wings’ of their journey together their child goes through. collaborates with the major and will over time become The main learning has been airline companies and a collectors item for the that there is a discrepancy provides several touch points children to feel proud of their between the parents’ throughout the airport. accomplishment. As soon as perception of the service both families have shared and the children’s actual The two families travelling their stories of their journeys experience. The children we together can either choose back to the community, the met immediately formed to check in together on badge will also appear on the attachments, especially when the website or meet in the family profile as a symbol of meeting people speaking airport to do it. At check-in the experience. the same language. That the host family is provided showed us that the value of with a contact list. This list familiarity and consistency contains information about is important for children who is picking up the guest when travelling. This is not child on arrival and additional currently considered by information of other people either parents or the service who are also allowed to pick as it is.
  • 78. CONTEXT & USER INSIGHT We were interested in the myriad of meetings between people that CPH W1 facilitates everyday. “Unaccompanied Minors” is an example of a service that is currently being offered by the airlines, but is handled in a very impersonal way. Our research focused on the journey that these children go through and how we might enrich that experience.
  • 79. FIRST CONCEPTS To accommodate our design challenge, we developed four concepts. W2 Two of these we chose to develop further were: “V.I.Parent” a service that enables parents to escort their children all the way to and from the airplane. “A Family on The Wings”, a community service that connects children traveling alone with other families traveling the same route.
  • 80. EXPERIENCE PROTOTYPING Prototyping Trust: To prototype experiences around trust-building, we W3 mocked up a post-it mobile interface and created a simple community website. We took these experiences to people in the airport and home to two parents and asked them to sign up and search for a family. We assumed they would call each other via Skype, but instead they used the chat and decided to meet in one of their homes.
  • 81. We learned that it’s easier for parents to trust other parents because of their obvious experience with children and that it’s important for people to meet in person before deciding to travel together. The second experience we wanted to prototype was around the incentives for host families to accompany a child. We created an upgraded experience through the airport consisting of the family being escorted by us through the fast track security, a camera and toys for the kids, coffee for the parents and a ride in an airport car to their gate.
  • 82. PROTOTYPE TO SOLUTION The focus in the experience prototypes was to learn about how people W4 who do not know each other initiate contact and build trust. The main learning has been that trust building is a process that takes place over time. Initially we assumed that the service should also provide a formalised way for people to set meetings and places to meet.
  • 83. Through the experience prototyping it became clearer that the service should rather be a facilitator of trustful networks, providing a well-designed platform for people to get in contact. All the families we prototyped with preferred to arrange their own meetings. A young mother said: “If my child is travelling with another family I would like to meet them in a personal and informal setting like their home or mine.”
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  • 85. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 85 INFO@CIID.DK SWAP HUB Alix Gillet-Kirt Kristjana Guðjónsdóttir Wan-Ting Liao
  • 86.
  • 87. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 87 INFO@CIID.DK THE SERVICE SwapHub is a service provided by Copenhagen Airport for passengers who wish to experience air travel in a different way. It relies on values of trust, civism and reciprocity – highly prized in Scandinavia– to offer passengers the opportunity to exchange personal items on their way to, or from, a flight. SwapHub is also an online community allowing travellers from around the world to share tips about their trip.
  • 88. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 88 INFO@CIID.DK WHO IS IT FOR? WHY IS IT VALUABLE? Rather than applying a By building on the problem-solving approach to scandinavian tradition of the Service Design course, we mutual trust, such as the identified an opportunity in danish “gårdbutik”, and Copenhagen Airport: there is bleeding-edge consumer a category of individuals we activity, Swap Hub brings believe is under-serviced. more of the spirit of Copenhagen and Denmark This group of travellers into the airport –which passing through CPH do not may spark an interest in wish to shop and are willing transferring passengers to to open to new experiences come back. and innovative behaviours. They have to spend time It is a service that is unique inside the airport terminals to CPH airport, setting it while waiting for their flight’s apart from other airports take-off and are often subject in northern Europe and to boredom. improving the journey of a group of passengers that have It is a heterogeneous group so far been under-serviced. consisting of families with children, young couples, The hub also provides elderly, singles... of all networking possibilities to nationalities, who all feel they passengers as up-and-coming are not taken into account in creatives leave their work the airport’s design. at the hub with the aim of getting their name out there. SwapHub offers them a friendly, collaborative Swap Hub’s value therefore platform to get in touch lies in increasing the with fellow-travellers and reputation and traffic for CPH optimise their cabin luggage airport, potentially bringing by exchanging items they no in a new customer group and longer have a use for, as well making it a preferred transfer as sharing insider’s tips on airport. their respective destinations.
  • 89. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 89 INFO@CIID.DK HOW DOES IT WORK? WHAT DID YOU LEARN? The SwapHub community We apprehended many is both present online and different aspects of service physically in one of the design, and how every airport terminals. touchpoint can influence a user’s journey dramatically. It consists of a table where all donated items are displayed, In an environment we after having been labelled by thought lacked well-designed their last owners. experiences‚ we observed that minor tweaks greatly Using the hub is as easy impact the user’s perception as browsing the deposited of a service. items, evaluating which of your possessions you’re An intricate collection of willing to exchange, print delicate interactions makes out a stick-on label, write a for a seamless, fulfilling short description and tear experience, and demands off the stub – which contains numerous competences. Thus a reference number to the the crucial importance of our object. team‚ fortunately composed of a graphic designer, a Once away from the computer scientist and an SwapHub, you can consult economist/product designer‚ the website, browse the that catered for all the facets objects you previously of a service while keeping swapped and get in touch the right balance between with the other “Swappers” – objective analysis and and feel part of a community empathy. of travellers.
  • 90. CONTEXT & USER INSIGHT Our initial observation phase had us watching how passengers and staff W1 interact. As we identified different behaviours during waiting times, we began thinking about how to improve and enrich the experience of being in transfer.
  • 91. FIRST CONCEPTS During the second phase of our investigation, we focused on the needs W2 of transfer passengers. Beyond the practical aspects, we envisioned ideas including the Smart Chair and the Transfer Hall Maître D’, we also came up with the idea of a Swap Hub that targets an open-minded, under-serviced group of passengers.
  • 92. EXPERIENCE PROTOTYPING The third week of the project led us to conduct extensive testing and W3 prototyping of the SwapHub concept. Every day of that week, we went on location and set up different versions of the Hub: first in the Transfer Centre in the form of an SAS counter, and then displayed on a simple table and later in the CPH Go, the low-cost Terminal.
  • 93. We also diversified our approach to staff and tried to evaluate people’s reaction to a hostess wearing a uniform vs. an unmanned environment. Additionaly, we created a blog, swaphub.wordpress.com, to keep track of the project’s progress and gather people’s feedback.
  • 94. PROTOTYPE TO SOLUTION Through the four weeks of the Service Design course, we tried to root W4 every one of our assumptions in real-life testing. We brought mock-ups to the airport and presented passengers with a believable experience very early on, constantly developing low fidelity versions of the final service – by putting together cheap props, modifying branding and communication strategy, changing location, or presenting the concept
  • 95. in a different way – grounding the final solution in the users’ feedback, every step of the creative process. Future development was also given careful thought, as one of our goals was to create an easily implementable solution for today’s Copenhagen airport but suitable for incremental growth in other transportation hubs and cities.
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  • 97. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 97 INFO@CIID.DK WELCOME CPH Harsha Vardhan Ramesh Babu Martin Jensen Hyeona Yang
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  • 99. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 99 INFO@CIID.DK THE SERVICE CPH Welcome is a service offering arrivial passengers at Copenhagen Airport to plan for a warmer personal welcome experience. Through a simple website interface arrival passengers can choose to have a personal guide/escort to welcome them upon arrival and also get the chance to customise a deck of information cards to support, guide and inspire their onward journey in the city of Copenhagen.
  • 100. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 100 INFO@CIID.DK WHO IS IT FOR? WHY IS IT VALUABLE? CPH Welcome is targeted at CPH Welcome is bridging passengers booking online the gap between the level of interested in spending a little service passengers expect time pre-planning their arrival onboard and what they in Copenhagen for a less experience on the ground troublesome more inspiring while finding and reclaiming welcome experience at the luggage as well as figuring airport and onward journey in out how to take the right the city of Copenhagen. transportation with the right ticket at the right time.
  • 101. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 101 INFO@CIID.DK HOW DOES IT WORK? WHAT DID YOU LEARN? A website allows travelers Service Design is about to plan for a nicer welcome zooming in and out, all experience at Copenhagen the time. It’s about one Airport. system blending into the next. In a team, it’s about Besides a free metro framing things the same ticket and refreshment way yet experiencing them while waiting for their differently. luggage, arriving travelers can also choose to have a Thinking in systems of reality personal guide welcome and layers of interpretation them and customize a deck can be good in analysis, but of information cards to prototyping experiences support and inspire their means that thinking with onward journey in the city of your head is often not Copenhagen. enough. Sometimes you need to let your body do the thinking for you. Ask yourself, are you treating the system or the symptoms of the system? Are you over-interpreting or missing out on something? Are you even heading the right direction? You never know unless you experience it yourself and share that experience effectively and inspiringly. Experience prototyping helped us test our hypotheses and quickly experiment with behaviors. Mapping observations and giving them new expression helped us define our ideas and get inspired.
  • 102. CONTEXT & USER INSIGHT We decided to focus on the ‘Rituals and Rites of passage’ people undergo W1 at airports. We tried to identify and list all the emotional and practical nodes that people passing in an airport experience. One of our key insights was that of the ‘Service crash’ observed when people disembark and arrive at CPH, where the level of services offered to them decrease dramatically in quality, compared to the early travel experience.
  • 103. FIRST CONCEPTS Four concepts were developed during week 2, one of which was W2 developed further. ‘I’m your friend’ : A welcome service where you have a person waiting to greet you after you disembark and come through the arrivals gate. Other ideas generated included ‘CPH Broadcast’, ‘Info- Security’ and ‘Your Interactive Avatar’
  • 104. EXPERIENCE PROTOTYPING The overall aim was to explore how to facilitate a positive welcome W3 experience for arriving passengers beginning when they enter the luggage area. We experimented with information delivered through direct human contact versus printed information and analysed how that made people feel welcomed to CPH. The experience prototype activities included a personal welcome and guided walk-through from the luggage
  • 105. reclaim area all the way to the metro or train platform. As a part of this service experiment, the group also tested printed physical information cards for the passengers to keep as a part of the welcoming experience.
  • 106. PROTOTYPE TO SOLUTION Our final solution builds on small symbolic gestures that help provide W4 a warm welcome to arriving passengers. The potential energy in these seemingly small exchanges comes to life through experience prototyping rather than staring at one’s Post-Its. During the prototyping experience we came across people of many different backgrounds, but
  • 107. through testing we learned that their information needs are actually quite similar. Meeting these needs can be a challenge for individuals, who often have to rediscover solutions at each new airport. First impressions are important, and people appreciate small gestures. Our service is here to provide solutions from the airport to the city.
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  • 109. SERVICE DESIGN COURSE WWW.CIID.DK PAGE 109 INFO@CIID.DK With thanks to our Found- ing Partners: Novo Nordisk, Velux & Maersk who have made the Interaction Design Programme 2011 possible.
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  • 112. © CIID 2011 TOLDBODGADE 37B COPENHAGEN K DK 1253 +45 3555 1100 INFO@CIID.DK WWW.CIID.DK