SlideShare ist ein Scribd-Unternehmen logo
1 von 46
Downloaden Sie, um offline zu lesen
the mechanic is not
the (whole) message
Procedural Rhetoric Meets Framing
in Train and Playing History 2
Sebastian Deterding (@dingstweets)
Digital Creativity Labs, University of York
DiGRA/FDG 2016, August 3, 2016
c b
<0>
introduction
“Procedural rhetoric is the practice of using processes
persuasively …. Each unit operation in a procedural
representation is a claim about how part of the system
it represents does, should, or could function.”
ian bogost, persuasive games, 2007, 28, 36
“Rules control the meaning of the game, and players, by
following rules, create the meaning that is already
predetermined by the designer(s). For the proceduralists, a
game means what the rules mean… Players are important, but
only as activators of the process that sets the meanings
contained in the game in motion.”
miguel sicart, against procedurality, 2011
“Videogames represent in the gap between procedural representation and
individual subjectivity. The disparity between the simulation and the player’s
understanding of the source system it models creates a crisis in the player. I
named this crisis simulation fever, a madness through which an interrogation of
the rules that drive both systems begins. Procedural rhetoric also produces
simulation fever. It motivates a player to address the logic of a situation in
general ... Players are persuaded when they enter a crisis in relation to this logic.”
ian bogost, persuasive games, 2007, 332-333
“Rather than producing assent, ... the game [Howard Dean
for Iowa] produces deliberation, which implies neither
immediate assent nor dissent. Like literature, poetry, and
art, videogames cannot necessarily know their effects on
individual players.”
ian bogost, persuasive games, 2007, 329, 339
jfk reloaded, traffic games, 2004
“Although the designers encourage player’s to re-create the assassination as
realistically as possible, no player was able to re-create the event successfully
within the constraints of reported history. Given that JFK Reloaded had an
explicit persuasive goal – to affirm the Warren Commission report and
disprove conspiracy theories – it would appear to be a retorical failure. But
emergent features in the game’s design facilitate other interpretations,
suggesting that the developer’s stated goal was a ruse meant to inspire new
perspectives on the historical event itself.”
ian bogost, persuasive games, 2007, 133-134
How and why do different players
come to different understandings
of the same procedural rhetoric?
research question
Blindly focusing on outcomes and
following rules (as in gameplay)
leads you to dehumanise the
people affected by your actions.
the (meta-)mechanical message
game no. 1: train, brenda brathwaite, 2009
game no. 1: train, brenda brathwaite, 2009
audience responses
media responses
game no. 2: playing history 2: slave trade, serious games interactive, 2013
game no. 2: playing history 2: slave trade, serious games interactive, 2013
game no. 2: playing history 2: slave trade, serious games interactive, 2013
audience responses
audience responses
reader responses
WHY?
same rhetoric, opposite reaction
1. Genre as contextual framing
2. Contextual travel of meta-media
3. Visual framing
three interconnected answers
<1>
contextual framing
genres as normative and epistemic frames
What is accepted and expected in …
genres as normative and epistemic frames
educational games
for children
artworks
for adults
train: expressive medium/art for adults
• Single physical copy
• Presented at art
galleries, universities
• Always accompanied by
author guiding follow-up
debate
ph2: edugame for 8-14 year olds in school
• Digital copies
• Distributed through
Danish schools
• Accompanied by
educational material for
teachers
critiques by audience
controversional topics: known and expected … in art
complicit subject position: challenging but not unknown … in art
<2>
contextual travel of
meta-media
released & announced on steam/twitter outside educational context
educational framing doesn’t appear here
in-game framing doesn’t appear in screenshot
how ph2 travelled through twitter & the media
games travel culturally as meta-media
<3>
visual framing
visual framing shapes understanding
visual framing shapes understanding
what everyone saw of ph2 in the media
how train travelled through the media
what everyobody saw of train in the media
carefully considered & managed visual framing
summary
1. Genres as contextual frames affect what content and form
are expected and appropriate. Thus, activated genre frames
shape how a game is interpreted.
2. Games regularly travel through culture and make meaning as
(easily decontextualised) meta-media.
3. Visual framing shapes how audiences perceive intended
authorial and reader stance toward a game.
sebastian@codingconduct.cc
@dingstweets
codingconduct.cc
thank you.

Weitere ähnliche Inhalte

Andere mochten auch

The Lens of Intrinsic Skill Atoms: A Method for Gameful Design
The Lens of Intrinsic Skill Atoms: A Method for Gameful DesignThe Lens of Intrinsic Skill Atoms: A Method for Gameful Design
The Lens of Intrinsic Skill Atoms: A Method for Gameful DesignSebastian Deterding
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for CuriositySebastian Deterding
 
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Sebastian Deterding
 
What Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesWhat Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesSebastian Deterding
 
The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...Sebastian Deterding
 
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...Sebastian Deterding
 
Gamification: Solving the Engagement Problem in Communication?
Gamification: Solving the Engagement Problem in Communication?Gamification: Solving the Engagement Problem in Communication?
Gamification: Solving the Engagement Problem in Communication?Sebastian Deterding
 
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...Sebastian Deterding
 
Coding conduct: Games, Play, and Human Conduct Between Technical Code and Soc...
Coding conduct: Games, Play, and Human Conduct Between Technical Code and Soc...Coding conduct: Games, Play, and Human Conduct Between Technical Code and Soc...
Coding conduct: Games, Play, and Human Conduct Between Technical Code and Soc...Sebastian Deterding
 
Gamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und LösungenGamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und LösungenSebastian Deterding
 
Rhetoric in the Twenty First Century
Rhetoric in the Twenty First CenturyRhetoric in the Twenty First Century
Rhetoric in the Twenty First CenturyStephen Pain
 
Social Media BBytes 2012
Social Media BBytes 2012Social Media BBytes 2012
Social Media BBytes 2012Paul Coulton
 
mindful xp Video Postmortem
mindful xp Video Postmortemmindful xp Video Postmortem
mindful xp Video Postmortemmindful xp
 
A rhetorical approach to gameful design
A rhetorical approach to gameful designA rhetorical approach to gameful design
A rhetorical approach to gameful designPaul Coulton
 
Brief History Of Rhetoric
Brief History Of RhetoricBrief History Of Rhetoric
Brief History Of Rhetorickhollis
 

Andere mochten auch (20)

The Lens of Intrinsic Skill Atoms: A Method for Gameful Design
The Lens of Intrinsic Skill Atoms: A Method for Gameful DesignThe Lens of Intrinsic Skill Atoms: A Method for Gameful Design
The Lens of Intrinsic Skill Atoms: A Method for Gameful Design
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for Curiosity
 
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
 
What Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesWhat Larp can Learn from RPG Studies
What Larp can Learn from RPG Studies
 
The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...
 
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
 
Gamification: Solving the Engagement Problem in Communication?
Gamification: Solving the Engagement Problem in Communication?Gamification: Solving the Engagement Problem in Communication?
Gamification: Solving the Engagement Problem in Communication?
 
Design Against Productivity
Design Against ProductivityDesign Against Productivity
Design Against Productivity
 
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
 
Coding conduct: Games, Play, and Human Conduct Between Technical Code and Soc...
Coding conduct: Games, Play, and Human Conduct Between Technical Code and Soc...Coding conduct: Games, Play, and Human Conduct Between Technical Code and Soc...
Coding conduct: Games, Play, and Human Conduct Between Technical Code and Soc...
 
Experience Design in the Museum
Experience Design in the MuseumExperience Design in the Museum
Experience Design in the Museum
 
Gamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und LösungenGamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und Lösungen
 
Rhetoric in the Twenty First Century
Rhetoric in the Twenty First CenturyRhetoric in the Twenty First Century
Rhetoric in the Twenty First Century
 
Revisioning Medieval Rhetoric
Revisioning Medieval RhetoricRevisioning Medieval Rhetoric
Revisioning Medieval Rhetoric
 
Social Media BBytes 2012
Social Media BBytes 2012Social Media BBytes 2012
Social Media BBytes 2012
 
mindful xp Video Postmortem
mindful xp Video Postmortemmindful xp Video Postmortem
mindful xp Video Postmortem
 
A rhetorical approach to gameful design
A rhetorical approach to gameful designA rhetorical approach to gameful design
A rhetorical approach to gameful design
 
Brief History Of Rhetoric
Brief History Of RhetoricBrief History Of Rhetoric
Brief History Of Rhetoric
 
Train World
Train WorldTrain World
Train World
 
Explodierende Medien
Explodierende MedienExplodierende Medien
Explodierende Medien
 

Ähnlich wie The Mechanic is not the (whole) message: Procedural rhetoric meets framing in Train and Playing History 2

Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Sebastian Deterding
 
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)Sherry Jones
 
A multimodal discourse analysis of video games: a ludonarrative model DiGRA 2015
A multimodal discourse analysis of video games: a ludonarrative model DiGRA 2015A multimodal discourse analysis of video games: a ludonarrative model DiGRA 2015
A multimodal discourse analysis of video games: a ludonarrative model DiGRA 2015Toh Weimin
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsJane McGonigal
 
Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
Algorithms Pushed Me to the Dark Side: Questions for Procedural RhetoricAlgorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
Algorithms Pushed Me to the Dark Side: Questions for Procedural RhetoricUniversity of South Australlia
 
"Overview and Conclusions" by Sherry Jones (August 16, 2014)
"Overview and Conclusions" by Sherry Jones (August 16, 2014)"Overview and Conclusions" by Sherry Jones (August 16, 2014)
"Overview and Conclusions" by Sherry Jones (August 16, 2014)Sherry Jones
 
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone..."The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...Sherry Jones
 
Digital games, discourses and literacy (leve)
Digital games, discourses and literacy (leve)Digital games, discourses and literacy (leve)
Digital games, discourses and literacy (leve)Luiz Henrique Magnani
 
Digital games, discourses and literacy (leve)
Digital games, discourses and literacy (leve)Digital games, discourses and literacy (leve)
Digital games, discourses and literacy (leve)Luiz Henrique Magnani
 
Mary O'Brien's MA Capstone Project
Mary O'Brien's MA Capstone ProjectMary O'Brien's MA Capstone Project
Mary O'Brien's MA Capstone ProjectMary O'Brien
 
Paratextual Studies and Video Games
Paratextual Studies and Video GamesParatextual Studies and Video Games
Paratextual Studies and Video Games_
 
Thesis games as artistic mediumof learning
Thesis games as artistic mediumof learningThesis games as artistic mediumof learning
Thesis games as artistic mediumof learningNurnabihah Mohamad Nizar
 
A Foundation For The Persuasive Gameplay Experience
A Foundation For The Persuasive Gameplay ExperienceA Foundation For The Persuasive Gameplay Experience
A Foundation For The Persuasive Gameplay ExperienceJim Jimenez
 
Algorithms as the new ux design material
Algorithms as the new ux design materialAlgorithms as the new ux design material
Algorithms as the new ux design materialpeterpur
 
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)Sherry Jones
 
Presentation
PresentationPresentation
PresentationAnu22ish
 
Mac281 Digital Games 2009
Mac281 Digital Games 2009Mac281 Digital Games 2009
Mac281 Digital Games 2009Rob Jewitt
 

Ähnlich wie The Mechanic is not the (whole) message: Procedural rhetoric meets framing in Train and Playing History 2 (20)

Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
 
Performance Studies student work
Performance Studies student workPerformance Studies student work
Performance Studies student work
 
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
 
A multimodal discourse analysis of video games: a ludonarrative model DiGRA 2015
A multimodal discourse analysis of video games: a ludonarrative model DiGRA 2015A multimodal discourse analysis of video games: a ludonarrative model DiGRA 2015
A multimodal discourse analysis of video games: a ludonarrative model DiGRA 2015
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research Findings
 
Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
Algorithms Pushed Me to the Dark Side: Questions for Procedural RhetoricAlgorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
 
"Overview and Conclusions" by Sherry Jones (August 16, 2014)
"Overview and Conclusions" by Sherry Jones (August 16, 2014)"Overview and Conclusions" by Sherry Jones (August 16, 2014)
"Overview and Conclusions" by Sherry Jones (August 16, 2014)
 
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone..."The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
 
Digital games, discourses and literacy (leve)
Digital games, discourses and literacy (leve)Digital games, discourses and literacy (leve)
Digital games, discourses and literacy (leve)
 
Digital games, discourses and literacy (leve)
Digital games, discourses and literacy (leve)Digital games, discourses and literacy (leve)
Digital games, discourses and literacy (leve)
 
Mary O'Brien's MA Capstone Project
Mary O'Brien's MA Capstone ProjectMary O'Brien's MA Capstone Project
Mary O'Brien's MA Capstone Project
 
Paratextual Studies and Video Games
Paratextual Studies and Video GamesParatextual Studies and Video Games
Paratextual Studies and Video Games
 
Thesis games as artistic mediumof learning
Thesis games as artistic mediumof learningThesis games as artistic mediumof learning
Thesis games as artistic mediumof learning
 
A Foundation For The Persuasive Gameplay Experience
A Foundation For The Persuasive Gameplay ExperienceA Foundation For The Persuasive Gameplay Experience
A Foundation For The Persuasive Gameplay Experience
 
Algorithms as the new ux design material
Algorithms as the new ux design materialAlgorithms as the new ux design material
Algorithms as the new ux design material
 
Ludological Psychometrics
Ludological PsychometricsLudological Psychometrics
Ludological Psychometrics
 
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
 
Presentation
PresentationPresentation
Presentation
 
Mac281 Digital Games 2009
Mac281 Digital Games 2009Mac281 Digital Games 2009
Mac281 Digital Games 2009
 
Gabe Newell Keynote Talk
Gabe Newell Keynote TalkGabe Newell Keynote Talk
Gabe Newell Keynote Talk
 

Mehr von Sebastian Deterding

Gamification for Health Behaviour Change
Gamification for Health Behaviour ChangeGamification for Health Behaviour Change
Gamification for Health Behaviour ChangeSebastian Deterding
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentSebastian Deterding
 
City Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionCity Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionSebastian Deterding
 
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Sebastian Deterding
 
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Sebastian Deterding
 
Toward Economic Platform Studies
Toward Economic Platform StudiesToward Economic Platform Studies
Toward Economic Platform StudiesSebastian Deterding
 
Game Engines in Game Education: Thinking Inside the Tool Boox?
Game Engines in Game Education: Thinking Inside the Tool Boox?Game Engines in Game Education: Thinking Inside the Tool Boox?
Game Engines in Game Education: Thinking Inside the Tool Boox?Sebastian Deterding
 
Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video G...
Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video G...Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video G...
Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video G...Sebastian Deterding
 
Would the real Mary Poppins please stand up?
Would the real Mary Poppins please stand up?Would the real Mary Poppins please stand up?
Would the real Mary Poppins please stand up?Sebastian Deterding
 
Game Studies, Meet Convergence Culture
Game Studies, Meet Convergence CultureGame Studies, Meet Convergence Culture
Game Studies, Meet Convergence CultureSebastian Deterding
 
Gameful Design: Creating Engaging Experiences
Gameful Design: Creating Engaging ExperiencesGameful Design: Creating Engaging Experiences
Gameful Design: Creating Engaging ExperiencesSebastian Deterding
 

Mehr von Sebastian Deterding (14)

Gamification for Health Behaviour Change
Gamification for Health Behaviour ChangeGamification for Health Behaviour Change
Gamification for Health Behaviour Change
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming Enjoyment
 
City Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionCity Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of Abstraction
 
Desperately Seeking Theory
Desperately Seeking TheoryDesperately Seeking Theory
Desperately Seeking Theory
 
Gameful Design for Learning
Gameful Design for LearningGameful Design for Learning
Gameful Design for Learning
 
Un-Boring Meetings
Un-Boring MeetingsUn-Boring Meetings
Un-Boring Meetings
 
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
 
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
 
Toward Economic Platform Studies
Toward Economic Platform StudiesToward Economic Platform Studies
Toward Economic Platform Studies
 
Game Engines in Game Education: Thinking Inside the Tool Boox?
Game Engines in Game Education: Thinking Inside the Tool Boox?Game Engines in Game Education: Thinking Inside the Tool Boox?
Game Engines in Game Education: Thinking Inside the Tool Boox?
 
Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video G...
Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video G...Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video G...
Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video G...
 
Would the real Mary Poppins please stand up?
Would the real Mary Poppins please stand up?Would the real Mary Poppins please stand up?
Would the real Mary Poppins please stand up?
 
Game Studies, Meet Convergence Culture
Game Studies, Meet Convergence CultureGame Studies, Meet Convergence Culture
Game Studies, Meet Convergence Culture
 
Gameful Design: Creating Engaging Experiences
Gameful Design: Creating Engaging ExperiencesGameful Design: Creating Engaging Experiences
Gameful Design: Creating Engaging Experiences
 

Kürzlich hochgeladen

Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services DubaiDubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubaikojalkojal131
 
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一Fi L
 
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts ServiceCall Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Servicejennyeacort
 
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝soniya singh
 
FiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdfFiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdfShivakumar Viswanathan
 
Call Girls Aslali 7397865700 Ridhima Hire Me Full Night
Call Girls Aslali 7397865700 Ridhima Hire Me Full NightCall Girls Aslali 7397865700 Ridhima Hire Me Full Night
Call Girls Aslali 7397865700 Ridhima Hire Me Full Nightssuser7cb4ff
 
Design principles on typography in design
Design principles on typography in designDesign principles on typography in design
Design principles on typography in designnooreen17
 
Call Girls Meghani Nagar 7397865700 Independent Call Girls
Call Girls Meghani Nagar 7397865700  Independent Call GirlsCall Girls Meghani Nagar 7397865700  Independent Call Girls
Call Girls Meghani Nagar 7397865700 Independent Call Girlsssuser7cb4ff
 
Call Girls Satellite 7397865700 Ridhima Hire Me Full Night
Call Girls Satellite 7397865700 Ridhima Hire Me Full NightCall Girls Satellite 7397865700 Ridhima Hire Me Full Night
Call Girls Satellite 7397865700 Ridhima Hire Me Full Nightssuser7cb4ff
 
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一F dds
 
NO1 Famous Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi Add...
NO1 Famous Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi Add...NO1 Famous Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi Add...
NO1 Famous Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi Add...Amil baba
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书zdzoqco
 
PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
PORTAFOLIO   2024_  ANASTASIYA  KUDINOVAPORTAFOLIO   2024_  ANASTASIYA  KUDINOVA
PORTAFOLIO 2024_ ANASTASIYA KUDINOVAAnastasiya Kudinova
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一Fi L
 
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一z xss
 
How to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our SiteHow to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our Sitegalleryaagency
 
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...katerynaivanenko1
 
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024CristobalHeraud
 
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一diploma 1
 
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 

Kürzlich hochgeladen (20)

Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services DubaiDubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
 
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
 
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts ServiceCall Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
 
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
 
FiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdfFiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdf
 
Call Girls Aslali 7397865700 Ridhima Hire Me Full Night
Call Girls Aslali 7397865700 Ridhima Hire Me Full NightCall Girls Aslali 7397865700 Ridhima Hire Me Full Night
Call Girls Aslali 7397865700 Ridhima Hire Me Full Night
 
Design principles on typography in design
Design principles on typography in designDesign principles on typography in design
Design principles on typography in design
 
Call Girls Meghani Nagar 7397865700 Independent Call Girls
Call Girls Meghani Nagar 7397865700  Independent Call GirlsCall Girls Meghani Nagar 7397865700  Independent Call Girls
Call Girls Meghani Nagar 7397865700 Independent Call Girls
 
Call Girls Satellite 7397865700 Ridhima Hire Me Full Night
Call Girls Satellite 7397865700 Ridhima Hire Me Full NightCall Girls Satellite 7397865700 Ridhima Hire Me Full Night
Call Girls Satellite 7397865700 Ridhima Hire Me Full Night
 
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
 
NO1 Famous Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi Add...
NO1 Famous Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi Add...NO1 Famous Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi Add...
NO1 Famous Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi Add...
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
 
PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
PORTAFOLIO   2024_  ANASTASIYA  KUDINOVAPORTAFOLIO   2024_  ANASTASIYA  KUDINOVA
PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
 
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
 
How to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our SiteHow to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our Site
 
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
 
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
 
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
 
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
 

The Mechanic is not the (whole) message: Procedural rhetoric meets framing in Train and Playing History 2

  • 1. the mechanic is not the (whole) message Procedural Rhetoric Meets Framing in Train and Playing History 2 Sebastian Deterding (@dingstweets) Digital Creativity Labs, University of York DiGRA/FDG 2016, August 3, 2016 c b
  • 3.
  • 4. “Procedural rhetoric is the practice of using processes persuasively …. Each unit operation in a procedural representation is a claim about how part of the system it represents does, should, or could function.” ian bogost, persuasive games, 2007, 28, 36
  • 5. “Rules control the meaning of the game, and players, by following rules, create the meaning that is already predetermined by the designer(s). For the proceduralists, a game means what the rules mean… Players are important, but only as activators of the process that sets the meanings contained in the game in motion.” miguel sicart, against procedurality, 2011
  • 6. “Videogames represent in the gap between procedural representation and individual subjectivity. The disparity between the simulation and the player’s understanding of the source system it models creates a crisis in the player. I named this crisis simulation fever, a madness through which an interrogation of the rules that drive both systems begins. Procedural rhetoric also produces simulation fever. It motivates a player to address the logic of a situation in general ... Players are persuaded when they enter a crisis in relation to this logic.” ian bogost, persuasive games, 2007, 332-333
  • 7. “Rather than producing assent, ... the game [Howard Dean for Iowa] produces deliberation, which implies neither immediate assent nor dissent. Like literature, poetry, and art, videogames cannot necessarily know their effects on individual players.” ian bogost, persuasive games, 2007, 329, 339
  • 8. jfk reloaded, traffic games, 2004
  • 9. “Although the designers encourage player’s to re-create the assassination as realistically as possible, no player was able to re-create the event successfully within the constraints of reported history. Given that JFK Reloaded had an explicit persuasive goal – to affirm the Warren Commission report and disprove conspiracy theories – it would appear to be a retorical failure. But emergent features in the game’s design facilitate other interpretations, suggesting that the developer’s stated goal was a ruse meant to inspire new perspectives on the historical event itself.” ian bogost, persuasive games, 2007, 133-134
  • 10. How and why do different players come to different understandings of the same procedural rhetoric? research question
  • 11. Blindly focusing on outcomes and following rules (as in gameplay) leads you to dehumanise the people affected by your actions. the (meta-)mechanical message
  • 12. game no. 1: train, brenda brathwaite, 2009
  • 13. game no. 1: train, brenda brathwaite, 2009
  • 16. game no. 2: playing history 2: slave trade, serious games interactive, 2013
  • 17. game no. 2: playing history 2: slave trade, serious games interactive, 2013
  • 18. game no. 2: playing history 2: slave trade, serious games interactive, 2013
  • 23. 1. Genre as contextual framing 2. Contextual travel of meta-media 3. Visual framing three interconnected answers
  • 25. genres as normative and epistemic frames
  • 26. What is accepted and expected in … genres as normative and epistemic frames educational games for children artworks for adults
  • 27. train: expressive medium/art for adults • Single physical copy • Presented at art galleries, universities • Always accompanied by author guiding follow-up debate
  • 28. ph2: edugame for 8-14 year olds in school • Digital copies • Distributed through Danish schools • Accompanied by educational material for teachers
  • 30. controversional topics: known and expected … in art
  • 31. complicit subject position: challenging but not unknown … in art
  • 33. released & announced on steam/twitter outside educational context
  • 35. in-game framing doesn’t appear in screenshot
  • 36. how ph2 travelled through twitter & the media
  • 37. games travel culturally as meta-media
  • 39. visual framing shapes understanding
  • 40. visual framing shapes understanding
  • 41. what everyone saw of ph2 in the media
  • 42. how train travelled through the media
  • 43. what everyobody saw of train in the media
  • 44. carefully considered & managed visual framing
  • 45. summary 1. Genres as contextual frames affect what content and form are expected and appropriate. Thus, activated genre frames shape how a game is interpreted. 2. Games regularly travel through culture and make meaning as (easily decontextualised) meta-media. 3. Visual framing shapes how audiences perceive intended authorial and reader stance toward a game.