SlideShare ist ein Scribd-Unternehmen logo
1 von 105
Downloaden Sie, um offline zu lesen
Gamification
die antwort auf das
engagement-problem?
Sebastian Deterding (@dingstweets)
Community & Marketing 2.0 Summit
8.6.2011, Hamburg

cb
Frage
Ist Gamification die Lösung für
das Engagement-Dilemma?
Einfache Antwort


Mu.
http://www.flickr.com/photos/ewanrayment/1250158647
Komplizierte
Antwort...
Gamification             Wie es geht                   Ausblick
     1                       3                            5




               2                            4

           Alter Wein?                 Was das heißt
Gamification
                         Wie es geht
     1                                                 Ausblick
                             3                            5




               2                            4

           Alter Wein?                 Was das heißt
Business-Bibeln
Ga b e
   Z ic h e r m a n n               A my J o Kim




                                                   By ro n Re eve s




                          Jane                                Je s se S c h e ll
                        McGonigal




Sprechende Köpfe
Konferenzen
Service-Anbieter
Punkte               Badges            Leaderboards   Incentives
Tracking, Feedback   Ziele, Belohnungen     Wettbewerb     Anreize




 Die Blaupause
3 Formen von Gamification
  Spiel
                      Produkt
                                Kampagne
kampagne
                                einmalig, Spektakel, Aufmerksamkeit



           Produkt
                                Verstärker
                                dauerhaft, Verstärker, Engagement
            Spiel




       Spielprodukt
                                Produkt
                                dauerhaft, Produkt, Kernnutzen
1   Kampagne
2   Verstärker
Business-Bibeln
3 Produkt
Gamification       Wie es geht                   Ausblick
     1                 3                            5




                                      4
               2                 Was das heißt

         Alter Wein?
Reputationssysteme!
Von Usability zu Motivation
Usability
Von Usability zu Motivation
Motivation
Von Usability zu Motivation
Kundenbindungsprogramme!
Von extrinsisch zu intrinsisch
Extrinsische Motivation
                          http://www.flickr.com/photos/diego_rivera/4261964210
Intrinsische Motivation
                          http://www.flickr.com/photos/areyoumyrik/308908967
Intrinsische Motivation
                          http://www.flickr.com/photos/alper/3147073649
Wie es geht
Gamification             3                        Ausblick
     1                                               5




               2                       4

           Alter Wein?            Was das heißt
Score: 964,000,000,000,000
                                (You rock!)




Earn 1,000,000,000,000 points
»Fun is just another word
      for learning.«



   Raph Koster
   a theory of fun for game design (2005)
»Fun from games arises out of mastery.
It arises out of comprehension. It is the
act of solving puzzles that makes games
fun. With games, learning is the drug.«




      Raph Koster
      a theory of fun for game design (2005)
Ziele ...
+ Regeln ...
= spannende Herausforderungen
+ Feedback ...
                 http://www.flickr.com/photos/bodgerbrooks/1315419080
= Erfolgserlebnisse
Feedback ohne Herausforderung
Ziele



       Feedback




                                    Handlung
                  Herausforderung



                       Regeln



Intrinsisch motivierende Interaktion
Gamification             Wie es geht                   Ausblick
     1                       3                            5




               2
           Alter Wein?
                                            4
                                       Was das heißt
ip
   nz
 ri 1
P #

          »If your incentive system is
          the users’ only incentive,
          you’re screwed.«



             Randy Farmer
             building web reputation systems (2010)
8 Millionen
 Foursquare Accounts!
    Aber tägliche Checkins/Nutzer fielen von 0,5 auf 0,4 auf 0,34, während
  Foursquare von 2 auf 5 auf 8 Mio. Accounts wuchs (Foursquare, 2011).
Wer hätte es gedacht?
Foursquare hat ein
Engagement-Problem.
http://www.creative360.com/blog/2009/09/why-i-quit-playing-foursquare/
Wir geben dir Punkte




                     Nutzer-                      Anbieter-
                   Interessen                    Interessen


                                                                  Du retweetest uns




Das Gamification-Schlachtfeld*
* Schamlos gestohlen von Buster Benson, “The Game always Wins”
Punkte und Badges
                           für Loyalität – du bist so
                                     billig!




       Warte, dein
 Rabattsystem krieg ich
 auch noch ausgetrickst!




Im Rosenkrieg mit den Nutzern
Stack Overflow
Du bekommst Antworten und Reputation,
                    wir bauen unsere Plattform aus




         Nutzer-              Anbieter-
       Interessen            Interessen




Die Gamification-Liebesheirat
Spielfeld




                      
          Nutzer-                 Anbieter-
        Interessen               Interessen




                                              Abseits



Bleibe im Spielfeld
Kompetenz, Erfolgserlebnisse
Autonomie, Selbstausdruck
Anerkennung, Zugehörigkeit
… vs. Quality and Variety
Zu etwas Bedeutendem beitragen
»Imagine a world in which
every single human being can
freely share in the sum of all
knowledge. That's our
commitment.«


    Wikimedia Foundation
    slogan
ip
   nz
 ri 2
P #




  Befriedigende Interaktion
                              http://www.flickr.com/photos/eyermonkey/2842941601
Effektive Kommunikation
Attention
A
Interest
I
Desire
D
Action
A
Attention
Interest    Was wir
            können

Desire
Action      Was wir
            lernen können
Befriedigende Interaktion*
* Steve Swink, Game Feel
Echtzeit-Interaktion
                       http://www.flickr.com/photos/wongjunhao/2852994074
Tiefe Interaktion
Befriedigende Interaktion
Tiefe Interaktion
Befriedigende Interaktion
Tiefe Interaktion
Befriedigende Interaktion
Tiefe Interaktion
»Two months after Old Spice ambushed Twitter, the
Old Spice account has tweeted only twenty-three
times, and not one of the tweets talks or interacts with
an actual person or user of the brand... Old Spice
thought when the campaign was done that they were
done. Huge mistake... It will cost Old Spice a lot to
reengage those people.«




      Gary Vaynerchuk
      the thank you economy (2011)
ip
   nz
 ri 3
P #




  Klarer Handlungsraum
Klare (Gruppen)ziele
Klare Werte und Handlungen
Klares Feedback
a hr
Gef




 Unerwünschte Nebenwirkungen
 … vs. Quality and Variety
ip
   nz
 ri 4
P #
                        Leader   1
                   Regular       9

          Novice                 90


  Gestalte über Zeit
frustration
                                                    lo w«
                                                  »f
Schwierigkeit




                                                  langeweile


                                 Fähigkeit/Zeit



                      Mihaly Csikszentmihalyi
                      flow: das geheimnis des glücks (2007)
Von Onboarding ...
2010: 85
Max. Level




                                      2008: 80



                        2007: 70


             2004: 60
                               Jahr




… bis “Endgame”
Ausblick
Gamification             Wie es geht                          5
     1                       3




               2                              4

           Alter Wein?                 Einige Prinzipien
ritt
 ch 1
S #




  Prozess statt Features
ritt
 ch 2
S #




  Kenne deine Nutzer
The Competitive Spectrum

        Christian Crumlish, Erin Malone
        designing social interfaces (2009)
ritt
 ch 3
S #




  Bauen, Testen, Iterieren
  … vs. Quality and Variety
Frage
Ist Gamification die Lösung für
das Engagement-Dilemma?
Lange Antwort
Nein.
Aber es stellt die richtige Frage:
Was motiviert Nutzer intrinsisch?
Und (Game) Design ist der Weg,
eine Antwort darauf zu finden.
Vielen Dank.
 @dingstweets

 sebastian@codingconduct.cc

 codingconduct.cc

Weitere ähnliche Inhalte

Andere mochten auch

DiGRA 2013 RPG Handbook Workshop
DiGRA 2013 RPG Handbook WorkshopDiGRA 2013 RPG Handbook Workshop
DiGRA 2013 RPG Handbook WorkshopSebastian Deterding
 
Toward Personalised Gamification for Learning Environments
Toward Personalised Gamification for Learning EnvironmentsToward Personalised Gamification for Learning Environments
Toward Personalised Gamification for Learning EnvironmentsBaptiste Monterrat
 
9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of Gamification9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of GamificationSebastian Deterding
 
Enterprise Gamification
Enterprise GamificationEnterprise Gamification
Enterprise GamificationMario Herger
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...Sebastian Deterding
 
Gamification - Die neueste Sau, die durch's Marketing-Dorf getrieben wird?
Gamification - Die neueste Sau, die durch's Marketing-Dorf getrieben wird?Gamification - Die neueste Sau, die durch's Marketing-Dorf getrieben wird?
Gamification - Die neueste Sau, die durch's Marketing-Dorf getrieben wird?Markus Breuer
 
Coding conduct: Games, Play, and Human Conduct Between Technical Code and Soc...
Coding conduct: Games, Play, and Human Conduct Between Technical Code and Soc...Coding conduct: Games, Play, and Human Conduct Between Technical Code and Soc...
Coding conduct: Games, Play, and Human Conduct Between Technical Code and Soc...Sebastian Deterding
 
Gamification - Nutzen, Erfolgsfaktoren, Einsatzbeispiele
Gamification  - Nutzen, Erfolgsfaktoren, EinsatzbeispieleGamification  - Nutzen, Erfolgsfaktoren, Einsatzbeispiele
Gamification - Nutzen, Erfolgsfaktoren, EinsatzbeispieleGotscharek & Company GmbH
 

Andere mochten auch (8)

DiGRA 2013 RPG Handbook Workshop
DiGRA 2013 RPG Handbook WorkshopDiGRA 2013 RPG Handbook Workshop
DiGRA 2013 RPG Handbook Workshop
 
Toward Personalised Gamification for Learning Environments
Toward Personalised Gamification for Learning EnvironmentsToward Personalised Gamification for Learning Environments
Toward Personalised Gamification for Learning Environments
 
9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of Gamification9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of Gamification
 
Enterprise Gamification
Enterprise GamificationEnterprise Gamification
Enterprise Gamification
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
 
Gamification - Die neueste Sau, die durch's Marketing-Dorf getrieben wird?
Gamification - Die neueste Sau, die durch's Marketing-Dorf getrieben wird?Gamification - Die neueste Sau, die durch's Marketing-Dorf getrieben wird?
Gamification - Die neueste Sau, die durch's Marketing-Dorf getrieben wird?
 
Coding conduct: Games, Play, and Human Conduct Between Technical Code and Soc...
Coding conduct: Games, Play, and Human Conduct Between Technical Code and Soc...Coding conduct: Games, Play, and Human Conduct Between Technical Code and Soc...
Coding conduct: Games, Play, and Human Conduct Between Technical Code and Soc...
 
Gamification - Nutzen, Erfolgsfaktoren, Einsatzbeispiele
Gamification  - Nutzen, Erfolgsfaktoren, EinsatzbeispieleGamification  - Nutzen, Erfolgsfaktoren, Einsatzbeispiele
Gamification - Nutzen, Erfolgsfaktoren, Einsatzbeispiele
 

Ähnlich wie Gamification: Die Lösung für das Engagement-Problem?

Gamification: Spielend Nutzer motivieren
Gamification: Spielend Nutzer motivierenGamification: Spielend Nutzer motivieren
Gamification: Spielend Nutzer motivierenSebastian Deterding
 
Markenführung in Social Networks
Markenführung in Social NetworksMarkenführung in Social Networks
Markenführung in Social NetworksFlorian Wieser
 
Gamification internetbriefing2014 final
Gamification internetbriefing2014 finalGamification internetbriefing2014 final
Gamification internetbriefing2014 finalJan Biller
 
Let´s play! Strategie Austria Workshop
Let´s play! Strategie Austria Workshop Let´s play! Strategie Austria Workshop
Let´s play! Strategie Austria Workshop vi knallgrau
 
Gamification internetbriefing2014
Gamification internetbriefing2014Gamification internetbriefing2014
Gamification internetbriefing2014Jan Biller
 
Neue Ideen für mehr Conversions im E-Commerce
Neue Ideen für mehr Conversions im E-CommerceNeue Ideen für mehr Conversions im E-Commerce
Neue Ideen für mehr Conversions im E-CommerceNico Zorn
 
Vom Liker zur Community
Vom Liker zur CommunityVom Liker zur Community
Vom Liker zur CommunityFlorian Wieser
 
Internetbriefing: Social Commerce - oder eigentlich: Die (Tupperware) Part...
Internetbriefing: Social Commerce - oder eigentlich: Die (Tupperware) Part...Internetbriefing: Social Commerce - oder eigentlich: Die (Tupperware) Part...
Internetbriefing: Social Commerce - oder eigentlich: Die (Tupperware) Part...Roger L. Basler de Roca
 
Kanzleimarketing 2023 - 7 unschlagbare SEO Strategien für Ihre Kanzlei
Kanzleimarketing 2023 - 7 unschlagbare SEO Strategien für Ihre KanzleiKanzleimarketing 2023 - 7 unschlagbare SEO Strategien für Ihre Kanzlei
Kanzleimarketing 2023 - 7 unschlagbare SEO Strategien für Ihre KanzleiJohanna Weiers
 
Niceshops — Scrum-Insights, die du nicht googeln kannst, AAC 2021
Niceshops — Scrum-Insights, die du nicht googeln kannst, AAC 2021Niceshops — Scrum-Insights, die du nicht googeln kannst, AAC 2021
Niceshops — Scrum-Insights, die du nicht googeln kannst, AAC 2021Agile Austria Conference
 
Neue Markenführung in digitalen Zeiten
Neue Markenführung in digitalen ZeitenNeue Markenführung in digitalen Zeiten
Neue Markenführung in digitalen Zeitenneuwaerts
 
Was müssen NGO und Fundraiser im Rahmen von Digital Selling wissen?
Was müssen NGO und Fundraiser im Rahmen von Digital Selling wissen?Was müssen NGO und Fundraiser im Rahmen von Digital Selling wissen?
Was müssen NGO und Fundraiser im Rahmen von Digital Selling wissen?Roger L. Basler de Roca
 
Reputationsmanagement 2.0 - Die Revolution in der Markenführung durch Social ...
Reputationsmanagement 2.0 - Die Revolution in der Markenführung durch Social ...Reputationsmanagement 2.0 - Die Revolution in der Markenführung durch Social ...
Reputationsmanagement 2.0 - Die Revolution in der Markenführung durch Social ...Ingo Stoll
 
Persuasive E-Mail-Marketing: Mit Emotionen mehr erreichen
Persuasive E-Mail-Marketing: Mit Emotionen mehr erreichenPersuasive E-Mail-Marketing: Mit Emotionen mehr erreichen
Persuasive E-Mail-Marketing: Mit Emotionen mehr erreichenNico Zorn
 
Social Media 2.5 Conference | Distribution 2.0: Der Kunde als Entscheidungstr...
Social Media 2.5 Conference | Distribution 2.0: Der Kunde als Entscheidungstr...Social Media 2.5 Conference | Distribution 2.0: Der Kunde als Entscheidungstr...
Social Media 2.5 Conference | Distribution 2.0: Der Kunde als Entscheidungstr...Social Media Schweiz
 

Ähnlich wie Gamification: Die Lösung für das Engagement-Problem? (20)

Gamification: Spielend Nutzer motivieren
Gamification: Spielend Nutzer motivierenGamification: Spielend Nutzer motivieren
Gamification: Spielend Nutzer motivieren
 
Markenführung in Social Networks
Markenführung in Social NetworksMarkenführung in Social Networks
Markenführung in Social Networks
 
Gamification internetbriefing2014 final
Gamification internetbriefing2014 finalGamification internetbriefing2014 final
Gamification internetbriefing2014 final
 
Let´s play! Strategie Austria Workshop
Let´s play! Strategie Austria Workshop Let´s play! Strategie Austria Workshop
Let´s play! Strategie Austria Workshop
 
Gamification internetbriefing2014
Gamification internetbriefing2014Gamification internetbriefing2014
Gamification internetbriefing2014
 
Neue Ideen für mehr Conversions im E-Commerce
Neue Ideen für mehr Conversions im E-CommerceNeue Ideen für mehr Conversions im E-Commerce
Neue Ideen für mehr Conversions im E-Commerce
 
Gamification-Landscape
Gamification-LandscapeGamification-Landscape
Gamification-Landscape
 
Vom Liker zur Community
Vom Liker zur CommunityVom Liker zur Community
Vom Liker zur Community
 
Internetbriefing: Social Commerce - oder eigentlich: Die (Tupperware) Part...
Internetbriefing: Social Commerce - oder eigentlich: Die (Tupperware) Part...Internetbriefing: Social Commerce - oder eigentlich: Die (Tupperware) Part...
Internetbriefing: Social Commerce - oder eigentlich: Die (Tupperware) Part...
 
Kanzleimarketing 2023 - 7 unschlagbare SEO Strategien für Ihre Kanzlei
Kanzleimarketing 2023 - 7 unschlagbare SEO Strategien für Ihre KanzleiKanzleimarketing 2023 - 7 unschlagbare SEO Strategien für Ihre Kanzlei
Kanzleimarketing 2023 - 7 unschlagbare SEO Strategien für Ihre Kanzlei
 
Marke
MarkeMarke
Marke
 
Bedeutung von Marke & Einstieg in Social Media
Bedeutung von Marke & Einstieg in Social MediaBedeutung von Marke & Einstieg in Social Media
Bedeutung von Marke & Einstieg in Social Media
 
Social Selling Workshop Meetup
Social Selling Workshop MeetupSocial Selling Workshop Meetup
Social Selling Workshop Meetup
 
Niceshops — Scrum-Insights, die du nicht googeln kannst, AAC 2021
Niceshops — Scrum-Insights, die du nicht googeln kannst, AAC 2021Niceshops — Scrum-Insights, die du nicht googeln kannst, AAC 2021
Niceshops — Scrum-Insights, die du nicht googeln kannst, AAC 2021
 
Neue Markenführung in digitalen Zeiten
Neue Markenführung in digitalen ZeitenNeue Markenführung in digitalen Zeiten
Neue Markenführung in digitalen Zeiten
 
Was müssen NGO und Fundraiser im Rahmen von Digital Selling wissen?
Was müssen NGO und Fundraiser im Rahmen von Digital Selling wissen?Was müssen NGO und Fundraiser im Rahmen von Digital Selling wissen?
Was müssen NGO und Fundraiser im Rahmen von Digital Selling wissen?
 
Reputationsmanagement 2.0 - Die Revolution in der Markenführung durch Social ...
Reputationsmanagement 2.0 - Die Revolution in der Markenführung durch Social ...Reputationsmanagement 2.0 - Die Revolution in der Markenführung durch Social ...
Reputationsmanagement 2.0 - Die Revolution in der Markenführung durch Social ...
 
Videos als Gamechanger im Online Marketing
Videos als Gamechanger im Online MarketingVideos als Gamechanger im Online Marketing
Videos als Gamechanger im Online Marketing
 
Persuasive E-Mail-Marketing: Mit Emotionen mehr erreichen
Persuasive E-Mail-Marketing: Mit Emotionen mehr erreichenPersuasive E-Mail-Marketing: Mit Emotionen mehr erreichen
Persuasive E-Mail-Marketing: Mit Emotionen mehr erreichen
 
Social Media 2.5 Conference | Distribution 2.0: Der Kunde als Entscheidungstr...
Social Media 2.5 Conference | Distribution 2.0: Der Kunde als Entscheidungstr...Social Media 2.5 Conference | Distribution 2.0: Der Kunde als Entscheidungstr...
Social Media 2.5 Conference | Distribution 2.0: Der Kunde als Entscheidungstr...
 

Mehr von Sebastian Deterding

Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Sebastian Deterding
 
Gamification for Health Behaviour Change
Gamification for Health Behaviour ChangeGamification for Health Behaviour Change
Gamification for Health Behaviour ChangeSebastian Deterding
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentSebastian Deterding
 
City Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionCity Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionSebastian Deterding
 
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...Sebastian Deterding
 
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Sebastian Deterding
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for CuriositySebastian Deterding
 
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Sebastian Deterding
 
The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...Sebastian Deterding
 
Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"Sebastian Deterding
 
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Sebastian Deterding
 
What Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesWhat Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesSebastian Deterding
 
Gamification: Solving the Engagement Problem in Communication?
Gamification: Solving the Engagement Problem in Communication?Gamification: Solving the Engagement Problem in Communication?
Gamification: Solving the Engagement Problem in Communication?Sebastian Deterding
 

Mehr von Sebastian Deterding (20)

Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
 
Gamification for Health Behaviour Change
Gamification for Health Behaviour ChangeGamification for Health Behaviour Change
Gamification for Health Behaviour Change
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming Enjoyment
 
City Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionCity Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of Abstraction
 
Desperately Seeking Theory
Desperately Seeking TheoryDesperately Seeking Theory
Desperately Seeking Theory
 
Experience Design in the Museum
Experience Design in the MuseumExperience Design in the Museum
Experience Design in the Museum
 
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
 
Gameful Design for Learning
Gameful Design for LearningGameful Design for Learning
Gameful Design for Learning
 
Un-Boring Meetings
Un-Boring MeetingsUn-Boring Meetings
Un-Boring Meetings
 
Explodierende Medien
Explodierende MedienExplodierende Medien
Explodierende Medien
 
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
 
Design Against Productivity
Design Against ProductivityDesign Against Productivity
Design Against Productivity
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for Curiosity
 
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
 
The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...
 
Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"
 
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
 
What Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesWhat Larp can Learn from RPG Studies
What Larp can Learn from RPG Studies
 
Gamification: Solving the Engagement Problem in Communication?
Gamification: Solving the Engagement Problem in Communication?Gamification: Solving the Engagement Problem in Communication?
Gamification: Solving the Engagement Problem in Communication?
 
Gamification: Future Tools
Gamification: Future ToolsGamification: Future Tools
Gamification: Future Tools
 

Gamification: Die Lösung für das Engagement-Problem?