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CARAT’S
TOP 10 TRENDS
FOR 2017
TRENDS IN
CONTEXT
We have been producing trend reports for over
5 years, looking at new technologies that will
become more important and relevant to clients.
In past reports we’ve covered issues such as:
WEARABLE TECHNOLOGY
PAYMENTS
AD BLOCKING
Several of the 2017 trends highlight the
resurgence of ideas seen a few years ago –
following the pattern of Gartner’s Hype Cycle
and finally becoming mainstream and useful.
Trends for 20172
TRENDS FOR
2017
− Evolution of Content
− Live Video
− Sports Rights
− Web TV
− Branded Content
− Virtual & Augmented Reality
− Chatbots
− Digital to Physical
− Identity & Verification
− Speed
− Proximity
− Software to Hardware
1
2
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5
6
7
8
9
10
Trends for 20173
TRENDS
2017
SECTION ONE
EVOLUTION OF CONTENT
4
LIVE VIDEO
1
Trends for 20175
LIVE VIDEO
It’s been possible to stream Live Video within
apps since early 2015, and in 2016 has
become very popular on Facebook, Twitter,
YouTube and elsewhere.
While Live Video brings authenticity, it doesn’t
need to be grainy and shaky.
Live Video also doesn’t necessarily have to be
“live”, it can be scheduled for later
transmission, use multiple cameras and more.
Trends for 20176
Lots of people and brands are using Live Video.
Candace Payne became the first live streamer on Facebook to hit 100m views when she made a
film of herself wearing a Chewbacca Mask in May.
BuzzFeed is experimenting with lots of different Live Video formats, often very low budget but very
engaging, for example putting rubber bands on a watermelon until it explodes.
Live Video also works with Out Of Home screens - Lucozade did a ‘Wait Training’ programme
where a fitness instructor led a class in a bus shelter.
Trends for 20177
LIVE
VIDEO
Live Video can also have high production
values, examples of which include:
• Cheddar, which now provides live streams
from the New York Stock Exchange on its
Twitter page
• Burberry, which live streamed a catwalk
show on Facebook in London in September
• Donald Trump’s election team, which made
daily live broadcasts on Facebook, seen by
millions
Anything that can benefit from being live can
now be live with very little cost, via free apps
and global distribution.
Trends for 20178
Brands should:
− Consider what content they have that
people would be interested in seeing – don’t
don’t go live for the sake of it
− Think about the audience – do they have an
audience in place, or can you appeal to
someone else’s?
− Expect to use paid media to get people to
see the content
Production barriers and costs will decline, and
then it’s about the content, the personalities, the
ideas.
Longer videos, including build-up and re-caps,
are more likely to be seen.
Use it to:
− Add immediacy and authenticity to existing
marketing and content
− Provide a different point of view, including
behind the scenes
IMPLICATIONS
Trends for 20179
SPORTS
RIGHTS
2
Trends for 201710
Sports (and other) rights are becoming hotly contested, as
global technology and media companies become interested in
content that is proven to be popular.
The new live video technologies allow sport to be streamed
easily online.
- Early in its life Periscope users abused the service by
broadcasting streams of pay per view TV sports events.
Twitter and others are buying sports rights to use the content on
their platforms.
Universal did a deal with Snapchat and BuzzFeed to let them
adapt their Olympics content for broadcast through their
platforms – it wasn’t live, but it attracted very large audiences.
Digital channels also add a social layer to sports viewing –
people can watch, react and chat within the same platform.
SPORTS RIGHTS
Trends for 201711
Twitter has a deal with the NFL to stream a live match every
Thursday evening, with related tweets alongside. The games
are reaching an audience of over 2m.
The BBC achieved its highest ever live streaming audience
when it showed the England Vs. Wales Euro 2016 match on the
BBC Sport website (the match happened during UK working
hours).
Apple and Wimbledon developed an official app for the 2016
finals for Apple TVs, iPhones and Tablets. It had no live action,
but it allowed viewers to see inside the tournament with photos,
videos, scores and more.
SPORTS RIGHTS
Trends for 201712
SPORTS
RIGHTS
Lower production and distribution costs mean
that it is viable to screen more events; plus a
global audience might make something
economically viable, where a national audience
wouldn’t.
At the same time, sports like cricket and NFL are
trying to be more global with wider appeal.
eSports rights are also valuable – Twitch streams
live gaming tournaments and Drone Racing!
Netflix and Amazon could also be potential
bidders for rights.
Trends for 201713
Brands already associated with major events
need to be ready to exploit these partnerships
across new channels.
Digital channels will have far more commercial
opportunities, and fewer regulations – there
will be more ways for brands to get involved.
It would also be a good time to get involved
with sports not currently considered to be
globally popular, if appropriate to the brands’
audiences, as other exciting sports could now
easily find global audiences e.g. Rugby
Sevens, or the rise of UFC which has shown
how quickly a sport can become global.
IMPLICATIONS
Trends for 201714
WEB TV
3
Trends for 201715
It is getting easier to put video from the web and apps onto TV screens, whether through connected
TVs, or via cheaper connectors such as Chromecast or Amazon’s Fire TV Stick.
Netflix has trained people to put web video onto the biggest screen in the home; now lots of other
services are taking advantage.
Young people already spend more time watching online video than broadcast TV, and this will
accelerate.
Web TV will provide a return path so that content can be more easily interacted with, for example
making programmes shoppable.
Trends for 201716
Twitter has produced new apps for
Chromecast, Fire TV Stick and games
consoles as part of its NFL live streaming
programme, to make it easy to transfer video
from the app to TVs.
Facebook is also allowing users to put video
from the site onto TVs easily via Apple TV,
Chromecast and other integrations.
Gaming platform Toca Boca has produced a
video app, making it a global kids TV channel.
The connected TV is now the most popular
device for accessing BBC’s iPlayer.
WEB TV
Trends for 201717
The Grand Tour, Amazon’s car show with the former presenters of Top
Gear, started in November and broke streaming (and piracy) records.
Programmes like The Grand Tour, are currently ad-free, but Web TV will
bring the opportunity for TV ads to be targeted like web ads.
Facebook is already experimenting with putting its ads into the breaks in
video content on Apple TV and Roku devices.
Web TV will also bring new ad formats, including overlays.
WEB TV
Trends for 201718
Brands can now make what they want, and put it where they want.
This makes things more complicated for brand content; there are
different rules determining what works on different platforms. For
example, TV is generally ‘lean back’ so needs higher production values,
whereas smaller screens are ‘lean forward’ therefore generally need
shorter pieces.
Ads within online video can be more targeted than on broadcast, and if
TV also becomes ‘addressable’ it will be easier to target some
audiences, but at the same time could miss others altogether.
IMPLICATIONS
Trends for 201719
BRANDED
CONTENT
4
Trends for 201720
BRANDED
CONTENT
Branded content is not new – soap operas
were created as regular shows paid for by
FMCG brands, in order to allow them to reach
audiences of housewives.
However, what is new is that content is taking
on a greater importance. There is now a more
systematic focus on making more content for
specific audiences; using the best partners to
make and distribute it, retaining the rights, and
even looking at ways of monetising it.
Trends for 201721
BRANDED
CONTENT
Coke TV is a multi-market initiative from Coca
Cola, where the brand acts like an influential
YouTuber – it produces lots of content, posted
regularly, including regular shows.
Red Bull has a long history of creating content
and now has its own RedBullTV app, with
multiple shows from multiple producers which
can be watched online or via apps on TVs.
Trends for 201722
Some brands are even creating their own formats, to potentially allow
them to make shows that could become a revenue driver.
Mondelez, P&G, Unilever, PepsiCo and GE are all following models like
this, to some degree.
Pepsi has established its own 'Creators League' production department,
including a 4,000 square foot physical studio space in New York.
Mondelez produced a VR game for the Samsung Gear VR, for sale at
$2.99 on the Oculus store.
BRANDED
CONTENT
Trends for 201723
The level of involvement in branded content will depend on
audience expectations and how easily they would accept
content from that brand.
It’s now easier to make any content and for it to appear
anywhere. Brands should consider if there are any existing
formats which could be licenced, or create their own.
It could also be a good opportunity to expand relationships
with brand ambassadors, or find new ones to move into
new content areas.
IMPLICATIONS
Trends for 201724
VIRTUAL &
AUGMENTED
REALITY
5
Trends for 201725
2016 was going to be the year of virtual reality, but the most popular
content turned out to be augmented reality.
Both VR and AR will continue to be very important in 2017, but in
different ways.
VIRTUAL &
AUGMENTED
REALITY
Trends for 201726
VIRTUAL &
AUGMENTED REALITY
Oculus Rift, HTV’s Vive, and Sony’s Playstation
VR all came out in 2016, and with them came
lots of games, ‘experiences’ and 360° videos.
Cannes saw its first awards for VR campaigns,
including one for the New York Times, which
gave out over 1m Google Cardboard viewers to
readers. It is also regularly making VR films to
go with its regular content, for example a 360°
film about Falluja.
There was 360° content for the Olympics from
official coverage available in apps.
Several media owners are now offering 360°
video ad formats including YouTube &
Facebook.
Trends for 201727
Pokemon GO put AR into the spotlight and
became the fastest app to hit 500m downloads
within two months of launch, and is still
generating plenty of revenue.
AR is becoming popular with luxury and
fashion apps, as it allows people to try on new
looks, or even make-up. However, for it to be
effective the experience has to be seamless;
bad visuals will deter buyers!
AR is also great for instructions and training.
Caterpillar is creating AR apps and devices to
show how to maintain its vehicles and more.
Microsoft’s new HoloLens offers a combination
of augmented and virtual reality. It’s available
to developers already, and has content from
partners like NASA.
VIRTUAL &
AUGMENTED REALITY
Trends for 201728
For both VT & AR to take off there needs to be a combination of the
technology matching expectations, and new consumer behaviours.
Augmented Reality is likely to be the more popular in the short term,
as far more people have the technology and understand how to make
it work. It could well start to take views from video channels – for
example for ‘how to’s’ and ‘unboxing’ moments.
VR could become huge in home entertainment, but needs to find its
own language for users to replace the recognised ways of following
films and other video.
IMPLICATIONS
Trends for 201729
CHATBOTS​
6
Trends for 201730
CHATBOTS​
Chatbots are automated identities within
messaging apps, set up to answer common
queries and more​.
Together with other conversational interfaces
like Siri, Cortana, Allo and Alexa (used in
Amazon Echo), chatbots are a way of
distributing content in a very targeted way, by
answering people who have asked specific
questions.
Trends for 201731
CHATBOTS​
Over 30,000 chatbots have been developed for
Facebook Messenger since they were enabled
in April 2016.
These range from Starbucks’ Pumpkin Spiced
Latte, to Domino’s pizza ordering bot, to one
from Absolut that lets people find a free drink in
their area.
Bots have been on Kik’s messenger platform
since 2015, and now more than 2bn messages
have been sent on there by branded bots.
Google’s new messaging app, Allo, includes a
search bot able to interpret questions as search
queries and deliver answers.
Trends for 201732
Chatbots on Facebook Messenger can now
take payment via PayPal, potentially making
them part of the sales process, especially for
existing customers.
In China WeChat has been integrating
payments for longer, and is now an essential
part of doing business in China.
CHATBOTS
Trends for 201733
Chatbots can fulfil many tasks from answering frequently asked
questions, to taking orders, to being a fun way to express the brand’s
personality. Brands should consider where their content sits.
Brands interested in using the new conversational interfaces need to
ensure that their data is ‘chatbot ready’ – that is, capable of being
interrogated and interpreted by the different interfaces like Facebook
Messenger, Siri, Alexa etc.
Brands should always test internally and on a small scale before
launching publicly.
IMPLICATIONS
Trends for 201734
TRENDS
2017
SECTION TWO
DIGITAL TO PHYSICAL
35
IDENTITY &
VERIFICATION
7
Trends for 201736
IDENTITY &
VERIFICATION
We’re coming to a time when advertising is
more about communicating to people you do
know, rather than people you don’t.
We’re also moving from probabilistic identity
(you assume that these users on different
platforms, online and offline, are the same
person), to deterministic identity (you know that
they are).
Publishers and advertisers are trying to create a
single ID for consumers across devices and
platforms, online and offline, so that a user’s ID
can be ‘recognised’ whenever they interact.
Trends for 201737
IDENTITY &
VERIFICATION
Sales and marketing can be much more
seamless when the identity of the customer is
known, for example:
• Subscription retail – Dollar Shave Club was
bought by Unilever so that its relationship
marketing techniques could be extended to
other brands
• Amazon Dash buttons – each click is tied to
a specific Amazon Prime household
• Amazon Go – at Amazon’s proposed new
physical store, shoppers check-in when they
arrive, then just walk out after they finish,
and are billed automatically
Trends for 201738
Services will try to get their audiences to
identify themselves as much as possible.
The latest version of the Uber app will let it
access the users’ calendars and more, to get a
closer idea of where they will be at different
times, so they can anticipate when they may
need to travel.
Payments all involve verification of identity,
and innovations in this include things like
Mastercard’s ‘Pay by Selfie’ where biometric
factors like facial recognition can be used to
confirm payment.
IDENTITY &
VERIFICATION
Trends for 201739
Marketing will become more about targeting people already known to you,
allowing more tailored and personalised messaging.
Data use is crucial, as is respecting privacy. All actions carried out by
brands need to have a clear consumer benefit.
Brands need to have systems that will both manage data securely and
also be able to make the data as useful as possible – the newer a
company, the more agile and powerful their systems are likely to be.
IMPLICATIONS
Trends for 201740
TRENDS
2017
SPEED
8
Trends for 201741
Trends for 201742
Now that most digital activity takes place on a
mobile device, speed of access has become a
crucial issue​.
Google, Facebook and others are working on
the architecture of pages and apps to ensure
that they load as quickly as possible​.
The speed of digital is setting expectations in
the real world.
We are starting to see the seamless
integration of online and offline. For example,
the Uber you see on your phone is soon the
Uber parked in front of you.
SPEED
Trends for 201743
Google is making the mobile web faster with
its Accelerated Mobile Pages (a new way of
coding mobile pages) and is now taking load
speed into account in search rankings: the
faster the site, the higher it could appear in the
results​.
Google also says that faster ads are much
more effective.
Facebook’s Instant Articles, uploaded into
Facebook by publishers rather than accessible
on the publishers’ site, mean that they load
more quickly.
SPEED
Trends for 201744
Speed is also becoming more important in the
offline world:
• Uber found that people’s expectation of
how long they should have to wait for a
taxi fell by 30% in one year
• Amazon’s Prime Now is bringing down
delivery time to one hour in some places
• Burberry and others have sold clothes as
soon as they are on the catwalk, rather
than waiting for them to be in-store
Services are also working on offline access,
caching information so that it can be accessed
without a connection at all. This is a
particularly big issue in the developing world​.
SPEED
Trends for 201745
The expectation of speed both online and
offline will increase.
It should be one of the main criteria that
brands use to assess how well they reach
their customers’ expectations – both digitally
and offline​.
Content needs to be optimised to ensure that
all pages, apps and ads load as quickly as
possible, while still having full functionality.
IMPLICATIONS
Trends for 201745
PROXIMITY
9
Trends for 201746
Trends for 201747
Proximity is becoming very important in
marketing – not just location, but the proximity
to other objects that may be moving.
Bluetooth Beacons were a great hope of
location-based marketing, but may be
superseded by other technologies’ use of
wifi instead of Bluetooth – when people try to
log in to wifi they can be targeted​.
Out of home marketing is also changing
rapidly. For example, a campaign for
Santander was able to show a location-based
ad to passengers before their trains were
leaving the station.
PROXIMITY
Waiting for Santander pic
Trends for 201748
Snapchat has started to use location in more
of its campaigns; for example Krispy Kreme
used a lens that was only available in its
stores for its ‘Talk Like a Pirate Day’ promotion
in the US​.
Partnering with Netflix, Cornetto used
proximity to create ‘commitment rings’ for
couples – Netflix would only play if both were
in the room at the same time, so neither could
‘cheat’ by watching an episode without the
other​.
PROXIMITY
PROXIMITY
Lots of work is being done to develop the
possibilities of location-based tracking:
• Google and Facebook are both tracking the
effectiveness of ads in driving customers in-
store, and Snapchat is also working on
similar analytics
• Proximity is also being used to generate
audiences for future targeting, e.g. people
who went to the cinema in the last month, or
people who go to festivals
Trends for 201749
Finding another pic
Proximity is about bridging digital and physical.
Location needs to be seen in conjunction with other factors like time and
audience – a great location at 8pm on a Friday night might be a terrible
location at 11am on a Sunday morning and vice versa.
Trends for 201750
IMPLICATIONS
Trends for 201750
SOFTWARE TO
HARDWARE
10
Trends for 201751
SOFTWARE TO
HARDWARE
Companies known for software and being
online only, are starting to produce their
own hardware​ products.
The reason for this expansion is that they
want products specific to their needs, that
they can control every aspect of​.
Part of Apple’s success is that it controls
every part of its own technology – screen
sizes, memory, security – and now others
also want this level of control.
Trends for 201752
SOFTWARE TO
HARDWARE
Amazon produced its first hardware,
the Kindle eReader, in 2007.​ They’ve recently
increased their focus on the physical, releasing
their voice-controlled Echo and Dash buttons
within six months of each other​.
Google has previously relied on others to make
its tech, but now has two new branded products:
the Pixel phone and its voice controlled Home. It
has also bought companies such as Motorola
and Nest,​ that make tech hardware.
Snapchat has announced the release of its
Spectacles – a wearable video camera that
takes clips perfect for sharing.
Even Uber is in the process of making its own
self-driving cars.
Trends for 201753 Trends for 201753
These companies’ motivation is to own the Internet of Things ecosystem
– being present in homes, and deciding what operating system goes
inside devices.​
It also allows new partnerships; for example, Amazon with large
consumer goods companies for their Dash buttons.
Trends for 201754
SOFTWARE TO
HARDWARE
Trends for 201754
Trends for 201755
Software follows hardware; just as the
iPhone led to Angry Birds and
Instagram, new devices will lead to new
apps and opportunities.
Brands need to ensure that they work
with the biggest ecosystems, but also
talent-spot the future stars.
Finally, hardware shows a software
company’s brand essence and is a
good reminder of how important a clear
vision and focus is.
IMPLICATIONS​
TRENDS
2017
SECTION THREE
APPENDIX
56
APPENDIX 1
LINKS
2017 Trends57
WEB TVLIVE VIDEO SPORTS RIGHTS
Candace Payne -
http://www.hollywoodreporter.com/news/chewbacca-lady-tops-
100m-views-896274
BuzzFeed's Watermelon -
https://www.buzzfeed.com/tasneemnashrulla/we-blew-up-a-
watermelon-and-everyone-lost-their-freaking-
min?utm_term=.gddQyYwg5#.le491Qj3o
Lucozade Sport - https://youtu.be/I_M54jS2j_4
Cheddar - https://twitter.com/cheddar
Burberry - http://www.mirror.co.uk/3am/celebrity-news/watch-
burberrys-london-fashion-week-8871366
Trump - http://www.theverge.com/2016/10/24/13395436/donald-
trump-campaign-facebook-live-nightly-news-show
Periscope Piracy - http://mashable.com/2015/05/03/pacquiao-
mayweather-periscope/#lMkN_zZE0Oq3
Universal / Snapchat - http://digiday.com/publishers/2-2bn-views-
nbcu-scored-snapchat-rio-olympics/
Twitter NFL - https://www.bloomberg.com/news/articles/2016-04-
05/twitter-said-to-win-nfl-deal-for-thursday-night-streaming-rights
BBC at Euro 2016 -
http://www.bbc.co.uk/mediacentre/latestnews/2016/bbc-smashes-
digital-records-englandvwales
Apple TV & Wimbledon - http://advanced-
television.com/2016/06/15/apple-tv-app-for-wimbledon/
Young people & streaming - http://www.techradar.com/news/television/it-
s-official-young-people-spend-more-time-streaming-than-watching-live-tv-
1326029
Twitter TV Apps - http://www.theverge.com/2016/11/16/13657374/twitter-
android-tv-app-live-stream-video-nfl-election
Facebook TV Apps - http://newsroom.fb.com/news/2016/10/a-new-way-
to-watch-videos-from-facebook-on-your-tv/
TV & iPlayer - http://www.broadbandtvnews.com/2016/01/08/connected-
tv-most-popular-iplayer-device/
Grand Tour Streaming -
http://www.bbc.co.uk/newsbeat/article/38061282/the-grand-tour-breaks-
amazon-prime-video-audience-record-says-amazon
Facebook TV Ads - http://advanced-television.com/2016/11/07/facebook-
tests-ad-network-on-apple-tv/
APPENDIX 1
LINKS
2017 Trends58
BRAND CONTENT
VIRTUAL &
AUGMENTED REALITY
CHATBOTS
NYT VR - http://www.adweek.com/news/advertising-branding/wright-
brothers-moment-mobile-nyt-vr-wins-grand-prix-cannes-172174
Olympics VR - http://www.bbc.co.uk/taster/projects/bbc-sport-360-
rio-2016-olympics-vr
Pokemon Go - http://www.digitaltrends.com/gaming/pokemon-go-
500m-downloads/
Rimmel AR - http://digiday.com/brands/get-look-rimmel-london-
releases-shazam-makeup/
Caterpillar AR - http://www.prnewswire.com/news-releases/scope-
ar-and-caterpillar-deliver-first-augmented-reality-based-remote-
support-platform-for-heavy-industry-300359664.html
30,000 Chatbots -
https://www.theguardian.com/technology/2016/sep/18/chatbots-talk-
town-interact-humans-technology-silicon-valley
Domino's - https://www.dominos.co.uk/easy/
Starbucks PSL -
http://www.theverge.com/2016/8/29/12693096/starbucks-pumpkin-
spice-latte-chat-bot-facebook-messenger
Kik - http://www.adweek.com/news/technology/kik-users-have-now-
sent-branded-chatbots-nearly-2-billion-messages-172803
Chatbots & payment -
https://techcrunch.com/2016/09/12/messenger-bot-payments/
Coke TV - https://www.youtube.com/c/coketven
Red Bull TV - https://www.redbull.tv/
Pepsi Creators League -http://digiday.com/brands/inside-pepsis-
house-content-agency/
Sour Patch Kids -
http://www.mediapost.com/publications/article/290530/mondelezs-
sour-patch-kids-releases-paid-samsung-g.html
APPENDIX 1
LINKS
2017 Trends59
IDENTITY &
VERIFICATION
SPEED PROXIMITY
Dollar Shave club - http://fortune.com/2016/07/19/unilever-buys-
dollar-shave-club-for-1-billion/
Dash Buttons - http://www.wired.co.uk/article/amazon-dash-uk-
launch-price-brands
Amazon Go -
https://www.theguardian.com/business/2016/dec/09/amazon-go-
stores-uk-trademark-us
Uber - http://www.gizmodo.co.uk/2016/11/uber-now-lets-you-
navigate-to-a-person-rather-than-a-place/
Mastercard Selfie - https://techcrunch.com/2016/10/04/mastercard-
launches-its-selfie-pay-biometric-authentication-app-in-europe/
Speed and search - http://searchengineland.com/google-says-page-
speed-ranking-factor-use-mobile-page-speed-mobile-sites-
upcoming-months-250874
Speed and ad effectiveness -
http://www.adweek.com/news/technology/google-says-faster-mobile-
ads-are-boosting-clickthrough-rates-200-percent-174942
Uber & expectation -
http://www.recode.net/2016/6/30/12047356/platform-thinking-
expectation-economy-consumer-facing-disruption
Catwalk to Checkout -
https://www.theguardian.com/business/2016/sep/24/burberry-
reinvent-retail-from-catwalk-to-checkout-see-now-buy-now
Offline access -
http://www.theverge.com/2016/9/27/13070804/youtube-go-
announced-india-offline
Next level Beacons - http://meshh.com/
Santander - http://pioneeringooh.com/santander-uses-dooh-and-real-time-
content-to-drive-traffic-to-mortgage-calculator/
Krispy Kreme - https://www.cnet.com/news/avast-ye-mateys-talk-like-a-
pirate-for-a-free-krispy-kreme-on-monday/
Cornetto - https://youtu.be/ytDg67aWxjM
Google store visits - http://marketingland.com/google-expand-store-visits-
online-offline-foot-traffic-measurement-178478
APPENDIX 1
LINKS
2017 Trends60
SOFTWARE TO
HARDWARE
Amazon Echo - https://en.wikipedia.org/wiki/Amazon_Echo
Google Home - https://en.wikipedia.org/wiki/Google_Home
Snapchat Spectacles - https://www.spectacles.com/
Uber cars - https://www.ft.com/content/736b1f1c-6534-11e6-8310-
ecf0bddad227
APPENDIX 2
2016 TRENDS REVISITED
2017 Trends61
WALLED GARDENS
The big players have got even more
powerful in 2016, with google and
Facebook taking a larger share of ad spend
than before. They are also investing in
content to strengthen their ecosystems - for
example Twitter paying to stream NFL
games.
CHALLENGES TO ADS
Both ad-free content and ad blocking grew
in 2016. Netflix subscribers grew to over
86m, while Amazon grew too and broke its
own streaming records with 'The Grand
Tour'. All of this content is ad-free. Ad
blocking rose, but publishers fought back
more effectively, taking a strong line
against people who access sites with
blockers.
THE EVOLUTION OF SEARCH
Amazon's Echo was one of the gadgets of
the year, and has produced over 100 video
ads showing off the voice search. Google
introduced in-app search, Apple added paid
search to the app store, and Snapchat
bought Vurb, a search technology company.
MESSAGING & NOTIFICATIONS
Both Whatsapp and Messenger hit 1bn active
users in 2016, with WeChat coming in thrid
globally at 700m users. Facebook enabled
chatbots and games within its own
Messenger, and more than 30,000 bots have
been made to date.
Algorithms vs Curation
Algorithms, or gaming algorithms was one of
the stories of the year, shown by how quickly
fake news could spread on Facebook.
Curation also continued to grow, partly
driven by problems with algorithms - for
example Facebook is now testing a curated
news section, similar to Snapchat's
Discover, which is only for approved content
partners.
APPENDIX 2
2016 TRENDS REVISITED
2017 Trends62
MAPS & LOCATION
Maps were big news. As a location-based
game Pokemon GO used maps heavily,
bringing virtual creatures to real streets.
TripAdvisor got into mapping by buying social
mapping service CityMaps, and Google made
a VR version of Google Earth for the HTC
Vive.
RECOGNITION
Facebook bought MSQRD, the popular face-
swapping app. A Russian app, FindFace,
went viral - it claims to be able to recognise
people with 70% accuracy. Recognition is
also being used in self-driving cars, and there
is even a Messenger bot called ‘wrf is that?’
which will tell you what is in photos you send
to it.
SENTIMENT
Facebook didn't introduce a way of targeting
ads based on sentiment, but Twitter did.
Snickers created a Hungerithm campaign,
which used social media monitoring to
change the price of the bars in Australia,
dependent on national mood.
DYNAMIC PRICING
Price was an issue this year, but less than we
expected. Uber still uses surge pricing (an
urban myth says they use it when you have low
battery and no alternative but to book), and Lidl
experimented with dropping prices in the run up
to Christmas in the UK, based on Tweet
volumes.
‘TELEPATHY’
We didn't see telepathy as such this year, but
there were some interesting examples. For
example, The Washington Post app can tell if
you're bored and suggest different stories.
CONTACT:
HEAD OF MEDIA FUTURES
DAN CALLADINE
DAN.CALLADINE@CARAT.COM

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Carat: Top 10 Trends 2017

  • 2. TRENDS IN CONTEXT We have been producing trend reports for over 5 years, looking at new technologies that will become more important and relevant to clients. In past reports we’ve covered issues such as: WEARABLE TECHNOLOGY PAYMENTS AD BLOCKING Several of the 2017 trends highlight the resurgence of ideas seen a few years ago – following the pattern of Gartner’s Hype Cycle and finally becoming mainstream and useful. Trends for 20172
  • 3. TRENDS FOR 2017 − Evolution of Content − Live Video − Sports Rights − Web TV − Branded Content − Virtual & Augmented Reality − Chatbots − Digital to Physical − Identity & Verification − Speed − Proximity − Software to Hardware 1 2 3 4 5 6 7 8 9 10 Trends for 20173
  • 6. LIVE VIDEO It’s been possible to stream Live Video within apps since early 2015, and in 2016 has become very popular on Facebook, Twitter, YouTube and elsewhere. While Live Video brings authenticity, it doesn’t need to be grainy and shaky. Live Video also doesn’t necessarily have to be “live”, it can be scheduled for later transmission, use multiple cameras and more. Trends for 20176
  • 7. Lots of people and brands are using Live Video. Candace Payne became the first live streamer on Facebook to hit 100m views when she made a film of herself wearing a Chewbacca Mask in May. BuzzFeed is experimenting with lots of different Live Video formats, often very low budget but very engaging, for example putting rubber bands on a watermelon until it explodes. Live Video also works with Out Of Home screens - Lucozade did a ‘Wait Training’ programme where a fitness instructor led a class in a bus shelter. Trends for 20177
  • 8. LIVE VIDEO Live Video can also have high production values, examples of which include: • Cheddar, which now provides live streams from the New York Stock Exchange on its Twitter page • Burberry, which live streamed a catwalk show on Facebook in London in September • Donald Trump’s election team, which made daily live broadcasts on Facebook, seen by millions Anything that can benefit from being live can now be live with very little cost, via free apps and global distribution. Trends for 20178
  • 9. Brands should: − Consider what content they have that people would be interested in seeing – don’t don’t go live for the sake of it − Think about the audience – do they have an audience in place, or can you appeal to someone else’s? − Expect to use paid media to get people to see the content Production barriers and costs will decline, and then it’s about the content, the personalities, the ideas. Longer videos, including build-up and re-caps, are more likely to be seen. Use it to: − Add immediacy and authenticity to existing marketing and content − Provide a different point of view, including behind the scenes IMPLICATIONS Trends for 20179
  • 11. Sports (and other) rights are becoming hotly contested, as global technology and media companies become interested in content that is proven to be popular. The new live video technologies allow sport to be streamed easily online. - Early in its life Periscope users abused the service by broadcasting streams of pay per view TV sports events. Twitter and others are buying sports rights to use the content on their platforms. Universal did a deal with Snapchat and BuzzFeed to let them adapt their Olympics content for broadcast through their platforms – it wasn’t live, but it attracted very large audiences. Digital channels also add a social layer to sports viewing – people can watch, react and chat within the same platform. SPORTS RIGHTS Trends for 201711
  • 12. Twitter has a deal with the NFL to stream a live match every Thursday evening, with related tweets alongside. The games are reaching an audience of over 2m. The BBC achieved its highest ever live streaming audience when it showed the England Vs. Wales Euro 2016 match on the BBC Sport website (the match happened during UK working hours). Apple and Wimbledon developed an official app for the 2016 finals for Apple TVs, iPhones and Tablets. It had no live action, but it allowed viewers to see inside the tournament with photos, videos, scores and more. SPORTS RIGHTS Trends for 201712
  • 13. SPORTS RIGHTS Lower production and distribution costs mean that it is viable to screen more events; plus a global audience might make something economically viable, where a national audience wouldn’t. At the same time, sports like cricket and NFL are trying to be more global with wider appeal. eSports rights are also valuable – Twitch streams live gaming tournaments and Drone Racing! Netflix and Amazon could also be potential bidders for rights. Trends for 201713
  • 14. Brands already associated with major events need to be ready to exploit these partnerships across new channels. Digital channels will have far more commercial opportunities, and fewer regulations – there will be more ways for brands to get involved. It would also be a good time to get involved with sports not currently considered to be globally popular, if appropriate to the brands’ audiences, as other exciting sports could now easily find global audiences e.g. Rugby Sevens, or the rise of UFC which has shown how quickly a sport can become global. IMPLICATIONS Trends for 201714
  • 16. It is getting easier to put video from the web and apps onto TV screens, whether through connected TVs, or via cheaper connectors such as Chromecast or Amazon’s Fire TV Stick. Netflix has trained people to put web video onto the biggest screen in the home; now lots of other services are taking advantage. Young people already spend more time watching online video than broadcast TV, and this will accelerate. Web TV will provide a return path so that content can be more easily interacted with, for example making programmes shoppable. Trends for 201716
  • 17. Twitter has produced new apps for Chromecast, Fire TV Stick and games consoles as part of its NFL live streaming programme, to make it easy to transfer video from the app to TVs. Facebook is also allowing users to put video from the site onto TVs easily via Apple TV, Chromecast and other integrations. Gaming platform Toca Boca has produced a video app, making it a global kids TV channel. The connected TV is now the most popular device for accessing BBC’s iPlayer. WEB TV Trends for 201717
  • 18. The Grand Tour, Amazon’s car show with the former presenters of Top Gear, started in November and broke streaming (and piracy) records. Programmes like The Grand Tour, are currently ad-free, but Web TV will bring the opportunity for TV ads to be targeted like web ads. Facebook is already experimenting with putting its ads into the breaks in video content on Apple TV and Roku devices. Web TV will also bring new ad formats, including overlays. WEB TV Trends for 201718
  • 19. Brands can now make what they want, and put it where they want. This makes things more complicated for brand content; there are different rules determining what works on different platforms. For example, TV is generally ‘lean back’ so needs higher production values, whereas smaller screens are ‘lean forward’ therefore generally need shorter pieces. Ads within online video can be more targeted than on broadcast, and if TV also becomes ‘addressable’ it will be easier to target some audiences, but at the same time could miss others altogether. IMPLICATIONS Trends for 201719
  • 21. BRANDED CONTENT Branded content is not new – soap operas were created as regular shows paid for by FMCG brands, in order to allow them to reach audiences of housewives. However, what is new is that content is taking on a greater importance. There is now a more systematic focus on making more content for specific audiences; using the best partners to make and distribute it, retaining the rights, and even looking at ways of monetising it. Trends for 201721
  • 22. BRANDED CONTENT Coke TV is a multi-market initiative from Coca Cola, where the brand acts like an influential YouTuber – it produces lots of content, posted regularly, including regular shows. Red Bull has a long history of creating content and now has its own RedBullTV app, with multiple shows from multiple producers which can be watched online or via apps on TVs. Trends for 201722
  • 23. Some brands are even creating their own formats, to potentially allow them to make shows that could become a revenue driver. Mondelez, P&G, Unilever, PepsiCo and GE are all following models like this, to some degree. Pepsi has established its own 'Creators League' production department, including a 4,000 square foot physical studio space in New York. Mondelez produced a VR game for the Samsung Gear VR, for sale at $2.99 on the Oculus store. BRANDED CONTENT Trends for 201723
  • 24. The level of involvement in branded content will depend on audience expectations and how easily they would accept content from that brand. It’s now easier to make any content and for it to appear anywhere. Brands should consider if there are any existing formats which could be licenced, or create their own. It could also be a good opportunity to expand relationships with brand ambassadors, or find new ones to move into new content areas. IMPLICATIONS Trends for 201724
  • 26. 2016 was going to be the year of virtual reality, but the most popular content turned out to be augmented reality. Both VR and AR will continue to be very important in 2017, but in different ways. VIRTUAL & AUGMENTED REALITY Trends for 201726
  • 27. VIRTUAL & AUGMENTED REALITY Oculus Rift, HTV’s Vive, and Sony’s Playstation VR all came out in 2016, and with them came lots of games, ‘experiences’ and 360° videos. Cannes saw its first awards for VR campaigns, including one for the New York Times, which gave out over 1m Google Cardboard viewers to readers. It is also regularly making VR films to go with its regular content, for example a 360° film about Falluja. There was 360° content for the Olympics from official coverage available in apps. Several media owners are now offering 360° video ad formats including YouTube & Facebook. Trends for 201727
  • 28. Pokemon GO put AR into the spotlight and became the fastest app to hit 500m downloads within two months of launch, and is still generating plenty of revenue. AR is becoming popular with luxury and fashion apps, as it allows people to try on new looks, or even make-up. However, for it to be effective the experience has to be seamless; bad visuals will deter buyers! AR is also great for instructions and training. Caterpillar is creating AR apps and devices to show how to maintain its vehicles and more. Microsoft’s new HoloLens offers a combination of augmented and virtual reality. It’s available to developers already, and has content from partners like NASA. VIRTUAL & AUGMENTED REALITY Trends for 201728
  • 29. For both VT & AR to take off there needs to be a combination of the technology matching expectations, and new consumer behaviours. Augmented Reality is likely to be the more popular in the short term, as far more people have the technology and understand how to make it work. It could well start to take views from video channels – for example for ‘how to’s’ and ‘unboxing’ moments. VR could become huge in home entertainment, but needs to find its own language for users to replace the recognised ways of following films and other video. IMPLICATIONS Trends for 201729
  • 31. CHATBOTS​ Chatbots are automated identities within messaging apps, set up to answer common queries and more​. Together with other conversational interfaces like Siri, Cortana, Allo and Alexa (used in Amazon Echo), chatbots are a way of distributing content in a very targeted way, by answering people who have asked specific questions. Trends for 201731
  • 32. CHATBOTS​ Over 30,000 chatbots have been developed for Facebook Messenger since they were enabled in April 2016. These range from Starbucks’ Pumpkin Spiced Latte, to Domino’s pizza ordering bot, to one from Absolut that lets people find a free drink in their area. Bots have been on Kik’s messenger platform since 2015, and now more than 2bn messages have been sent on there by branded bots. Google’s new messaging app, Allo, includes a search bot able to interpret questions as search queries and deliver answers. Trends for 201732
  • 33. Chatbots on Facebook Messenger can now take payment via PayPal, potentially making them part of the sales process, especially for existing customers. In China WeChat has been integrating payments for longer, and is now an essential part of doing business in China. CHATBOTS Trends for 201733
  • 34. Chatbots can fulfil many tasks from answering frequently asked questions, to taking orders, to being a fun way to express the brand’s personality. Brands should consider where their content sits. Brands interested in using the new conversational interfaces need to ensure that their data is ‘chatbot ready’ – that is, capable of being interrogated and interpreted by the different interfaces like Facebook Messenger, Siri, Alexa etc. Brands should always test internally and on a small scale before launching publicly. IMPLICATIONS Trends for 201734
  • 37. IDENTITY & VERIFICATION We’re coming to a time when advertising is more about communicating to people you do know, rather than people you don’t. We’re also moving from probabilistic identity (you assume that these users on different platforms, online and offline, are the same person), to deterministic identity (you know that they are). Publishers and advertisers are trying to create a single ID for consumers across devices and platforms, online and offline, so that a user’s ID can be ‘recognised’ whenever they interact. Trends for 201737
  • 38. IDENTITY & VERIFICATION Sales and marketing can be much more seamless when the identity of the customer is known, for example: • Subscription retail – Dollar Shave Club was bought by Unilever so that its relationship marketing techniques could be extended to other brands • Amazon Dash buttons – each click is tied to a specific Amazon Prime household • Amazon Go – at Amazon’s proposed new physical store, shoppers check-in when they arrive, then just walk out after they finish, and are billed automatically Trends for 201738
  • 39. Services will try to get their audiences to identify themselves as much as possible. The latest version of the Uber app will let it access the users’ calendars and more, to get a closer idea of where they will be at different times, so they can anticipate when they may need to travel. Payments all involve verification of identity, and innovations in this include things like Mastercard’s ‘Pay by Selfie’ where biometric factors like facial recognition can be used to confirm payment. IDENTITY & VERIFICATION Trends for 201739
  • 40. Marketing will become more about targeting people already known to you, allowing more tailored and personalised messaging. Data use is crucial, as is respecting privacy. All actions carried out by brands need to have a clear consumer benefit. Brands need to have systems that will both manage data securely and also be able to make the data as useful as possible – the newer a company, the more agile and powerful their systems are likely to be. IMPLICATIONS Trends for 201740 TRENDS 2017
  • 42. Trends for 201742 Now that most digital activity takes place on a mobile device, speed of access has become a crucial issue​. Google, Facebook and others are working on the architecture of pages and apps to ensure that they load as quickly as possible​. The speed of digital is setting expectations in the real world. We are starting to see the seamless integration of online and offline. For example, the Uber you see on your phone is soon the Uber parked in front of you. SPEED
  • 43. Trends for 201743 Google is making the mobile web faster with its Accelerated Mobile Pages (a new way of coding mobile pages) and is now taking load speed into account in search rankings: the faster the site, the higher it could appear in the results​. Google also says that faster ads are much more effective. Facebook’s Instant Articles, uploaded into Facebook by publishers rather than accessible on the publishers’ site, mean that they load more quickly. SPEED
  • 44. Trends for 201744 Speed is also becoming more important in the offline world: • Uber found that people’s expectation of how long they should have to wait for a taxi fell by 30% in one year • Amazon’s Prime Now is bringing down delivery time to one hour in some places • Burberry and others have sold clothes as soon as they are on the catwalk, rather than waiting for them to be in-store Services are also working on offline access, caching information so that it can be accessed without a connection at all. This is a particularly big issue in the developing world​. SPEED
  • 45. Trends for 201745 The expectation of speed both online and offline will increase. It should be one of the main criteria that brands use to assess how well they reach their customers’ expectations – both digitally and offline​. Content needs to be optimised to ensure that all pages, apps and ads load as quickly as possible, while still having full functionality. IMPLICATIONS Trends for 201745
  • 47. Trends for 201747 Proximity is becoming very important in marketing – not just location, but the proximity to other objects that may be moving. Bluetooth Beacons were a great hope of location-based marketing, but may be superseded by other technologies’ use of wifi instead of Bluetooth – when people try to log in to wifi they can be targeted​. Out of home marketing is also changing rapidly. For example, a campaign for Santander was able to show a location-based ad to passengers before their trains were leaving the station. PROXIMITY Waiting for Santander pic
  • 48. Trends for 201748 Snapchat has started to use location in more of its campaigns; for example Krispy Kreme used a lens that was only available in its stores for its ‘Talk Like a Pirate Day’ promotion in the US​. Partnering with Netflix, Cornetto used proximity to create ‘commitment rings’ for couples – Netflix would only play if both were in the room at the same time, so neither could ‘cheat’ by watching an episode without the other​. PROXIMITY
  • 49. PROXIMITY Lots of work is being done to develop the possibilities of location-based tracking: • Google and Facebook are both tracking the effectiveness of ads in driving customers in- store, and Snapchat is also working on similar analytics • Proximity is also being used to generate audiences for future targeting, e.g. people who went to the cinema in the last month, or people who go to festivals Trends for 201749 Finding another pic
  • 50. Proximity is about bridging digital and physical. Location needs to be seen in conjunction with other factors like time and audience – a great location at 8pm on a Friday night might be a terrible location at 11am on a Sunday morning and vice versa. Trends for 201750 IMPLICATIONS Trends for 201750
  • 52. SOFTWARE TO HARDWARE Companies known for software and being online only, are starting to produce their own hardware​ products. The reason for this expansion is that they want products specific to their needs, that they can control every aspect of​. Part of Apple’s success is that it controls every part of its own technology – screen sizes, memory, security – and now others also want this level of control. Trends for 201752
  • 53. SOFTWARE TO HARDWARE Amazon produced its first hardware, the Kindle eReader, in 2007.​ They’ve recently increased their focus on the physical, releasing their voice-controlled Echo and Dash buttons within six months of each other​. Google has previously relied on others to make its tech, but now has two new branded products: the Pixel phone and its voice controlled Home. It has also bought companies such as Motorola and Nest,​ that make tech hardware. Snapchat has announced the release of its Spectacles – a wearable video camera that takes clips perfect for sharing. Even Uber is in the process of making its own self-driving cars. Trends for 201753 Trends for 201753
  • 54. These companies’ motivation is to own the Internet of Things ecosystem – being present in homes, and deciding what operating system goes inside devices.​ It also allows new partnerships; for example, Amazon with large consumer goods companies for their Dash buttons. Trends for 201754 SOFTWARE TO HARDWARE Trends for 201754
  • 55. Trends for 201755 Software follows hardware; just as the iPhone led to Angry Birds and Instagram, new devices will lead to new apps and opportunities. Brands need to ensure that they work with the biggest ecosystems, but also talent-spot the future stars. Finally, hardware shows a software company’s brand essence and is a good reminder of how important a clear vision and focus is. IMPLICATIONS​
  • 57. APPENDIX 1 LINKS 2017 Trends57 WEB TVLIVE VIDEO SPORTS RIGHTS Candace Payne - http://www.hollywoodreporter.com/news/chewbacca-lady-tops- 100m-views-896274 BuzzFeed's Watermelon - https://www.buzzfeed.com/tasneemnashrulla/we-blew-up-a- watermelon-and-everyone-lost-their-freaking- min?utm_term=.gddQyYwg5#.le491Qj3o Lucozade Sport - https://youtu.be/I_M54jS2j_4 Cheddar - https://twitter.com/cheddar Burberry - http://www.mirror.co.uk/3am/celebrity-news/watch- burberrys-london-fashion-week-8871366 Trump - http://www.theverge.com/2016/10/24/13395436/donald- trump-campaign-facebook-live-nightly-news-show Periscope Piracy - http://mashable.com/2015/05/03/pacquiao- mayweather-periscope/#lMkN_zZE0Oq3 Universal / Snapchat - http://digiday.com/publishers/2-2bn-views- nbcu-scored-snapchat-rio-olympics/ Twitter NFL - https://www.bloomberg.com/news/articles/2016-04- 05/twitter-said-to-win-nfl-deal-for-thursday-night-streaming-rights BBC at Euro 2016 - http://www.bbc.co.uk/mediacentre/latestnews/2016/bbc-smashes- digital-records-englandvwales Apple TV & Wimbledon - http://advanced- television.com/2016/06/15/apple-tv-app-for-wimbledon/ Young people & streaming - http://www.techradar.com/news/television/it- s-official-young-people-spend-more-time-streaming-than-watching-live-tv- 1326029 Twitter TV Apps - http://www.theverge.com/2016/11/16/13657374/twitter- android-tv-app-live-stream-video-nfl-election Facebook TV Apps - http://newsroom.fb.com/news/2016/10/a-new-way- to-watch-videos-from-facebook-on-your-tv/ TV & iPlayer - http://www.broadbandtvnews.com/2016/01/08/connected- tv-most-popular-iplayer-device/ Grand Tour Streaming - http://www.bbc.co.uk/newsbeat/article/38061282/the-grand-tour-breaks- amazon-prime-video-audience-record-says-amazon Facebook TV Ads - http://advanced-television.com/2016/11/07/facebook- tests-ad-network-on-apple-tv/
  • 58. APPENDIX 1 LINKS 2017 Trends58 BRAND CONTENT VIRTUAL & AUGMENTED REALITY CHATBOTS NYT VR - http://www.adweek.com/news/advertising-branding/wright- brothers-moment-mobile-nyt-vr-wins-grand-prix-cannes-172174 Olympics VR - http://www.bbc.co.uk/taster/projects/bbc-sport-360- rio-2016-olympics-vr Pokemon Go - http://www.digitaltrends.com/gaming/pokemon-go- 500m-downloads/ Rimmel AR - http://digiday.com/brands/get-look-rimmel-london- releases-shazam-makeup/ Caterpillar AR - http://www.prnewswire.com/news-releases/scope- ar-and-caterpillar-deliver-first-augmented-reality-based-remote- support-platform-for-heavy-industry-300359664.html 30,000 Chatbots - https://www.theguardian.com/technology/2016/sep/18/chatbots-talk- town-interact-humans-technology-silicon-valley Domino's - https://www.dominos.co.uk/easy/ Starbucks PSL - http://www.theverge.com/2016/8/29/12693096/starbucks-pumpkin- spice-latte-chat-bot-facebook-messenger Kik - http://www.adweek.com/news/technology/kik-users-have-now- sent-branded-chatbots-nearly-2-billion-messages-172803 Chatbots & payment - https://techcrunch.com/2016/09/12/messenger-bot-payments/ Coke TV - https://www.youtube.com/c/coketven Red Bull TV - https://www.redbull.tv/ Pepsi Creators League -http://digiday.com/brands/inside-pepsis- house-content-agency/ Sour Patch Kids - http://www.mediapost.com/publications/article/290530/mondelezs- sour-patch-kids-releases-paid-samsung-g.html
  • 59. APPENDIX 1 LINKS 2017 Trends59 IDENTITY & VERIFICATION SPEED PROXIMITY Dollar Shave club - http://fortune.com/2016/07/19/unilever-buys- dollar-shave-club-for-1-billion/ Dash Buttons - http://www.wired.co.uk/article/amazon-dash-uk- launch-price-brands Amazon Go - https://www.theguardian.com/business/2016/dec/09/amazon-go- stores-uk-trademark-us Uber - http://www.gizmodo.co.uk/2016/11/uber-now-lets-you- navigate-to-a-person-rather-than-a-place/ Mastercard Selfie - https://techcrunch.com/2016/10/04/mastercard- launches-its-selfie-pay-biometric-authentication-app-in-europe/ Speed and search - http://searchengineland.com/google-says-page- speed-ranking-factor-use-mobile-page-speed-mobile-sites- upcoming-months-250874 Speed and ad effectiveness - http://www.adweek.com/news/technology/google-says-faster-mobile- ads-are-boosting-clickthrough-rates-200-percent-174942 Uber & expectation - http://www.recode.net/2016/6/30/12047356/platform-thinking- expectation-economy-consumer-facing-disruption Catwalk to Checkout - https://www.theguardian.com/business/2016/sep/24/burberry- reinvent-retail-from-catwalk-to-checkout-see-now-buy-now Offline access - http://www.theverge.com/2016/9/27/13070804/youtube-go- announced-india-offline Next level Beacons - http://meshh.com/ Santander - http://pioneeringooh.com/santander-uses-dooh-and-real-time- content-to-drive-traffic-to-mortgage-calculator/ Krispy Kreme - https://www.cnet.com/news/avast-ye-mateys-talk-like-a- pirate-for-a-free-krispy-kreme-on-monday/ Cornetto - https://youtu.be/ytDg67aWxjM Google store visits - http://marketingland.com/google-expand-store-visits- online-offline-foot-traffic-measurement-178478
  • 60. APPENDIX 1 LINKS 2017 Trends60 SOFTWARE TO HARDWARE Amazon Echo - https://en.wikipedia.org/wiki/Amazon_Echo Google Home - https://en.wikipedia.org/wiki/Google_Home Snapchat Spectacles - https://www.spectacles.com/ Uber cars - https://www.ft.com/content/736b1f1c-6534-11e6-8310- ecf0bddad227
  • 61. APPENDIX 2 2016 TRENDS REVISITED 2017 Trends61 WALLED GARDENS The big players have got even more powerful in 2016, with google and Facebook taking a larger share of ad spend than before. They are also investing in content to strengthen their ecosystems - for example Twitter paying to stream NFL games. CHALLENGES TO ADS Both ad-free content and ad blocking grew in 2016. Netflix subscribers grew to over 86m, while Amazon grew too and broke its own streaming records with 'The Grand Tour'. All of this content is ad-free. Ad blocking rose, but publishers fought back more effectively, taking a strong line against people who access sites with blockers. THE EVOLUTION OF SEARCH Amazon's Echo was one of the gadgets of the year, and has produced over 100 video ads showing off the voice search. Google introduced in-app search, Apple added paid search to the app store, and Snapchat bought Vurb, a search technology company. MESSAGING & NOTIFICATIONS Both Whatsapp and Messenger hit 1bn active users in 2016, with WeChat coming in thrid globally at 700m users. Facebook enabled chatbots and games within its own Messenger, and more than 30,000 bots have been made to date. Algorithms vs Curation Algorithms, or gaming algorithms was one of the stories of the year, shown by how quickly fake news could spread on Facebook. Curation also continued to grow, partly driven by problems with algorithms - for example Facebook is now testing a curated news section, similar to Snapchat's Discover, which is only for approved content partners.
  • 62. APPENDIX 2 2016 TRENDS REVISITED 2017 Trends62 MAPS & LOCATION Maps were big news. As a location-based game Pokemon GO used maps heavily, bringing virtual creatures to real streets. TripAdvisor got into mapping by buying social mapping service CityMaps, and Google made a VR version of Google Earth for the HTC Vive. RECOGNITION Facebook bought MSQRD, the popular face- swapping app. A Russian app, FindFace, went viral - it claims to be able to recognise people with 70% accuracy. Recognition is also being used in self-driving cars, and there is even a Messenger bot called ‘wrf is that?’ which will tell you what is in photos you send to it. SENTIMENT Facebook didn't introduce a way of targeting ads based on sentiment, but Twitter did. Snickers created a Hungerithm campaign, which used social media monitoring to change the price of the bars in Australia, dependent on national mood. DYNAMIC PRICING Price was an issue this year, but less than we expected. Uber still uses surge pricing (an urban myth says they use it when you have low battery and no alternative but to book), and Lidl experimented with dropping prices in the run up to Christmas in the UK, based on Tweet volumes. ‘TELEPATHY’ We didn't see telepathy as such this year, but there were some interesting examples. For example, The Washington Post app can tell if you're bored and suggest different stories.
  • 63. CONTACT: HEAD OF MEDIA FUTURES DAN CALLADINE DAN.CALLADINE@CARAT.COM