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Prototypes generally demonstrate a key
feature. But a feature isn’t a product.
The difference between a prototype and a
product? All the microinteractions.
dan saffer // @odannyboy
#microinteractions
using microinteractions to get
from prototype to product
microinteractions are single use case pieces of functionality
microinteractions are contained product moments...
change a setting
sync your data/devices
log in
see what the current status is
viewing a small piece of content
error recovery
update software/firmware
connect to the internet
turn a device on/off
Why think about microinteractions at all?
Isn’t a Minimum Viable Product enough?
via Stephen Anderson
If you don’t know what happens when
someone presses the On button, you don’t
have a product yet.
Microinteractions are about conveying
the quality of your product.
what quality brings you
higher adoption (in some markets)
better PR and word-of-mouth
funding
stronger brand
customer loyalty
fewer customer service issues/complaints
safety
If microinteractions are poor, the main
features, no matter how nicely done,
are surrounded by pain and frustration.
The difference between a product you love
and one you tolerate are often the
microinteractions you have with it.
If done well, microinteractions can be
signature moments that increase adoption
and customer loyalty.
TRIGGER
RULES
FEEDBACK
LOOPS & MODES
The details are the design.
Charles Eames
Thank you!
http://microinteractions.com

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