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How	
  to	
  Build	
  Great	
  Products	
  
Dan	
  Olsen	
  
Olsen	
  Solu:ons	
  LLC	
  
August	
  24,	
  2011	
  
                                       Copyright	
  ©	
  2011	
  YourVersion	
  
Copyright	
  ©	
  2011	
  YourVersion	
  
What's	
  the	
  Formula	
  for	
  
                        a	
  Great	
  Product?	
  
n    A	
  product	
  that:	
  
       n  Meets	
  customers'	
  needs	
  
       n  Is	
  bePer	
  than	
  other	
  alterna:ves	
  
       n  Is	
  easy	
  to	
  use	
  
       n  Has	
  a	
  good	
  value/price	
  

n  Also	
  known	
  as	
  product-­‐market	
  fit	
  
n  Simple,	
  right?	
  
n  It's	
  easy	
  to	
  understand	
  at	
  the	
  conceptual	
  level	
  
    the	
  aPributes	
  a	
  great	
  product	
  must	
  possess	
  
n  Hard	
  part	
  is	
  HOW	
  to	
  achieve	
  a	
  product	
  like	
  that	
  

                                                             Copyright	
  ©	
  2011	
  YourVersion	
  
My	
  Background	
  
n    Educa:on	
  
       n    BS,	
  Electrical	
  Engineering,	
  Northwestern	
  
       n    MS,	
  Industrial	
  Engineering,	
  Virginia	
  Tech	
  
       n    MBA,	
  Stanford	
  
       n    Web	
  development	
  and	
  UI	
  design	
  
n    20	
  years	
  of	
  Product	
  Management	
  Experience	
  
       n  Managed	
  submarine	
  design	
  for	
  5	
  years	
  
       n  5	
  years	
  at	
  Intuit,	
  led	
  Quicken	
  Product	
  Management	
  
       n  Led	
  Product	
  Management	
  at	
  Friendster	
  
       n  PM	
  consultant	
  to	
  startups:	
  Box.net,	
  YouSendIt,	
  Epocrates	
  
       n  CEO	
  &	
  Cofounder	
  of	
  YourVersion,	
  startup	
  building	
  
           “Pandora	
  for	
  your	
  real-­‐:me	
  web	
  content”	
  
                                                      	
  
                   Will	
  post	
  slides	
  to	
  hPp://slideshare.net/dan_o	
  
                                                                         Copyright	
  ©	
  2011	
  YourVersion	
  
Quick	
  Poll	
  of	
  Audience	
  
n    Func:onal	
  role	
                      n    Industry	
  
       n    Product	
  Management	
                  n    Web	
  
       n    Marke:ng	
                               n    Mobile	
  
       n    Other	
  business	
  roles	
             n    Hardware	
  
       n    Designer	
                               n    Biotech	
  
       n    Engineer	
                               n    Greentech	
  
       n    Other	
  technical	
  roles	
            n    Other	
  
n    Market	
                                 n    Size	
  of	
  company	
  
       n    Consumer	
                               n    Small:	
  <	
  50	
  ppl	
  
       n    Enterprise	
                             n    Medium:	
  50	
  –	
  500	
  ppl	
  
                                                      n    Large:	
  >	
  500	
  ppl	
  


                                                                       Copyright	
  ©	
  2010	
  YourVersion	
  
Understanding	
  Customer	
  Needs	
  




                     6	
     	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Copyright	
  ©	
  2011	
  YourVersion	
  
    Problem	
  Space	
  vs.	
  Solu:on	
  Space	
  
    	
  
n  Problem	
  Space	
                                 n    Solu:on	
  Space	
  
       n  A	
  customer	
  problem,	
                       n  A	
  specific	
  
            need,	
  or	
  benefit	
  that	
  the	
              implementa:on	
  to	
  
       	
   product	
  should	
  address	
                      address	
  the	
  need	
  or	
  
       n  A	
  product	
  requirement	
  
       	
                                                       product	
  requirement	
  
                                                                	
  
Example:	
  
n  Ability	
  to	
  write	
  in	
  space	
   n  NASA:	
  space	
  pen	
  
                                              	
  
    (zero	
  gravity)	
                            ($1	
  
                                                   	
   M	
  R&D	
  cost)	
  
                                              n  Russians:	
  pencil	
  


                                                                        Copyright	
  ©	
  2011	
  YourVersion	
  
Problem	
  Space	
  vs.	
  Solu:on	
  Space:	
  
                Product	
  Level	
  
     Problem	
  Space	
          Solu:on	
  Space	
  
      (user	
  benefit)	
           (product)	
  
        Prepare                      Pen and
        my taxes                      paper


Check my        File my            TurboTax
  taxes          taxes

 Maximize      Reduce                TaxCut
deductions     audit risk

                                        Copyright	
  ©	
  2011	
  YourVersion	
  
Problem	
  vs.	
  Solu:on	
  Space:	
  Feature	
  Level	
  
          Problem	
  Space	
              Solu:on	
  Space	
  
                	
       Help me               Tax Interview
                       prepare taxes              Wizard

Empowerement/            Reduce my                Audit Risk
   Confidence             audit risk              Analyzer
                         Check my              Tax Return
                          return              Error Checker

                          Save time               Tax Data
                       preparing taxes           Downloader
      Save Time        Save time filing        Electronic Tax
                           taxes               Return Filing

                        Maximize my           Tax Deduction
    Save Money         tax deductions             Finder
                                           Copyright	
  ©	
  2011	
  YourVersion	
  
Priori:za:on	
  Part	
  1:	
  
 Customer	
  Value:	
  Benefits	
  &	
  Features	
  
n  How	
  do	
  you	
  priori:ze:	
  
   n  Which	
  user	
  benefits	
  should	
  you	
  address?	
  

   n  Which	
  product	
  features	
  to	
  build	
  (or	
  improve)?	
  

n  Importance	
  vs.	
  Sa:sfac:on	
  
   n  Importance	
  of	
  user	
  need	
  (problem	
  space)	
  

   n  Sa:sfac:on	
  with	
  how	
  well	
  a	
  product	
  meets	
  the	
  
      user's	
  need	
  (solu:on	
  space)	
  


                                                   Copyright	
  ©	
  2011	
  YourVersion	
  
High	
  Importance	
  +	
  Low	
  Sa:sfac:on	
  =	
  
                      Opportunity	
  to	
  Add	
  Customer	
  Value	
  
Importance	
  of	
  User	
  Need	
  

                                       High	
  
                                                                                          Compe::ve
                                                         Opportunity	
                      Market	
  




                                                                 Not	
  Worth	
  Going	
  Aner	
  

                                       Low	
  
                                                   Low	
                                              High	
  
                                                  User	
  Sa:sfac:on	
  with	
  Current	
  Alterna:ves	
  
                                                                                                     Copyright	
  ©	
  2011	
  YourVersion	
  
Importance	
  vs.	
  Sa:sfac:on	
  
  	
  Ask	
  Users	
  to	
  Rate	
  for	
  Each	
  Feature	
  
              100                                                                              98
                                                                            Great	
  
               95
                                                                         84 87
               90
                                   Bad	
                                   86
               85                                                   79   84
                                     55               70
                                                                    80
 Importance




               80

               75                                       72
                                                                    80
               70
                                                              75
               65

               60

               55
                         41
               50
                    40        50          60       70              80         90              100
                                               Satisfaction

Recommended	
  reading:	
  
“What	
  Customers	
  Want”	
  by	
  Anthony	
  Ulwick	
                  Copyright	
  ©	
  2011	
  YourVersion	
  
Kano	
  Model:	
  User	
  Needs	
  &	
  Sa:sfac:on	
  
                    User	
  Sa:sfac:on	
  
                                         Delighter	
  (wow)	
  


                                                                   Performance	
  
                                                                  (more	
  is	
  bePer)	
  


  Need	
                                                                    Need	
  
 not	
  met	
                                                             fully	
  met	
  
                                               Must	
  Have	
  


                                         Needs	
  &	
  features	
  
                                         migrate	
  over	
  :me	
  


                   User	
  Dissa:sfac:on	
             Copyright	
  ©	
  2011	
  YourVersion	
  
What	
  is	
  Your	
  Value	
  Proposi:on?	
  
n  Which	
  user	
  benefits	
  are	
  you	
  providing?	
  

n  How	
  are	
  you	
  bePer	
  than	
  compe:tors?	
  

	
                                       Compe&tor	
  A	
   Compe&tor	
  B	
                   You	
  
       Must	
  Have	
  Benefit	
  1	
             Y	
                Y	
                            Y	
  

       Performance	
  Benefit	
  1	
            High	
             Low	
                        Med	
  

       Performance	
  Benefit	
  2	
            Low	
              High	
                        Low	
  

       Performance	
  Benefit	
  3	
            Med	
              Med	
                        High	
  

       Delighter	
  Benefit	
  1	
                Y	
                -­‐	
                          -­‐	
  

       Delighter	
  Benefit	
  2	
                -­‐	
              -­‐	
                          Y	
  
                                                                    Copyright	
  ©	
  2011	
  YourVersion	
  
Priori:za:on	
  Part	
  2:	
  
  Customer	
  Value	
  &	
  Engineering	
  Effort	
  
n  Customer	
  value	
  is	
  only	
  half	
  the	
  equa:on	
  
n  How	
  much	
  engineering	
  effort	
  will	
  it	
  take?	
  

n  Need	
  to	
  consider	
  value	
  and	
  effort	
  (ROI)	
  

n  Ruthlessly	
  priori:ze:	
  rank	
  order	
  (10	
  Highs	
  =	
  FAIL)	
  

n  Be	
  deliberate	
  about	
  scope	
  &	
  keep	
  it	
  small	
  
      n  Strategy	
  =	
  deciding	
  what	
  you're	
  NOT	
  doing	
  

      n  Break	
  features	
  down	
  into	
  smaller	
  chunks	
  

      n  LAUNCH!	
  

      n  Smaller	
  scope	
  →	
  faster	
  itera:ons	
  →	
  higher	
  cust	
  value	
  

                                                             Copyright	
  ©	
  2011	
  YourVersion	
  
Priori:zing	
  Product	
  Ideas	
  by	
  ROI	
  

                                                            ?
Return	
  (Value	
  Created)	
  




                                    4	
  
                                                                        Idea D
                                    3	
  
                                                  Idea A Idea B
                                    2	
  
                                                          Idea C
                                   	
  1	
  
                                                                        Idea F


                                                   	
  1	
   2	
   	
  3	
   4	
  
                                               Investment	
  (developer-­‐weeks)	
  
                                                                                       Copyright	
  ©	
  2011	
  YourVersion	
  
Very	
  Important	
  to	
  have	
  a	
  	
  
            Priori:zed	
  Feature	
  List	
  
n  Have	
  only	
  1	
  list	
  &	
  only	
  1	
  keeper	
  of	
  the	
  list	
  

n  Should	
  be	
  a	
  living,	
  real-­‐:me	
  document	
  
    n  Always	
  in	
  rank	
  order	
  &	
  always	
  up	
  to	
  date	
  

    n  Update	
  as	
  new	
  ideas	
  come	
  up	
  

n  Should	
  be	
  accessible	
  any:me	
  by	
  team	
  

n  Google	
  Spreadsheets	
  works	
  great	
  for	
  me	
  

n  APributes	
  of	
  a	
  good	
  tool	
  

n  Other	
  tools	
  you’ve	
  used?	
  
                                                          Copyright	
  ©	
  2011	
  YourVersion	
  
UI	
  Design	
  and	
  Ease	
  of	
  Use	
  




                        18	
     	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Copyright	
  ©	
  2011	
  YourVersion	
  
User	
  Benefits	
  vs.	
  Ease	
  of	
  Use	
  
n  Q:	
  If	
  two	
  products	
  equally	
  deliver	
  the	
  exact	
  
    same	
  user	
  benefits,	
  which	
  product	
  is	
  bePer?	
  
n  A:	
  The	
  product	
  that's	
  easier	
  to	
  use	
  
n  “Ease	
  of	
  use”	
  provides	
  benefits	
  
      n  Saves	
  :me	
  
      n  Reduces	
  cogni:ve	
  load	
  &	
  frustra:on	
  
      n  Makes	
  user	
  feel	
  empowered	
  

n  UI	
  Design	
  can	
  be	
  differen:ator	
  
n  Olsen's	
  Law:	
  “The	
  less	
  user	
  effort	
  required,	
  the	
  
    higher	
  the	
  percentage	
  of	
  users	
  who	
  will	
  do	
  it”	
  
                                                         Copyright	
  ©	
  2011	
  YourVersion	
  
The	
  UI	
  Design	
  Iceberg	
  

   What most
   people see
   and react to                                      Visual
                                                     Design                                 What good
                                                                                            product
                                                                                            people
                                                  Interaction                               think about
                                                    Design

                                                 Information
                                                 Architecture

                                                 Conceptual
                                                   Design

Recommended	
  reading:	
  Jesse	
  James	
  GarreP's	
  
“Elements	
  of	
  User	
  Experience”	
  chart,	
  free	
  at	
  www.jjg.net	
     Copyright	
  ©	
  2011	
  YourVersion	
  
Elements	
  of	
  User	
  Interface	
  Design	
  
Consists	
  of	
  Three	
  Dis:nct	
  Elements:	
  
n  Informa:on	
  Architecture	
  
       n    Structure	
  and	
  layout	
  at	
  both	
  site	
  and	
  page	
  level	
  
       n    How	
  site	
  is	
  structured	
  (sitemap)	
  
       n    How	
  site	
  informa:on	
  is	
  organized	
  (site	
  layout)	
  
       n    How	
  each	
  page	
  is	
  organized	
  (page	
  layout)	
  
n    Interac:on	
  Design	
  
       n    How	
  user	
  and	
  product	
  interact	
  with	
  one	
  another	
  
       n    User	
  flows	
  (e.g.,	
  naviga:on	
  across	
  mul:ple	
  pages)	
  
       n    User	
  input	
  (e.g.,	
  controls	
  and	
  form	
  design)	
  
n    Visual	
  Design	
  
       n    “How	
  it	
  looks”	
  vs.	
  “What	
  it	
  is”,	
  onen	
  called	
  “chrome”	
  
       n    Fonts,	
  colors,	
  graphical	
  elements	
  
                                                                              Copyright	
  ©	
  2011	
  YourVersion	
  
Early	
  Stage	
  Product	
  Management	
  
Dan	
  Olsen	
  
CEO,	
  YourVersion	
  
July	
  24,	
  2009	
  
                              Copyright	
  ©	
  2009	
  YourVersion	
  
Advice	
  on	
  UI	
  Design	
  
n  People	
  need	
  visual	
  ar:facts	
  to	
  facilitate	
  
    discussions	
  about	
  UI	
  design	
  
n  Sketch!	
  On	
  paper,	
  whiteboard,	
  sonware	
  

n  1st	
  sketch	
  will	
  be	
  bad:	
  	
  embrace	
  itera:on	
  

n  Diverge	
  (explore)	
  then	
  converge	
  (narrow)	
  

n  Collaborate	
  in	
  person	
  (vs.	
  remotely)	
  

n  Great	
  rapid	
  wireframing	
  tool:	
  Balsamiq	
  

n  Get	
  feedback	
  from	
  users	
  
                                                  Copyright	
  ©	
  2011	
  YourVersion	
  
Learning	
  from	
  Customers	
  




                  24	
     	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Copyright	
  ©	
  2011	
  YourVersion	
  
Customer	
  Feedback:	
  
    Problem	
  Space	
  vs.	
  Solu:on	
  Space	
  
n  Most	
  customers	
  CAN'T	
  ar:culate	
  problem	
  
    space	
  to	
  you	
  
n  Customers	
  CAN	
  react	
  to	
  solu:on	
  space	
  

n  But,	
  customers	
  can't	
  give	
  you	
  solu:ons	
  

n  Customers	
  aren’t	
  designers	
  
   n  Mul:ple	
  use	
  cases	
  and	
  priori:es	
  

   n  Trade-­‐offs	
  and	
  constraints	
  

   n  Don't	
  have	
  PM,	
  design,	
  and	
  technical	
  skills	
  

                                                     Copyright	
  ©	
  2011	
  YourVersion	
  
Itera:ng	
  Your	
  Product	
  Vector	
  Based	
  on	
  
    User	
  Feedback	
  in	
  Solu:on	
  Space	
  
         Problem	
  Space	
                          Solu:on	
  Space	
  
      (your	
  mental	
  model)	
             (what	
  users	
  can	
  react	
  to)	
  
 Help	
  user	
      Help	
  user	
  
book	
  travel	
     plan	
  travel	
  




                              Mockups	
  or	
  Product	
  


                              	
  Customer	
  Feedback	
  
                                                              Copyright	
  ©	
  2011	
  YourVersion	
  
What	
  Are	
  You	
  Gezng	
  Feedback	
  &	
  
          Learnings	
  About?	
  
  Problem	
  Space	
                  Solu:on	
  Space	
  
(your	
  mental	
  model)	
     (what	
  users	
  can	
  react	
  to)	
  


                                               Feature	
  Set	
  
      Customer	
  
    Understanding	
  
       (needs	
  &	
  
     preferences)	
  
                                    UI	
  Design	
                    Messaging	
  	
  




                                                  Copyright	
  ©	
  2011	
  YourVersion	
  
Persevere	
  or	
  Pivot?	
  

   Increasing	
  
Product-­‐Market	
                                     Product-­‐Market	
  Fit	
  =	
  
       Fit	
                                           Gezng	
  enough	
  data	
  to	
  
                                                       validate	
  that	
  you're	
  
                                                       climbing	
  up	
  the	
  
                                           Pivot	
     right	
  mountain	
  




                               Pivot	
  




                                                           Copyright	
  ©	
  2011	
  YourVersion	
  
“Ramen”	
  User	
  Feedback	
  for	
  Startups	
  
n  Anyone	
  can	
  do	
  it!	
  

n  Ingredients:	
  
    n  Solu:on-­‐space	
  product/mockup	
  to	
  test	
  

    n  1	
  customer	
  (with	
  laptop	
  if	
  tes:ng	
  code)	
  

    n  1	
  desk	
  

    n  1	
  person	
  to	
  conduct	
  the	
  session	
  

    n  Pen	
  and	
  paper	
  

    n  Op:onal	
  note-­‐taker	
  and	
  observers	
  

                                                       Copyright	
  ©	
  2011	
  YourVersion	
  
Typical	
  Format	
  for	
  Customer	
  Session	
  
n  5	
  -­‐	
  10	
  min:	
  Ask	
  ques:ons	
  to	
  understand	
  user	
  
    needs	
  and	
  solu:ons	
  they	
  currently	
  use	
  
n  30	
  -­‐	
  50	
  min:	
  User	
  feedback	
  
       n  Show	
  user	
  product/mockup	
  
       n  Non-­‐directed	
  as	
  much	
  as	
  possible	
  
       n  When	
  necessary,	
  direct	
  user	
  to	
  aPempt	
  to	
  
          perform	
  a	
  specific	
  task	
  
n    5	
  -­‐	
  10	
  min:	
  Wrap-­‐up	
  
       n  Answer	
  any	
  user	
  ques:ons	
  that	
  came	
  up	
  
       n  Point	
  out/explain	
  features	
  you	
  want	
  to	
  highlight	
  
       n  Ask	
  them	
  if	
  they	
  would	
  use	
  the	
  product	
  


                                                                  Copyright	
  ©	
  2011	
  YourVersion	
  
Dos	
  &	
  Don’ts	
  of	
  Conduc:ng	
  Usability	
  
n    Do	
  
       n    Explain	
  to	
  the	
  user:	
  
               n  Their	
  usability	
  test	
  will	
  help	
  improve	
  the	
  product	
  
               n  Not	
  to	
  worry	
  about	
  hur:ng	
  your	
  feelings	
  
               n  Think	
  Aloud	
  Protocol 	
  

       n    Ask	
  user	
  to	
  aPempt	
  the	
  task,	
  then	
  be	
  a	
  fly	
  on	
  the	
  wall	
  
       n    Ask	
  non-­‐leading,	
  open-­‐ended	
  ques:ons	
  
       n    Take	
  notes	
  and	
  review	
  them	
  anerwards	
  for	
  take-­‐aways	
  
n    Don't	
  
       n    Ask	
  leading	
  ques:ons	
  
       n     Help 	
  the	
  user	
  or	
  explain	
  the	
  UI	
  (e.g.,	
   click	
  over	
  here )	
  
       n    Respond	
  to	
  user	
  frustra:on	
  or	
  ques:ons	
  (un:l	
  test	
  is	
  over)	
  
       n    Get	
  defensive	
  
       n    Blame	
  the	
  user	
  
                                                                                        Copyright	
  ©	
  2011	
  YourVersion	
  
Lean	
  Product	
  Management	
  for	
  
Web	
  2.0	
  Products	
  
Dan	
  Olsen,	
  CEO,	
  YourVersion	
  
O Reilly	
  Web	
  2.0	
  Expo	
  SF	
  
May	
  6,	
  2010	
  
                                           Copyright	
  ©	
  2010	
  YourVersion	
  
Case	
  Study	
  on	
  Valida:ng	
  
  Product-­‐Market	
  Fit:	
  
 Marke:ngReport.com	
  




                    33	
     	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Copyright	
  ©	
  2011	
  YourVersion	
  
Product-­‐Market	
  Fit	
  Case	
  Study:	
  
          Marke:ngReport.com	
  
n  My	
  consul:ng	
  client,	
  CEO	
  of	
  TrustedID,	
  
    had	
  an	
  idea	
  for	
  a	
  new	
  product	
  
n  Team:	
  me,	
  CEO,	
  head	
  of	
  marke:ng,	
  
    UI	
  design	
  consultant	
  
n  Goal:	
  
   n  Validate	
  product-­‐market	
  fit	
  quickly,	
  cheaply	
  
       without	
  wri:ng	
  a	
  single	
  line	
  of	
  code	
  
   n  Determine	
  if	
  their	
  was	
  a	
  business	
  
       opportunity	
  here	
  

                                                        Copyright	
  ©	
  2011	
  YourVersion	
  
Product-­‐Market	
  Fit	
  Case	
  Study:	
  
              Developing	
  Product	
  Concept	
  
n    Product	
  Concept	
  was	
   marke:ng	
  report 	
  that	
  let	
  
      consumers	
  control	
  the	
  direct	
  mail	
  that	
  they	
  receive	
  
n    Concept	
  was	
  fuzzy	
  with	
  various	
  components,	
  so	
  I	
  
      broke	
  it	
  into	
  2	
  different	
   flavors :	
  
       n  #1	
   Marke:ng	
  Shield :	
  Service	
  to	
  reduce/stop	
  junk	
  mail	
  
       n  #2	
   Marke:ng	
  Saver :	
  Opt	
  in	
  &	
  receive	
  money-­‐saving	
  offers	
  
       n  Each	
  product	
  concept	
  consisted	
  of	
  several	
  modules	
  that	
  
           each	
  mapped	
  to	
  a	
  specific	
  user	
  benefit	
  
n    Worked	
  with	
  UI	
  designer	
  to	
  create	
  paper	
  mockups	
  of	
  
      pages	
  for	
  each	
  flavor	
  concept	
  (5	
  pages	
  each)	
  



                                                                     Copyright	
  ©	
  2011	
  YourVersion	
  
Copyright	
  ©	
  2011	
  YourVersion	
  
Copyright	
  ©	
  2011	
  YourVersion	
  
Clustering	
  Poten:al	
  User	
  Benefits	
  to	
  
        Create	
  Product	
  Concepts	
  
Shield Concept                       Saver Concept



 Reduce          Find out what         Money    Compare                    Social
Junk Mail          they know           Saving    Yourself                Networking
                   about you           Offers   to Others


 Save             Marketing
 Trees             Report


            Marketing    Marketing
             Score        Profile




                                                  Copyright	
  ©	
  2011	
  YourVersion	
  
Product-­‐Market	
  Fit	
  Case	
  Study:	
  
               Recrui:ng	
  People	
  
n    Telephone	
  recruit	
  of	
  prospec:ve	
  customers	
  
      n  Wrote	
  phone-­‐screen	
  ques:onnaire	
  to	
  create	
  rough	
  
         target	
  customer	
  segmenta:on	
  
          n  Wanted	
  users	
  who	
  work	
  full-­‐:me	
  &	
  use	
  internet	
  
          n  Fit	
  for	
  opt-­‐in	
  concept:	
  use	
  coupons,	
  Costco	
  membership	
  
          n  Fit	
  for	
  an:-­‐junk	
  mail	
  concept:	
  use	
  paper	
  shredder,	
  block	
  
            caller	
  ID	
  
n  Scheduled	
  3	
  groups	
  of	
  2	
  or	
  3	
  people	
  to	
  discuss	
  
    each	
  product	
  concept	
  for	
  90	
  minutes	
  
n  Moderated	
  each	
  group	
  through	
  the	
  paper	
  
    mockups	
  to	
  hear	
  their	
  feedback	
  
                                                                       Copyright	
  ©	
  2011	
  YourVersion	
  
Product-­‐Market	
  Fit	
  Case	
  Study:	
  
  Findings	
  on	
  Concepts	
  &User	
  Benefits	
  
Shield Concept                       Saver Concept



 Reduce          Find out what         Money    Compare                    Social
Junk Mail          they know           Saving    Yourself                Networking
                   about you           Offers   to Others


 Save             Marketing
 Trees             Report

                                                     Legend
            Marketing    Marketing
             Score        Profile                    Strong appeal

                                                     Somewhat positive

                                                     Low appeal
                                                  Copyright	
  ©	
  2011	
  YourVersion	
  
Product-­‐Market	
  Fit	
  Case	
  Study:	
  
                Learnings	
  from	
  Research	
  
n     Shield 	
  (an:-­‐junk	
  mail)	
  concept	
  stronger	
  than	
   Saver 	
  
n    People	
  didn’t	
  like	
  many	
   Saver 	
  concept	
  components	
  
n    Learned	
  concerns/ques:ons	
  about	
   Shield 	
  concept	
  
n    Refined	
   Shield 	
  concept:	
  
       n    Removed	
  irrelevant	
  components	
  
       n    Improved	
  messaging	
  to	
  address	
  user	
  concerns	
  /	
  ques:ons	
  
n    Tested	
  revised	
   Shield 	
  concept	
  with	
  quick	
  2nd	
  round	
  
       n    No	
  customer	
  concerns	
  
       n    Clear	
  willingness	
  to	
  pay	
  



                                                                    Copyright	
  ©	
  2011	
  YourVersion	
  
Copyright	
  ©	
  2011	
  YourVersion	
  
Product-­‐Market	
  Fit	
  Case	
  Study:	
  
                  Summary	
  
n  4	
  weeks	
  from	
  1st	
  mee:ng	
  to	
  validated	
  
    product	
  concept	
  with	
  zero	
  coding	
  
n  Cost	
  $1,500	
  to	
  talk	
  to	
  20	
  users	
  ($75	
  each)	
  

n  1	
  round	
  of	
  itera:on	
  on	
  product	
  concept	
  

n  Iden:fied	
  compelling	
  concept	
  that	
  users	
  
    are	
  willing	
  to	
  pay	
  $10/month	
  for	
  
n  Trimmed	
  away	
  non-­‐valuable	
  pieces	
  

n  You	
  can	
  achieve	
  similar	
  results	
  
                                                     Copyright	
  ©	
  2011	
  YourVersion	
  
Gezng	
  Quan:ta:ve:	
  
Op:miza:on	
  Using	
  Metrics	
  




                   44	
     	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Copyright	
  ©	
  2011	
  YourVersion	
  
Approaching	
  Your	
  Business	
  as	
  an	
  
     Op:miza:on	
  Exercise	
  


Given	
  reality	
  as	
  it	
  exists	
  today,	
  
op:mize	
  our	
  business	
  results	
  
subject	
  to	
  our	
  resource	
  constraints.	
  




                                        Copyright	
  ©	
  2011	
  YourVersion	
  
Define	
  the	
  Equa:on	
  of	
  your	
  Business	
  
               Peeling	
  the	
  Onion 	
  
Adver:sing	
  Business	
  Model:	
  
	
  
Profit	
  =	
  Revenue	
  -­‐	
  Cost	
  
	
  
     	
  	
   nique	
  Visitors	
  	
  x	
  	
  Ad	
  Revenue	
  per	
  Visitor	
  
         U
	
  
     	
  	
                          	
                	
  	
  mpressions/Visitor	
  	
  x	
  	
  Effec:ve	
  CPM	
  /	
  1000	
  
                                                           I
	
  
     	
  	
                          	
                	
  	
   isits/Visitor	
  	
  x	
  	
  Pageviews/Visit	
  	
  x	
  	
  Impressions/PV	
  
                                                           V
	
  
     	
  	
   ew	
  Visitors	
  +	
  Returning	
  Visitors	
  
         N
	
  
     	
  	
  nvited	
  Visitors	
  +	
  Uninvited	
  Visitors	
  
         I
	
  
     	
  	
   	
  of	
  Users	
  Sending	
  Invites	
  	
  x	
  	
  Invites	
  Sent/User	
  	
  x	
  	
  Invite	
  Conversion	
  Rate	
  
         #


                                                                                                        Copyright	
  ©	
  2011	
  YourVersion	
  
How	
  to	
  Track	
  Your	
  Metrics	
  
n    Track	
  each	
  metric	
  as	
  daily	
  :me	
  series	
  
                 	
        Unique	
       Page	
         Ad	
      New	
  User	
  
                                                                                            …	
  
                Date	
     Visitors	
     views	
      Revenue	
   Sign-­‐ups	
  
        4/24/08	
           10,100	
      29,600	
             25	
          490	
  
        4/25/08	
           10,500	
      27,100	
             24	
          480	
  
                  …	
  

n    Create	
  ra:os	
  from	
  primary	
  metrics:	
  	
  X	
  /	
  Y	
  
       n  Example:	
  How	
  good	
  is	
  your	
  registra:on	
  page?	
  
       n  Okay:                	
  #	
  of	
  registered	
  users	
  per	
  day	
  
       n  BePer:               	
  registra:on	
  conversion	
  rate	
  =	
  
         	
                     	
  #	
  registered	
  users	
  /	
  #	
  uniques	
  to	
  reg	
  page	
  
                                                                              Copyright	
  ©	
  2011	
  YourVersion	
  
Registra:on	
  Conversion	
  Rate	
  Data	
  
                                                  Daily Signup Page Yield vs. Time
                                   New Registered Users divided by Unique Visitors to Signup Page

                            100%

                            90%

                            80%
  Daily Signup Page Yield




                            70%

                            60%

                            50%

                            40%

                            30%                                                               Started requiring
                                                                                                 registration

                            20%
                                                    Changed                     Added questions
                                                   messaging                     to signup page
                            10%

                             0%
                               1/31 2/14 2/28 3/14 3/28 4/11 4/25 5/9 5/23 6/6 6/20 7/4 7/18 8/1 8/15 8/29 9/12 9/26 10/1
                                                                                                                      0



                                                                                                     Copyright	
  ©	
  2011	
  YourVersion	
  
Iden:fying	
  the	
  	
   Cri:cal	
  Few 	
  Metrics	
  
n     What	
  are	
  the	
  metrics	
  for	
  your	
  business?	
  
n     Where	
  is	
  current	
  value	
  for	
  each	
  metric?	
  	
  
n     How	
  many	
  resources	
  to	
   move 	
  each	
  metric?	
  
          n    Developer-­‐hours,	
  :me,	
  money	
  
n     Which	
  metrics	
  have	
  highest	
  ROI	
  opportuni:es?	
  

                   Metric	
  A	
                   Metric	
  B	
                          Metric	
  C	
  
                   Good	
  ROI	
                   Bad	
  ROI	
                           Great	
  ROI	
  
  Return	
  




                                     Return	
  




                                                                     Return	
  
                  Investment	
                    Investment	
                         Investment	
  

                                                                             Copyright	
  ©	
  2011	
  YourVersion	
  
Metrics	
  to	
  Validate	
  Product-­‐Market	
  Fit	
  
n    Survey	
  results	
  
       n    Importance	
  &	
  Sa:sfac:on	
  
       n    Net	
  Promoter	
  Score	
  




       n    Survey.io	
  
               n    How	
  would	
  you	
  feel	
  if	
  you	
  could	
  no	
  longer	
  use	
  Product	
  X? 	
  
                      n    Very	
  disappointed,	
  Somewhat	
  disappointed,	
  Not	
  disappointed	
  
n    User	
  behavior	
  
       n    Prospects	
  sign	
  up	
  (high	
  conversion	
  rate)	
  
       n    They	
  keep	
  using	
  it	
  (high	
  reten:on	
  rate)	
  
       n    They	
  use	
  it	
  onen	
  (high	
  frequency	
  of	
  use)	
  
                                                                                          Copyright	
  ©	
  2011	
  YourVersion	
  
Con:nuous	
  
Improvement	
  



        51	
     	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Copyright	
  ©	
  2011	
  YourVersion	
  
Adding	
  Metrics	
  and	
  Op:miza:on	
  to	
  
               your	
  Product	
  Process	
  
                                                                                        Site	
  Level	
  
               Business	
      Product	
        Priori:zed	
  
Plan	
        Objec:ves	
     Roadmap	
        Feature	
  List	
  


                                                                        Scoping	
           Feature	
  
                                                                           	
                Level	
  

                                             Requirements	
  
Design	
                                       &	
  Design	
  


                                                    Code	
                Test	
            Launch	
  
Develop	
                                             	
                   	
                  	
  


                                             Metrics	
  &	
  User	
  
Op:mize	
                                      Feedback	
  
                                                                          Copyright	
  ©	
  2011	
  YourVersion	
  
Op:miza:on	
  through	
  Itera:on:	
  
  Con:nuous	
  Improvement	
  
                           Measure	
  
                          the	
  metric	
  


                                                    Analyze	
  
        Learning	
                                 the	
  metric	
  
           Gaining	
  knowledge:	
  
           • 	
  Market	
                         Iden:fy	
  top	
  
           • 	
  Customer	
                      opportuni:es	
  
                                                   to	
  improve	
  
           • 	
  Domain	
  
           • 	
  Usability	
  
                                              Design	
  &	
  develop	
  	
  
                                              the	
  enhancement	
  


                       Launch	
  the	
  
                      enhancement	
  
                                                   Copyright	
  ©	
  2011	
  YourVersion	
  
How	
  to	
  Build	
  Great	
  Products	
  
                      Cheat	
  Sheet	
  
n  Clarify	
  problem	
  space	
  by	
  itera:ng	
  in	
  the	
  
    solu:on	
  space	
  &	
  gezng	
  user	
  feedback	
  
n  Revise	
  feature	
  set,	
  UI	
  design,	
  and	
  
    messaging	
  to	
  improve	
  product-­‐market	
  fit	
  
n  Ruthlessly	
  priori:ze	
  based	
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n  Define	
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n  Iden:fy	
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n  Launch,	
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How to Build Great Products by Dan Olsen

  • 1. How  to  Build  Great  Products   Dan  Olsen   Olsen  Solu:ons  LLC   August  24,  2011   Copyright  ©  2011  YourVersion  
  • 2. Copyright  ©  2011  YourVersion  
  • 3. What's  the  Formula  for   a  Great  Product?   n  A  product  that:   n  Meets  customers'  needs   n  Is  bePer  than  other  alterna:ves   n  Is  easy  to  use   n  Has  a  good  value/price   n  Also  known  as  product-­‐market  fit   n  Simple,  right?   n  It's  easy  to  understand  at  the  conceptual  level   the  aPributes  a  great  product  must  possess   n  Hard  part  is  HOW  to  achieve  a  product  like  that   Copyright  ©  2011  YourVersion  
  • 4. My  Background   n  Educa:on   n  BS,  Electrical  Engineering,  Northwestern   n  MS,  Industrial  Engineering,  Virginia  Tech   n  MBA,  Stanford   n  Web  development  and  UI  design   n  20  years  of  Product  Management  Experience   n  Managed  submarine  design  for  5  years   n  5  years  at  Intuit,  led  Quicken  Product  Management   n  Led  Product  Management  at  Friendster   n  PM  consultant  to  startups:  Box.net,  YouSendIt,  Epocrates   n  CEO  &  Cofounder  of  YourVersion,  startup  building   “Pandora  for  your  real-­‐:me  web  content”     Will  post  slides  to  hPp://slideshare.net/dan_o   Copyright  ©  2011  YourVersion  
  • 5. Quick  Poll  of  Audience   n  Func:onal  role   n  Industry   n  Product  Management   n  Web   n  Marke:ng   n  Mobile   n  Other  business  roles   n  Hardware   n  Designer   n  Biotech   n  Engineer   n  Greentech   n  Other  technical  roles   n  Other   n  Market   n  Size  of  company   n  Consumer   n  Small:  <  50  ppl   n  Enterprise   n  Medium:  50  –  500  ppl   n  Large:  >  500  ppl   Copyright  ©  2010  YourVersion  
  • 6. Understanding  Customer  Needs   6                          Copyright  ©  2011  YourVersion  
  • 7.   Problem  Space  vs.  Solu:on  Space     n  Problem  Space   n  Solu:on  Space   n  A  customer  problem,   n  A  specific   need,  or  benefit  that  the   implementa:on  to     product  should  address   address  the  need  or   n  A  product  requirement     product  requirement     Example:   n  Ability  to  write  in  space   n  NASA:  space  pen     (zero  gravity)   ($1     M  R&D  cost)   n  Russians:  pencil   Copyright  ©  2011  YourVersion  
  • 8. Problem  Space  vs.  Solu:on  Space:   Product  Level   Problem  Space   Solu:on  Space   (user  benefit)   (product)   Prepare Pen and my taxes paper Check my File my TurboTax taxes taxes Maximize Reduce TaxCut deductions audit risk Copyright  ©  2011  YourVersion  
  • 9. Problem  vs.  Solu:on  Space:  Feature  Level   Problem  Space   Solu:on  Space     Help me Tax Interview prepare taxes Wizard Empowerement/ Reduce my Audit Risk Confidence audit risk Analyzer Check my Tax Return return Error Checker Save time Tax Data preparing taxes Downloader Save Time Save time filing Electronic Tax taxes Return Filing Maximize my Tax Deduction Save Money tax deductions Finder Copyright  ©  2011  YourVersion  
  • 10. Priori:za:on  Part  1:   Customer  Value:  Benefits  &  Features   n  How  do  you  priori:ze:   n  Which  user  benefits  should  you  address?   n  Which  product  features  to  build  (or  improve)?   n  Importance  vs.  Sa:sfac:on   n  Importance  of  user  need  (problem  space)   n  Sa:sfac:on  with  how  well  a  product  meets  the   user's  need  (solu:on  space)   Copyright  ©  2011  YourVersion  
  • 11. High  Importance  +  Low  Sa:sfac:on  =   Opportunity  to  Add  Customer  Value   Importance  of  User  Need   High   Compe::ve Opportunity   Market   Not  Worth  Going  Aner   Low   Low   High   User  Sa:sfac:on  with  Current  Alterna:ves   Copyright  ©  2011  YourVersion  
  • 12. Importance  vs.  Sa:sfac:on    Ask  Users  to  Rate  for  Each  Feature   100 98 Great   95 84 87 90 Bad   86 85 79 84 55 70 80 Importance 80 75 72 80 70 75 65 60 55 41 50 40 50 60 70 80 90 100 Satisfaction Recommended  reading:   “What  Customers  Want”  by  Anthony  Ulwick   Copyright  ©  2011  YourVersion  
  • 13. Kano  Model:  User  Needs  &  Sa:sfac:on   User  Sa:sfac:on   Delighter  (wow)   Performance   (more  is  bePer)   Need   Need   not  met   fully  met   Must  Have   Needs  &  features   migrate  over  :me   User  Dissa:sfac:on   Copyright  ©  2011  YourVersion  
  • 14. What  is  Your  Value  Proposi:on?   n  Which  user  benefits  are  you  providing?   n  How  are  you  bePer  than  compe:tors?     Compe&tor  A   Compe&tor  B   You   Must  Have  Benefit  1   Y   Y   Y   Performance  Benefit  1   High   Low   Med   Performance  Benefit  2   Low   High   Low   Performance  Benefit  3   Med   Med   High   Delighter  Benefit  1   Y   -­‐   -­‐   Delighter  Benefit  2   -­‐   -­‐   Y   Copyright  ©  2011  YourVersion  
  • 15. Priori:za:on  Part  2:   Customer  Value  &  Engineering  Effort   n  Customer  value  is  only  half  the  equa:on   n  How  much  engineering  effort  will  it  take?   n  Need  to  consider  value  and  effort  (ROI)   n  Ruthlessly  priori:ze:  rank  order  (10  Highs  =  FAIL)   n  Be  deliberate  about  scope  &  keep  it  small   n  Strategy  =  deciding  what  you're  NOT  doing   n  Break  features  down  into  smaller  chunks   n  LAUNCH!   n  Smaller  scope  →  faster  itera:ons  →  higher  cust  value   Copyright  ©  2011  YourVersion  
  • 16. Priori:zing  Product  Ideas  by  ROI   ? Return  (Value  Created)   4   Idea D 3   Idea A Idea B 2   Idea C  1   Idea F  1   2    3   4   Investment  (developer-­‐weeks)   Copyright  ©  2011  YourVersion  
  • 17. Very  Important  to  have  a     Priori:zed  Feature  List   n  Have  only  1  list  &  only  1  keeper  of  the  list   n  Should  be  a  living,  real-­‐:me  document   n  Always  in  rank  order  &  always  up  to  date   n  Update  as  new  ideas  come  up   n  Should  be  accessible  any:me  by  team   n  Google  Spreadsheets  works  great  for  me   n  APributes  of  a  good  tool   n  Other  tools  you’ve  used?   Copyright  ©  2011  YourVersion  
  • 18. UI  Design  and  Ease  of  Use   18                          Copyright  ©  2011  YourVersion  
  • 19. User  Benefits  vs.  Ease  of  Use   n  Q:  If  two  products  equally  deliver  the  exact   same  user  benefits,  which  product  is  bePer?   n  A:  The  product  that's  easier  to  use   n  “Ease  of  use”  provides  benefits   n  Saves  :me   n  Reduces  cogni:ve  load  &  frustra:on   n  Makes  user  feel  empowered   n  UI  Design  can  be  differen:ator   n  Olsen's  Law:  “The  less  user  effort  required,  the   higher  the  percentage  of  users  who  will  do  it”   Copyright  ©  2011  YourVersion  
  • 20. The  UI  Design  Iceberg   What most people see and react to Visual Design What good product people Interaction think about Design Information Architecture Conceptual Design Recommended  reading:  Jesse  James  GarreP's   “Elements  of  User  Experience”  chart,  free  at  www.jjg.net   Copyright  ©  2011  YourVersion  
  • 21. Elements  of  User  Interface  Design   Consists  of  Three  Dis:nct  Elements:   n  Informa:on  Architecture   n  Structure  and  layout  at  both  site  and  page  level   n  How  site  is  structured  (sitemap)   n  How  site  informa:on  is  organized  (site  layout)   n  How  each  page  is  organized  (page  layout)   n  Interac:on  Design   n  How  user  and  product  interact  with  one  another   n  User  flows  (e.g.,  naviga:on  across  mul:ple  pages)   n  User  input  (e.g.,  controls  and  form  design)   n  Visual  Design   n  “How  it  looks”  vs.  “What  it  is”,  onen  called  “chrome”   n  Fonts,  colors,  graphical  elements   Copyright  ©  2011  YourVersion  
  • 22. Early  Stage  Product  Management   Dan  Olsen   CEO,  YourVersion   July  24,  2009   Copyright  ©  2009  YourVersion  
  • 23. Advice  on  UI  Design   n  People  need  visual  ar:facts  to  facilitate   discussions  about  UI  design   n  Sketch!  On  paper,  whiteboard,  sonware   n  1st  sketch  will  be  bad:    embrace  itera:on   n  Diverge  (explore)  then  converge  (narrow)   n  Collaborate  in  person  (vs.  remotely)   n  Great  rapid  wireframing  tool:  Balsamiq   n  Get  feedback  from  users   Copyright  ©  2011  YourVersion  
  • 24. Learning  from  Customers   24                          Copyright  ©  2011  YourVersion  
  • 25. Customer  Feedback:   Problem  Space  vs.  Solu:on  Space   n  Most  customers  CAN'T  ar:culate  problem   space  to  you   n  Customers  CAN  react  to  solu:on  space   n  But,  customers  can't  give  you  solu:ons   n  Customers  aren’t  designers   n  Mul:ple  use  cases  and  priori:es   n  Trade-­‐offs  and  constraints   n  Don't  have  PM,  design,  and  technical  skills   Copyright  ©  2011  YourVersion  
  • 26. Itera:ng  Your  Product  Vector  Based  on   User  Feedback  in  Solu:on  Space   Problem  Space   Solu:on  Space   (your  mental  model)   (what  users  can  react  to)   Help  user   Help  user   book  travel   plan  travel   Mockups  or  Product    Customer  Feedback   Copyright  ©  2011  YourVersion  
  • 27. What  Are  You  Gezng  Feedback  &   Learnings  About?   Problem  Space   Solu:on  Space   (your  mental  model)   (what  users  can  react  to)   Feature  Set   Customer   Understanding   (needs  &   preferences)   UI  Design   Messaging     Copyright  ©  2011  YourVersion  
  • 28. Persevere  or  Pivot?   Increasing   Product-­‐Market   Product-­‐Market  Fit  =   Fit   Gezng  enough  data  to   validate  that  you're   climbing  up  the   Pivot   right  mountain   Pivot   Copyright  ©  2011  YourVersion  
  • 29. “Ramen”  User  Feedback  for  Startups   n  Anyone  can  do  it!   n  Ingredients:   n  Solu:on-­‐space  product/mockup  to  test   n  1  customer  (with  laptop  if  tes:ng  code)   n  1  desk   n  1  person  to  conduct  the  session   n  Pen  and  paper   n  Op:onal  note-­‐taker  and  observers   Copyright  ©  2011  YourVersion  
  • 30. Typical  Format  for  Customer  Session   n  5  -­‐  10  min:  Ask  ques:ons  to  understand  user   needs  and  solu:ons  they  currently  use   n  30  -­‐  50  min:  User  feedback   n  Show  user  product/mockup   n  Non-­‐directed  as  much  as  possible   n  When  necessary,  direct  user  to  aPempt  to   perform  a  specific  task   n  5  -­‐  10  min:  Wrap-­‐up   n  Answer  any  user  ques:ons  that  came  up   n  Point  out/explain  features  you  want  to  highlight   n  Ask  them  if  they  would  use  the  product   Copyright  ©  2011  YourVersion  
  • 31. Dos  &  Don’ts  of  Conduc:ng  Usability   n  Do   n  Explain  to  the  user:   n  Their  usability  test  will  help  improve  the  product   n  Not  to  worry  about  hur:ng  your  feelings   n  Think  Aloud  Protocol   n  Ask  user  to  aPempt  the  task,  then  be  a  fly  on  the  wall   n  Ask  non-­‐leading,  open-­‐ended  ques:ons   n  Take  notes  and  review  them  anerwards  for  take-­‐aways   n  Don't   n  Ask  leading  ques:ons   n  Help  the  user  or  explain  the  UI  (e.g.,   click  over  here )   n  Respond  to  user  frustra:on  or  ques:ons  (un:l  test  is  over)   n  Get  defensive   n  Blame  the  user   Copyright  ©  2011  YourVersion  
  • 32. Lean  Product  Management  for   Web  2.0  Products   Dan  Olsen,  CEO,  YourVersion   O Reilly  Web  2.0  Expo  SF   May  6,  2010   Copyright  ©  2010  YourVersion  
  • 33. Case  Study  on  Valida:ng   Product-­‐Market  Fit:   Marke:ngReport.com   33                          Copyright  ©  2011  YourVersion  
  • 34. Product-­‐Market  Fit  Case  Study:   Marke:ngReport.com   n  My  consul:ng  client,  CEO  of  TrustedID,   had  an  idea  for  a  new  product   n  Team:  me,  CEO,  head  of  marke:ng,   UI  design  consultant   n  Goal:   n  Validate  product-­‐market  fit  quickly,  cheaply   without  wri:ng  a  single  line  of  code   n  Determine  if  their  was  a  business   opportunity  here   Copyright  ©  2011  YourVersion  
  • 35. Product-­‐Market  Fit  Case  Study:   Developing  Product  Concept   n  Product  Concept  was   marke:ng  report  that  let   consumers  control  the  direct  mail  that  they  receive   n  Concept  was  fuzzy  with  various  components,  so  I   broke  it  into  2  different   flavors :   n  #1   Marke:ng  Shield :  Service  to  reduce/stop  junk  mail   n  #2   Marke:ng  Saver :  Opt  in  &  receive  money-­‐saving  offers   n  Each  product  concept  consisted  of  several  modules  that   each  mapped  to  a  specific  user  benefit   n  Worked  with  UI  designer  to  create  paper  mockups  of   pages  for  each  flavor  concept  (5  pages  each)   Copyright  ©  2011  YourVersion  
  • 36. Copyright  ©  2011  YourVersion  
  • 37. Copyright  ©  2011  YourVersion  
  • 38. Clustering  Poten:al  User  Benefits  to   Create  Product  Concepts   Shield Concept Saver Concept Reduce Find out what Money Compare Social Junk Mail they know Saving Yourself Networking about you Offers to Others Save Marketing Trees Report Marketing Marketing Score Profile Copyright  ©  2011  YourVersion  
  • 39. Product-­‐Market  Fit  Case  Study:   Recrui:ng  People   n  Telephone  recruit  of  prospec:ve  customers   n  Wrote  phone-­‐screen  ques:onnaire  to  create  rough   target  customer  segmenta:on   n  Wanted  users  who  work  full-­‐:me  &  use  internet   n  Fit  for  opt-­‐in  concept:  use  coupons,  Costco  membership   n  Fit  for  an:-­‐junk  mail  concept:  use  paper  shredder,  block   caller  ID   n  Scheduled  3  groups  of  2  or  3  people  to  discuss   each  product  concept  for  90  minutes   n  Moderated  each  group  through  the  paper   mockups  to  hear  their  feedback   Copyright  ©  2011  YourVersion  
  • 40. Product-­‐Market  Fit  Case  Study:   Findings  on  Concepts  &User  Benefits   Shield Concept Saver Concept Reduce Find out what Money Compare Social Junk Mail they know Saving Yourself Networking about you Offers to Others Save Marketing Trees Report Legend Marketing Marketing Score Profile Strong appeal Somewhat positive Low appeal Copyright  ©  2011  YourVersion  
  • 41. Product-­‐Market  Fit  Case  Study:   Learnings  from  Research   n  Shield  (an:-­‐junk  mail)  concept  stronger  than   Saver   n  People  didn’t  like  many   Saver  concept  components   n  Learned  concerns/ques:ons  about   Shield  concept   n  Refined   Shield  concept:   n  Removed  irrelevant  components   n  Improved  messaging  to  address  user  concerns  /  ques:ons   n  Tested  revised   Shield  concept  with  quick  2nd  round   n  No  customer  concerns   n  Clear  willingness  to  pay   Copyright  ©  2011  YourVersion  
  • 42. Copyright  ©  2011  YourVersion  
  • 43. Product-­‐Market  Fit  Case  Study:   Summary   n  4  weeks  from  1st  mee:ng  to  validated   product  concept  with  zero  coding   n  Cost  $1,500  to  talk  to  20  users  ($75  each)   n  1  round  of  itera:on  on  product  concept   n  Iden:fied  compelling  concept  that  users   are  willing  to  pay  $10/month  for   n  Trimmed  away  non-­‐valuable  pieces   n  You  can  achieve  similar  results   Copyright  ©  2011  YourVersion  
  • 44. Gezng  Quan:ta:ve:   Op:miza:on  Using  Metrics   44                          Copyright  ©  2011  YourVersion  
  • 45. Approaching  Your  Business  as  an   Op:miza:on  Exercise   Given  reality  as  it  exists  today,   op:mize  our  business  results   subject  to  our  resource  constraints.   Copyright  ©  2011  YourVersion  
  • 46. Define  the  Equa:on  of  your  Business   Peeling  the  Onion   Adver:sing  Business  Model:     Profit  =  Revenue  -­‐  Cost         nique  Visitors    x    Ad  Revenue  per  Visitor   U            mpressions/Visitor    x    Effec:ve  CPM  /  1000   I             isits/Visitor    x    Pageviews/Visit    x    Impressions/PV   V       ew  Visitors  +  Returning  Visitors   N      nvited  Visitors  +  Uninvited  Visitors   I        of  Users  Sending  Invites    x    Invites  Sent/User    x    Invite  Conversion  Rate   # Copyright  ©  2011  YourVersion  
  • 47. How  to  Track  Your  Metrics   n  Track  each  metric  as  daily  :me  series     Unique   Page   Ad   New  User   …   Date   Visitors   views   Revenue   Sign-­‐ups   4/24/08   10,100   29,600   25   490   4/25/08   10,500   27,100   24   480   …   n  Create  ra:os  from  primary  metrics:    X  /  Y   n  Example:  How  good  is  your  registra:on  page?   n  Okay:  #  of  registered  users  per  day   n  BePer:  registra:on  conversion  rate  =      #  registered  users  /  #  uniques  to  reg  page   Copyright  ©  2011  YourVersion  
  • 48. Registra:on  Conversion  Rate  Data   Daily Signup Page Yield vs. Time New Registered Users divided by Unique Visitors to Signup Page 100% 90% 80% Daily Signup Page Yield 70% 60% 50% 40% 30% Started requiring registration 20% Changed Added questions messaging to signup page 10% 0% 1/31 2/14 2/28 3/14 3/28 4/11 4/25 5/9 5/23 6/6 6/20 7/4 7/18 8/1 8/15 8/29 9/12 9/26 10/1 0 Copyright  ©  2011  YourVersion  
  • 49. Iden:fying  the     Cri:cal  Few  Metrics   n  What  are  the  metrics  for  your  business?   n  Where  is  current  value  for  each  metric?     n  How  many  resources  to   move  each  metric?   n  Developer-­‐hours,  :me,  money   n  Which  metrics  have  highest  ROI  opportuni:es?   Metric  A   Metric  B   Metric  C   Good  ROI   Bad  ROI   Great  ROI   Return   Return   Return   Investment   Investment   Investment   Copyright  ©  2011  YourVersion  
  • 50. Metrics  to  Validate  Product-­‐Market  Fit   n  Survey  results   n  Importance  &  Sa:sfac:on   n  Net  Promoter  Score   n  Survey.io   n  How  would  you  feel  if  you  could  no  longer  use  Product  X?   n  Very  disappointed,  Somewhat  disappointed,  Not  disappointed   n  User  behavior   n  Prospects  sign  up  (high  conversion  rate)   n  They  keep  using  it  (high  reten:on  rate)   n  They  use  it  onen  (high  frequency  of  use)   Copyright  ©  2011  YourVersion  
  • 51. Con:nuous   Improvement   51                          Copyright  ©  2011  YourVersion  
  • 52. Adding  Metrics  and  Op:miza:on  to   your  Product  Process   Site  Level   Business   Product   Priori:zed   Plan   Objec:ves   Roadmap   Feature  List   Scoping   Feature     Level   Requirements   Design   &  Design   Code   Test   Launch   Develop         Metrics  &  User   Op:mize   Feedback   Copyright  ©  2011  YourVersion  
  • 53. Op:miza:on  through  Itera:on:   Con:nuous  Improvement   Measure   the  metric   Analyze   Learning   the  metric   Gaining  knowledge:   •   Market   Iden:fy  top   •   Customer   opportuni:es   to  improve   •   Domain   •   Usability   Design  &  develop     the  enhancement   Launch  the   enhancement   Copyright  ©  2011  YourVersion  
  • 54. How  to  Build  Great  Products   Cheat  Sheet   n  Clarify  problem  space  by  itera:ng  in  the   solu:on  space  &  gezng  user  feedback   n  Revise  feature  set,  UI  design,  and   messaging  to  improve  product-­‐market  fit   n  Ruthlessly  priori:ze  based  on  ROI   n  Define  equa:on  of  your  business   n  Iden:fy  and  track  key  metrics   n  Launch,  learn,  and  iterate   Copyright  ©  2011  YourVersion  
  • 55. Best  way  to  stay  on  top  of  the  topics  you   care  about     Try  it  out  at   hPp://www.yourversion.com     Free  apps  for  iPad,  iPhone,   Android  phones,  Android  tablets   Copyright  ©  2011  YourVersion  
  • 56. Ques&ons?   @danolsen   slideshare.net/dan_o   www.yourversion.com   Copyright  ©  2011  YourVersion