SlideShare ist ein Scribd-Unternehmen logo
1 von 8
Homepage
1994-Present
1995: first graphic logo




First Yahoo 1994
Oct 1996: Current Yahoo! Logo   Feb 1997: First Buttons
+ banner ad + product trough
Feb 8, 1999: new buttons + content
                                     Feb 29, 2000: first promotion mantle
                                     created to promote shopping for xmas
July 3, 2002: Anti-aliased logo,
March 31, 1999: visual redesign
                                  redesign product trough, mantle,
+ Rich Media Ads appear
                                  Ad position moved to east
August 2003   July, 2004
2012

Weitere ähnliche Inhalte

Mehr von Christina Wodtke

Design Strategies for Understanding
Design Strategies for UnderstandingDesign Strategies for Understanding
Design Strategies for UnderstandingChristina Wodtke
 
Visual Thinking Stanford Continuing Studies
Visual Thinking Stanford Continuing StudiesVisual Thinking Stanford Continuing Studies
Visual Thinking Stanford Continuing StudiesChristina Wodtke
 
Lecture 010 Polishing the UI
Lecture 010 Polishing the UILecture 010 Polishing the UI
Lecture 010 Polishing the UIChristina Wodtke
 
Lean Teams are Learning Teams
Lean Teams are Learning TeamsLean Teams are Learning Teams
Lean Teams are Learning TeamsChristina Wodtke
 
Game Design Fundamentals Megadeck
Game Design Fundamentals MegadeckGame Design Fundamentals Megadeck
Game Design Fundamentals MegadeckChristina Wodtke
 
Visual Thinking: Working with Pictures
Visual Thinking: Working with PicturesVisual Thinking: Working with Pictures
Visual Thinking: Working with PicturesChristina Wodtke
 
Design the team you need to succeed
Design the team you need to succeedDesign the team you need to succeed
Design the team you need to succeedChristina Wodtke
 
Class 6 Identifying and Validating Assumptions
Class 6   Identifying and Validating AssumptionsClass 6   Identifying and Validating Assumptions
Class 6 Identifying and Validating AssumptionsChristina Wodtke
 
Teaching Game Design to Teach Interaction Design
Teaching Game Design to Teach Interaction DesignTeaching Game Design to Teach Interaction Design
Teaching Game Design to Teach Interaction DesignChristina Wodtke
 
The Creative Entrepreneur: Stanford Class2 Needfinding
The Creative Entrepreneur: Stanford Class2 NeedfindingThe Creative Entrepreneur: Stanford Class2 Needfinding
The Creative Entrepreneur: Stanford Class2 NeedfindingChristina Wodtke
 
The Creative Entrepreneur: Stanford Class4 From story to offering
The Creative Entrepreneur: Stanford Class4 From story to offeringThe Creative Entrepreneur: Stanford Class4 From story to offering
The Creative Entrepreneur: Stanford Class4 From story to offeringChristina Wodtke
 
The Creative Entrepreneur: Stanford Class3 New Product Ideation
The Creative Entrepreneur: Stanford Class3 New Product IdeationThe Creative Entrepreneur: Stanford Class3 New Product Ideation
The Creative Entrepreneur: Stanford Class3 New Product IdeationChristina Wodtke
 
In Defense of Childish Things
 In Defense of Childish Things In Defense of Childish Things
In Defense of Childish ThingsChristina Wodtke
 
Radical Focus: Accomplish big goals with objectives and key results
Radical Focus: Accomplish big goals with objectives and key resultsRadical Focus: Accomplish big goals with objectives and key results
Radical Focus: Accomplish big goals with objectives and key resultsChristina Wodtke
 
The Design of Everyday Games
The Design of Everyday GamesThe Design of Everyday Games
The Design of Everyday GamesChristina Wodtke
 
Designing for Change Half Day
Designing for Change Half DayDesigning for Change Half Day
Designing for Change Half DayChristina Wodtke
 

Mehr von Christina Wodtke (20)

Design Strategies for Understanding
Design Strategies for UnderstandingDesign Strategies for Understanding
Design Strategies for Understanding
 
Visual Thinking Stanford Continuing Studies
Visual Thinking Stanford Continuing StudiesVisual Thinking Stanford Continuing Studies
Visual Thinking Stanford Continuing Studies
 
Lecture 010 Polishing the UI
Lecture 010 Polishing the UILecture 010 Polishing the UI
Lecture 010 Polishing the UI
 
WIAD Boston
WIAD BostonWIAD Boston
WIAD Boston
 
Lean Teams are Learning Teams
Lean Teams are Learning TeamsLean Teams are Learning Teams
Lean Teams are Learning Teams
 
Game Design Fundamentals Megadeck
Game Design Fundamentals MegadeckGame Design Fundamentals Megadeck
Game Design Fundamentals Megadeck
 
Visual Thinking: Working with Pictures
Visual Thinking: Working with PicturesVisual Thinking: Working with Pictures
Visual Thinking: Working with Pictures
 
Design the team you need to succeed
Design the team you need to succeedDesign the team you need to succeed
Design the team you need to succeed
 
Class5 Business Design
Class5 Business DesignClass5 Business Design
Class5 Business Design
 
Class 6 Identifying and Validating Assumptions
Class 6   Identifying and Validating AssumptionsClass 6   Identifying and Validating Assumptions
Class 6 Identifying and Validating Assumptions
 
Making the Complex Clear
Making the Complex ClearMaking the Complex Clear
Making the Complex Clear
 
Teaching Game Design to Teach Interaction Design
Teaching Game Design to Teach Interaction DesignTeaching Game Design to Teach Interaction Design
Teaching Game Design to Teach Interaction Design
 
The Creative Entrepreneur: Stanford Class2 Needfinding
The Creative Entrepreneur: Stanford Class2 NeedfindingThe Creative Entrepreneur: Stanford Class2 Needfinding
The Creative Entrepreneur: Stanford Class2 Needfinding
 
The Creative Entrepreneur: Stanford Class4 From story to offering
The Creative Entrepreneur: Stanford Class4 From story to offeringThe Creative Entrepreneur: Stanford Class4 From story to offering
The Creative Entrepreneur: Stanford Class4 From story to offering
 
The Creative Entrepreneur: Stanford Class3 New Product Ideation
The Creative Entrepreneur: Stanford Class3 New Product IdeationThe Creative Entrepreneur: Stanford Class3 New Product Ideation
The Creative Entrepreneur: Stanford Class3 New Product Ideation
 
In Defense of Childish Things
 In Defense of Childish Things In Defense of Childish Things
In Defense of Childish Things
 
Design All The Things
Design All The ThingsDesign All The Things
Design All The Things
 
Radical Focus: Accomplish big goals with objectives and key results
Radical Focus: Accomplish big goals with objectives and key resultsRadical Focus: Accomplish big goals with objectives and key results
Radical Focus: Accomplish big goals with objectives and key results
 
The Design of Everyday Games
The Design of Everyday GamesThe Design of Everyday Games
The Design of Everyday Games
 
Designing for Change Half Day
Designing for Change Half DayDesigning for Change Half Day
Designing for Change Half Day
 

Yahoo Homepage History