This document discusses how teaching game design can be used to teach interaction design. It provides examples of exercises used in classes that have students create simple paper prototype games to explore mechanics like movement, conflict, and feedback. The document argues that game design and interaction design require many of the same skills, including considering affordances, direct manipulation, conceptual models, information architecture, iteration and playtesting. Teaching game design helps students explore difficult topics and stretch their thinking in new directions. Core concepts from game design like mechanics, dynamics and aesthetics can also be applied to interaction design.
6. Create a way to
move
• Dice roll
• Answer a trivia question
• Everyone moves
• Person behind moves
• Roshambo
• Card draw
• Pass, but gain currency
• Physical skill
7. Design Conflict
• Speed people up
• Slow people down
• Extra turn
• Lose a turn
• Swap places
• Block
Compare the keyboard buttons you can feel and push, to the hyper-flat keyboad. What is nicer to use? Is the ipad keyboard enough?
Compare the keyboard buttons you can feel and push, to the hyper-flat keyboad. What is nicer to use? Is the ipad keyboard enough?
On twitter, when you post you get feedback so you know your tweet went out.
on Facebook, they show the link preview as soon as you add it, so you know all is workign (and can preview0
Your new status is always posted on top, to let you know its there.
Discuss: do you need a message? Is it enough it always shows? What if technology doesn’t allow it to be on top (more recent, etc) Should you force it there to make sure user knows its posted?