The document discusses principles of user experience design. It provides definitions of user experience from experts like Jesse James Garrett and Don Norman. Norman states that user experience encompasses all aspects of a user's interaction with a company and its products. The document also discusses universal design principles like direct manipulation, affordances, feedback and standards. It provides examples of these principles and emphasizes the importance of feedback. Additional topics covered include mistake-proofing with poka-yoke principles, following standards, managing complexity, and contextual principles specific to a domain.
3. jesse james garrett
User Experience Design:
the design of anything
independent of medium
or across [device]
with human experience as an explicit outcome
and human engagement as an explicit goal
-Jesse James Garrett
5. Coined The Term: Don Norman
"User
experience"
encompasses all
aspects of the
end-user's
interaction with
the company, its
services, and its
products.
10. Don Norman
The first
requirement for an
exemplary user
experience is to
meet the exact
needs of the
customer, without
fuss or bother.
11.
12. Don Norman
Next comes simplicity
and elegance that
produce products that
are a joy to own, a
joy to use.
True user experience
goes far beyond
giving customers
what they say they
want, or providing
checklist features.
13.
14.
15.
16. Don Norman
In order to achieve
high-quality user
experience in a
company's offerings
there must be a
seamless merging
of the services of
multiple
disciplines, including
engineering,
marketing, graphical
and industrial design,
and interface design.
28. Inline feedback vs validation: Luke Wrobowski
http://alistapart.com/article/inline-validation-in-web-forms
Traditional
29. Inline feedback vs validation: Luke Wrobowski
http://alistapart.com/article/inline-validation-in-web-forms
Inline
30. Feedback Matters
Inline feedback gave:
•a 22% increase in success rates,
•a 22% decrease in errors made,
•a 31% increase in satisfaction rating,
•a 42% decrease in completion times, and
•a 47% decrease in the number of eye
fixations.
“You’d rather know about your
mistakes as you go along.”
“It’s much better than getting all
the way down and hitting
‘submit,’ only to find out that it
doesn’t like your username. It’s
much better when it tells you as
you go along.”
Inline Validation in Web Forms
by LUKE WROBLEWSKI September 01, 2009
31. The Poka-Yoke Principle
Poka-Yoke roughly translates in English to mistake proofing: avoiding
(yokeru) inadvertent errors (poka). Designers use Poka-Yoke when
they put constraints on products to prevent errors, forcing users to
adjust their behavior and correctly execute an operation.
34. Law of the Conservation of Complexity
Some complexity is
inherent in every
process. There is a
point beyond which
you can’t simplify the
process any further;
you can only move
the inherent
complexity from
one place to
another.
Larry Tessler
36. Contextual Principles
What you know about the context/users/activity. E.g.
‣ Recipes must be scannable
‣ User should know where they are in a recipe
‣ Recipes allow users to find ingredients for shopping and mise en
place by listing them apart from instructions
You make them up
37. Tivo Tennants
It’s entertainment, stupid.
It’s TV, stupid.
It’s video, dammit.
Everything is smooth and gentle.
No modality or deep hierarchy.
Respect the viewer’s privacy.
It’s a robust appliance, like a TV.
Doodles are the fun, surprising, and sometimes spontaneous changes that are made to the Google logo to celebrate holidays, anniversaries, and the lives of famous artists, pioneers, and scientists.
How did the idea for doodles originate?
In 1998, before the company was even incorporated, the concept of the doodle was born when Google founders Larry and Sergey played with the corporate logo to indicate their attendance at the Burning Man festival in the Nevada desert. They placed a stick figure drawing behind the 2nd "o" in the word, Google, and the revised logo was intended as a comical message to Google users that the founders were "out of office." While the first doodle was relatively simple, the idea of decorating the company logo to celebrate notable events was born.
Two years later in 2000, Larry and Sergey asked current webmaster Dennis Hwang, an intern at the time, to produce a doodle for Bastille Day. It was so well received by our users that Dennis was appointed Google's chief doodler and doodles started showing up more and more regularly on the Google homepage. In the beginning, the doodles mostly celebrated familiar holidays; nowadays, they highlight a wide array of events and anniversaries from the Birthday of John James Audubon to the Ice Cream Sundae.
Over time, the demand for doodles has risen in the U.S. and internationally. Creating doodles is now the responsibility of a team of talented illlustrators (we call them doodlers) and engineers. For them, creating doodles has become a group effort to enliven the Google homepage and bring smiles to the faces of Google users around the world.
How many doodles has Google done over the years?
The team has created over 1000 doodles for our homepages around the world.
Who chooses what doodles will be created and how do you decide which events will receive doodles?
A group of Googlers get together regularly to brainstorm and decide which events will be celebrated with a doodle. The ideas for the doodles come from numerous sources including Googlers and Google users. The doodle selection process aims to celebrate interesting events and anniversaries that reflect Google's personality and love for innovation.
Who designs the doodles?
There is a team of illustrators (we call them doodlers) and engineers that are behind each and every doodle you see.
How can Google users/the public submit ideas for doodles?
The doodle team is always excited to hear ideas from users - they can email proposals@google.com with ideas for the next Google doodle. The team receives hundreds of requests every day so we unfortunately can't respond to everyone. But rest assured that we're reading them :)
The amazon joke reviews not only stay but are promoted
Instructor talks about a product you love (replace mini with one you love). Why do you love it? What makes it great?
Now talk about the wider ecosystem, the things that add to the expereince.
This is to discuss the ideas they brought in on what is good. Capture heuristics that support their idea fo good stuff
Brainstorm annoying things
Exercise
Have a student write their name on a white board. Now tape the marker to a long stick (like a broom handle) and try again.
Compare the keyboard buttons you can feel and push, to the hyper-flat keyboad. What is nicer to use? Is the ipad keyboard enough?
On twitter, when you post you get feedback so you know your tweet went out.
on Facebook, they show the link preview as soon as you add it, so you know all is workign (and can preview0
Your new status is always posted on top, to let you know its there.
Discuss: do you need a message? Is it enough it always shows? What if technology doesn’t allow it to be on top (more recent, etc) Should you force it there to make sure user knows its posted?
On twitter, when you post you get feedback so you know your tweet went out.
on Facebook, they show the link preview as soon as you add it, so you know all is workign (and can preview0
Your new status is always posted on top, to let you know its there.
Discuss: do you need a message? Is it enough it always shows? What if technology doesn’t allow it to be on top (more recent, etc) Should you force it there to make sure user knows its posted?
On twitter, when you post you get feedback so you know your tweet went out.
on Facebook, they show the link preview as soon as you add it, so you know all is workign (and can preview0
Your new status is always posted on top, to let you know its there.
Discuss: do you need a message? Is it enough it always shows? What if technology doesn’t allow it to be on top (more recent, etc) Should you force it there to make sure user knows its posted?
USB can only be put in one place.
i.e. I don’t care if it’s stupid, use it.
So bloody true.
And mostly we move the complexity from the user to the designer.
Limiting the number of menu tabs or the number of items in a dropdown list to the George Miller’s magic number 7 is a false constraint. Miller’s original theory argues that people can keep no more than 7 (plus or minus 2) items in their short-term memory. On a webpage, however, the information is visually present, people don’t have to memorize anything and therefore can easily manage broader choices.
For example, research shows that broad and shallow menu structures may even work better than deeper menus. Also, link-rich e-commerce homepages, like that of Amazon with 90+ product category links, are found to be more usable than homepages with only a few links.
http://uxmyths.com/post/931925744/myth-23-choices-should-always-be-limited-to-seven
Use heuristics from good to redesign the bad thing. 20 minutes work, 10 min sharing.