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Topics Covered
DAY 1
Introduction to Modern Design
Microsoft Design Principles
Design Process
Windows Building Blocks
Build 2014
DAY 2
Storytelling and the Human Fom
Natural User Interfaces
Mini-improv workshop: Storytelling
Storyboarding, Scenarios, and Personas
Technologies & Trends
DAY 3
Psychology of Design
Basic principles
Gamification
Motivational Design
DAY 4
Visual Design for Modern UI
Basics
Grids & Tiles
Typography
Color & Content
This is not a computer science class.
This class is not just for those that want to be designers
This is not an intro-level user experience class
Degree in Computer Science and Human-
Computer Interaction from Carnegie Mellon
University
Over 10 years of experience spanning
multiple industries: web, automotive, cloud
and server technology, education, theme
parks, and video games.
6.5 years at Microsoft
My current project: designing the future of
the connected experience for cars; helping
to define the future of Microsoft’s Internet of
Things
In my free time: I’m a professional improv
actress/teacher, singer, and video gamer.
- Touch & Haptic Feedback
- Voice control / Speech
- Gesture (movement through space)
lighter cognitive burden
new options
traditional input methods
don’t work
touch
Touch target size
Touch target size:
TWIST!
Visual feedback
Living with the
hand
Touch Gestures:
An Example
Trends on the
horizon
Defining
“grammar-based
interaction”
Defining “natural
language”
Speech listening
models
Lessons learned
from life as a
speech designer
Gesture input
models
State of the art
Hover and
proximity
detection
Gesture design
pitfalls
Poorly designed gestures can
cause physical harm to users!
Planning at
Microsoft
We use “scenario
focused design” as a
process to help us
ensure we’re building
the right products.
By learning a few of our
methods, your planning
will improve as well.
Personas don’t work when they’re not well-
communicated.
What makes a
good persona?
Persona traps
Personas: Practice and Theory
Personas, Participatory Design, and Product
Development: An Infrastructure for Engagement
How can we connect these learnings to our
design process? How do we ground ourselves
in our customers’ reality instead of our own?
Scenarios and storyboards.
iHub already teaches great courses on interviewing, personas, research and
contextual inquiry. We won’t dwell on that process here.
story
happy ending
S
P
I
C
I
E
R
Download attachments
Edit content
Share content with others
Send attachments
Forward meeting invites
Check meeting details
View content
Log into a VPN
Change corporate settings
Comply with IT policies
Stay secure
Communicate with others
Feel satisfied that work is
complete
Download attachments
Edit content
Share content with others
Send attachments
Forward meeting invites
Check meeting details
View content
Log into a VPN
Change corporate settings
Comply with IT policies
Stay secure
Communicate with others
Feel satisfied that work is
complete
piece of email
unlocks clicks new mail icon note
clicks on “reply”
beeps. new email
Excel attachment
Jane, a sales exec, has only 30 minutes before her flight to Chicago
leaves. While waiting, Jane notices an important message from her colleague,
Sue. Their partner has asked to see 3rd quarter projections as well as 2nd
quarter. Jane anxiously responds to her colleague to let her know that she got
the message but doesn’t have the 3rd quarter projections – can Sue send it to
her immediately, before her flight leaves?
<magic happens>
A couple of minutes later, Jane gets the 3rd quarter projections and has just
enough time to skim through it before boarding her flight, where she will read
it thoroughly. She is relieved and confident that she will be fully prepared for
her meeting.
Opportunity or problem
<Magic happens>
how
Happy ending
Intentional product scoping constraint
B) “Jane uses the dropdown to pick the right doc…”
Implementation detail
User context supported by research
Storyboarding
Dan Roam:
The Back of
the Napkin
Why storyboards?
Make our users’ context tangible & understandable
Get stakeholders emotionally connected
Convey the human results we’re looking for
Define success independent of a solution
It’s 5PM and Allison is on the
highways heading home from work.
Allison pulls into her garage after a
long day of work.
Allison turns off the engine and is
ready to head inside.
FRAME 1 FRAME 2 FRAME 3
Allison’s car chimes and a message
appears as it is read to her. The
system requires a major update that
will improve performance and
security. Allison particularly notices
that the car won’t be usable during
the update.
The car asks if she’d like the
update scheduled for late tonight,
but Allison is worried that her sick
son might get worse. Allison
instead chooses a time that’ll work
better for her.
Allison heads inside and checks in
on her son. She doesn’t give her car
any more thought that night.
FRAME 4 FRAME 5 FRAME 6
On Thursday night, as Allison is
turning off her car, she gets a
reminder that SPA will be applying
the update that night at 2AM.
Allison’s son is feeling better, so that
time doesn’t raise any red flags.
On Friday morning when Allison
wakes up, she has a notification
letting her know that the update was
successful. She’s glad she doesn’t
have to leave early to check on the
car and the update.
FRAME 7 FRAME 8
Do not include UI.
some
From Scott McCloud’s “Understanding Comics”
Wong-Baker FACES Pain Rating Scale
Sketching for
design
Use a pen if you can
Optional additional tools
Capture the sketches: scanner or digital photo
Take a pen and piece of paper
Experiment with lengths, directions, stroke speeds
Take a pen and piece of paper
Experiment with box sizes
Draw at least 20 boxes
Take a pen and piece of paper
Experiment with circle sizes.
Draw at least 20 circles
Play with ovals too
Take a pen and piece of paper
Experiment with widths, lengths, and tail styles
Straight arrows and curved arrows
Take a pen and piece of paper
Experiment with widths, lengths, and tail styles
Straight arrows and curved arrows
Windows 8 natively supports 3D printing
3D apps are generally expensive – market opportunity for
making 3D modeling more accessible
“Maker” culture empowers a new generation of enthusiasts,
but how can these makers be supported?
3D Printing
Modern Design Class Agenda and Topics

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Modern Design Class Agenda and Topics

  • 1.
  • 2. Topics Covered DAY 1 Introduction to Modern Design Microsoft Design Principles Design Process Windows Building Blocks Build 2014 DAY 2 Storytelling and the Human Fom Natural User Interfaces Mini-improv workshop: Storytelling Storyboarding, Scenarios, and Personas Technologies & Trends DAY 3 Psychology of Design Basic principles Gamification Motivational Design DAY 4 Visual Design for Modern UI Basics Grids & Tiles Typography Color & Content
  • 3. This is not a computer science class. This class is not just for those that want to be designers This is not an intro-level user experience class
  • 4. Degree in Computer Science and Human- Computer Interaction from Carnegie Mellon University Over 10 years of experience spanning multiple industries: web, automotive, cloud and server technology, education, theme parks, and video games. 6.5 years at Microsoft My current project: designing the future of the connected experience for cars; helping to define the future of Microsoft’s Internet of Things In my free time: I’m a professional improv actress/teacher, singer, and video gamer.
  • 5.
  • 6.
  • 7.
  • 8. - Touch & Haptic Feedback - Voice control / Speech - Gesture (movement through space)
  • 9. lighter cognitive burden new options traditional input methods don’t work
  • 10. touch
  • 12.
  • 18.
  • 22. Lessons learned from life as a speech designer
  • 23.
  • 24.
  • 25.
  • 27.
  • 28.
  • 30.
  • 32. Gesture design pitfalls Poorly designed gestures can cause physical harm to users!
  • 33.
  • 34.
  • 35.
  • 36. Planning at Microsoft We use “scenario focused design” as a process to help us ensure we’re building the right products. By learning a few of our methods, your planning will improve as well.
  • 37.
  • 38. Personas don’t work when they’re not well- communicated.
  • 39. What makes a good persona?
  • 41. Personas: Practice and Theory Personas, Participatory Design, and Product Development: An Infrastructure for Engagement
  • 42. How can we connect these learnings to our design process? How do we ground ourselves in our customers’ reality instead of our own? Scenarios and storyboards. iHub already teaches great courses on interviewing, personas, research and contextual inquiry. We won’t dwell on that process here.
  • 45. Download attachments Edit content Share content with others Send attachments Forward meeting invites Check meeting details View content Log into a VPN Change corporate settings Comply with IT policies Stay secure Communicate with others Feel satisfied that work is complete
  • 46. Download attachments Edit content Share content with others Send attachments Forward meeting invites Check meeting details View content Log into a VPN Change corporate settings Comply with IT policies Stay secure Communicate with others Feel satisfied that work is complete
  • 47.
  • 48. piece of email unlocks clicks new mail icon note clicks on “reply” beeps. new email Excel attachment
  • 49. Jane, a sales exec, has only 30 minutes before her flight to Chicago leaves. While waiting, Jane notices an important message from her colleague, Sue. Their partner has asked to see 3rd quarter projections as well as 2nd quarter. Jane anxiously responds to her colleague to let her know that she got the message but doesn’t have the 3rd quarter projections – can Sue send it to her immediately, before her flight leaves? <magic happens> A couple of minutes later, Jane gets the 3rd quarter projections and has just enough time to skim through it before boarding her flight, where she will read it thoroughly. She is relieved and confident that she will be fully prepared for her meeting.
  • 50. Opportunity or problem <Magic happens> how Happy ending
  • 51.
  • 52. Intentional product scoping constraint B) “Jane uses the dropdown to pick the right doc…” Implementation detail User context supported by research
  • 53.
  • 55. Dan Roam: The Back of the Napkin
  • 56. Why storyboards? Make our users’ context tangible & understandable Get stakeholders emotionally connected Convey the human results we’re looking for Define success independent of a solution
  • 57. It’s 5PM and Allison is on the highways heading home from work. Allison pulls into her garage after a long day of work. Allison turns off the engine and is ready to head inside. FRAME 1 FRAME 2 FRAME 3
  • 58. Allison’s car chimes and a message appears as it is read to her. The system requires a major update that will improve performance and security. Allison particularly notices that the car won’t be usable during the update. The car asks if she’d like the update scheduled for late tonight, but Allison is worried that her sick son might get worse. Allison instead chooses a time that’ll work better for her. Allison heads inside and checks in on her son. She doesn’t give her car any more thought that night. FRAME 4 FRAME 5 FRAME 6
  • 59. On Thursday night, as Allison is turning off her car, she gets a reminder that SPA will be applying the update that night at 2AM. Allison’s son is feeling better, so that time doesn’t raise any red flags. On Friday morning when Allison wakes up, she has a notification letting her know that the update was successful. She’s glad she doesn’t have to leave early to check on the car and the update. FRAME 7 FRAME 8
  • 60.
  • 61. Do not include UI. some
  • 62.
  • 63.
  • 64.
  • 65.
  • 66.
  • 67.
  • 68. From Scott McCloud’s “Understanding Comics”
  • 69. Wong-Baker FACES Pain Rating Scale
  • 70.
  • 71.
  • 73.
  • 74.
  • 75.
  • 76.
  • 77.
  • 78. Use a pen if you can Optional additional tools Capture the sketches: scanner or digital photo
  • 79. Take a pen and piece of paper Experiment with lengths, directions, stroke speeds
  • 80. Take a pen and piece of paper Experiment with box sizes Draw at least 20 boxes
  • 81. Take a pen and piece of paper Experiment with circle sizes. Draw at least 20 circles Play with ovals too
  • 82. Take a pen and piece of paper Experiment with widths, lengths, and tail styles Straight arrows and curved arrows
  • 83. Take a pen and piece of paper Experiment with widths, lengths, and tail styles Straight arrows and curved arrows
  • 84.
  • 85.
  • 86.
  • 87.
  • 88.
  • 89.
  • 90.
  • 91. Windows 8 natively supports 3D printing 3D apps are generally expensive – market opportunity for making 3D modeling more accessible “Maker” culture empowers a new generation of enthusiasts, but how can these makers be supported? 3D Printing