The best interfaces are invisible. They should get out of the way and help you live your life. This presentation discusses ambient applications, multiple sensory inputs and a history of heavy-weight contextual reality applications. It starts with Steve Mann, who believed that computers should be wearable, and who was obsessed with the idea of creating a custom reality based on his personal preferences. The second part of this presentation talk about how we're building subscription-based reality and contextual notification systems on top of Geoloqi, how non-visual augmented reality is replacing interactions with the phone with interactions with the world, and real-time location-based gaming.