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Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Prototyping for Beginners
- Learn Early!
Carol Smith
@carologic
Inclusive Innovation
Carol Smith
• 18 year user experience (UX) career
- leadership, management, and mentorship
in and consulting to Fortune 500 companies.
• MS, Human-Computer Interaction, DePaul Univ.
What is a prototype?
https://commons.wikimedia.org/wiki/File:Sethenfiona.jpg
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019Photo of spool holder: https://www.flickr.com/photos/creative_tools/15646389161
3D Modeling and Printing
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
A/B Testing
“Everything is a prototype”
- Kathryn McElroy
Prototyping for Designers: Developing the Best Digital
and Physical Products by Kathryn McElroy IBM Design Thinking: https://www.ibm.com/design/thinking/principles/restless-reinvention
Why Prototype?
Learn
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Why?
• Minimal investment
• Change is easy and cheap
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Enabling humans to complete a task
• Find information
• Submit form
• Contact someone
• Purchase item
A Scrum board suggesting to use Kanban by Jeff.lasovski
https://commons.wikimedia.org/wiki/File:Simple-kanban-board-.jpg
Usability
degree to which something
- software, hardware or anything else –
is easy to use and a good fit
for the people who use it.
Definition from UXPA Usability Body of Knowledge:
http://usabilitybok.org/glossary/19#letteru
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
How to learn?
• Humans
• Unaffiliated with project
• Representative users
– Matching need
– Expected user
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Usability Testing is…
• Attempt task without help
• Do real tasks
• You only observe
• Painful and wonderful
Image: http://www.flickr.com/photos/raphaelquinet/513351385/sizes/l/in/photostream/
*All the Feels*
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
So many feelings
• Uncomfortable
– showing ugly, unfinished work (at first)
• Sad
– cringes when people struggle to get through task
• Happy
– learn a great deal very quickly!
Adapted from Prototyping for Designers: Developing the Best Digital
and Physical Products by Kathryn McElroy IBM Design Thinking:
https://www.ibm.com/design/thinking/principles/restless-reinvention
Mindset…
comfortable with testing
unfinished ideas in order
to make the best result possible
- Kathryn McElroy
Prototyping for Designers: Developing the Best Digital
and Physical Products by Kathryn McElroy, IBM Design Thinking:
https://www.ibm.com/design/thinking/principles/restless-reinvention
Types of Prototypes
Service Prototypes
Photo: https://c1.staticflickr.com/9/8113/8639449258_1e9857710d_b.jpg
Signs of a bad UI by Jeremy Keith Follow
https://www.flickr.com/photos/adactio/1423242310
Low-Fidelity Prototypes
Paper, Post-its, Cardboard
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Really rough (but readable)
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Post-its on Paper
Image by Caryn Vainio, Jun 26, 2013
https://medium.com/@hellchick/the-right-fidelity-for-the-job-2d767a5309d4
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Change prototype as you learn
• Post-its
• Clear cover for dry erase markers
• Give participants sharpie and post-its
• Co-creation at its best
• Take photos!
*Paper prototypes are not accessible
– think through unintended consequences/implications
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Sizing can be very important
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Jeff Hawkins, an inventor of the Palm Pilot
My favorite pretotype story by Alberto Savoia August 20, 2010
http://pretotyping.blogspot.com/2010/08/one-of-my-favorite-pretotype-stories.html
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Cardboard prototypes
Haunted House Prototype by Fabrice Florin
https://www.flickr.com/photos/fabola/29002046354/in/photostream/
Mid-Fidelity Prototypes
Pretend Functionality
Manipulatable/Clickable
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Hand Manufacturing
Sofa manufacture worker handmade furniture
https://pixabay.com/en/artisan-sofa-manufacture-worker-895670/
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
No code - high functionality
https://www.axure.com
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
No Code MVP
• For validation
• Landing page with an email signup form
• Determine interest
• Get early adopters
• Invite to feedback sessions
High-Fidelity Prototypes
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
This is what you are launching
• Everything is a prototype!
• Make it small and learn from it
36
Getting Started
What problem
are you trying
to solve
and for whom?
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Who are the Primary people who will use this?
• What are their goals?
• Common complaints/biggest issues?
• Most important/frequent tasks?
Focus
Who will frequently, actively
use your product?
What do they need to do?
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Benefits of a Good User Experience
• Increased Usefulness
• Increased Efficiency
• Improved Productivity
• Fewer Errors
• Reduced Training Time
• Improved Acceptance
Image - Natural Smile by Bradley Davis:
https://www.flickr.com/photos/backpackphotography/1375817337
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Case Study
• Creating a site for University students
• Think about the student you are designing for
– What kind of program?
– How old are they?
– What else?
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Which Student?
Rick Connie
Photos http://www.flickr.com/photos/mrjkbh/ via http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en
http://www.flickr.com/photos/caharley72/ (Christopher Alison Photography) via
http://creativecommons.org/licenses/by-nc-nd/2.0/
"The biggest waste
of all is building something
no one wants"
- @ericries #LeanStartupMI via @MelBugai
Activity!
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Let’s prototype!
• Mock up prototype (10 minutes)
• Conduct guerilla usability test (10 minutes)
• What would you change?
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Hotel Check-In App
• New hotel check-in app
– Request room type
– Check into room
– Request transportation to hotel from airport
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
User Scenario
• Your hotel sent you a link to their new app to check in,
and you decide to try it.
• You need to:
– Check in (prefer 1 King, non-smoking)
– Request transportation to hotel
Challenge!
What would you improve
for users unable
to see screen?
Start Making!
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
What fidelity is right?
• Is low-fi enough?
• If medium necessary keep it simple – resist overbuilding
• Time box yourself – set a deadline and keep it
• Goal is to learn quickly
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Stencils make it quick (might be too pretty)
UI Stencils https://www.uistencils.com/collections/stencils
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Low-fidelity/Paper Prototypes
• Initial feedback - concept, organization, feasibility
• Study participants may
– Not understand how to use/think about
– Not act same
• Issues with prototype vs. format?
• Always test with more realistic prototype
54
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Low-fi Testing Methodology
• Warn participant
– Not everything will work
– May get frustrated
• You adjust interface
• Only observe – no discussion
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019Alastair Somerville viaTwitter: @Acuity_Design
https://twitter.com/Acuity_Design/status/937673959021178880
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Medium-Fidelity Tool?
• Considerations
• Time
• Tools available (PowerPoint vs. Figma)
• Team
– Skill set and size?
– What does it need to do?
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Clickable or Code?
• Clickable
– Easy and quick to create
– Easy to change
• Real Code
– Risky – more time invested
– Great if it’s the right solution
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Don’t worry about full functionality
• Focus on what you need to learn
• Dead ends = great learning opportunity
– Let them attempt to go where they want
– Don’t worry about making everything “clickable”
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
No BDUF*
• Just enough
• Identify and solve problems
• Use each study to pick up information
*Big Design Up Front
Think ahead
(not make ahead)
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Hosting clickable and code prototypes
• Where do I put it?
– Intellectual property (IP) considerations
– Security may make access difficult
• Reliability
– What if server goes down?
– Who contact for help?
– When available?
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Much easier to test with Medium Fidelity
• Match participant expectations
• Easier to determine what is/is not working
• Takes more time/thinking to create
• Test pilot study first
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Example schedule
• Create
prototype
• Recruit
Create:
Day 1-3
• Usability
study
Learn:
Day 4-7 • Based on
learnings
Improve:
Day 8
Repeat
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
True Statements
• All interfaces have usability problems
• Limited resources to fix
• More problems than resources
• Less serious problems distract
• Intense focus on fixing most serious problems first
Rocket Surgery Made Easy: The Do-It-Yourself Guide
to Finding and Fixing Usability Problems. By Steve Krug
The
prototype
will fail
Goal:
Learn
and improve
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Tweak, Don’t Redesign
• Small iterative changes
– Make it better now
– Don’t break something else
• Take something away
– Reduce distractions
– Don’t just add – question it
Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding
and Fixing Usability Problems, by Steve Krug
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Summary – Think Ahead
• Think deeply about
– Problem you are solving
– People who will use your solution
• Lowest possible fidelity to learn
• Emphasize learning and continuous improvement
• Use time and learning as your measures
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Recommended Readings
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Contact Carol
LinkedIn.com/in/caroljsmith
Twitter - @Carologic
Slides - Slideshare.net/carologic
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
Reference Sites
• Usability.gov
– https://www.usability.gov/
• W3C Web Accessibility Initiative
– http://www.w3.org/WAI/
• Accessibility Standards in US (Section
508)
– https://www.access-board.gov/
• Jakob Nielsen
– http://www.useit.com
UXPA – User Experience Professionals Association
– http://uxpa.org/
Information Architecture Institute
– http://iainstitute.org/
IxDA – Interaction Designers Association
– https://ixda.org/
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
References
• Albert, Bill, Tom Tullis, and Donna Tedesco. Beyond the Usability Lab.
• Bank, Christopher. 15 ways to test your minimum viable product by Christopher, Nov 12, 2014 in Design & Dev, The Next Web.
https://thenextweb.com/dd/2014/11/12/15-ways-test-minimum-viable-product/
• Barnum, Carol M. (Jan. 2003). What’s in a Number? STC Usability SIG Newsletter, Usability Interface.
http://www.stcsig.org/usability/newsletter/0301-number.html Retrieved: 20080323
• Beyer, Hugh. User-Centered Agile Methods (Synthesis Lectures on Human-Centered Informatics)
• Cato, John. User-Centered Web Design. Addison Wesley Longman; 2001.
• Dickie, Sam. Time to create a landing page and test your MVP by Sam Feb 8, 2017 https://medium.com/lean-startup-circle/time-to-create-a-
landing-page-and-test-your-mvp-acc028c0f8fe
• Dini, Dino. (March 2008). Wikipedia: Design. 2005 Game Design and Technology Workshop, Liverpool JM University.
http://en.wikipedia.org/wiki/Design Retrieved on 2008-03-23. Retrieved: 20080323
• Faulkner, Christine. The Essence of Human-Computer Interaction. Prentice Hall PTR; 1997.
• Gale, S. A Collaborative Approach to Developing Style Guides. Conference proceedings on Human factors in Computing Systems April 13 -
18, 1996, Vancouver Canada. ACM Press, (pp. 362-367).
• Gaffney, Gerry. (2000) What is Card Sorting? Usability Techniques Series, Information & Design.
http://www.infodesign.com.au/usabilityresources/design/cardsorting.asp
• Galitz, W. O. (2002). The essential guide to user interface design: An introduction to GUI design principles and techniques (Second Edition).
Wiley: New York, NY.
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
References
• Gothelf , Jeff. http://blog.usabilla.com/5-effective-ways-for-usability-testing-to-play-nice-with-agile/
• Grudin, J. 1989. The case against user interface consistency. Commun. ACM 32, 10 (Oct. 1989), 1164-1173.
• Hackos, JoAnn T., PhD and Redish, Janice C. User and Task Analysis for Interface Design. Wiley; 1998.
• Henry, Shawn Lawton. Just Ask: Integrating Accessibility Throughout Design.
• Henry, S.L. and Grossnickle, M. Accessibility in the User-Centered Design Process. Georgia Tech Research
Corporation, Inc; Atlanta, Georgia, USA; 2004. http://uiaccess.com/accessucd/personas.html
• Henry, S.L. and Martinson, M. Evaluating for Accessibility, Usability Testing in Diverse Situations. Tutorial,
2003 UPA Conference.
• Kuniavsky, Mike. Observing the User Experience: a Practitioner's Guide to User Research. Morgan
Kaufmann, 2003.
• Krug, Steve. Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems.
• Lewis, Clayton and Rieman, John. (1993, 1994) Task-Centered User Interface Design A Practical Introduction.
http://hcibib.org/tcuid/chap-4.html
Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019
References
• Mandel, Theo. The Elements of User Interface Design. Wiley; 1997.
• McElroy, Kathryn. Prototyping for Designers: Developing the Best Digital and Physical Products. O’Reilly Media, Inc. 2017
• Neisser, Ulric. (1967) Cognitive Psychology
• Nielsen, Jakob and Robert L. Mack. Usability Inspection Methods. John Wiley & Sons, Inc. 1994.
• Powell, Thomas A. The Complete Reference: Web Design. Osborne/McGraw-Hill; 2000.
• Ratcliffe, Lindsay and Marc McNeill. Agile Experience Design: A Digital Designer's Guide to Agile, Lean, and Continuous.
• Rubin, Jeffrey and Dana Chisnell. Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. John
Wiley & Sons, Inc.
• Schaffer, Eric. Institutionalization of Usability: A Step by Step Guide. Human Factors International, 2004.
• Slatin, John M. and Sharron Rush Maximum Accessibility: Making Your Web Site More Usable for Everyone. Addison-
Wesley Pub Co., 2002.
• W3C Web Accessibility Initiative - http://www.w3.org/WAI/intro/accessibility

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Prototyping for Beginners - Pittsburgh Inclusive Innovation Summit 2019

  • 1. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Prototyping for Beginners - Learn Early! Carol Smith @carologic Inclusive Innovation
  • 2. Carol Smith • 18 year user experience (UX) career - leadership, management, and mentorship in and consulting to Fortune 500 companies. • MS, Human-Computer Interaction, DePaul Univ.
  • 3. What is a prototype?
  • 5. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019Photo of spool holder: https://www.flickr.com/photos/creative_tools/15646389161 3D Modeling and Printing
  • 6.
  • 7. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 A/B Testing
  • 8. “Everything is a prototype” - Kathryn McElroy Prototyping for Designers: Developing the Best Digital and Physical Products by Kathryn McElroy IBM Design Thinking: https://www.ibm.com/design/thinking/principles/restless-reinvention
  • 10. Learn
  • 11. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Why? • Minimal investment • Change is easy and cheap
  • 12. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Enabling humans to complete a task • Find information • Submit form • Contact someone • Purchase item A Scrum board suggesting to use Kanban by Jeff.lasovski https://commons.wikimedia.org/wiki/File:Simple-kanban-board-.jpg
  • 13. Usability degree to which something - software, hardware or anything else – is easy to use and a good fit for the people who use it. Definition from UXPA Usability Body of Knowledge: http://usabilitybok.org/glossary/19#letteru
  • 14. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 How to learn? • Humans • Unaffiliated with project • Representative users – Matching need – Expected user
  • 15. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Usability Testing is… • Attempt task without help • Do real tasks • You only observe • Painful and wonderful Image: http://www.flickr.com/photos/raphaelquinet/513351385/sizes/l/in/photostream/
  • 17. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 So many feelings • Uncomfortable – showing ugly, unfinished work (at first) • Sad – cringes when people struggle to get through task • Happy – learn a great deal very quickly! Adapted from Prototyping for Designers: Developing the Best Digital and Physical Products by Kathryn McElroy IBM Design Thinking: https://www.ibm.com/design/thinking/principles/restless-reinvention
  • 18. Mindset… comfortable with testing unfinished ideas in order to make the best result possible - Kathryn McElroy Prototyping for Designers: Developing the Best Digital and Physical Products by Kathryn McElroy, IBM Design Thinking: https://www.ibm.com/design/thinking/principles/restless-reinvention
  • 22. Signs of a bad UI by Jeremy Keith Follow https://www.flickr.com/photos/adactio/1423242310
  • 24. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Really rough (but readable)
  • 25. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Post-its on Paper Image by Caryn Vainio, Jun 26, 2013 https://medium.com/@hellchick/the-right-fidelity-for-the-job-2d767a5309d4
  • 26. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Change prototype as you learn • Post-its • Clear cover for dry erase markers • Give participants sharpie and post-its • Co-creation at its best • Take photos! *Paper prototypes are not accessible – think through unintended consequences/implications
  • 27. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Sizing can be very important
  • 28. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Jeff Hawkins, an inventor of the Palm Pilot My favorite pretotype story by Alberto Savoia August 20, 2010 http://pretotyping.blogspot.com/2010/08/one-of-my-favorite-pretotype-stories.html
  • 29. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Cardboard prototypes Haunted House Prototype by Fabrice Florin https://www.flickr.com/photos/fabola/29002046354/in/photostream/
  • 31. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Hand Manufacturing Sofa manufacture worker handmade furniture https://pixabay.com/en/artisan-sofa-manufacture-worker-895670/
  • 32. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 No code - high functionality https://www.axure.com
  • 33.
  • 34. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 No Code MVP • For validation • Landing page with an email signup form • Determine interest • Get early adopters • Invite to feedback sessions
  • 36. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 This is what you are launching • Everything is a prototype! • Make it small and learn from it 36
  • 38. What problem are you trying to solve and for whom?
  • 39. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Who are the Primary people who will use this? • What are their goals? • Common complaints/biggest issues? • Most important/frequent tasks?
  • 40. Focus
  • 41. Who will frequently, actively use your product? What do they need to do?
  • 42. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Benefits of a Good User Experience • Increased Usefulness • Increased Efficiency • Improved Productivity • Fewer Errors • Reduced Training Time • Improved Acceptance Image - Natural Smile by Bradley Davis: https://www.flickr.com/photos/backpackphotography/1375817337
  • 43. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Case Study • Creating a site for University students • Think about the student you are designing for – What kind of program? – How old are they? – What else?
  • 44. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Which Student? Rick Connie Photos http://www.flickr.com/photos/mrjkbh/ via http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en http://www.flickr.com/photos/caharley72/ (Christopher Alison Photography) via http://creativecommons.org/licenses/by-nc-nd/2.0/
  • 45. "The biggest waste of all is building something no one wants" - @ericries #LeanStartupMI via @MelBugai
  • 47. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Let’s prototype! • Mock up prototype (10 minutes) • Conduct guerilla usability test (10 minutes) • What would you change?
  • 48. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Hotel Check-In App • New hotel check-in app – Request room type – Check into room – Request transportation to hotel from airport
  • 49. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 User Scenario • Your hotel sent you a link to their new app to check in, and you decide to try it. • You need to: – Check in (prefer 1 King, non-smoking) – Request transportation to hotel
  • 50. Challenge! What would you improve for users unable to see screen?
  • 52. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 What fidelity is right? • Is low-fi enough? • If medium necessary keep it simple – resist overbuilding • Time box yourself – set a deadline and keep it • Goal is to learn quickly
  • 53. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Stencils make it quick (might be too pretty) UI Stencils https://www.uistencils.com/collections/stencils
  • 54. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Low-fidelity/Paper Prototypes • Initial feedback - concept, organization, feasibility • Study participants may – Not understand how to use/think about – Not act same • Issues with prototype vs. format? • Always test with more realistic prototype 54
  • 55. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Low-fi Testing Methodology • Warn participant – Not everything will work – May get frustrated • You adjust interface • Only observe – no discussion
  • 56. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019Alastair Somerville viaTwitter: @Acuity_Design https://twitter.com/Acuity_Design/status/937673959021178880
  • 57. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Medium-Fidelity Tool? • Considerations • Time • Tools available (PowerPoint vs. Figma) • Team – Skill set and size? – What does it need to do?
  • 58. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Clickable or Code? • Clickable – Easy and quick to create – Easy to change • Real Code – Risky – more time invested – Great if it’s the right solution
  • 59. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Don’t worry about full functionality • Focus on what you need to learn • Dead ends = great learning opportunity – Let them attempt to go where they want – Don’t worry about making everything “clickable”
  • 60. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 No BDUF* • Just enough • Identify and solve problems • Use each study to pick up information *Big Design Up Front
  • 62. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Hosting clickable and code prototypes • Where do I put it? – Intellectual property (IP) considerations – Security may make access difficult • Reliability – What if server goes down? – Who contact for help? – When available?
  • 63. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Much easier to test with Medium Fidelity • Match participant expectations • Easier to determine what is/is not working • Takes more time/thinking to create • Test pilot study first
  • 64. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Example schedule • Create prototype • Recruit Create: Day 1-3 • Usability study Learn: Day 4-7 • Based on learnings Improve: Day 8 Repeat
  • 65. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 True Statements • All interfaces have usability problems • Limited resources to fix • More problems than resources • Less serious problems distract • Intense focus on fixing most serious problems first Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems. By Steve Krug
  • 68. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Tweak, Don’t Redesign • Small iterative changes – Make it better now – Don’t break something else • Take something away – Reduce distractions – Don’t just add – question it Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems, by Steve Krug
  • 69. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Summary – Think Ahead • Think deeply about – Problem you are solving – People who will use your solution • Lowest possible fidelity to learn • Emphasize learning and continuous improvement • Use time and learning as your measures
  • 70. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Recommended Readings
  • 71. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Contact Carol LinkedIn.com/in/caroljsmith Twitter - @Carologic Slides - Slideshare.net/carologic
  • 72. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 Reference Sites • Usability.gov – https://www.usability.gov/ • W3C Web Accessibility Initiative – http://www.w3.org/WAI/ • Accessibility Standards in US (Section 508) – https://www.access-board.gov/ • Jakob Nielsen – http://www.useit.com UXPA – User Experience Professionals Association – http://uxpa.org/ Information Architecture Institute – http://iainstitute.org/ IxDA – Interaction Designers Association – https://ixda.org/
  • 73. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 References • Albert, Bill, Tom Tullis, and Donna Tedesco. Beyond the Usability Lab. • Bank, Christopher. 15 ways to test your minimum viable product by Christopher, Nov 12, 2014 in Design & Dev, The Next Web. https://thenextweb.com/dd/2014/11/12/15-ways-test-minimum-viable-product/ • Barnum, Carol M. (Jan. 2003). What’s in a Number? STC Usability SIG Newsletter, Usability Interface. http://www.stcsig.org/usability/newsletter/0301-number.html Retrieved: 20080323 • Beyer, Hugh. User-Centered Agile Methods (Synthesis Lectures on Human-Centered Informatics) • Cato, John. User-Centered Web Design. Addison Wesley Longman; 2001. • Dickie, Sam. Time to create a landing page and test your MVP by Sam Feb 8, 2017 https://medium.com/lean-startup-circle/time-to-create-a- landing-page-and-test-your-mvp-acc028c0f8fe • Dini, Dino. (March 2008). Wikipedia: Design. 2005 Game Design and Technology Workshop, Liverpool JM University. http://en.wikipedia.org/wiki/Design Retrieved on 2008-03-23. Retrieved: 20080323 • Faulkner, Christine. The Essence of Human-Computer Interaction. Prentice Hall PTR; 1997. • Gale, S. A Collaborative Approach to Developing Style Guides. Conference proceedings on Human factors in Computing Systems April 13 - 18, 1996, Vancouver Canada. ACM Press, (pp. 362-367). • Gaffney, Gerry. (2000) What is Card Sorting? Usability Techniques Series, Information & Design. http://www.infodesign.com.au/usabilityresources/design/cardsorting.asp • Galitz, W. O. (2002). The essential guide to user interface design: An introduction to GUI design principles and techniques (Second Edition). Wiley: New York, NY.
  • 74. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 References • Gothelf , Jeff. http://blog.usabilla.com/5-effective-ways-for-usability-testing-to-play-nice-with-agile/ • Grudin, J. 1989. The case against user interface consistency. Commun. ACM 32, 10 (Oct. 1989), 1164-1173. • Hackos, JoAnn T., PhD and Redish, Janice C. User and Task Analysis for Interface Design. Wiley; 1998. • Henry, Shawn Lawton. Just Ask: Integrating Accessibility Throughout Design. • Henry, S.L. and Grossnickle, M. Accessibility in the User-Centered Design Process. Georgia Tech Research Corporation, Inc; Atlanta, Georgia, USA; 2004. http://uiaccess.com/accessucd/personas.html • Henry, S.L. and Martinson, M. Evaluating for Accessibility, Usability Testing in Diverse Situations. Tutorial, 2003 UPA Conference. • Kuniavsky, Mike. Observing the User Experience: a Practitioner's Guide to User Research. Morgan Kaufmann, 2003. • Krug, Steve. Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems. • Lewis, Clayton and Rieman, John. (1993, 1994) Task-Centered User Interface Design A Practical Introduction. http://hcibib.org/tcuid/chap-4.html
  • 75. Prototyping for Beginners - Learn Early! @carologic Inclusive Innovation Summit 2019 References • Mandel, Theo. The Elements of User Interface Design. Wiley; 1997. • McElroy, Kathryn. Prototyping for Designers: Developing the Best Digital and Physical Products. O’Reilly Media, Inc. 2017 • Neisser, Ulric. (1967) Cognitive Psychology • Nielsen, Jakob and Robert L. Mack. Usability Inspection Methods. John Wiley & Sons, Inc. 1994. • Powell, Thomas A. The Complete Reference: Web Design. Osborne/McGraw-Hill; 2000. • Ratcliffe, Lindsay and Marc McNeill. Agile Experience Design: A Digital Designer's Guide to Agile, Lean, and Continuous. • Rubin, Jeffrey and Dana Chisnell. Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. John Wiley & Sons, Inc. • Schaffer, Eric. Institutionalization of Usability: A Step by Step Guide. Human Factors International, 2004. • Slatin, John M. and Sharron Rush Maximum Accessibility: Making Your Web Site More Usable for Everyone. Addison- Wesley Pub Co., 2002. • W3C Web Accessibility Initiative - http://www.w3.org/WAI/intro/accessibility