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overview Candace Kuss Director of Planning // Interactive Strategy EMEA
Thank you for joining us. Your hosts: the H&K EMEA digital network Kati  Sulin [email_address] Candace  Kuss candace.kuss @hillandknowlton.com David  Ingle [email_address] Paolo  Guadagni [email_address] EJP Photo
Cedric  GrĂŒndler Paris Thomas  Hahnen Frankfurt Vincenzo  Cosenza Digital PR, Rome NicolĂČ  Michetti Digital PR, Milan Gaylene  Ravenscroft London Roland  Kretzschmar  Stockholm David  Ingle Dubai &  Middle East Michael  Renssen Amsterdam Inigo  Vinos Digital PR,  Madrid Jan  Sciegienny Warsaw
Content structure and goal H&K iLEAD & breakouts brand  case studies technology platforms practical best practice
Day 1: www.demystifyingdigital.net  #HKD2 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Day 2: www.demystifyingdigital.net  #HKD2 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Breakout sessions: Day 2 your choice
Breakout sessions: Day 2 Digital B2B Relationships between people have always been at the heart of business. How does the B2B audience use online tools for work (or pleasure) and how might a B2B organization use them to reach B2B buyers more effectively?
Breakout sessions: Day 2 Parents Online Many products are sold to adults but designed for kids. So brands seek a way into consumer's hearts via their children. How do moms and dads use the Internet to help them parent and how can brands be helpful as well?
Breakout sessions: Day 2 Social Consumers People have always interacted with brands through friends and family. What are online social elements any brand can adapt to fit the growing expectations of digitally empowered consumers who have an extended definition of friends?
demystifying
21 YEARS AGO
20 YEARS AGO 21 YEARS AGO
©  National Geographic Society 2007  5telios NOW WE CAN WRITE OUR OWN HISTORY
SELF-PUBLISHING SEARCH Me Media
-credit: Markus Angermeier Participation Platforms:  software that gets better the more people use it
Social Networks © 2007 Journal of Computer-Mediated Communication  Social Media  (phrase) Web 2.0  (phrase)
The Network Effect © 2007 Journal of Computer-Mediated Communication
Digital media: a part of the customer journey OFFLINE ONLINE BRAND RELATIONSHIP & BUYING PROCESS
SOCIAL ELEMENTS HAVE ALWAYS BEEN PART OF THE BEST EXPERIENCES
 
HIGHWAYS WEREN’T MADE FOR BILLBOARDS
BRANDS CAN PROVIDE A USEFUL SERVICE
 
THANK YOU [email_address] twitter.com/candacekuss

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Demystifying Digital Candace V9

  • 1. overview Candace Kuss Director of Planning // Interactive Strategy EMEA
  • 2. Thank you for joining us. Your hosts: the H&K EMEA digital network Kati Sulin [email_address] Candace Kuss candace.kuss @hillandknowlton.com David Ingle [email_address] Paolo Guadagni [email_address] EJP Photo
  • 3. Cedric GrĂŒndler Paris Thomas Hahnen Frankfurt Vincenzo Cosenza Digital PR, Rome NicolĂČ Michetti Digital PR, Milan Gaylene Ravenscroft London Roland Kretzschmar Stockholm David Ingle Dubai & Middle East Michael Renssen Amsterdam Inigo Vinos Digital PR, Madrid Jan Sciegienny Warsaw
  • 4. Content structure and goal H&K iLEAD & breakouts brand case studies technology platforms practical best practice
  • 5.
  • 6.
  • 7. Breakout sessions: Day 2 your choice
  • 8. Breakout sessions: Day 2 Digital B2B Relationships between people have always been at the heart of business. How does the B2B audience use online tools for work (or pleasure) and how might a B2B organization use them to reach B2B buyers more effectively?
  • 9. Breakout sessions: Day 2 Parents Online Many products are sold to adults but designed for kids. So brands seek a way into consumer's hearts via their children. How do moms and dads use the Internet to help them parent and how can brands be helpful as well?
  • 10. Breakout sessions: Day 2 Social Consumers People have always interacted with brands through friends and family. What are online social elements any brand can adapt to fit the growing expectations of digitally empowered consumers who have an extended definition of friends?
  • 13. 20 YEARS AGO 21 YEARS AGO
  • 14. © National Geographic Society 2007 5telios NOW WE CAN WRITE OUR OWN HISTORY
  • 16. -credit: Markus Angermeier Participation Platforms: software that gets better the more people use it
  • 17. Social Networks © 2007 Journal of Computer-Mediated Communication Social Media (phrase) Web 2.0 (phrase)
  • 18. The Network Effect © 2007 Journal of Computer-Mediated Communication
  • 19. Digital media: a part of the customer journey OFFLINE ONLINE BRAND RELATIONSHIP & BUYING PROCESS
  • 20. SOCIAL ELEMENTS HAVE ALWAYS BEEN PART OF THE BEST EXPERIENCES
  • 21.  
  • 22. HIGHWAYS WEREN’T MADE FOR BILLBOARDS
  • 23. BRANDS CAN PROVIDE A USEFUL SERVICE
  • 24.  
  • 25. THANK YOU [email_address] twitter.com/candacekuss

Hinweis der Redaktion

  1. by EJP Photo http://www.flickr.com/photos/ejpphoto/3859208276/
  2. family by Kate Ferrara http://www.flickr.com/photos/watashi/4148681242/
  3. family by Kate Ferrara http://www.flickr.com/photos/watashi/4148681242/
  4. family by Kate Ferrara http://www.flickr.com/photos/watashi/4148681242/
  5. family by Kate Ferrara http://www.flickr.com/photos/watashi/4148681242/
  6. http://www.w3.org/History/1989/proposal-msw.html Tim Berners-Lee, CERN March 1989 http://www.ibm.com/developerworks/podcast/dwi/cm-int082206txt.html Berners-Lee: Totally not. Web 1.0 was all about connecting people. It was an interactive space, and I think Web 2.0 is, of course, a piece of jargon, nobody even knows what it means. If Web 2.0 for you is blogs and wikis, then that is people to people. But that was what the Web was supposed to be all along. And in fact, you know, this Web 2.0, quote, it means using the standards which have been produced by all these people working on Web 1.0. It means using the document object model, it means for HTML and SVG, and so on. It's using HTTP, so it's building stuff using the Web standards, plus JavaScript, of course. So Web 2.0, for some people, it means moving some of the thinking client side so making it more immediate, but the idea of the Web as interaction between people is really what the Web is. That was what it was designed to be as a collaborative space where people can interact.
  7. http://www.flickr.com/photos/5telios/4303994993/ Detail of the Column of Marcus Aurelius
  8. Web 2.0, a phrase coined by (Dale Dougherty? of) O'Reilly Media in 2004, refers to a supposed second generation of Internet-based services—such as social networking sites, wikis, communication tools, and folksonomies—that emphasize online collaboration and sharing among users O'Reilly Media, in collaboration with MediaLive International, used the phrase as a title for a series of conferences Proponents of the Web 2.0 concept say that it differs from early Web development (retrospectively labeled Web 1.0) in that it moves away from static web-sites...towards interaction and...social networks Access to consumer-generated content facilitated by Web 2.0 brings the web closer to Tim Berners-Lee's original concept of the web as a democratic, personal, and DIY medium of communications. Wikipedia http://en.wikipedia.org/wiki/Web_2.0 http://kosmar.de/archives/2005/11/11/the-huge-cloud-lens-bubble-map-web20/
  9. http://jcmc.indiana.edu/vol13/issue1/boyd.ellison.html Social Network Sites: Definition, History, and Scholarship danah m. boyd School of Information University of California-Berkeley Nicole B. Ellison Department of Telecommunication, Information Studies, and Media Michigan State University © 2007 Journal of Computer-Mediated Communication
  10. http://en.wikipedia.org/wiki/Network_effect In economics and business , a network effect (also called network externality ) is the effect that one user of a good or service has on the value of that product to other people. When network effect is present, the value of a product or service increases as more people use it. The classic example is the telephone. The more people who own telephones, the more valuable the telephone is to each owner. This creates a positive externality because a user may purchase their phone without intending to create value for other users, but does so in any case. Online social networks work in the same way, with sites like MySpace  and Facebook being more useful the more users that join.
  11. http://www.flickr.com/photos/nicholas_t/2222229134/in/photostream by Nicholas_T http://www.flickr.com/photos/ajgelado/3069688652/ by ajgelado
  12. http://www.flickr.com/photos/nicholas_t/2222229134/in/photostream by Nicholas_T http://www.flickr.com/photos/ajgelado/3069688652/ by ajgelado
  13. Proctor & Gamble's Charmin toilet paper brand will launch a global sponsorship for the SitOrSquat website and its accompanying iPhone and BlackBerry app, designed to identify the world's cleanest public restrooms for consumers who are on-the-go. http://www.sitorsquat.com/sitorsquat/home According to P&G, SitOrSquat for iPhone and BlackBerry is a Wiki for recording and accessing bathroom information, including data on where to find bathrooms, changing tables, handicap access and other amenities--users may add new content to the service and provide feedback on featured toilets. So far, SitOrSquat has compiled information on more than 52,000 toilets in 10 countries worldwide--in addition, more than 1,600 users have downloaded the app to their mobile device. http://moconews.net/article/419-charmin-sponsors-sitorsquat-mobile-app-to-help-market-toliet-paper.-rea/ In 2000, it started “Charminizing” public restrooms at fairs, by creating the ‘mobile’ (and we aren’t talking phones) ‘Potty Palooza’ units. It operates 20 “The Charmin Restrooms” in New York City that offer “clean, free and family-friendly stalls.” In a release, Charmin’s Jacques Hagopian said: “SitOrSquat is a perfect partner for Charmin
Charmin understands how difficult it can be for families to find clean public restrooms when they’re out and about and this partnership allows us to continue to help consumers.”