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Burhan Saiyed
        Hung Phan
        Hongyu Hua
        Siddharth Venkatramana


Presented by   Team Diversity
Recommendations
   Overall strategy:
    Product differentiation and alternative market
   Product development through innovation
   Expand global market share
   Enhance social interaction
Agenda
   LEGO strategic position
   Product innovation
   Global positioning
   Technology to build the future
   Conclusion
LEGO   strategic position
Where is LEGO currently?
LEGO strategic position
        Strong Revenue Growth with 5-year CAGR of 15.5%.
        Costs are controlled well as Net Profit grew 23.6% for 5 years.
  Value     18,000
(mn of DKK)
           16,000

           14,000

           12,000

           10,000

            8,000

            6,000

            4,000

            2,000

                -
                     2006        2007          2008        2009         2010
                            Revenue     Operating Profit   Net Profit
LEGO strategic position

                ROE   ROA
100%


80%


60%


40%


20%


 0%
       2007   2008          2009   2010
LEGO strategic position
   Restructuring efforts have led to better margins and company
    growth is in control
               0.50
Millions DKK
per employee   0.45
               0.40
               0.35
               0.30
               0.25
               0.20
               0.15
               0.10
               0.05
                 -
                      2006        2007         2008    2009   2010

                             Net Profit Per Employee
LEGO vs. Competitors
Despite lower total revenue compared to Mattel & Hasbro,
   LEGO boosted a higher operating cash flow thanks to efficiency


Millions of USD                         Revenue         Operating cash flow
                  7,000
                                                                    6,266
                  6,000


                  5,000
                                                                                  4,285
                  4,000
                          3,500

                  3,000


                  2,000


                  1,000           690                                       665
                                                  376                                     396
                                                         3
                     0
                            Lego                  MEGA               Mattel       Hasbro
LEGO strategic position
      • Robust internal operation
    • Strong position compared to
              competitors




  Where should LEGO go next?
LEGO strategic position
Top 10 Country represent 2/3 of the global toys revenue. United
States represent the largest market share for a single country.
 30%
       26.30%
 25%

 20%

 15%

 10%            7.50%   6.70%
                                5.40%
 5%

 0%
Overall Strategy

   Product differentiation
   Global Expansion  Asia & Australia
Product     Innovation


LEGO   strategic position
Product Innovation
   Build LEGO’s own brand
    TOP Product lines
    Super HerosTM
    Lord of the RingsTM
    Hero FactoryTM
    Pirates of the CaribbeanTM
    Star WarsTM
    HOBBITTM
    NINJIAGO
    CHIMA
    CITY
                                   60%
    FRIENDS
                                 Licens
Product Innovation
   LEGO ≠ Movie toys manufacture
   Success from LEGO generic brands
   Develop More generic brands
     Cartoon Serials
     Comic books

     Online games
Product Innovation
   Build LEGO’s own brand
   Experiential features
       2012 Toy Trend (Researched by Toy Industry
        Association)
         Generation App
         Many Ways to Play!
         Save ‘n’ Splurge
Product Innovation
     ATOM Express Toys
       ATOMS is a system of plug-n-play sensors, motors
        and logic blocks.
       Magic Wand

       iOS control




Source: http://www.kickstarter.com/projects/atoms/atoms-express-toys
Product Innovation
   Build LEGO’s own brand
   Experiential features
   Toy to live
Product Innovation
Gamer Provider
Nintendo
Play Station     $
XBOX             74Billion…
Wii
Smartphone
Product Innovation
   Integrate LEGO characters into other platforms
   LEGO bricks = Access to play a video game
Global     Positioning


       Innovation
 Product

LEGO strategic position
Global Positioning
   Global toy industry market
    value
   Global toy market growth by regions
   Market saturation
   Amount spent per child
   No of children
Expected market value of $100 billion by 2015
                              Global toy industry market value

     2011                                                                      $84.07




     2010                                                                     $83.91




Year 2009                           $79.55




     2008       $77.22




     2007                $78.08                         Recessio
                                                           n
       $76.00              $78.00            $80.00                  $82.00       $84.00   $86.00
                                                      USD Billions



http://www.statista.com/topics/1108/toy-industry/
Source: NPD Report: Toy Industry 2011
Toy spending per child
     500       486


     450


     400
                         365

     350
                                 317       312     307
     300                                                    284

                                                                     247
USD 250                                                                                                 2009
                                                                                                        2010

     200   401
                       361

     150                       296               308
                                         288              280
                                                                  244
     100

                                                                                 59
      50
                                                                                           23
                                                                            51
                                                                                      20        6 6
       0
           Australia    UK     Canada    Japan   France   USA     Germany   Brazil    China     India



http://www.statista.com/topics/1108/toy-industry/
Sno      No of Kids                 Country         Spending/ki
         (millions)                                 d



1.       352.8                      India           $6
2.       238.3                      China           $23

3.       62.4                       USA             $284

4.       53.3                       Brazil          $59

5.       16.9                       Japan           $312

6.       12.0                       France          $307

7.       11.00                      Germany         $247

8.       10.8                       UK              $365
9.       5.4                        Canada          $317
10.      4.0                        Australia       $486

http://www.statista.com/topics/1108/toy-industry/
Global Positioning
 Invest and expand in
   Canada, Australia, Brazil

 Explore opportunities
   in India, China &
Japan
 Culturalization of
  games
Technology to     build the future



    Global  Positioning
   Product Innovation

  LEGO strategic position
Technology to Build the Future
   Aid to Global Presence
   Building Alternative Sources of Revenues
   Nurturing A Community rather than a
    Corporate Brand
Adopting Social Media




Source: MarketingProfs, Internet World Stats, 2012
Not just a brand… a Community




Source: www.rebrick.lego.com
Do’s and Don’ts
   DO:
     Unrestricted access
     Content Verification and Recognition

     Hold competitions for the NEXT BIG THING!

   DON’T:
     Controlcontent
     Market your products



   Idea factory for …
LEGO MUSEUM
   Currently has prime location at Rockefeller
    Center
   Extension of Idea:
     LEGO   Museum of Modern
      Creations!!
     Draw talented individuals
      hold yearly competitions in
      downtown Manhattan to garner media press and
      foreigner interest
VIDEO GAMES ARE HERE TO
STAY
   SKYLANDERS MANIA!!
   Recorded $1 Billion revenue as of Feb’11 2013
   Target Age: 3-8 year olds
   Toy To Life Category Founders




    Source: VentureBeat “Skylanders crosses the $1 Billion revenue mark with
    over 100 Million toys sold. Jeffery Grubb.
LEGO VIDEO GAME
PROPERTIES
   Indiana Jones
   Batman
   Marvel Avengers
   Lord of the Rings
   Star Wars

   Own Brands

   ALL TOGETHER!!!
Conclusion
Product development through innovation
Expand global market share
Enhance social interaction
60




50   48.1




40




30




20           18.1    17.7     17.5


                                       13.3


10                                             9
                                                      8.3
                                                                  6.3
                                                                              5.3




 0
     USA    Japan   Greater   Italy   France   UK   Germany   South Korea   Mid East
                     China

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Lego presentation slides

  • 1. Burhan Saiyed Hung Phan Hongyu Hua Siddharth Venkatramana Presented by Team Diversity
  • 2. Recommendations  Overall strategy: Product differentiation and alternative market  Product development through innovation  Expand global market share  Enhance social interaction
  • 3. Agenda  LEGO strategic position  Product innovation  Global positioning  Technology to build the future  Conclusion
  • 4. LEGO strategic position
  • 5. Where is LEGO currently?
  • 6. LEGO strategic position  Strong Revenue Growth with 5-year CAGR of 15.5%.  Costs are controlled well as Net Profit grew 23.6% for 5 years. Value 18,000 (mn of DKK) 16,000 14,000 12,000 10,000 8,000 6,000 4,000 2,000 - 2006 2007 2008 2009 2010 Revenue Operating Profit Net Profit
  • 7. LEGO strategic position ROE ROA 100% 80% 60% 40% 20% 0% 2007 2008 2009 2010
  • 8. LEGO strategic position  Restructuring efforts have led to better margins and company growth is in control 0.50 Millions DKK per employee 0.45 0.40 0.35 0.30 0.25 0.20 0.15 0.10 0.05 - 2006 2007 2008 2009 2010 Net Profit Per Employee
  • 10. Despite lower total revenue compared to Mattel & Hasbro, LEGO boosted a higher operating cash flow thanks to efficiency Millions of USD Revenue Operating cash flow 7,000 6,266 6,000 5,000 4,285 4,000 3,500 3,000 2,000 1,000 690 665 376 396 3 0 Lego MEGA Mattel Hasbro
  • 11. LEGO strategic position • Robust internal operation • Strong position compared to competitors Where should LEGO go next?
  • 12. LEGO strategic position Top 10 Country represent 2/3 of the global toys revenue. United States represent the largest market share for a single country. 30% 26.30% 25% 20% 15% 10% 7.50% 6.70% 5.40% 5% 0%
  • 13. Overall Strategy  Product differentiation  Global Expansion  Asia & Australia
  • 14. Product Innovation LEGO strategic position
  • 15. Product Innovation  Build LEGO’s own brand TOP Product lines Super HerosTM Lord of the RingsTM Hero FactoryTM Pirates of the CaribbeanTM Star WarsTM HOBBITTM NINJIAGO CHIMA CITY 60% FRIENDS Licens
  • 16. Product Innovation  LEGO ≠ Movie toys manufacture  Success from LEGO generic brands  Develop More generic brands  Cartoon Serials  Comic books  Online games
  • 17. Product Innovation  Build LEGO’s own brand  Experiential features  2012 Toy Trend (Researched by Toy Industry Association)  Generation App  Many Ways to Play!  Save ‘n’ Splurge
  • 18. Product Innovation  ATOM Express Toys  ATOMS is a system of plug-n-play sensors, motors and logic blocks.  Magic Wand  iOS control Source: http://www.kickstarter.com/projects/atoms/atoms-express-toys
  • 19. Product Innovation  Build LEGO’s own brand  Experiential features  Toy to live
  • 20. Product Innovation Gamer Provider Nintendo Play Station $ XBOX 74Billion… Wii Smartphone
  • 21. Product Innovation  Integrate LEGO characters into other platforms  LEGO bricks = Access to play a video game
  • 22. Global Positioning Innovation Product LEGO strategic position
  • 23. Global Positioning  Global toy industry market value  Global toy market growth by regions  Market saturation  Amount spent per child  No of children
  • 24. Expected market value of $100 billion by 2015 Global toy industry market value 2011 $84.07 2010 $83.91 Year 2009 $79.55 2008 $77.22 2007 $78.08 Recessio n $76.00 $78.00 $80.00 $82.00 $84.00 $86.00 USD Billions http://www.statista.com/topics/1108/toy-industry/
  • 25. Source: NPD Report: Toy Industry 2011
  • 26. Toy spending per child 500 486 450 400 365 350 317 312 307 300 284 247 USD 250 2009 2010 200 401 361 150 296 308 288 280 244 100 59 50 23 51 20 6 6 0 Australia UK Canada Japan France USA Germany Brazil China India http://www.statista.com/topics/1108/toy-industry/
  • 27. Sno No of Kids Country Spending/ki (millions) d 1. 352.8 India $6 2. 238.3 China $23 3. 62.4 USA $284 4. 53.3 Brazil $59 5. 16.9 Japan $312 6. 12.0 France $307 7. 11.00 Germany $247 8. 10.8 UK $365 9. 5.4 Canada $317 10. 4.0 Australia $486 http://www.statista.com/topics/1108/toy-industry/
  • 28. Global Positioning  Invest and expand in Canada, Australia, Brazil  Explore opportunities in India, China & Japan  Culturalization of games
  • 29. Technology to build the future Global Positioning Product Innovation LEGO strategic position
  • 30. Technology to Build the Future  Aid to Global Presence  Building Alternative Sources of Revenues  Nurturing A Community rather than a Corporate Brand
  • 31. Adopting Social Media Source: MarketingProfs, Internet World Stats, 2012
  • 32. Not just a brand… a Community Source: www.rebrick.lego.com
  • 33.
  • 34. Do’s and Don’ts  DO:  Unrestricted access  Content Verification and Recognition  Hold competitions for the NEXT BIG THING!  DON’T:  Controlcontent  Market your products  Idea factory for …
  • 35. LEGO MUSEUM  Currently has prime location at Rockefeller Center  Extension of Idea:  LEGO Museum of Modern Creations!!  Draw talented individuals hold yearly competitions in downtown Manhattan to garner media press and foreigner interest
  • 36. VIDEO GAMES ARE HERE TO STAY  SKYLANDERS MANIA!!  Recorded $1 Billion revenue as of Feb’11 2013  Target Age: 3-8 year olds  Toy To Life Category Founders Source: VentureBeat “Skylanders crosses the $1 Billion revenue mark with over 100 Million toys sold. Jeffery Grubb.
  • 37.
  • 38. LEGO VIDEO GAME PROPERTIES  Indiana Jones  Batman  Marvel Avengers  Lord of the Rings  Star Wars  Own Brands  ALL TOGETHER!!!
  • 39. Conclusion Product development through innovation Expand global market share Enhance social interaction
  • 40.
  • 41. 60 50 48.1 40 30 20 18.1 17.7 17.5 13.3 10 9 8.3 6.3 5.3 0 USA Japan Greater Italy France UK Germany South Korea Mid East China

Hinweis der Redaktion

  1. LEGO, as the world’s top toy manufacturer, has evolved through years of development. It has released thousands of product lines since it is founded. This list shows those product lines that sells the best in 2010 and 2011. Although we want to know exactly how much revenue each product provided, unfortunately LEGO did not release the information in public. Our the question is : How many of them are LEGO’s generic brands? And how many of them are licensed? In fact, the answer is like this. So, obviously, 6 out of 10 products lines are licensed. As we know from the case that it is very likely that LEGO will lose control over license agreements, we strongly urge that LEGO should develop their own brand
  2. LEGO receives great brand reputation among consumers due to its creativity in design. They have demonstrated strong product design power over the past 50 years. Although we realized from the list that most popular product lines are licensed, but in 2011, the one who generates the highest revenue for LEGO is this line: Ninjiago, which is totally designed by LEGO. So we have reason to believe that LEGO has the ability to overcome the licensing difficulty by leveraging its designing power. More generic brands could be published and advertised in many other forms, such as Cartoon serials, Comic books and online games to attract consumers, at the same time these approaches will also bring recurring revenue to LEGO.
  3. The second point I want to raise is experiential features. Our customer’s demand for product development is endless, especially in this digital world. But what do they want? According to the research by TIA. Toy industry association. We found several important trends as following:Generation App We are living in a world of Apple, especially the kids. But we have to realize that technology is not replacing the physical toy. Technology is used to enhance traditional play patterns. Traditional toys should be developed with the ability to interact with popular tech devices like smartphones and iPads that are already in so many homes Many Ways to Play! New Toys should engage kids on multiple levels. Toys should grow with a child and they can play differently depending on their age. Toys that combine multiple play patterns toserve many different needs. Toys have depth and allow kids to play differently each day, depending on their moods or interests. These aren’t “watch me” toys – they are truly dynamic.   Save ‘n’ SplurgeToy industry data released by The NPD Group in early 2012 showed that consumers are increasingly making “purchasing trade-offs”.As a result, a top trend for 2012 is thatconsumers have demonstrated that they are willing to loosen their purse strings a bit and spend more on products that pack a high play value punch or have a certain “WOW” factor. Affordability was still a consideration as a sub-trend, and this sub-trend will persist in 2012 as parents and other shoppers have really come to expect big play value at affordable prices.
  4. Magic Wand. This kit allows you to build an ATOMS magic wand that can turn on your nightlight, move a toy, or close a door with a shake of the wand. This set also includes an exploding brick - pretty cool when you want to blow up your LEGO house just as your sister leans in for a closer look. iOS Control Set: The 18-room, 4-car garage Italian villa you just built with your LEGOs would be a lot cooler if those garage doors would open, cars could drive out, and the third floor would shake when Henry the Ghost haunts it. This kit allows you to control your ATOMS modules with an iPhone, iPad, or iPod touch that has Bluetooth 4.0. 
  5. The LEGO Group achieved double-digit sales growth rates on nearly all markets in 2011. One exception is Japan, which was hit hard by the natural disaster at the beginning of the year, but nevertheless showed growth. In the rest of Asia, which is still a relatively small market for the LEGO Group, sales growth in 2011 by far exceeded expectations. The English-speaking countries are, however, still the most significant growth drivers and have all exceeded the expectations for the year. Direct sales to consumers, accounting for some 10% of the LEGO Group’s total sales, also saw considerable growth in 2011. Finally, increased management focus meant that the LEGO Group’s sale of products to the educational sector nearly doubled in 2011; however, from a relatively small base. Thanks to the growth generated during the year, the LEGO Group’s global market share at the end of 2011 amounts to approximately 7.1%.