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If growing up in a digital age is challenging, raising kids in a digital age is even more difficult. With unprecedented access to technology that seemingly changes on an almost daily basis, gifted children are being asked to grow up online. This session will equip parents and teachers with tools and strategies to empower and engage today’s youth in meaningful ways.
4. “Raising geeks goes beyond
teaching them the difference
between Darths Vader and Maul.
It means teaching them an
empowering worldview.”
WIRED - JUNE 2012
7. You have a right to…
• know about your giftedness.
• learn something new everyday.
• be passionate about your talent area without
apologies.
• have an identity beyond your talent area.
• feel good about your accomplishments.
• make mistakes.
• seek guidance in the development of your talent.
• have multiple peer groups and a variety of
friends.
• choose which of your talent areas you wish to
pursue.
• not to be gifted at everything.
Gifted Children’s Bill of Rights
14. “We don’t
have the option
of turning away
from the future.
No one gets to
vote on whether
technology is
going to change
our lives.”
Bill Gates
The Road Ahead
22. PROTECT
AND LIMIT
Parents need to set boundaries to keep
children safe.
Digital media and technology are not
important for a child's healthy development.
23. PROTECT
Screen media needs to be balanced with
other activities.
Children are only one click away from a lot of
material that's inappropriate for them.
24. EMPOWER
Children can learn new things by using
online media.
Parents should offer guidance on how
to use the Internet for learning.
25. EMPOWER
AND ENGAGE
Children need to learn to navigate the digital
world and make choices for themselves.
Children can exercise their creativity by using
online media.
55. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.
Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
COMPUTER
USE
INTERNET
USE
CELL
PHONE
USE
VIDEO
GAME
PLAY
56. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.
Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
VIDEO
GAME
PLAY
57. Video games teach
children what computers
are beginning to teach
adults--that some forms of
learning are fast-paced,
immensely compelling,
and rewarding.
- Seymour Papert
58. The fact that they are
enormously demanding of
one's time and require new
ways of thinking remains a
small price to pay (and is
perhaps even an
advantage) to be vaulted
into the future. - Seymour Papert
59. Not surprisingly,
by comparison school strikes
many young people as
slow, boring, and frankly
out of touch.
- Seymour Papert