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DESIGNING
INTERACTIVE
LEARNING SPACES
B R I A N P I C H M A N O F T H E E V O LV E P R O J E C T
@ B P I C H M A N
TAKING RISKS
ITS OK TO FAIL
4
PEW RESEARCH SURVEY
5
• How do we capture that missing 38%
VALUE OF LIBRARIES
EXPANDING OUR
VALUE
• N o l o n g e r b e j u s t a b o u t b o o k s
• C re a t in g s t o r i e s
• B e i n g t h e c o m m u nit y a n c h or
• G a t e w a y t o n e w o p p o r t uni t ie s a n d
e x p e r i e n c e s
• M o v i n g f ro m t h e “ G ro c e r y S t o re ” t o
t h e “ K i t c he n”
IF YOU BUILD IT THEY WILL COME
SPACES AND TECHNOLOGY MUST:
•Encourage Creativity and Invention
•Allow Discovery
•Increase Collaboration
•Generate Interaction
•Foster Innovation
10
• Your spaces and tools should allow patrons to foster creative ideas and build new inventions
CREATION AND INVENTIONS
11
• The space and tools need to allow patrons to learn by play and to discover by experience.
DISCOVERY
12
• Technology is inherently collaborative, bringing people together to work in unison to solve
problems.
COLLABORATION
13
• Technology and spaces needs to be interactive and intuitive in order to thrive in a
makerspace.
INTERACTION
14
• Innovation must be an original disruptive act.
INNOVATION
KEY DESIGN CONCEPTS FOR LIBRARY
SPACES
• Adding Color
• Art
• Have Open and Modular Areas
• Moveable Furniture
• Technology!
ADDING COLOR
• White = Non-Inviting
– Think about Parks (typically colorful)
• Painting walls is an inexpensive redesign
• Use Fun Colors
– Be Bold!
– Children Areas should use bright attractive and inviting colors.
• Get your community and staff involved
– Having a painting party!
• Color alone can make a space look bigger and brighter
ART
• Have patrons create the art
– Donate it to the library
– Mix it up as often as you like. There
is very little cost.
• Patrons (often younger ones) will
feel like their work has been
“published”
– Sense of ownership with the library
– They will become marketers for your
library
OPEN AREAS
• Open Space !
– Seating
– Tables
– Multi Functional Areas
• Remove or repurpose rooms that are used only for specific
events:
– Activity Rooms, Meeting Rooms, etc
– Make these rooms open all the time with constant activities or
events
• Larger, open areas allow you to rearrange space easier
• Let the community define the space
FURNITURE
• Fun Colors
• Use lightweight furniture (easier to move)
• Encourage your patrons to rearrange the space to fit their needs.
– Again let community define the space
FURNITURE FOR YOUR LIBRARY
• Maker Spaces
– People pay a membership to be
part of a “MakerSpace” where the
tools are provided for them to build
• Community Out Reach
– Ask your community for help
• Ask local businesses to make
monetary donations towards new
furniture/rooms and let them
advertise on it
– If Fifty People Donate Fifty Dollars =
2,500 = New Furniture
MODULARITY
• Allows you to always change your
environment
• Put things on wheels
– Desks
– …No Need For Shelves To Be On Wheels
• Don’t fasten furniture to floor…
– no one will be stealing a desk
RAISED FLOORING
FAB LABS AND
MAKER SPACES
EVOLVE: A LIBRARY PLAYGROUND
• Fab Lab / “Hackerspace”
–A location where people with common interests
(usually in computers, technology, science, or
digital or electronic art) meet, socialize and/or
collaborate.
–Can be viewed as open community labs
incorporating elements of workshops and/or
studios where people can come together to share
resources and knowledge to build and make
things and ideas.
–Combining the positive & fun aspects of schools,
T Y P E S O F
L E A R N I N G S P A C E S
Collaborative Areas (Either Network Based
or In A Room)
Provide Tools (Hardware and/or Software)
Learning Labs or Training Centers
M U S I C / G R A P H I C
D E S I G N / V I D E O
E D I T I N G /
P R O G R A M M I N G
PROGRAMMING
• There is an increased demand for programmers
• Code.Org
• Tools:
– Scratch for entry programming
• Lots of technology now is “open” so you can program your
own ideas to it
3 D P R I N T I N G
SOME RULES….THIS IS NOT MAKING:
Allen County Public Library
MULTIMEDIA ROOM
• Use the room for:
– Movie Nights
– Presentations
– Building Ideas
– Jeopardy
• Components of a Multimedia Room:
– Clickers
– Smart Board
– Fully Integrated Sound System
– DVD/Blu-ray Player
– “Control Unit” (Creston or Levitron)
SO…
WHAT IS
“MAKING”illustrated by cats
Coding is
the
gateway to
the future
MEMBERSHIP MAKER SPACES
• Find Your Local Maker Space:
• https://wiki.hackerspaces.org/
PUMPING STATION: ONE – CHICAGO, IL
NYC RESISTOR
DOK LAB (WWW.DOKLAB.NL)
FOOD FOR THOUGHT
• You do not need a dedicated space to be a “maker library”
– Share resources across other libraries
• You do not need to buy all the latest and greatest technology
– You can start off small and grow
• You do not have to have “experts”
– Remove yourself as the expert – allow folks to fail and work things
out
• Granted – you can always provided coaching (i.e. have you tried XYZ)
A SPACE CAN HAVE THESE ITEMS:
A SPACE CAN HAVE THESE ITEMS:
NEEDS PEOPLE
PEOPLE: YOU
• Be A Risk Taker
• Be A Rule Breaker
–(Within reason)
• Have Passion
• Have Drive
PEOPLE- STAFF
• Have motivated and positive staff
– Staff members who want to do more than just “check in and out
books”
• Skill Assessment
– Staff members all have unique skills / hobbies
• Create badges / shirts that help identify the staff members with those specific
skills
PEOPLE- COMMUNITY
• You probably know the needs of your patrons
– But do you know the skills of your patrons?
• Identify which patrons have which skills
– You will be very surprised how willing they are to help start a new
program at your library!
• Give Volunteers things they can be proud of.
THINGS COMMUNITY CAN TEACH IN YOUR
SPACE
• Fishing
• Cooking
• Boat Building
• Building Computers
• Circuits
• Robotics
• 3D Design / Animation
• The Sciences (Physics,
Biology, Chemistry…ie
experiments)
• Coding
– Websites
– Applications
• Couponing!
INTERACTIVE
TECHNOLOGY
F I L L T H E S PA C E W I T H F U N I N T E R A C T I V E
T E C H N O L O G Y
A L L O W P E O P L E T O C H E C K T H I N G S O U T
63
• Safe To Fail
Environment
• Gateways To
New Ideas
• Provide New Tools
and Resources
• The Next Big
Entrepreneurial
Startup
• In school, your
younger
patrons are
not given
opportunities
to learn by
failure or
experimentatio
n
• You can spark
interest into
fields such as
engineering,
programming,
business
development…
and more
• Libraries are
about providing
access. These
tools are not
always easily
accessible for
our patrons.
• What if your
library helped
launch the
next big super
star in the
competitive
tech
community?
WHY HAVE THIS “STUFF”?
EMPATHY TOY
MSRP $150
is a blindfolded puzzle game that can only
be solved when players learn to understand
each other.
SPHERO BALL
MSRP: $130
Guide Through Library (Follow The Ball)
People Approach The Ball – Curiosity
Easily Programmable
Also Play Tag
DASH AND DOT
MSRP: $230
Control Dash & Dot to move, light up,
make sounds, and interact with each
other. This dynamic duo can do
anything you set your mind to.
LEGO WEDO’S
MSRP $130
Simple, Drag and Drop GUI Based
Program
There is a nation wide Lego Robotics
LEGO MINDSTORM
MSRP $300
More Advance Programming
There is a nation wide Lego Robotics
Contest
Software: $80.00
VEX ROBOTICS
Build your own robots – and print out
missing pieces. Comes with a controller or
program it to interact.
OZOBOT
MSRP: $50
Learn how to program by drawing
M E E P E R B OT
A Lego Compatibile moveable
robot.
FINCH
MSRP: $99
The Finch was designed to allow students to
write richly interactive programs. On-board
features include:
Light, temperature, and obstacle sensors,
Accelerometers, Motors, Buzzer, Full-color
beak LED, Pen mount for drawing capability,
Plugs into USB port - no batteries required
CUBELETS
MSRP: $160
Cubelets are incredibly fun and easy.
Build your own robot in seconds,
without any programming.
MOSS
Fun robots that you can build
and then remotely control.
WINK
MSRP: $50
Fun activities to program a robot
using Arduino.
This low cost robot allows
students to program common
robotic tasks such as:
Line Following
Light Seeking
Barrier Detection
Autonomous Roaming
Creative Experimentation
L I T T L E R O B OT
F R I E N D S
Cute little social robots you can
code and grow with.
LITTLEBITS… MSRP:
$100-200
littleBits is an open source library of
electronic modules that snap together with
tiny magnets for prototyping, learning, and
fun.
15% off for libraries
LIGHTUP
MSRP: $50
Learn about Circuits using an augmented
layer with an app!
You can also program the circuits through
the app.
MAKEY-MAKEY
MSRP: $49.95
MaKey MaKey is an invention kit for the
21st century. Turn everyday objects into
touchpads and combine them with the
internet. It's a simple Invention Kit for
Beginners and Experts doing art,
engineering, and everything in between
TIGGLY
MSRP: $30.00
Uses soft and strong rubber shapes to
teach younger children about shapes in a
fun and interactive way, using an iPad or
Android Tablet
OSMO:
MSRP: 79.99
Allows for an interactive play experience
that blends physical play with digital play.
Learn about spelling, counting, drawing,
physics, geometry, and so much more.
HUMMINGBIRD…MS
RP: $200
Hummingbird is designed to enable
engineering and robotics activities for
ages 13 and up (10 with adult supervision)
that involve the making of robots, kinetic
sculptures, and animatronics built out of a
combination of kit parts and crafting
C U B E T TO
Program without having to use
a computer!
TEACH KIDS TO PROGRAM
• Hopscotch
Programming made easy No typing. No
syntax errors. Just drag and drop blocks.
Hopscotch is an intuitive, friendly
programming interface designed for
everyone.
BITS BOX
Program on a computer and make a
game for your mobile device.
3 DOODLER
MSRP: $100
Draw in 3D!
3D PRINTERS
ROBO 3D…$899.99 MSRP MAKERBOT…$2,899 MSRP
W/ MATTERCONTROL STANDALONE
CONTROLLER = $1,099
GESTURE BASED
• Communicate with Technology Hands Free
• Uses multiple cameras to detect depth/movement
– Microsoft Kinect
• Sites to Explore:
– Microsoft Kinect (We Will Demo)
– Leap Motion (We Will Also Demo)
– PrimeSense
– Evoluce
VIRTUAL REALITY
WAYS TO ENGAGE
YOUR SPACE
A G R E A T M A K E R S P A C E W I L L F A I L I F N O O N E
E N G A G E S T H E P A T R O N S
BUILDING A BUSINESS
• Use the space to incubate businesses and ideas
CREATING CHALLENGES
• Use your own developmental projects (as in Software or Web
Solutions) and have the makerspace help (coding)
• Use the makerspace to market your programs and events
(graphics / video / 3D Design)
• Identify a problem in the community and have the space
spearhead a solution (collaboration)
START UP
WEEKEND
• http://startupweekend.org/
• “No Talk, All Action.
Launch a startup in
54 hours”
MAKERFAIRE
• Your library should be on the
pulse of any local MakerFaire,
and be participating.
WEBSITES TO HELP
• Instructables
• Make it @ Your library:
–http://makeitatyourlibrary.org/
THINGS NOT TO DO WITH YOUR
SPACE
• Do not have things locked up
and stored away
– How will anyone know of the
AWESOME things you have?
• Instead, set up demo areas and
have your space’s content out
and in use
– Have a staff member actually
playing and using the space
instead of patrolling it
OTHER IDEAS
• Break and Make
– Take apart something and put it back together
• UFO – Unfinished Objects
– Complete and unfished work – from music, to art, to technology
hardware
• Music / Art Show Case
– Challenge your users to share their creative works.
PROMOTION
S O C I A L M E D I A
SOCIAL MEDIA IS ABOUT
• Networking
–Meeting new people who you won’t ordinarily
meet (outside of the people you know personally)
• Sharing of ideas and concerns
–Collaboration and engagement
• A strong network is needed to be successful
– You want people sharing what is going on the space – so
they will then invite more people to your library.
SOCIAL MEDIA – HARD WORK
• You need to be vigilant and active on social media
• People expect quick responses
• You need to do A LOT of statistical tracking, monitoring, and constantly revisiting your
social media strategy.
FUNDING
THIS IS ME
SELL YOUR IDEA
MULTIPLE STEPS TO SUCCESSFULLY PROMOTE
DEVELOP A PITCH
• Short (15 seconds-30 seconds)
– Provide Teasers (ROIs)
• We have over 20,000 users and I want to bring in your technology to our library to
encourage learning/engagement/collaboration. I have a few questions, if you can call
me back at ###-###-####.
• If they do answer, schedule a time to conference call.
• Honesty
– Be honest to who you are speaking with. Disclose budget for a project.
• You have the power
– Keep in mind, you are choosing that product. Let those vendors know that YOU
picked THEM to be part of the library experience.
• Explain how it’s a free marketing tool for them, they are getting exposure in the
community and/or libraryland
GET PEOPLE TO WORK WITH YOU
• Exposure
– We have more control over books than Barnes and Nobles plus Borders.
– Explain the amount of patrons your library sees weekly
• Delivered Content
– Companies spend a lot of money (from paying an employee) to deliver their content
(product or service) to their prospective buyers.
• Libraries can deliver content, as it is our job to our community.
• We also support all of our delivered content
• Community Support / Charity
– Companies are often required to “give-back” to communities
– Offer press releases, naming of chairs/rooms, etc.
HARRIS INTERACTIVE (2007 SURVEY)
PURCHASING BOOKS, CDS AND DVDS
• Whether young or old, people purchase from a retailer something after
they’ve checked out it of the local library.
– 40% of adults and 36% of youth have purchased a book (hard cover or soft
cover) after checking it out from the local library.
– 20% of adults and 22% of youth have purchased CDs after checking them out
– 22% of adults and 25% of youth have purchased DVDs after checking them out.
THE ART OF ASKING
• Amanda Palmer
• http://www.ted.com/talks/amanda_palmer_the_art_of_asking
“Don't make people pay for music, says Amanda Palmer: Let them. In a passionate talk that
begins in her days as a street performer (drop a dollar in the hat for the Eight-Foot Bride!), she
examines the new relationship between artist and fan.” – TED Talks
COMMUNICATE YOUR NEEDS
WHO TO ASK
• Patrons
• Local Businesses
• Global or Large Companies
• Friends of the Library
• Local Colleges and Schools
HOW TO ASK
• Directly
– Phone Conversations
– Face to Face Conversations
• Indirectly
– Reaching out through other
mediums
• Internet (Social Media)
• Referrals (People)
CROWD SOURCE FUNDING
DONATIONS
• Ask for donations to the project
– Name Rooms after Business who sponsor
parts of renovation
• Give-Aways
• Work Up Organizational Charts
PLACES TO SAVE MONEY
• Buy Refurbished
– Refurbishment is the distribution of products (usually electronics) that
have been previously returned to a manufacturer or vendor for various
reasons. Refurbished products are normally tested for functionality and
defects before they are sold, and thus are the approximate equivalent
of certified pre-owned cars. - Wikipedia
– Refurbish are OK!!!
• Discount Sites:
– 1Sale.Com
– Woot.Com
– Monoprice.Com
– E-Bay
• TechSoup
SO WHAT IS NEXT
THE NEXT ….
• What if you made your library a:
–Startup Hub?
–An Idea Center
–A Place to Beta Test
• Use the tools in your makerspace
• But first…get those people into your space
and part of your space
CONTACT ME
BRIAN PICHMAN
• @bpichman
• 815.534.0403
• bpichman@evolveproject.
org

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Designing Interactive Learning Spaces

  • 1. DESIGNING INTERACTIVE LEARNING SPACES B R I A N P I C H M A N O F T H E E V O LV E P R O J E C T @ B P I C H M A N
  • 3. ITS OK TO FAIL
  • 5. 5 • How do we capture that missing 38% VALUE OF LIBRARIES
  • 6.
  • 7. EXPANDING OUR VALUE • N o l o n g e r b e j u s t a b o u t b o o k s • C re a t in g s t o r i e s • B e i n g t h e c o m m u nit y a n c h or • G a t e w a y t o n e w o p p o r t uni t ie s a n d e x p e r i e n c e s • M o v i n g f ro m t h e “ G ro c e r y S t o re ” t o t h e “ K i t c he n”
  • 8. IF YOU BUILD IT THEY WILL COME
  • 9. SPACES AND TECHNOLOGY MUST: •Encourage Creativity and Invention •Allow Discovery •Increase Collaboration •Generate Interaction •Foster Innovation
  • 10. 10 • Your spaces and tools should allow patrons to foster creative ideas and build new inventions CREATION AND INVENTIONS
  • 11. 11 • The space and tools need to allow patrons to learn by play and to discover by experience. DISCOVERY
  • 12. 12 • Technology is inherently collaborative, bringing people together to work in unison to solve problems. COLLABORATION
  • 13. 13 • Technology and spaces needs to be interactive and intuitive in order to thrive in a makerspace. INTERACTION
  • 14. 14 • Innovation must be an original disruptive act. INNOVATION
  • 15. KEY DESIGN CONCEPTS FOR LIBRARY SPACES • Adding Color • Art • Have Open and Modular Areas • Moveable Furniture • Technology!
  • 16. ADDING COLOR • White = Non-Inviting – Think about Parks (typically colorful) • Painting walls is an inexpensive redesign • Use Fun Colors – Be Bold! – Children Areas should use bright attractive and inviting colors. • Get your community and staff involved – Having a painting party! • Color alone can make a space look bigger and brighter
  • 17.
  • 18.
  • 19. ART • Have patrons create the art – Donate it to the library – Mix it up as often as you like. There is very little cost. • Patrons (often younger ones) will feel like their work has been “published” – Sense of ownership with the library – They will become marketers for your library
  • 20. OPEN AREAS • Open Space ! – Seating – Tables – Multi Functional Areas • Remove or repurpose rooms that are used only for specific events: – Activity Rooms, Meeting Rooms, etc – Make these rooms open all the time with constant activities or events • Larger, open areas allow you to rearrange space easier • Let the community define the space
  • 21.
  • 22.
  • 23. FURNITURE • Fun Colors • Use lightweight furniture (easier to move) • Encourage your patrons to rearrange the space to fit their needs. – Again let community define the space
  • 24. FURNITURE FOR YOUR LIBRARY • Maker Spaces – People pay a membership to be part of a “MakerSpace” where the tools are provided for them to build • Community Out Reach – Ask your community for help • Ask local businesses to make monetary donations towards new furniture/rooms and let them advertise on it – If Fifty People Donate Fifty Dollars = 2,500 = New Furniture
  • 25. MODULARITY • Allows you to always change your environment • Put things on wheels – Desks – …No Need For Shelves To Be On Wheels • Don’t fasten furniture to floor… – no one will be stealing a desk
  • 27.
  • 29. EVOLVE: A LIBRARY PLAYGROUND • Fab Lab / “Hackerspace” –A location where people with common interests (usually in computers, technology, science, or digital or electronic art) meet, socialize and/or collaborate. –Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas. –Combining the positive & fun aspects of schools,
  • 30. T Y P E S O F L E A R N I N G S P A C E S Collaborative Areas (Either Network Based or In A Room) Provide Tools (Hardware and/or Software) Learning Labs or Training Centers
  • 31.
  • 32.
  • 33. M U S I C / G R A P H I C D E S I G N / V I D E O E D I T I N G / P R O G R A M M I N G
  • 34. PROGRAMMING • There is an increased demand for programmers • Code.Org • Tools: – Scratch for entry programming • Lots of technology now is “open” so you can program your own ideas to it
  • 35. 3 D P R I N T I N G
  • 36. SOME RULES….THIS IS NOT MAKING:
  • 38. MULTIMEDIA ROOM • Use the room for: – Movie Nights – Presentations – Building Ideas – Jeopardy • Components of a Multimedia Room: – Clickers – Smart Board – Fully Integrated Sound System – DVD/Blu-ray Player – “Control Unit” (Creston or Levitron)
  • 39.
  • 41.
  • 42.
  • 43.
  • 44.
  • 45.
  • 46.
  • 47.
  • 48.
  • 50.
  • 51. MEMBERSHIP MAKER SPACES • Find Your Local Maker Space: • https://wiki.hackerspaces.org/
  • 52. PUMPING STATION: ONE – CHICAGO, IL
  • 55. FOOD FOR THOUGHT • You do not need a dedicated space to be a “maker library” – Share resources across other libraries • You do not need to buy all the latest and greatest technology – You can start off small and grow • You do not have to have “experts” – Remove yourself as the expert – allow folks to fail and work things out • Granted – you can always provided coaching (i.e. have you tried XYZ)
  • 56. A SPACE CAN HAVE THESE ITEMS:
  • 57. A SPACE CAN HAVE THESE ITEMS: NEEDS PEOPLE
  • 58. PEOPLE: YOU • Be A Risk Taker • Be A Rule Breaker –(Within reason) • Have Passion • Have Drive
  • 59. PEOPLE- STAFF • Have motivated and positive staff – Staff members who want to do more than just “check in and out books” • Skill Assessment – Staff members all have unique skills / hobbies • Create badges / shirts that help identify the staff members with those specific skills
  • 60. PEOPLE- COMMUNITY • You probably know the needs of your patrons – But do you know the skills of your patrons? • Identify which patrons have which skills – You will be very surprised how willing they are to help start a new program at your library! • Give Volunteers things they can be proud of.
  • 61. THINGS COMMUNITY CAN TEACH IN YOUR SPACE • Fishing • Cooking • Boat Building • Building Computers • Circuits • Robotics • 3D Design / Animation • The Sciences (Physics, Biology, Chemistry…ie experiments) • Coding – Websites – Applications • Couponing!
  • 62. INTERACTIVE TECHNOLOGY F I L L T H E S PA C E W I T H F U N I N T E R A C T I V E T E C H N O L O G Y A L L O W P E O P L E T O C H E C K T H I N G S O U T
  • 63. 63 • Safe To Fail Environment • Gateways To New Ideas • Provide New Tools and Resources • The Next Big Entrepreneurial Startup • In school, your younger patrons are not given opportunities to learn by failure or experimentatio n • You can spark interest into fields such as engineering, programming, business development… and more • Libraries are about providing access. These tools are not always easily accessible for our patrons. • What if your library helped launch the next big super star in the competitive tech community? WHY HAVE THIS “STUFF”?
  • 64. EMPATHY TOY MSRP $150 is a blindfolded puzzle game that can only be solved when players learn to understand each other.
  • 65. SPHERO BALL MSRP: $130 Guide Through Library (Follow The Ball) People Approach The Ball – Curiosity Easily Programmable Also Play Tag
  • 66. DASH AND DOT MSRP: $230 Control Dash & Dot to move, light up, make sounds, and interact with each other. This dynamic duo can do anything you set your mind to.
  • 67. LEGO WEDO’S MSRP $130 Simple, Drag and Drop GUI Based Program There is a nation wide Lego Robotics
  • 68. LEGO MINDSTORM MSRP $300 More Advance Programming There is a nation wide Lego Robotics Contest Software: $80.00
  • 69. VEX ROBOTICS Build your own robots – and print out missing pieces. Comes with a controller or program it to interact.
  • 70. OZOBOT MSRP: $50 Learn how to program by drawing
  • 71. M E E P E R B OT A Lego Compatibile moveable robot.
  • 72. FINCH MSRP: $99 The Finch was designed to allow students to write richly interactive programs. On-board features include: Light, temperature, and obstacle sensors, Accelerometers, Motors, Buzzer, Full-color beak LED, Pen mount for drawing capability, Plugs into USB port - no batteries required
  • 73. CUBELETS MSRP: $160 Cubelets are incredibly fun and easy. Build your own robot in seconds, without any programming.
  • 74. MOSS Fun robots that you can build and then remotely control.
  • 75. WINK MSRP: $50 Fun activities to program a robot using Arduino. This low cost robot allows students to program common robotic tasks such as: Line Following Light Seeking Barrier Detection Autonomous Roaming Creative Experimentation
  • 76. L I T T L E R O B OT F R I E N D S Cute little social robots you can code and grow with.
  • 77. LITTLEBITS… MSRP: $100-200 littleBits is an open source library of electronic modules that snap together with tiny magnets for prototyping, learning, and fun. 15% off for libraries
  • 78. LIGHTUP MSRP: $50 Learn about Circuits using an augmented layer with an app! You can also program the circuits through the app.
  • 79. MAKEY-MAKEY MSRP: $49.95 MaKey MaKey is an invention kit for the 21st century. Turn everyday objects into touchpads and combine them with the internet. It's a simple Invention Kit for Beginners and Experts doing art, engineering, and everything in between
  • 80. TIGGLY MSRP: $30.00 Uses soft and strong rubber shapes to teach younger children about shapes in a fun and interactive way, using an iPad or Android Tablet
  • 81. OSMO: MSRP: 79.99 Allows for an interactive play experience that blends physical play with digital play. Learn about spelling, counting, drawing, physics, geometry, and so much more.
  • 82. HUMMINGBIRD…MS RP: $200 Hummingbird is designed to enable engineering and robotics activities for ages 13 and up (10 with adult supervision) that involve the making of robots, kinetic sculptures, and animatronics built out of a combination of kit parts and crafting
  • 83. C U B E T TO Program without having to use a computer!
  • 84. TEACH KIDS TO PROGRAM • Hopscotch Programming made easy No typing. No syntax errors. Just drag and drop blocks. Hopscotch is an intuitive, friendly programming interface designed for everyone.
  • 85.
  • 86. BITS BOX Program on a computer and make a game for your mobile device.
  • 88. 3D PRINTERS ROBO 3D…$899.99 MSRP MAKERBOT…$2,899 MSRP W/ MATTERCONTROL STANDALONE CONTROLLER = $1,099
  • 89. GESTURE BASED • Communicate with Technology Hands Free • Uses multiple cameras to detect depth/movement – Microsoft Kinect • Sites to Explore: – Microsoft Kinect (We Will Demo) – Leap Motion (We Will Also Demo) – PrimeSense – Evoluce
  • 90.
  • 91.
  • 92.
  • 93.
  • 95.
  • 96. WAYS TO ENGAGE YOUR SPACE A G R E A T M A K E R S P A C E W I L L F A I L I F N O O N E E N G A G E S T H E P A T R O N S
  • 97. BUILDING A BUSINESS • Use the space to incubate businesses and ideas
  • 98. CREATING CHALLENGES • Use your own developmental projects (as in Software or Web Solutions) and have the makerspace help (coding) • Use the makerspace to market your programs and events (graphics / video / 3D Design) • Identify a problem in the community and have the space spearhead a solution (collaboration)
  • 99. START UP WEEKEND • http://startupweekend.org/ • “No Talk, All Action. Launch a startup in 54 hours”
  • 100. MAKERFAIRE • Your library should be on the pulse of any local MakerFaire, and be participating.
  • 101. WEBSITES TO HELP • Instructables • Make it @ Your library: –http://makeitatyourlibrary.org/
  • 102. THINGS NOT TO DO WITH YOUR SPACE • Do not have things locked up and stored away – How will anyone know of the AWESOME things you have? • Instead, set up demo areas and have your space’s content out and in use – Have a staff member actually playing and using the space instead of patrolling it
  • 103. OTHER IDEAS • Break and Make – Take apart something and put it back together • UFO – Unfinished Objects – Complete and unfished work – from music, to art, to technology hardware • Music / Art Show Case – Challenge your users to share their creative works.
  • 105. S O C I A L M E D I A
  • 106. SOCIAL MEDIA IS ABOUT • Networking –Meeting new people who you won’t ordinarily meet (outside of the people you know personally) • Sharing of ideas and concerns –Collaboration and engagement • A strong network is needed to be successful – You want people sharing what is going on the space – so they will then invite more people to your library.
  • 107. SOCIAL MEDIA – HARD WORK • You need to be vigilant and active on social media • People expect quick responses • You need to do A LOT of statistical tracking, monitoring, and constantly revisiting your social media strategy.
  • 111. MULTIPLE STEPS TO SUCCESSFULLY PROMOTE
  • 112. DEVELOP A PITCH • Short (15 seconds-30 seconds) – Provide Teasers (ROIs) • We have over 20,000 users and I want to bring in your technology to our library to encourage learning/engagement/collaboration. I have a few questions, if you can call me back at ###-###-####. • If they do answer, schedule a time to conference call. • Honesty – Be honest to who you are speaking with. Disclose budget for a project. • You have the power – Keep in mind, you are choosing that product. Let those vendors know that YOU picked THEM to be part of the library experience. • Explain how it’s a free marketing tool for them, they are getting exposure in the community and/or libraryland
  • 113. GET PEOPLE TO WORK WITH YOU • Exposure – We have more control over books than Barnes and Nobles plus Borders. – Explain the amount of patrons your library sees weekly • Delivered Content – Companies spend a lot of money (from paying an employee) to deliver their content (product or service) to their prospective buyers. • Libraries can deliver content, as it is our job to our community. • We also support all of our delivered content • Community Support / Charity – Companies are often required to “give-back” to communities – Offer press releases, naming of chairs/rooms, etc.
  • 114. HARRIS INTERACTIVE (2007 SURVEY) PURCHASING BOOKS, CDS AND DVDS • Whether young or old, people purchase from a retailer something after they’ve checked out it of the local library. – 40% of adults and 36% of youth have purchased a book (hard cover or soft cover) after checking it out from the local library. – 20% of adults and 22% of youth have purchased CDs after checking them out – 22% of adults and 25% of youth have purchased DVDs after checking them out.
  • 115. THE ART OF ASKING • Amanda Palmer • http://www.ted.com/talks/amanda_palmer_the_art_of_asking “Don't make people pay for music, says Amanda Palmer: Let them. In a passionate talk that begins in her days as a street performer (drop a dollar in the hat for the Eight-Foot Bride!), she examines the new relationship between artist and fan.” – TED Talks
  • 116.
  • 117. COMMUNICATE YOUR NEEDS WHO TO ASK • Patrons • Local Businesses • Global or Large Companies • Friends of the Library • Local Colleges and Schools HOW TO ASK • Directly – Phone Conversations – Face to Face Conversations • Indirectly – Reaching out through other mediums • Internet (Social Media) • Referrals (People)
  • 119. DONATIONS • Ask for donations to the project – Name Rooms after Business who sponsor parts of renovation • Give-Aways • Work Up Organizational Charts
  • 120.
  • 121. PLACES TO SAVE MONEY • Buy Refurbished – Refurbishment is the distribution of products (usually electronics) that have been previously returned to a manufacturer or vendor for various reasons. Refurbished products are normally tested for functionality and defects before they are sold, and thus are the approximate equivalent of certified pre-owned cars. - Wikipedia – Refurbish are OK!!! • Discount Sites: – 1Sale.Com – Woot.Com – Monoprice.Com – E-Bay • TechSoup
  • 122. SO WHAT IS NEXT
  • 123. THE NEXT …. • What if you made your library a: –Startup Hub? –An Idea Center –A Place to Beta Test • Use the tools in your makerspace • But first…get those people into your space and part of your space
  • 124. CONTACT ME BRIAN PICHMAN • @bpichman • 815.534.0403 • bpichman@evolveproject. org

Hinweis der Redaktion

  1. Agenda – Space Design, Fab Labs / Maker Spaces
  2. Summer Reading Program
  3. Allow your patrons the ability to build things. Fab Labs/Maker Spaces
  4. With the idea of an open play environment; people will discover new and exciting things on their own. Fact: You remember things that you discover on your own better than things told directly.
  5. Collaboration allows people to get together to discuss common interests to gain new knowledge. People will collaborate naturally if centered around something FUN!
  6. Interaction will allow your patrons to learn and grow. Interaction is necessary to maintain interest in your library’s programs, collection, etc.
  7. Innovation must be an original disruptive act. Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes, or services
  8. Pumping Station One – Chicago, IL
  9. Little rolly ball toy that you can control with your smartphone. You could roll one of these little things up to people you want to engage with—maybe an easier way to approach people than walking up to them.  Attracts attention, people want to talk and know about it.  A great way to break the ice with kids and teens.
  10. Take Aways: Communicate On Their Own Level Use The Tools They Use To Talk These are your #1 Marketing Tools! Twitter = Influencers, Facebook = Engaging