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The Future of Library
  User Experience
 2009 Urban Libraries Council Webinar Keynote
Social Impact of Technology, UCSD
               10 years, 1,200 participants, 231 studies
Hey I’m Nate               Co-author “Remote Research”
                            Robotic Dog Treat Dispenser
Founded in 2002

 San Francisco

   7 People

   One Book
ulcwebinar.com
#ulctalk
  @boltron
The Bad News.
“Est-ce que Google
nous rend idiot ?”
         Nicolas Carr.
    Le Monde. June 5th, 2009
“I wish there was like a
  netflix for books. Like you
can just order whatever you
 want, and then when you’re
done you can just give it back
 and take out another one.”
tech⋅nol⋅o⋅guy
It Really Is A Series of Tubes
    Molly Wright Steenson - Princeton
Chaco, Rin




What the Angel Gave Me
   1 million copies
What is User Experience ?
Peter Morville
Semanticstudios.com
Frank Spillers
Bryce Glass
Experiencedynamics.com
Michael Cunnings | uxdesign.com
e "Universe" of User Experience



                                                                                                  Packaged             APIs
                  Design
                Deliverables
                                                                 Interaction
                                                                                                  Solutions
                                                                                                                                             Architecting the
                                         Usability                 Design
                                                                                                                                             Technology

                                                                                                                               Prototyping
                                                                                                 Back-End
                    Creative                  Design                    Information
                      inking                 (Visual & UI)              Architecture
                                                                                                                                                 Flash
                                                                                                                                              Programming
                                                                                                                   AJAX
                                                                                                                (JavaScript)
    Designing the
      Experience
                               Content                    User
                                                        Research                                                                                             DOM
                                                                                                                                   Front-End                Scripting
                                                                                       User Experience                            Development




                                                                                                                                                   CSS            Delivering the
                                           Problem
                                                                                                                  Accessibility                                   Experience
                                           Framing                Business
                                                                 Intelligence

                                                                                                                                                      User
                                                                                                                                    Markup           Agents
               Defining the
                  Problem                         Requirements
                                                                                                      Account
                                                   Gathering /                  Project Mgmt.
                                                    Research                                           Mgmt.




                                                                                                Managing the
                                                                                                Project
The Elements of User Experience                                                                                                                           Jesse James Garrett
                                                                                                                                                                   jjg@jjg.net
A basic duality: The Web was originally conceived as a hypertextual information space;                                                                             30 March 2000
but the development of increasingly sophisticated front- and back-end technologies has
fostered its use as a remote software interface. This dual nature has led to much confusion,
as user experience practitioners have attempted to adapt their terminology to cases beyond
the scope of its original application. The goal of this document is to define some of these
terms within their appropriate contexts, and to clarify the underlying relationships among
these various elements.



Web as software interface                             Concrete                                                   Completion                         Web as hypertext system

                                                                                                                                   Visual Design: visual treatment of text,
Visual Design: graphic treatment of interface
elements (the "look" in "look-and-feel")                                   Visual Design                                           graphic page elements and navigational
                                                                                                                                   components

Interface Design: as in traditional HCI:                                                                                           Navigation Design: design of interface
design of interface elements to facilitate                                                                                         elements to facilitate the user's movement
user interaction with functionality
                                                                       Interface Design Navigation Design                          through the information architecture
Information Design: in the Tuftean sense:
designing the presentation of information                            Information Design                                            Information Design: in the Tuftean sense:
                                                                                                                                   designing the presentation of information
to facilitate understanding                                                                                                        to facilitate understanding

Interaction Design: development of                                     Interaction Information                                     Information Architecture: structural design




                                                                                                                       time
application flows to facilitate user tasks,
defining how the user interacts with
                                                                       Design     Architecture                                     of the information space to facilitate
                                                                                                                                   intuitive access to content
site functionality

Functional Specifications: "feature set":
detailed descriptions of functionality the site
                                                                      Functional      Content                                      Content Requirements: definition of
                                                                                                                                   content elements required in the site
must include in order to meet user needs                          Specifications Requirements                                      in order to meet user needs

User Needs: externally derived goals                                                                                               User Needs: externally derived goals
for the site; identified through user research,
ethno/techno/psychographics, etc.                                              User Needs                                          for the site; identified through user research,
                                                                                                                                   ethno/techno/psychographics, etc.
Site Objectives: business, creative, or other
internally derived goals for the site                                    Site Objectives                                           Site Objectives: business, creative, or other
                                                                                                                                   internally derived goals for the site
task-oriented                                          Abstract                                                  Conception                               information-oriented

          This picture is incomplete: The model outlined here does not account for secondary considerations (such as those arising during technical or content development)
          that may influence decisions during user experience development. Also, this model does not describe a development process, nor does it define roles within a
          user experience development team. Rather, it seeks to define the key considerations that go into the development of user experience on the Web today.
© 2000 Jesse James Garrett                                                                                                                                         http://www.jjg.net/ia/
seems   complicated
People Before Systems
Experience Before Systems
Logic ≠ Intuition
Logical

photo by flickr.com/photos/80849382@N00/3306939463/
Intuitive

photo by flickr.com/photos/51035750608@N01/117683322/
Make Wikipedia Easier to Edit.
Your Organizational Hierarchy is Showing.
The Future of Library User Experience
Not the future of libraries




 photo by flickr.com/photos/zac-attack/202605234
And, umm, how far in the future,
          exactly?
“10 Years.”




           Bill Buxton
Principle Researcher, Microsoft.
“30 Years. I
  write science
 fiction, and for
   some reason
   people think
that this means
I can predict the
     future.”
    Charlie Stross
     Login, 2009
“We walk backwards into the future”
             Marshall McLuhan
10 Years.

Location    Electronic     Shift of
Aware       Ink            Focus
Devices
WWDC        It’s Been 10   From Library
            Years          Legacy
                           Systems to
                           Experience
Screw That, Future Boy.

 What Can Libraries Do
Tomorrow to Improve UX
 facing a 5%-7% Budget
          Cut?
1                2              3



Watch            Draw or         Play With
Three            Build One       a Free
People           Web Page        Open Tool
Use Your
Site

Don’t ask        Outside your    Freebase,
them a thing     current         Google
until they are   architecture.   Squared,
done.            Use             Open
                 Wordpress.      Library,
                                 Google Wave
                                 Preview.
Even Farther In The Future
Three Principles

1   Open Architecture Wins
2   Build Small
3   Behavior not Opinions
Open Architecture.
It’s not open source.
API
Application Programming Interface
Build Technology That
Plays Well With Others
Even Google
“Open playing field for generative
            books.”
        George Oates. Open Library.
Build Small
Forget about large system consequences
Research Behavior.
Ignore Opinions.
Read all the links at
ulcwebinar.com
What Public Libraries are
 Doing Right and Wrong
Heuristic Review




Nashville    Boulder   Charlotte   Orlando
Open, user-generated
But…What does ‘Database by Topic’ mean?
Links that say different things…
    but go to the same place
A Window to Your Database
Closed System
Proximity Matters
Mental Models
   Indi Young




 As PDF or Book
The Summary
Tomorrow
Watch three people. Draw or build a wordpress page.
            Play with an open free tool.
10 Years.
Electronic Ink, Location Dependent Devices, Shift of Focus to
                         Experience
30 Years.
Open Architecture Wins, Build Small, and Behavior not
                     Opinions
How do you know when
something is innovative?
“It’s been done before”



         - Bill Buxton |   You remember him from the intro right
“It’s scary”



      - Marty Neumeier | The Designful Company
@boltron

nate@boltpeters.com
ulcwebinar.com


                      flickr.com/photos/striatic/

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Future of Library User Experience

  • 1. The Future of Library User Experience 2009 Urban Libraries Council Webinar Keynote
  • 2. Social Impact of Technology, UCSD 10 years, 1,200 participants, 231 studies Hey I’m Nate Co-author “Remote Research” Robotic Dog Treat Dispenser
  • 3.
  • 4. Founded in 2002 San Francisco 7 People One Book
  • 7.
  • 9. “Est-ce que Google nous rend idiot ?” Nicolas Carr. Le Monde. June 5th, 2009
  • 10. “I wish there was like a netflix for books. Like you can just order whatever you want, and then when you’re done you can just give it back and take out another one.”
  • 12. It Really Is A Series of Tubes Molly Wright Steenson - Princeton
  • 13. Chaco, Rin What the Angel Gave Me 1 million copies
  • 14.
  • 15.
  • 16.
  • 17. What is User Experience ?
  • 20. Michael Cunnings | uxdesign.com
  • 21. e "Universe" of User Experience Packaged APIs Design Deliverables Interaction Solutions Architecting the Usability Design Technology Prototyping Back-End Creative Design Information inking (Visual & UI) Architecture Flash Programming AJAX (JavaScript) Designing the Experience Content User Research DOM Front-End Scripting User Experience Development CSS Delivering the Problem Accessibility Experience Framing Business Intelligence User Markup Agents Defining the Problem Requirements Account Gathering / Project Mgmt. Research Mgmt. Managing the Project
  • 22. The Elements of User Experience Jesse James Garrett jjg@jjg.net A basic duality: The Web was originally conceived as a hypertextual information space; 30 March 2000 but the development of increasingly sophisticated front- and back-end technologies has fostered its use as a remote software interface. This dual nature has led to much confusion, as user experience practitioners have attempted to adapt their terminology to cases beyond the scope of its original application. The goal of this document is to define some of these terms within their appropriate contexts, and to clarify the underlying relationships among these various elements. Web as software interface Concrete Completion Web as hypertext system Visual Design: visual treatment of text, Visual Design: graphic treatment of interface elements (the "look" in "look-and-feel") Visual Design graphic page elements and navigational components Interface Design: as in traditional HCI: Navigation Design: design of interface design of interface elements to facilitate elements to facilitate the user's movement user interaction with functionality Interface Design Navigation Design through the information architecture Information Design: in the Tuftean sense: designing the presentation of information Information Design Information Design: in the Tuftean sense: designing the presentation of information to facilitate understanding to facilitate understanding Interaction Design: development of Interaction Information Information Architecture: structural design time application flows to facilitate user tasks, defining how the user interacts with Design Architecture of the information space to facilitate intuitive access to content site functionality Functional Specifications: "feature set": detailed descriptions of functionality the site Functional Content Content Requirements: definition of content elements required in the site must include in order to meet user needs Specifications Requirements in order to meet user needs User Needs: externally derived goals User Needs: externally derived goals for the site; identified through user research, ethno/techno/psychographics, etc. User Needs for the site; identified through user research, ethno/techno/psychographics, etc. Site Objectives: business, creative, or other internally derived goals for the site Site Objectives Site Objectives: business, creative, or other internally derived goals for the site task-oriented Abstract Conception information-oriented This picture is incomplete: The model outlined here does not account for secondary considerations (such as those arising during technical or content development) that may influence decisions during user experience development. Also, this model does not describe a development process, nor does it define roles within a user experience development team. Rather, it seeks to define the key considerations that go into the development of user experience on the Web today. © 2000 Jesse James Garrett http://www.jjg.net/ia/
  • 23. seems complicated
  • 31. The Future of Library User Experience
  • 32. Not the future of libraries photo by flickr.com/photos/zac-attack/202605234
  • 33. And, umm, how far in the future, exactly?
  • 34. “10 Years.” Bill Buxton Principle Researcher, Microsoft.
  • 35. “30 Years. I write science fiction, and for some reason people think that this means I can predict the future.” Charlie Stross Login, 2009
  • 36. “We walk backwards into the future” Marshall McLuhan
  • 37. 10 Years. Location Electronic Shift of Aware Ink Focus Devices WWDC It’s Been 10 From Library Years Legacy Systems to Experience
  • 38. Screw That, Future Boy. What Can Libraries Do Tomorrow to Improve UX facing a 5%-7% Budget Cut?
  • 39. 1 2 3 Watch Draw or Play With Three Build One a Free People Web Page Open Tool Use Your Site Don’t ask Outside your Freebase, them a thing current Google until they are architecture. Squared, done. Use Open Wordpress. Library, Google Wave Preview.
  • 40. Even Farther In The Future
  • 41. Three Principles 1 Open Architecture Wins 2 Build Small 3 Behavior not Opinions
  • 44. Build Technology That Plays Well With Others
  • 46.
  • 47.
  • 48.
  • 49.
  • 50. “Open playing field for generative books.” George Oates. Open Library.
  • 51. Build Small Forget about large system consequences
  • 53. Read all the links at ulcwebinar.com
  • 54. What Public Libraries are Doing Right and Wrong
  • 55.
  • 56. Heuristic Review Nashville Boulder Charlotte Orlando
  • 58. But…What does ‘Database by Topic’ mean?
  • 59. Links that say different things… but go to the same place
  • 60. A Window to Your Database
  • 61.
  • 63.
  • 65. Mental Models Indi Young As PDF or Book
  • 67. Tomorrow Watch three people. Draw or build a wordpress page. Play with an open free tool.
  • 68. 10 Years. Electronic Ink, Location Dependent Devices, Shift of Focus to Experience
  • 69. 30 Years. Open Architecture Wins, Build Small, and Behavior not Opinions
  • 70. How do you know when something is innovative?
  • 71. “It’s been done before” - Bill Buxton | You remember him from the intro right
  • 72.
  • 73.
  • 74. “It’s scary” - Marty Neumeier | The Designful Company
  • 75. @boltron nate@boltpeters.com ulcwebinar.com flickr.com/photos/striatic/