SlideShare ist ein Scribd-Unternehmen logo
1 von 20
Downloaden Sie, um offline zu lesen
Gamestorming,
not Brainstorming
Brynn Evans            UX4Good
gplus.to/brynn        May 4, 2012
twitter.com/brynn   #gamestorming
Hi, I’m Brynn Evans
gogamestorm.com
@davegray
@macgeo
@sunnibrown




The Book
amzn.to/GamestormingBook


My “Cheat Sheet”
bit.ly/GamestormingGuide
6-8-5 sketching
  for IDEATION
                                        Poster Session
 1 2 3 4                                for ENVISIONING

                       Before / After        Process      System

5 6 7 8



 Start, Stop, Continue
   for TAKING ACTION
6-8-5 sketching

1      2 3                                    4

5       6                        7            8
    6-8-5 sketching: gogamestorm.com/?p=688
6-8-5 sketching
                Object of play:
1   2 3     4   A generative game to come up
                with as many ideas as possible


5   6   7   8   How to play:
                (1) Create a grid of 6–8 boxes
                (2) Set timer for 5 minutes
                (3) Sketch silently, goal is to create
                6–8 sketches
                (4) After 5 minutes, share ideas
                with rest of the group
6-8-5 sketching
            Goal:
1   2 3 4   To find a jazz show to attend tonight

            3 Considerations:
5 6 7 8     • Will be a mobile app
            • Shows need to be marked as open /
              private / full / etc.
            • Display events to the user
Games for ideation
Brainwriting (p. 82)
includes everyone in evolving an idea (silent brainstorming,
followed by collaborative building on ideas), all done in silence

3-12-3 (p. 78)
good for generating & developing lots of ideas in only 1 hour

Post-ups (p.19, 69)
to generate a lot of ideas; one idea per post-it.

Party Invitations
improve the onboarding process of a product or service
gogamestorm.com/?p=297




(Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)
Poster Session




   Poster Session: Gamestorming p.114
Poster Session
                                       Object of play:
                                       To create a compelling image that
                                       summarize a challenge or topic for
                                       further discussion**

                                       How to play:
                                       (A) Each person creates 1 poster
                                       (B) Or...people start with small
                                       individual posters. Then share with a
                                       group; discuss important ideas, build
** Poster has to be mostly visual      upon others ideas. Create 1 poster per
** Poster has to be self-explanatory
                                       group (20-MINS)
Photos by: flickr.com/photos/abovethefold
Before & After
Describe “why” someone should
care in terms of drawing the today
and tomorrow of an idea




Process
Describe the “how” of an idea in
terms of a sequence of events




System
Describe the “what” of an idea in
terms of its parts and their
relationships
Photos by: flickr.com/photos/abovethefold
Games for envisioning
Design the box (p. 161)
teams imagine the package for an idea in order to make decisions about
important features & other aspects of their vision that are difficult to articulate

Cover Story (p. 87)
to think expansively around an ideal future state

Storyboard (p. 71)
players use a storyboard format to tell a story about an experience, how to
solve a problem, etc.

Bodystorming (p. 59)
using improv or “play acting” to feel out what might work in the real world

Elevator pitch (p.166)
uses madlibs to come up with a short, compelling description of the problem
you’re trying to solve

(Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)
Start, Stop, Continue

START                  STOP                                 continue...
• daily standups • weekly status                            • prioritized
                   meetings                                  buglist
• Friday “Flash”
  Report         • tracking bugs                            • lessons learned
                     & builds with                           at milestones
                     email


                Start, Stop, Continue: Gamestorming p.249
Start, Stop, Continue
START              STOP            continue...         Object of play:
                                                       A closing game to come up with
• daily standups • weekly status   • prioritized
                   meetings         buglist            next steps
• Friday “Flash”
  Report         • tracking bugs   • lessons learned
                  & builds with     at milestones
                  email
                                                       How to play:
                                                       (Start) What are the things we
                                                       need to START doing?
                                                       (Stop) What are we currently
                                                       doing that we should STOP?
                                                       (Continue) What works today and
                                                       we should CONTINUE?
Games for decision making
Challenge Cards (p. 158)
used to identify and think through potential challenges and pitfalls
of a product

Plus/Delta (p. 246)
generate constructive feedback by focusing on what what positive
or repeatable about an activity, and what you would change about
the activity

Impact & Effort Matrix (p. 241)
possible actions are mapped out on a 2x2 grid based on: effort
required to implement & potential impact of an idea

$100 Test (p.232)
uses the concept of cash to help prioritize a list
(Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)

Weitere ähnliche Inhalte

Was ist angesagt?

Ideation Process
Ideation ProcessIdeation Process
Ideation ProcessSourav Basu
 
Design Thinking Workshop Participant Worksheet
Design Thinking Workshop Participant WorksheetDesign Thinking Workshop Participant Worksheet
Design Thinking Workshop Participant WorksheetJoyce Lee
 
Problem solving technique , strategies
Problem solving technique , strategiesProblem solving technique , strategies
Problem solving technique , strategiesHussein Kareem
 
Creative problem solving revised
Creative problem solving revisedCreative problem solving revised
Creative problem solving revisedVasudevan BK
 
Creative Thinking
Creative ThinkingCreative Thinking
Creative ThinkingHoney Patel
 
Introduction to Storyboarding for User Experience Design
Introduction to Storyboarding for User Experience DesignIntroduction to Storyboarding for User Experience Design
Introduction to Storyboarding for User Experience DesignDeb Aoki
 
The Power of Creativity and Innovation
The Power of Creativity and InnovationThe Power of Creativity and Innovation
The Power of Creativity and InnovationNexer Digital
 
How to Run a Learning Hackathon
How to Run a Learning HackathonHow to Run a Learning Hackathon
How to Run a Learning HackathonDarren Nerland
 
The 12 Agile Principles
The 12 Agile PrinciplesThe 12 Agile Principles
The 12 Agile PrinciplesAgile201
 
Brainstorming for fund and profit
Brainstorming for fund and profitBrainstorming for fund and profit
Brainstorming for fund and profitGisela Kassoy
 
Agile software development
Agile software developmentAgile software development
Agile software developmentRajesh Piryani
 
Creativity PowerPoint PPT Content Modern Sample
Creativity PowerPoint PPT Content Modern SampleCreativity PowerPoint PPT Content Modern Sample
Creativity PowerPoint PPT Content Modern SampleAndrew Schwartz
 
Lateral thinking by edward de bono
Lateral thinking by edward de bonoLateral thinking by edward de bono
Lateral thinking by edward de bonoMustahid Ali
 
Design Thinking : Ideation
Design Thinking : IdeationDesign Thinking : Ideation
Design Thinking : IdeationSankarshan D
 
The Seven Problem Solving Steps
The Seven Problem Solving StepsThe Seven Problem Solving Steps
The Seven Problem Solving StepsDeborah_W
 

Was ist angesagt? (20)

Problem solving
Problem solvingProblem solving
Problem solving
 
Ideation Process
Ideation ProcessIdeation Process
Ideation Process
 
Agile Methodologies & Key Principles
Agile Methodologies & Key Principles Agile Methodologies & Key Principles
Agile Methodologies & Key Principles
 
Design Thinking Workshop Participant Worksheet
Design Thinking Workshop Participant WorksheetDesign Thinking Workshop Participant Worksheet
Design Thinking Workshop Participant Worksheet
 
Problem solving technique , strategies
Problem solving technique , strategiesProblem solving technique , strategies
Problem solving technique , strategies
 
Creative problem solving revised
Creative problem solving revisedCreative problem solving revised
Creative problem solving revised
 
Creative Thinking
Creative ThinkingCreative Thinking
Creative Thinking
 
P roblem solving
P roblem solvingP roblem solving
P roblem solving
 
Introduction to Storyboarding for User Experience Design
Introduction to Storyboarding for User Experience DesignIntroduction to Storyboarding for User Experience Design
Introduction to Storyboarding for User Experience Design
 
The Power of Creativity and Innovation
The Power of Creativity and InnovationThe Power of Creativity and Innovation
The Power of Creativity and Innovation
 
Scrumban
ScrumbanScrumban
Scrumban
 
Software Development Life Cycle (SDLC)
Software Development Life Cycle (SDLC)Software Development Life Cycle (SDLC)
Software Development Life Cycle (SDLC)
 
How to Run a Learning Hackathon
How to Run a Learning HackathonHow to Run a Learning Hackathon
How to Run a Learning Hackathon
 
The 12 Agile Principles
The 12 Agile PrinciplesThe 12 Agile Principles
The 12 Agile Principles
 
Brainstorming for fund and profit
Brainstorming for fund and profitBrainstorming for fund and profit
Brainstorming for fund and profit
 
Agile software development
Agile software developmentAgile software development
Agile software development
 
Creativity PowerPoint PPT Content Modern Sample
Creativity PowerPoint PPT Content Modern SampleCreativity PowerPoint PPT Content Modern Sample
Creativity PowerPoint PPT Content Modern Sample
 
Lateral thinking by edward de bono
Lateral thinking by edward de bonoLateral thinking by edward de bono
Lateral thinking by edward de bono
 
Design Thinking : Ideation
Design Thinking : IdeationDesign Thinking : Ideation
Design Thinking : Ideation
 
The Seven Problem Solving Steps
The Seven Problem Solving StepsThe Seven Problem Solving Steps
The Seven Problem Solving Steps
 

Ähnlich wie Gamestorming, not Brainstorming

Global Game Jam Overview
Global Game Jam OverviewGlobal Game Jam Overview
Global Game Jam OverviewSusan Gold
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
 
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)Sonja Ängeslevä
 
How to make a profitable game under $3k
How to make a profitable game under $3kHow to make a profitable game under $3k
How to make a profitable game under $3kAlexey Uslavtsev
 
How to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl KappHow to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl KappSharon Boller
 
DevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slidesDevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slidesSharon Boller
 
Game Storming Overview- Big Design
Game Storming Overview- Big DesignGame Storming Overview- Big Design
Game Storming Overview- Big DesignTracey Kelly
 
Last Day of Work-Presentation
Last Day of Work-PresentationLast Day of Work-Presentation
Last Day of Work-PresentationNicolò Borghi
 
ATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game DesignATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game DesignSharon Boller
 
Boston games forum universal design lessons - dave bisceglia
Boston games forum   universal design lessons - dave biscegliaBoston games forum   universal design lessons - dave bisceglia
Boston games forum universal design lessons - dave biscegliaElizabeth Cormack
 
Play to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game DesignPlay to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game DesignSharon Boller
 
Gamestorming presentation ix da
Gamestorming presentation   ix daGamestorming presentation   ix da
Gamestorming presentation ix daLarry King
 
From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015
From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015
From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015Codemotion
 
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful DesignDon't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful DesignSebastian Deterding
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisDavid Mullich
 
Pawned. Gamification and Its Discontents
Pawned. Gamification and Its DiscontentsPawned. Gamification and Its Discontents
Pawned. Gamification and Its DiscontentsSebastian Deterding
 
Playful design workshop ferrara - uxlx 2014
Playful design workshop   ferrara - uxlx 2014Playful design workshop   ferrara - uxlx 2014
Playful design workshop ferrara - uxlx 2014ferrarajc
 
Universal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games ForumUniversal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games ForumDave Bisceglia
 

Ähnlich wie Gamestorming, not Brainstorming (20)

Global Game Jam Overview
Global Game Jam OverviewGlobal Game Jam Overview
Global Game Jam Overview
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and Results
 
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
 
All Work And No Play: What You can Learn from Game Design
All Work And No Play: What You can Learn from Game DesignAll Work And No Play: What You can Learn from Game Design
All Work And No Play: What You can Learn from Game Design
 
How to make a profitable game under $3k
How to make a profitable game under $3kHow to make a profitable game under $3k
How to make a profitable game under $3k
 
How to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl KappHow to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl Kapp
 
DevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slidesDevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slides
 
Game Storming Overview- Big Design
Game Storming Overview- Big DesignGame Storming Overview- Big Design
Game Storming Overview- Big Design
 
Last Day of Work-Presentation
Last Day of Work-PresentationLast Day of Work-Presentation
Last Day of Work-Presentation
 
ATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game DesignATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game Design
 
Boston games forum universal design lessons - dave bisceglia
Boston games forum   universal design lessons - dave biscegliaBoston games forum   universal design lessons - dave bisceglia
Boston games forum universal design lessons - dave bisceglia
 
Play to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game DesignPlay to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game Design
 
Gamestorming presentation ix da
Gamestorming presentation   ix daGamestorming presentation   ix da
Gamestorming presentation ix da
 
From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015
From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015
From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015
 
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful DesignDon't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and Analysis
 
Pawned. Gamification and Its Discontents
Pawned. Gamification and Its DiscontentsPawned. Gamification and Its Discontents
Pawned. Gamification and Its Discontents
 
Playful design workshop ferrara - uxlx 2014
Playful design workshop   ferrara - uxlx 2014Playful design workshop   ferrara - uxlx 2014
Playful design workshop ferrara - uxlx 2014
 
Game Designer's Journey
Game Designer's JourneyGame Designer's Journey
Game Designer's Journey
 
Universal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games ForumUniversal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games Forum
 

Mehr von Brynn Evans

Beauty of Ordinary Design - Web Directions 2015
Beauty of Ordinary Design - Web Directions 2015Beauty of Ordinary Design - Web Directions 2015
Beauty of Ordinary Design - Web Directions 2015Brynn Evans
 
The Beauty of Ordinary Design
The Beauty of Ordinary DesignThe Beauty of Ordinary Design
The Beauty of Ordinary DesignBrynn Evans
 
1up! Games for Change
1up! Games for Change1up! Games for Change
1up! Games for ChangeBrynn Evans
 
Community Mental Health
Community Mental HealthCommunity Mental Health
Community Mental HealthBrynn Evans
 
Social Search: A Little Help From My Friends
Social Search: A Little Help From My FriendsSocial Search: A Little Help From My Friends
Social Search: A Little Help From My FriendsBrynn Evans
 
Digital Ethnography For Social Interaction Design [Remix]
Digital Ethnography For Social Interaction Design [Remix]Digital Ethnography For Social Interaction Design [Remix]
Digital Ethnography For Social Interaction Design [Remix]Brynn Evans
 
How Usability Studies are Like a French Meal
How Usability Studies are Like a French MealHow Usability Studies are Like a French Meal
How Usability Studies are Like a French MealBrynn Evans
 
Designing for Sociality in Enterprise Search
Designing for Sociality in Enterprise SearchDesigning for Sociality in Enterprise Search
Designing for Sociality in Enterprise SearchBrynn Evans
 
Do your friends make you smarter? Exploring social interactions in search
Do your friends make you smarter? Exploring social interactions in searchDo your friends make you smarter? Exploring social interactions in search
Do your friends make you smarter? Exploring social interactions in searchBrynn Evans
 
Exploring the Cognitive Consequences of Social Search
Exploring the Cognitive Consequences of Social SearchExploring the Cognitive Consequences of Social Search
Exploring the Cognitive Consequences of Social SearchBrynn Evans
 
A BarCamp talk on Social Search
A BarCamp talk on Social SearchA BarCamp talk on Social Search
A BarCamp talk on Social SearchBrynn Evans
 
Towards a Model of Understanding Social Search
Towards a Model of Understanding Social SearchTowards a Model of Understanding Social Search
Towards a Model of Understanding Social SearchBrynn Evans
 
Distributed Cognition and The Social Web
Distributed Cognition and The Social WebDistributed Cognition and The Social Web
Distributed Cognition and The Social WebBrynn Evans
 
Augmented Information Assimilation: Social and Algorithmic Web Aids for the I...
Augmented Information Assimilation: Social and Algorithmic Web Aids for the I...Augmented Information Assimilation: Social and Algorithmic Web Aids for the I...
Augmented Information Assimilation: Social and Algorithmic Web Aids for the I...Brynn Evans
 

Mehr von Brynn Evans (14)

Beauty of Ordinary Design - Web Directions 2015
Beauty of Ordinary Design - Web Directions 2015Beauty of Ordinary Design - Web Directions 2015
Beauty of Ordinary Design - Web Directions 2015
 
The Beauty of Ordinary Design
The Beauty of Ordinary DesignThe Beauty of Ordinary Design
The Beauty of Ordinary Design
 
1up! Games for Change
1up! Games for Change1up! Games for Change
1up! Games for Change
 
Community Mental Health
Community Mental HealthCommunity Mental Health
Community Mental Health
 
Social Search: A Little Help From My Friends
Social Search: A Little Help From My FriendsSocial Search: A Little Help From My Friends
Social Search: A Little Help From My Friends
 
Digital Ethnography For Social Interaction Design [Remix]
Digital Ethnography For Social Interaction Design [Remix]Digital Ethnography For Social Interaction Design [Remix]
Digital Ethnography For Social Interaction Design [Remix]
 
How Usability Studies are Like a French Meal
How Usability Studies are Like a French MealHow Usability Studies are Like a French Meal
How Usability Studies are Like a French Meal
 
Designing for Sociality in Enterprise Search
Designing for Sociality in Enterprise SearchDesigning for Sociality in Enterprise Search
Designing for Sociality in Enterprise Search
 
Do your friends make you smarter? Exploring social interactions in search
Do your friends make you smarter? Exploring social interactions in searchDo your friends make you smarter? Exploring social interactions in search
Do your friends make you smarter? Exploring social interactions in search
 
Exploring the Cognitive Consequences of Social Search
Exploring the Cognitive Consequences of Social SearchExploring the Cognitive Consequences of Social Search
Exploring the Cognitive Consequences of Social Search
 
A BarCamp talk on Social Search
A BarCamp talk on Social SearchA BarCamp talk on Social Search
A BarCamp talk on Social Search
 
Towards a Model of Understanding Social Search
Towards a Model of Understanding Social SearchTowards a Model of Understanding Social Search
Towards a Model of Understanding Social Search
 
Distributed Cognition and The Social Web
Distributed Cognition and The Social WebDistributed Cognition and The Social Web
Distributed Cognition and The Social Web
 
Augmented Information Assimilation: Social and Algorithmic Web Aids for the I...
Augmented Information Assimilation: Social and Algorithmic Web Aids for the I...Augmented Information Assimilation: Social and Algorithmic Web Aids for the I...
Augmented Information Assimilation: Social and Algorithmic Web Aids for the I...
 

Kürzlich hochgeladen

Color Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioColor Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioThink360 Studio
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioRMG Project Studio
 
world health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbworld health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbpreetirao780
 
Karim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppKarim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppNadaMohammed714321
 
Pearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptxPearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptxDanielTamiru4
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptMaryamAfzal41
 
Karim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppKarim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppNadaMohammed714321
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine CharlottePulte
 
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfsimpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfLucyBonelli
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIyuj
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...Rishabh Aryan
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxKevinYaelJimnezSanti
 
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxUnit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxNitish292041
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster1508 A/S
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssNadaMohammed714321
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书zdzoqco
 
Iconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic global solution
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptJIT KUMAR GUPTA
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Associazione Digital Days
 
guest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssguest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssNadaMohammed714321
 

Kürzlich hochgeladen (20)

Color Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioColor Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 Studio
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project Studio
 
world health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbworld health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbb
 
Karim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppKarim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 ppppppppppppppp
 
Pearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptxPearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptx
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis ppt
 
Karim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppKarim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 ppppppppppppppp
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine
 
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfsimpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AI
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptx
 
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxUnit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssss
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
 
Iconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing services
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
 
guest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssguest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssss
 

Gamestorming, not Brainstorming

  • 1. Gamestorming, not Brainstorming Brynn Evans UX4Good gplus.to/brynn May 4, 2012 twitter.com/brynn #gamestorming
  • 4.
  • 5.
  • 6. 6-8-5 sketching for IDEATION Poster Session 1 2 3 4 for ENVISIONING Before / After Process System 5 6 7 8 Start, Stop, Continue for TAKING ACTION
  • 7. 6-8-5 sketching 1 2 3 4 5 6 7 8 6-8-5 sketching: gogamestorm.com/?p=688
  • 8. 6-8-5 sketching Object of play: 1 2 3 4 A generative game to come up with as many ideas as possible 5 6 7 8 How to play: (1) Create a grid of 6–8 boxes (2) Set timer for 5 minutes (3) Sketch silently, goal is to create 6–8 sketches (4) After 5 minutes, share ideas with rest of the group
  • 9. 6-8-5 sketching Goal: 1 2 3 4 To find a jazz show to attend tonight 3 Considerations: 5 6 7 8 • Will be a mobile app • Shows need to be marked as open / private / full / etc. • Display events to the user
  • 10.
  • 11. Games for ideation Brainwriting (p. 82) includes everyone in evolving an idea (silent brainstorming, followed by collaborative building on ideas), all done in silence 3-12-3 (p. 78) good for generating & developing lots of ideas in only 1 hour Post-ups (p.19, 69) to generate a lot of ideas; one idea per post-it. Party Invitations improve the onboarding process of a product or service gogamestorm.com/?p=297 (Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)
  • 12. Poster Session Poster Session: Gamestorming p.114
  • 13. Poster Session Object of play: To create a compelling image that summarize a challenge or topic for further discussion** How to play: (A) Each person creates 1 poster (B) Or...people start with small individual posters. Then share with a group; discuss important ideas, build ** Poster has to be mostly visual upon others ideas. Create 1 poster per ** Poster has to be self-explanatory group (20-MINS)
  • 15. Before & After Describe “why” someone should care in terms of drawing the today and tomorrow of an idea Process Describe the “how” of an idea in terms of a sequence of events System Describe the “what” of an idea in terms of its parts and their relationships Photos by: flickr.com/photos/abovethefold
  • 16. Games for envisioning Design the box (p. 161) teams imagine the package for an idea in order to make decisions about important features & other aspects of their vision that are difficult to articulate Cover Story (p. 87) to think expansively around an ideal future state Storyboard (p. 71) players use a storyboard format to tell a story about an experience, how to solve a problem, etc. Bodystorming (p. 59) using improv or “play acting” to feel out what might work in the real world Elevator pitch (p.166) uses madlibs to come up with a short, compelling description of the problem you’re trying to solve (Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)
  • 17. Start, Stop, Continue START STOP continue... • daily standups • weekly status • prioritized meetings buglist • Friday “Flash” Report • tracking bugs • lessons learned & builds with at milestones email Start, Stop, Continue: Gamestorming p.249
  • 18. Start, Stop, Continue START STOP continue... Object of play: A closing game to come up with • daily standups • weekly status • prioritized meetings buglist next steps • Friday “Flash” Report • tracking bugs • lessons learned & builds with at milestones email How to play: (Start) What are the things we need to START doing? (Stop) What are we currently doing that we should STOP? (Continue) What works today and we should CONTINUE?
  • 19.
  • 20. Games for decision making Challenge Cards (p. 158) used to identify and think through potential challenges and pitfalls of a product Plus/Delta (p. 246) generate constructive feedback by focusing on what what positive or repeatable about an activity, and what you would change about the activity Impact & Effort Matrix (p. 241) possible actions are mapped out on a 2x2 grid based on: effort required to implement & potential impact of an idea $100 Test (p.232) uses the concept of cash to help prioritize a list (Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)