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Being
in the
World
              Matt Jones
Nokia Insight & Foresight
   Design Engaged 2004
Two halves to this talk, one more concrete,
one more playful than the other
A hard problem
    “Ubicomp is hard, understanding
people, context, and the world is hard,
 getting computers to handle everyday
situations is hard, and expectations are
            set way too high.

I used to say ubicomp was a ten-year
problem; now I'm starting to think that
 it's really a hundred-year problem.”
                        - Gene Becker, fredshouse.net
Next-gen mobile




     Bigger screens,       Same old
   more whizzy features   messy world.


The
               4/5/04                    101
Disappearing
Organisation
A modest start: “being in the world”
Where the action is
“tangible and social computing -- have been conducted largely as independent research
programs. However, I believe that they have a common foundation, and that that foundation is
the notion of quot;embodiment.quot; By embodiment, I don't mean simply physical reality, but rather,
the way that physical and social phenomena unfold in real time and real space as a part of
the world in which we are situated, right alongside and around us.
            This ignores 99% of our daily lives,
The reason that the idea of embodiment is an important one is that it isn't new. In fact,
quot;embodimentquot; is at the centre of phenomenology, an important strain of philosophical
            the mundane everyday existence in
thought beginning at the end of the nineteenth century. Phenomenology rejects the
            which we simply go our about
Cartesian separation between mind and body on which most traditional philosophical
approaches are based. The idea of disembodied rationality, phenomenologists argue, arises
            business. In place of the Cartesian
because we think about cognition only in those immediately apparent problem cases where
some problem appears in the world that needs to be solved.

This ignores 99% of our phenomenology explores our simply go
            model, daily lives, the mundane everyday existence in which we
experiences as embodied actors interacting in the world, actors in it and acting
            experiences as embodied participating
our about business. In place of the Cartesian model, phenomenology explores our

            interacting in the world, participating
through it, in the absorbed and unreflective manner of normal experience.


seems likeingoodand to turn for help in developing an in the
             a it place acting through it, understanding of the role that
Since the phenomenological tradition has taken the idea of embodiment as a central one, it

            absorbed and unreflective manner of
embodiment can play in interactive systems. Drawing from the writings of a number of
phenomenologists, and especially from Heidegger, Schutz and Wittgenstein, Where the
            normal experience.
Action Is develops an understanding of embodied interaction organised in terms of the
creation, manipulation and communication of meaning, and the establishment and
maintenance of practice. Rather than embedding fixed notions of meaning within
technologies, embodied interaction is based on the understanding that users create and
communicate meaning through their interaction with the system (and with each other,
through the system).”
Where the action is




http://personal.dranalli.com/ddr.jpg
More ‘embodied’ interaction




The
               4/5/04         102
Disappearing
Organisation
Converts…




This holiday, my two sisters - who to my knowledge had never
played a console game before - got addicted to EyeToy…


The
               4/5/04                                103
Disappearing
Organisation
New ways of using mobile phones
  with touch-based technology

      Easy and concrete access to services,
      content and repeat functions by
      touching

      Transfer of digital items between
      devices as a simple gesture of giving



      In the future, also fast and convenient
      local payment and ticketing
      This last case has got most of the publicity, but as an
      interaction designer I find the first two more powerful
100
                10
                 1
Touch can reduce user interactions by 2x orders of magnitude
Launched



Active-Cover for Nokia 3220 with NFC
Car
               Navigation
                  System                 Audio
                                                          HDD/DVD
                                                           Recorder
 PDA


                               NFC
                            Technology

                                                            Television
Video Camera

                                          Digital Still
        Mobile Phone                       Camera
                                  PC
                                                                         19




       would you like to know more?
        http://www.nfcforum.org/
Near Field Communication (NFC)
   is a touch-based RFID technology
NFC works in the globally available 13.56 MHz band
The effective working distance is up to a few centimeters
Based on ISO 18092 including ISO14443A MiFare and FeliCa
standards, ie compatible with the most broadly established smart card
infrastructure covering >80% of the market


Tags in smart objects are powered by the radio signal of the reader, and do not
require any battery or other source of power
The tags contain some memory that can store URLs, SMS and similar
information
Costs currently a few ten EUR cents and decreasing rapidly



Devices do not contain tags, but can communicate using the same interface
Devices can not only read tags, but also write to enabled tags
1
                     =
        r      3
                              ~ 10 - 30 mm



   The NFC field maps closely to the object
which is ideal for interaction design using touch
“Don’t be idiotic,
study semiotics”
A digital spirit world




~ 10 - 30 mm

               Things acquire a digital life
Semiotic Spirit World
Things could acquire many digital meanings



                                         Origin forest
Permitted moves
                                      for the mahogany
 for this piece
                                       I was made from




                    Play that scene
                  from “The Thomas
                     Crown Affair”
Info Fetish objects

• Auspicious Computing
  • Genevieve Bell
• Minority Report
  • Unique wooden balls
Info Fetish objects?
image: http://keiko0616jp.hp.infoseek.co.jp/anime/onepi/strappu02.jpg
Ecological impact
• Ecological impacts, +ve & +ve
• -ve
  • phones are precious, tags are not
  • throwaway, data detritus, spime spume
• +ve
  • programmatic product life-cycle
  • audit trails for trash
  • automation of recycling
Corporate
          Technoptimism?
“Though it might take five to ten years to build and scale up such a
system, it could revolutionize the life-cycle management of
products.”

“The development of inexpensive radio frequency tags to identify
the products to which they are attached may enable us to more
accurately track their movement through commerce and into final
recycling, reuse, or disposal systems, automating producer
responsibility programs.”

“According to John Seeley Brown and David Rejeski,
manufacturing systems could be designed to keep track of
products, manage inventories better, alert operators when
products need repair or replacement, and enable manufacturers to
ensure that they make their way back to the appropriate facility for
remanufacturing or recycling.”

Nope...
this is World Wildlife Fund report “Sustainability at the speed of light”
SUSTAINABILITY AT THE SPEED OF LIGHT DENNIS PAMLIN




   to the
We have
 to cont-
 the role
  respec-
  the gap
akers in
lief that
 ty, need
                                © 1986, WWF World Wide Fund For Nature (Formerly World Wildlife Fund) ® WWF Registered Trademark owner / Tryckeri AB Knappen, Karlstad, Sweden




  other if
  for the




         WWF Sweden

         Ulriksdals slott
         170 81 Solna
         Sweden
         Tel: +46 8 626 74 00
         Fax: +46 8 85 13 29

                         http://www.panda.org/news_facts/publications/general/ict/index.cfm
         www.wwf.se
                                                                                                                                                                                                                                      DAVID REJESKI JOSEPH ROMM JAMES N LEVITT NEVIN COHEN PETER ARNFALK THOMAS LANGROCK HERMAN OTT
         www.panda.org

                                                                                                                                                                                                                                      THOMAS DWORAK RAUL ZAMBRANO MONA AFIFI ANDERS WIJKMAN KALLE LASN EDITED BY DENNIS PAMLIN
Long now
                                             layers

                                             Sometimes,
                                             technology
                                             can short
                                             circuit these
                                             layers (?)

Image: Stewart Brand at IA Summit,
by Mike Lee, http://curiouslee.typepad.com
Could
  Touch-tech
  be one?




           Blimey!
Apologies to Stewart Brand
You know what?
          I love this stuff!
Thanks!

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Being in the World: Understanding Embodied Interaction

  • 1. Being in the World Matt Jones Nokia Insight & Foresight Design Engaged 2004
  • 2. Two halves to this talk, one more concrete, one more playful than the other
  • 3. A hard problem “Ubicomp is hard, understanding people, context, and the world is hard, getting computers to handle everyday situations is hard, and expectations are set way too high. I used to say ubicomp was a ten-year problem; now I'm starting to think that it's really a hundred-year problem.” - Gene Becker, fredshouse.net
  • 4. Next-gen mobile Bigger screens, Same old more whizzy features messy world. The 4/5/04 101 Disappearing Organisation
  • 5. A modest start: “being in the world”
  • 6. Where the action is “tangible and social computing -- have been conducted largely as independent research programs. However, I believe that they have a common foundation, and that that foundation is the notion of quot;embodiment.quot; By embodiment, I don't mean simply physical reality, but rather, the way that physical and social phenomena unfold in real time and real space as a part of the world in which we are situated, right alongside and around us. This ignores 99% of our daily lives, The reason that the idea of embodiment is an important one is that it isn't new. In fact, quot;embodimentquot; is at the centre of phenomenology, an important strain of philosophical the mundane everyday existence in thought beginning at the end of the nineteenth century. Phenomenology rejects the which we simply go our about Cartesian separation between mind and body on which most traditional philosophical approaches are based. The idea of disembodied rationality, phenomenologists argue, arises business. In place of the Cartesian because we think about cognition only in those immediately apparent problem cases where some problem appears in the world that needs to be solved. This ignores 99% of our phenomenology explores our simply go model, daily lives, the mundane everyday existence in which we experiences as embodied actors interacting in the world, actors in it and acting experiences as embodied participating our about business. In place of the Cartesian model, phenomenology explores our interacting in the world, participating through it, in the absorbed and unreflective manner of normal experience. seems likeingoodand to turn for help in developing an in the a it place acting through it, understanding of the role that Since the phenomenological tradition has taken the idea of embodiment as a central one, it absorbed and unreflective manner of embodiment can play in interactive systems. Drawing from the writings of a number of phenomenologists, and especially from Heidegger, Schutz and Wittgenstein, Where the normal experience. Action Is develops an understanding of embodied interaction organised in terms of the creation, manipulation and communication of meaning, and the establishment and maintenance of practice. Rather than embedding fixed notions of meaning within technologies, embodied interaction is based on the understanding that users create and communicate meaning through their interaction with the system (and with each other, through the system).”
  • 7. Where the action is http://personal.dranalli.com/ddr.jpg
  • 8. More ‘embodied’ interaction The 4/5/04 102 Disappearing Organisation
  • 9. Converts… This holiday, my two sisters - who to my knowledge had never played a console game before - got addicted to EyeToy… The 4/5/04 103 Disappearing Organisation
  • 10. New ways of using mobile phones with touch-based technology Easy and concrete access to services, content and repeat functions by touching Transfer of digital items between devices as a simple gesture of giving In the future, also fast and convenient local payment and ticketing This last case has got most of the publicity, but as an interaction designer I find the first two more powerful
  • 11. 100 10 1 Touch can reduce user interactions by 2x orders of magnitude
  • 13. Car Navigation System Audio HDD/DVD Recorder PDA NFC Technology Television Video Camera Digital Still Mobile Phone Camera PC 19 would you like to know more? http://www.nfcforum.org/
  • 14. Near Field Communication (NFC) is a touch-based RFID technology NFC works in the globally available 13.56 MHz band The effective working distance is up to a few centimeters Based on ISO 18092 including ISO14443A MiFare and FeliCa standards, ie compatible with the most broadly established smart card infrastructure covering >80% of the market Tags in smart objects are powered by the radio signal of the reader, and do not require any battery or other source of power The tags contain some memory that can store URLs, SMS and similar information Costs currently a few ten EUR cents and decreasing rapidly Devices do not contain tags, but can communicate using the same interface Devices can not only read tags, but also write to enabled tags
  • 15. 1 = r 3 ~ 10 - 30 mm The NFC field maps closely to the object which is ideal for interaction design using touch
  • 17. A digital spirit world ~ 10 - 30 mm Things acquire a digital life
  • 18. Semiotic Spirit World Things could acquire many digital meanings Origin forest Permitted moves for the mahogany for this piece I was made from Play that scene from “The Thomas Crown Affair”
  • 19. Info Fetish objects • Auspicious Computing • Genevieve Bell • Minority Report • Unique wooden balls
  • 20. Info Fetish objects? image: http://keiko0616jp.hp.infoseek.co.jp/anime/onepi/strappu02.jpg
  • 21. Ecological impact • Ecological impacts, +ve & +ve • -ve • phones are precious, tags are not • throwaway, data detritus, spime spume • +ve • programmatic product life-cycle • audit trails for trash • automation of recycling
  • 22. Corporate Technoptimism? “Though it might take five to ten years to build and scale up such a system, it could revolutionize the life-cycle management of products.” “The development of inexpensive radio frequency tags to identify the products to which they are attached may enable us to more accurately track their movement through commerce and into final recycling, reuse, or disposal systems, automating producer responsibility programs.” “According to John Seeley Brown and David Rejeski, manufacturing systems could be designed to keep track of products, manage inventories better, alert operators when products need repair or replacement, and enable manufacturers to ensure that they make their way back to the appropriate facility for remanufacturing or recycling.” Nope... this is World Wildlife Fund report “Sustainability at the speed of light”
  • 23. SUSTAINABILITY AT THE SPEED OF LIGHT DENNIS PAMLIN to the We have to cont- the role respec- the gap akers in lief that ty, need © 1986, WWF World Wide Fund For Nature (Formerly World Wildlife Fund) ® WWF Registered Trademark owner / Tryckeri AB Knappen, Karlstad, Sweden other if for the WWF Sweden Ulriksdals slott 170 81 Solna Sweden Tel: +46 8 626 74 00 Fax: +46 8 85 13 29 http://www.panda.org/news_facts/publications/general/ict/index.cfm www.wwf.se DAVID REJESKI JOSEPH ROMM JAMES N LEVITT NEVIN COHEN PETER ARNFALK THOMAS LANGROCK HERMAN OTT www.panda.org THOMAS DWORAK RAUL ZAMBRANO MONA AFIFI ANDERS WIJKMAN KALLE LASN EDITED BY DENNIS PAMLIN
  • 24. Long now layers Sometimes, technology can short circuit these layers (?) Image: Stewart Brand at IA Summit, by Mike Lee, http://curiouslee.typepad.com
  • 25. Could Touch-tech be one? Blimey! Apologies to Stewart Brand
  • 26. You know what? I love this stuff! Thanks!