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Jay Crossler Senior Software Engineer Serious Games & Game Design Lecture 2 : Course Book Review -  Theory of Fun, Player Archetypes
The Theory of Fun  Why is  work  usually not fun?* *at least, for most people
 
Consider tic-tac-toe ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Problem ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Why are games not fun? ,[object Object]
Why are games not fun? ,[object Object]
How do we think? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
MIPS/Megabytes program growth
“ The best programmer is a lazy programmer” ,[object Object],[object Object],[object Object]
Chunking isn’t always good
Discovering patterns is fun ,[object Object],[object Object]
Grokking ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Practice is building a library of chunked skills and decisions
What is fun?
What are games? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Play vs. Game vs. Sport ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Is fun just learning? ,[object Object],[object Object],[object Object]
How can a game be fun? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Is this fun?
 
The theory of fun ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What is the opposite?
What is boredom, then? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
The Theory of Fun in Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
For more… buy the course book  “ Theory of Fun ”, by Raph Koster
Are grokers experts? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Player Archetypes  Why do people play games so differently? also An introduction to Massively Multiplayer Games
How people choose games
Bartle Personality Types ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Bartle Personality Types ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Massively Multiplayer Online Games (MMOs) ,[object Object],[object Object],[object Object],[object Object],[object Object]
People play what is familiar
MMO Demographics Source:  The Daedelus project   ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Time spent “in game” ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Occupational Status
Profession Types, Life Lessons
Activity Matrix ,[object Object]
Activity Matrix ,[object Object]
What do players want? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What do players expect? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How do you satisfy people? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
“ Subgames” can meet the needs of different personalities ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Classic arcade game traits ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Classic arcade games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
The point? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 

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Game Design 2 - Theory of Fun