22. What humans crave: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
23. What museums give us: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
24. Why does it matter that museums can do a better job of creating real happiness for their visitors ?
43. What humans crave: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
94. Engagement harnessed in 6 weeks: a community of >7000 forecasters >1000 stories about the future >500 active strategy forums >500 collaborative superstructures
98. We need a new kind of institution: one that seeks to create sustainable, world-changing happiness as its primary mission.
99. Museums should give us: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
100. Museums should teach us: mobbability influency ping quotient multi-capitalism cooperation radar open authorship emergensight longbroading protovation signal/noise management
101. Museums can invent a better future â by making us happier and helping us collaborate to save the real world.
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104. GAME MISSION on TWITTER: INVENT THE FUTURE OF MUSEUMS IN # 2019
105. Gaming the Future of Museums JANE M C GONIGAL, PhD INSTITUTE FOR THE FUTURE [email_address]
Hinweis der Redaktion
How will museums change over the next 25 years? What will museums be like in 2034?