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USER
                                                                                         EXPERIENCE
                                                                                         ARCHITECTURE
                                                                                         IN A CROSS-
                                                                                         CHANNEL
                                                                                         WORLD




“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Introduction




               One of the dirty secrets about cross-channel user
               experience is that we've always worked cross-channel.
               What's changed is how much—and how well—we can
               impact the experience across these channels.

               In this presentation, we’ll examine three guiding
               principles for working cross-channel. With those
               principles in mind, we’ll look at four tools you can use
               to help guide and improve cross-channel user
               experiences at your organization.




                           “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
INTRODUCTION


   “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Introduction




               The Goal

               Change how
               you practice
               design


                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Introduction




               The Goal

               Change how
               you think about
               design


                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Introduction




               The Goal

               Change how
               you understand
               design


                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Introduction




               The Question

               How do we create
               better user
               experiences
               across channels?

                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Introduction




               3 Principles

               1. Open
               2. Forward
               3. Conservative


                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Introduction




               5 Core Activities

               1.   Access
               2.   Create
               3.   View
               4.   Edit
               5.   Delete
                     “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Mind Game




   What’s the coolest, most
    awesome thing about
      where you work?


            “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Mind Game




            Hi, I’m Austin Govella, an

            Experience Design Manager

            at Avanade where we’re

            re-inventing how enterprises

            collaborate.




                   “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Mind Game




            Hi, I’m Austin name
                      your Govella, an

            Experience Design Manager
            your title

            at company where we’re
               Avanade

            r e-inventing howawesome
            the coolest, most enterprises

            thing about where you work
            abut about about elaborate.

            Christina Wodtke, “Tell me a little about yourself”, eleganthack.com, 2012.




                                          “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
HOUSEKEEPING


   “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Housekeeping




               Get The Slides

               Available on
               SlideShare:
               http://slideshare.net/austingovella/crosschannelux




                          “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Housekeeping




               Questions

               Save questions for
               the end.
               Better yet, grab a drink, lunch,
               dinner, hallway conversation, walk,
               coffee, email, with me afterward!



                      “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Housekeeping




               Comments

               Tweet the f#@k
               out of this.
               #CrossChannelUX




                     “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Housekeeping




               Contact Me

               ag@agux.co

               @austingovella

               www.thinkingandmaking.com




                      “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
A MANIFESTO FOR
USER EXPERIENCE


    “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Manifesto




            Designers don’t design anything.
            Organizations design everything.

            Just as your best thinker improves
            everything, that person who doesn’t
            understand user experience creates a
            drag on every product or service you
            produce. To make better experiences,
            you must make better organizations.
            To improve your organization’s
            design literacy, you have to improve
            the design literacy of everyone in
            the group.


                   “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Manifesto




            Organizations face common barriers
            to designing better experiences.

            These barriers — value, focus, time,
            memory, talent, process, and
            improvement — represent the
            distance between you and the
            balanced teams your organization
            needs to create better experiences.
            These cultural barriers are codified
            into your organization’s process,
            hidden as assumptions in your team
            member's minds, and reinforced in
            your tools.

                   “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Manifesto




            Don’t change what you do.
            Change how you do it.

            Don’t change your design activities.
            Change how you work with your
            team. Change how you work, so your
            goal is always a better organization
            instead of a better product. Change
            how you accomplish the design, so
            that you always improve your team’s
            design literacy.



                   “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Manifesto




              Change Now

“Don’t look for the next
opportunity.

The one you have in hand is
the opportunity.”

— Paul Arden



               “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
WHAT IS ‘USER
EXPERIENCE’?


   “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is User Experience?




                           The Elements Of
                           User Experience




                             “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is User Experience?




                           “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is User Experience?




                                    o
                                              Users




                           “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is User Experience?




                                    p
                             Interfaces




                           “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is User Experience?




                           Interactions



                           o                                                                  p

                           “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is User Experience?




                                       Systems

                                   o                                             p
                                                                                 o                                      p
                           o              p
                                          o                                                   p

                               “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is User Experience?




                           Design is a modeling discipline. The design process
                           creates models we use to validate predictions about a
                           system. Design validates what we expect against what
                           we perceive. We architect systems that engender
                           expectations and perceptions. Experience is the gap
                           between expectation and perception. We design this
                           gap. We design experience.




                                      “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
WHAT IS ‘CROSS
  CHANNEL’?


   “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is Cross-Channel?




                         In traditional multichannel strategies, more than one
                         channel is used simultaneously and alternatively...


                         — Andrea Resmini & Luca Rosati, Pervasive Information Architecture,

                         Morgan Kaufman, 2011.




                                        “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is Cross-Channel?




                         In cross-channel, a single service is spread across
                         multiple channels in such a way that it can be exper-
                         ienced as a whole (if ever) only by polling a number
                         of different environments and media.... If one of the
                         pieces is missing, you might miss some of the infor-
                         mation being transmitted along the process and that
                         may or may not be available through other channels.


                         — Andrea Resmini & Luca Rosati, Pervasive Information Architecture,

                         Morgan Kaufman, 2011.




                                        “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is Cross-Channel?




                         In cross-channel, a single service is spread across
                         multiple channels in such a way that it can be exper-
                         ienced as a whole (if ever) only by polling a number
                         of different environments and media.... If one of the
                         pieces is missing, you might miss some of the infor-
                         mation being transmitted along the process and that
                         may or may not be available through other channels.


                         — Andrea Resmini & Luca Rosati, Pervasive Information Architecture,

                         Morgan Kaufman, 2011.




                                        “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is Cross-Channel?




                         Modern Narrative



                                         Start                                                           End




                         Modernism is a tendency in contemporary culture... which rejects
                         subjective truth and the impossibility of a single, global narrative.



                                    “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is Cross-Channel?




                         Postmodern
                          Narrative


                              Start                                                           End




                         “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is Cross-Channel?




                         In cross-channel, a single service is spread across
                         multiple channels in such a way that it can be used
                         simultaneously and alternatively.




                                    “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is Cross-Channel?




            So... What’s A Channel?
                                      Good question.




                         “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is Cross-Channel?




                         The human evolutionary advantage is our ability to
                         communicate information across our network to create
                         shared information environments (culture).


                         Anything that allows us access to communicate
                         information is a channel. Everything is a channel.




                                    “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is Cross-Channel?




                         The Question

                         How do we enable
                         better cross-
                         channel user
                         experiences?

                            “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
What is Cross-Channel?




                         The Question

                         How do we manage the gap
                         between expectations and
                         perceptions as our users
                         switch among ubiquitous
                         information environments?


                              “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
3 Principles




               3 Principles

               1. Open
               2. Forward
               3. Conservative


                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
OPEN
says me (the first principle)




  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Introduction
    Open




               First
               Principle
               Services that are
               more open will be
               easier to use
               cross-channel.

                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Introduction
    Open




               Flickr Is Open

               Add photos:
               1. Web App
               2. Mobile app
               3. Email

                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Introduction
    Open




               IPhoto Is Closed

               Add photos:
               1. App
               2. iPhone synch


                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Open




       Access Is Often
       Not Open
       Security has an
       easy job if there is
       no risk (a story).


           “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Open




“What sorts of features support their
attempts to figure out where they are,
which paths connect them to a given
destination, and how best to actually
go about getting there?”
Adam Greenfield, Everyware, New Riders, 2006.




                                “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Open




       “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Open




       “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
FORWARD
thinking (the second principle)




    “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Introduction
  Forward




               Second
               Principle
               Services that are
               more forward will
               be easier to use
               cross-channel.

                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Forward




                                                                  “Designers create objects, products,
                                                                  processes, symbols that anticipate the
                                                                  future. However, these innovations
                                                                  can also be metabolized on a broad
                                                                  scale...”
                                                                  Bruce Sterling, Shaping Things, MIT Press, 2005.




          “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Introduction
  Forward




               Email Is
               Everywhere
               1. People/systems
               can send email
               2. People/systems
               can receive email

                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Introduction
  Forward




               Faxes Aren’t

               1. Fedex Office
               2. Research online
               services


                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Forward




          Email Addresses
          Live Forever
          Anyone/thing can
          email customer
          service (a story).


             “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
CONSERVATIVE
it’s always right (the third principle)




       “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Conservative
Introduction




               Third
               Principle
               Services that are
               more conservative
               will be easier to
               use cross-channel.

                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Conservative




                            Styleguides Are
                            Not Conservative




               Birth 11 Styleguide

                                     “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Conservative
Introduction




               Names Are
               Conservative
               “Birth”




                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Conservative
Introduction




               (Controlled)
               Vocabularies




                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Conservative




               “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Conservative
Introduction




               Be The Best Lego




                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
WHAT ARE THE
CHALLENGES?
                     people suck




  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Challenges




             Brand used to be about control. Now, we know you have
             no control over use. Brand is the user's experience with
             the company.

             Your tools can only frame the experience users have.




                        “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Agile




                                                                   “...the designer is shaping culture,
                                                                   changing behavior, and advancing his
                                                                   set of values and priorities.”
                                                                    Jon Kolko, Wicked Problems, AC4D, 2012.




        “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Challenges




                Cross-channel applies internally and externally:
                everywho and everyhow. Who uses what interface to
                interact with what channel when for what?

             You can't impact everything, so you must prioritize.




                        “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Agile




                                                               “Everyone designs who devises
                                                               courses of action aimed at
                                                               changing existing situations into
                                                               preferred ones”
                                                                Herbert Simon, Sciences of the Artificial, 1969.




        “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Forward




          CRM

          Channel
          experiences need
          to be managed
          (a story).

             “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
LEGIBILITY


 “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Legibility




             The Question

             How do we manage the gap
             between expectations and
             perceptions as our users
             switch among ubiquitous
             information environments?


                  “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Legibility




“What sorts of features support their
attempts to figure out where they are,
which paths connect them to a given
destination, and how best to actually
go about getting there?”
Adam Greenfield, Everyware, New Riders, 2006.




                                “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Introduction
  Legibility




                                                                                      Hang the stars so people can navigate
                                                                                      to wherever it is their journeys may
                                                                                      take them.




               “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
Introduction




               Thank You!




               “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

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User Experience Architecture in a Cross-Channel World

  • 1. USER EXPERIENCE ARCHITECTURE IN A CROSS- CHANNEL WORLD “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 2. Introduction One of the dirty secrets about cross-channel user experience is that we've always worked cross-channel. What's changed is how much—and how well—we can impact the experience across these channels. In this presentation, we’ll examine three guiding principles for working cross-channel. With those principles in mind, we’ll look at four tools you can use to help guide and improve cross-channel user experiences at your organization. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 3. INTRODUCTION “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 4. Introduction The Goal Change how you practice design “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 5. Introduction The Goal Change how you think about design “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 6. Introduction The Goal Change how you understand design “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 7. Introduction The Question How do we create better user experiences across channels? “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 8. Introduction 3 Principles 1. Open 2. Forward 3. Conservative “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 9. Introduction 5 Core Activities 1. Access 2. Create 3. View 4. Edit 5. Delete “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 10. Mind Game What’s the coolest, most awesome thing about where you work? “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 11. Mind Game Hi, I’m Austin Govella, an Experience Design Manager at Avanade where we’re re-inventing how enterprises collaborate. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 12. Mind Game Hi, I’m Austin name your Govella, an Experience Design Manager your title at company where we’re Avanade r e-inventing howawesome the coolest, most enterprises thing about where you work abut about about elaborate. Christina Wodtke, “Tell me a little about yourself”, eleganthack.com, 2012. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 13. HOUSEKEEPING “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 14. Housekeeping Get The Slides Available on SlideShare: http://slideshare.net/austingovella/crosschannelux “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 15. Housekeeping Questions Save questions for the end. Better yet, grab a drink, lunch, dinner, hallway conversation, walk, coffee, email, with me afterward! “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 16. Housekeeping Comments Tweet the f#@k out of this. #CrossChannelUX “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 17. Housekeeping Contact Me ag@agux.co @austingovella www.thinkingandmaking.com “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 18. A MANIFESTO FOR USER EXPERIENCE “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 19. Manifesto Designers don’t design anything. Organizations design everything. Just as your best thinker improves everything, that person who doesn’t understand user experience creates a drag on every product or service you produce. To make better experiences, you must make better organizations. To improve your organization’s design literacy, you have to improve the design literacy of everyone in the group. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 20. Manifesto Organizations face common barriers to designing better experiences. These barriers — value, focus, time, memory, talent, process, and improvement — represent the distance between you and the balanced teams your organization needs to create better experiences. These cultural barriers are codified into your organization’s process, hidden as assumptions in your team member's minds, and reinforced in your tools. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 21. Manifesto Don’t change what you do. Change how you do it. Don’t change your design activities. Change how you work with your team. Change how you work, so your goal is always a better organization instead of a better product. Change how you accomplish the design, so that you always improve your team’s design literacy. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 22. Manifesto Change Now “Don’t look for the next opportunity. The one you have in hand is the opportunity.” — Paul Arden “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 23. WHAT IS ‘USER EXPERIENCE’? “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 24. What is User Experience? The Elements Of User Experience “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 25. What is User Experience? “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 26. What is User Experience? o Users “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 27. What is User Experience? p Interfaces “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 28. What is User Experience? Interactions o p “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 29. What is User Experience? Systems o p o p o p o p “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 30. What is User Experience? Design is a modeling discipline. The design process creates models we use to validate predictions about a system. Design validates what we expect against what we perceive. We architect systems that engender expectations and perceptions. Experience is the gap between expectation and perception. We design this gap. We design experience. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 31. WHAT IS ‘CROSS CHANNEL’? “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 32. What is Cross-Channel? In traditional multichannel strategies, more than one channel is used simultaneously and alternatively... — Andrea Resmini & Luca Rosati, Pervasive Information Architecture, Morgan Kaufman, 2011. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 33. What is Cross-Channel? In cross-channel, a single service is spread across multiple channels in such a way that it can be exper- ienced as a whole (if ever) only by polling a number of different environments and media.... If one of the pieces is missing, you might miss some of the infor- mation being transmitted along the process and that may or may not be available through other channels. — Andrea Resmini & Luca Rosati, Pervasive Information Architecture, Morgan Kaufman, 2011. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 34. What is Cross-Channel? In cross-channel, a single service is spread across multiple channels in such a way that it can be exper- ienced as a whole (if ever) only by polling a number of different environments and media.... If one of the pieces is missing, you might miss some of the infor- mation being transmitted along the process and that may or may not be available through other channels. — Andrea Resmini & Luca Rosati, Pervasive Information Architecture, Morgan Kaufman, 2011. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 35. What is Cross-Channel? Modern Narrative Start End Modernism is a tendency in contemporary culture... which rejects subjective truth and the impossibility of a single, global narrative. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 36. What is Cross-Channel? Postmodern Narrative Start End “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 37. What is Cross-Channel? In cross-channel, a single service is spread across multiple channels in such a way that it can be used simultaneously and alternatively. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 38. What is Cross-Channel? So... What’s A Channel? Good question. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 39. What is Cross-Channel? The human evolutionary advantage is our ability to communicate information across our network to create shared information environments (culture). Anything that allows us access to communicate information is a channel. Everything is a channel. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 40. What is Cross-Channel? The Question How do we enable better cross- channel user experiences? “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 41. What is Cross-Channel? The Question How do we manage the gap between expectations and perceptions as our users switch among ubiquitous information environments? “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 42. 3 Principles 3 Principles 1. Open 2. Forward 3. Conservative “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 43. OPEN says me (the first principle) “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 44. Introduction Open First Principle Services that are more open will be easier to use cross-channel. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 45. Introduction Open Flickr Is Open Add photos: 1. Web App 2. Mobile app 3. Email “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 46. Introduction Open IPhoto Is Closed Add photos: 1. App 2. iPhone synch “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 47. Open Access Is Often Not Open Security has an easy job if there is no risk (a story). “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 48. Open “What sorts of features support their attempts to figure out where they are, which paths connect them to a given destination, and how best to actually go about getting there?” Adam Greenfield, Everyware, New Riders, 2006. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 49. Open “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 50. Open “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 51. FORWARD thinking (the second principle) “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 52. Introduction Forward Second Principle Services that are more forward will be easier to use cross-channel. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 53. Forward “Designers create objects, products, processes, symbols that anticipate the future. However, these innovations can also be metabolized on a broad scale...” Bruce Sterling, Shaping Things, MIT Press, 2005. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 54. Introduction Forward Email Is Everywhere 1. People/systems can send email 2. People/systems can receive email “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 55. Introduction Forward Faxes Aren’t 1. Fedex Office 2. Research online services “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 56. Forward Email Addresses Live Forever Anyone/thing can email customer service (a story). “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 57. CONSERVATIVE it’s always right (the third principle) “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 58. Conservative Introduction Third Principle Services that are more conservative will be easier to use cross-channel. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 59. Conservative Styleguides Are Not Conservative Birth 11 Styleguide “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 60. Conservative Introduction Names Are Conservative “Birth” “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 61. Conservative Introduction (Controlled) Vocabularies “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 62. Conservative “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 63. Conservative Introduction Be The Best Lego “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 64. WHAT ARE THE CHALLENGES? people suck “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 65. Challenges Brand used to be about control. Now, we know you have no control over use. Brand is the user's experience with the company. Your tools can only frame the experience users have. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 66. Agile “...the designer is shaping culture, changing behavior, and advancing his set of values and priorities.” Jon Kolko, Wicked Problems, AC4D, 2012. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 67. Challenges Cross-channel applies internally and externally: everywho and everyhow. Who uses what interface to interact with what channel when for what? You can't impact everything, so you must prioritize. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 68. Agile “Everyone designs who devises courses of action aimed at changing existing situations into preferred ones” Herbert Simon, Sciences of the Artificial, 1969. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 69. Forward CRM Channel experiences need to be managed (a story). “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 70. LEGIBILITY “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 71. Legibility The Question How do we manage the gap between expectations and perceptions as our users switch among ubiquitous information environments? “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 72. Legibility “What sorts of features support their attempts to figure out where they are, which paths connect them to a given destination, and how best to actually go about getting there?” Adam Greenfield, Everyware, New Riders, 2006. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 73. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 74. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 75. Introduction Legibility Hang the stars so people can navigate to wherever it is their journeys may take them. “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013
  • 76. Introduction Thank You! “User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013