Slides from a talk that I gave for a User Experience Philippines event.
I was invited to share my lessons and recommendations from 12 years of working in data-centric roles, and experience of applying UX in three (3) types of companies: enterprise, agency and start-up.
Adventures in Integrating UX in Data-Driven Corporations
1. UX and Data
CAN Play Well Together
Adventures in Integrating UX
Angela Obias-Tuban,
Design Research and UX Consultant
This text is licensed under the Creative Commons Attribution-
NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/
by-nc-sa/4.0/.
2. Co-founder
Research & Product
Management
Digital Strategy Head
User Experience &
Interaction Design Lead
Senior Media &
Business Analyst
Head of Strategy Associate Planning
Director
Mentor Faculty
PRIORITY
STUDIOS
Organizer Speaker Blogger
medium.com/yellowicepick
2007 2014 2015Now
3. PRIORITY
STUDIOS
Quantitative
Market
Research
BUMO
Top of Mind
Customer Sat
Price Sensitivity
TV Audience
Measurement
Ratings
Shares
Adhesion
Affinity
Qualitative
Research
“Metrics”
Attitudes; Needs;
Perception;
Projectives
Digital
Analytics
Pageviews
Shares
Time spent
Cost-per-conversion
4. PRIORITY
STUDIOS
Quantitative
Market
Research
BUMO
Top of Mind
Customer Sat
Price Sensitivity
TV Audience
Measurement
Ratings
Shares
Adhesion
Affinity
Qualitative
Research
“Metrics”
Attitudes; Needs;
Perception;
Projectives
Digital
Analytics
Pageviews
Shares
Time spent
Cost-per-conversion
5. PRIORITY
STUDIOS
Quantitative
Market
Research
BUMO
Top of Mind
Customer Sat
Price Sensitivity
TV Audience
Measurement
Ratings
Shares
Adhesion
Affinity
Qualitative
Research
“Metrics”
Attitudes; Needs;
Perception;
Projectives
Digital
Analytics
Pageviews
Shares
Time spent
Cost-per-conversion
6. PRIORITY
STUDIOS
Quantitative
Market
Research
BUMO
Top of Mind
Customer Sat
Price Sensitivity
TV Audience
Measurement
Ratings
Shares
Adhesion
Affinity
Qualitative
Research
“Metrics”
Attitudes;
Needs;
Perception;
Projectives
Digital
Analytics
Pageviews
Shares
Time spent
Cost-per-conversion
7. PRIORITY
STUDIOS
Quantitative
Market
Research
BUMO
Top of Mind
Customer Sat
Price Sensitivity
TV Audience
Measurement
Ratings
Shares
Adhesion
Affinity
Qualitative
Research
“Metrics”
Attitudes; Needs;
Perception;
Projectives
Digital
Analytics
Pageviews
Shares
Time spent
Cost-per-conversion
Employee
Performance
/ Customer
Service Data
9. PRIORITY
STUDIOS
Projects
UX design and product management for a
pediatrician patient relationship management app
UX research and customer journey
mapping to spark a service design
rebrand for BPI-Philamlife
End-to-end UX research, product management, UX
design, interface design and analytics monitoring
UX design and product management
for new features
UX research
(both user research and usability testing)
UX research to revamp the IIDM Certified Digital
Marketer Program e-learning platform and prototype
a food delivery interface
Mother
Sign In / Register Dashboard
Kids Profile Milestones
Book Appointment
Register
Secretary
Email Link
Dashboard
Create New
Patient Profile
Create
Measurement
Records
Save
Patients Profile
Search Results
Login
Pedia
Email link
Profile page
Edit Info
Edit Clinic
Profile page
Choose Clinic
Patient Search
Menu
Profile Edit
Clinic Information
Patient Profile
Records
Appointments
Measurement Charts
Milestones
Files
Patient Care Planner
Checkup
Vaccine
Milestones
Start New Appointment
Latest Record
Prescriptions
No Prescription
Add prescription
Empty
prescription form
Template
Add Referral Letter
Add Medical Certificate
View Details Edit View Details
Search Results
Create New
Patient Profile
Patient Profile
(Empty State)
Patient Profile
(Edit patient notes)
Login
Prescription 1
Final Prescription
List
Schedule Next
Appointment
Patient Search
Print
For project case studies, visit prioritystudios.com
11. Why “UX”
- Whose accountability is it?
Data that companies care about
- How does that relate to UX?
12. Why “UX”
- Whose accountability is it?
Data that companies care about
- How does that relate to UX?
In practice
- What does that look like, as a process?
30. “The goal of UX design in business
is to ‘improve customer satisfaction and loyalty
through the utility, ease of use, and pleasure
provided in the interaction with a product.’”
The Interdisciplinary Journal of Human-Computer Interaction,
Oxford University Press
46. PRIORITY
STUDIOS
B U S I N E S S G O A L
K E Y P E R F O R M A N C E I N D I C AT O R S
( C H A N N E L 1 )
M E T R I C S M E T R I C S M E T R I C S M E T R I C S M E T R I C S
K E Y P E R F O R M A N C E I N D I C AT O R S
( C H A N N E L 2 )
83. PRIORITY
STUDIOS
Corporation / Conglomerate
Digital product development isn’t
part of the main business
No purposive design workflow,
but with a multi-discipline in-house
team
Depends highly on industry
Challenges in Incorporating User
Experience Methods
84. PRIORITY
STUDIOS
Creative Agency
One-man UX team
Background: Technology and
Analytics; Interface Design and
Front-end Development
Promo / Content Sites
Social Media aggregators
Content uploaders (User-generated)
Corporation / Conglomerate
Digital product development isn’t
part of the main business
No purposive design workflow,
but with a multi-discipline in-house
team
Depends highly on industry
Challenges in Incorporating User
Experience Methods
85. PRIORITY
STUDIOS
Creative Agency
One-man UX team
Background: Technology and
Analytics; Interface Design and
Front-end Development
Promo / Content Sites
Social Media aggregators
Content uploaders (User-generated)
Product / Tech Start-up
Existing Design Team plus Product
Managers; geared more towards
Visual Design and Marketing
assets
Transactional or Service Products
Back-end - Customer Management
Corporation / Conglomerate
Digital product development isn’t
part of the main business
No purposive design workflow,
but with a multi-discipline in-house
team
Depends highly on industry
Challenges in Incorporating User
Experience Methods
88. Defining the
brand and
defining the
product vision
Product and
Operations
Founders/CEOs
Gathering
requirements and
constraints
Marketing
Engineering
Business Intelligence
Operations
Legal
89. Defining the
brand and
defining the
product vision
Product and
Operations
Founders/CEOs
Gathering
requirements and
constraints
Marketing
Engineering
Business Intelligence
Operations
Legal
Design &
Prototyping
90. Defining the
brand and
defining the
product vision
Product and
Operations
Founders/CEOs
Gathering
requirements and
constraints
Marketing
Engineering
Business Intelligence
Operations
Legal
Design &
Prototyping
Present & Review
Relevant
Decision-makers
for that phase
91. Defining the
brand and
defining the
product vision
Product and
Operations
Founders/CEOs
Gathering
requirements and
constraints
Marketing
Engineering
Business Intelligence
Operations
Legal
Design &
Prototyping
Present & Review
Relevant
Decision-makers
for that phase
Track & Prioritize
Fixes
Product
Marketing
Business
Intelligence
92. Defining the
brand and
defining the
product vision
Product and
Operations
Founders/CEOs
Gathering
requirements and
constraints
Marketing
Engineering
Business Intelligence
Operations
Legal
Design &
Prototyping
Present & Review
Relevant
Decision-makers
for that phase
Track & Prioritize
Fixes
Product
Marketing
Business
Intelligence
96. Wireframing
Minimum Viable UX
Heuristics
+ Experience
Wireframing
Standard
Analytics Tracking
User Stories or some
form of Feature
documentation
Wireframing &
PrototypingSophisticated
Analytics & Post-
design testing
User/Job Stories;
Userflow creation
97. Wireframing
Minimum Viable UX
Heuristics
+ Experience
Wireframing
Standard
Analytics Tracking
User Stories or some
form of Feature
documentation
Wireframing &
PrototypingSophisticated
Analytics & Post-
design testing
User/Job Stories;
Userflow creation
Wireframing &
PrototypingFull-tilt
Analytics & Post-
design testing
User/Job Stories;
Userflow, Info
Architecture
User Research to
inform features
103. Good UX isn’t “seen”; it’s measured.
Strive to get to a point where other teams
want to stick their noses into your work.
104. Good UX isn’t “seen”; it’s measured.
Strive to get to a point where other teams
want to stick their noses into your work.
Managing User Experience in a
company, is about serving people.