It’s easier than ever to create a new, innovative product, game, app or service. But most innovative projects never take off and reach their intended audience. What differentiates the ones that DO? What do teams who create genre-defining hits do differently? In this talk, you’ll learn 5 early design hacks that will help you find and delight your aspirational audience – illustrated with front-line stories from eBay, Ultima Online, The Sims, Rock Band, Covet Fashion, Happify and Pley. You’ll come away with a smarter approach to early product design – and 5 practical, actionable hacks that will increase your odds of success.
Turbo-charge your product with Game Thinking - Lean Startup Conference 2015
1. Game Thinking
Amy Jo Kim, Ph.D. amyjokim.com
Co-Founder & Game Designer shufflebrain.com
Creator & Head Coach getting2alpha.com
Lean Startup Conference 2015
Turbo-Charge your Product Design with
28. What is a game?
a system in which players engage in an
artificial conflict, defined by rules, that results
in a quantifiable outcome*
* Source: Rules of Play
42. PartyTime!
urge for a fun
social activity
Play a Song
Together
Get your Score,
Accolades, $$
get better, play
harder songs &
bigger venues
Core Loop
Feedback &
Progress
Investment Path
Activity
Internal Trigger
Beat the Song
Engaged
Trigger
44. Check Updates
urge to connect with
your team
Read & Respond
to Updates
No More Updates
Need Attention
Customize your
channel &
expressions
Activity Chain
Feedback &
Progress
Investment Path
Internal Trigger
Core Loop
45. Check Updates
urge to connect with
your team
Read & Respond
to Updates
No More Updates
Need Attention
Customize your
experience
Trigger
Activity
Engaging
activity
satisfies an urge
or need
Internal Trigger
Core Loop
46. Feedback &
progress
promote
learning &
mastery
EscapeTime!
urge to dive into an
escapist world
Read & Respond
to Updates
No More Updates
Need Attention
Customize your
experience
Feedback &
Progress
Core Loop
47. EscapeTime!
urge to dive into an
escapist world
Read & Respond
to Updates
No More Updates
Need Attention
Customize your
experience
Investment Path
Investment
& triggers
pull people back
Engaged
Trigger
Check Notifications
Core Loop
51. Connect with your super-fans3
In a multi-player game,
the people playing are
more valuable than
all the animations,
models & game logic
Gabe Newell
CEO, Valve
60. How can you benefit from Game Thinking?
Accelerate & focus your design process
+
Identify & leverage the right early customers
+
Build a stripped-down yet compelling MVP
61.
62. Launching in 2016
Getting2Alpha Masterclass
online course for entrepreneurs & product leaders
Getting2Alpha MVP Club
VIP coaching for innovative product teams
getting2alpha.com