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         - Wikibrands, WikiSponsorships
       -Reinventing Business and Properties
          -in a Fan-Driven Marketplace -
Sean Moffitt @seanmoffitt          October 2011            @wikibrands
                            Western Sponsorship Congress
Who Am I – Sean Moffitt
Perhaps closer to the truth….
Wiki Sponsorship Unplugged




  MASS       DIRECT       WIKIBRAND/
MARKETING   MARKETING   SOCIAL INFLUENCE


Control                     Collaboration
Hype                        Authenticity
Decisions                   Dialogue
Features                    Purpose
Broadcast                   Connection
Beyond Facebook/Twitter Pages
              Offence
              • Content/Campaigns
              • Social media/networks
              • Influencer outreach/paid media

              Midfield
              • SEO/search marketing
              • Community
              management/moderation
              • Mobile/Apps

              Defence
              • Metrics/Analytics
              • Org. Integration/Culture
              • User experience/design
              • CRM/eCommerce
Why Care? -
  Wikibrands/
Wikisponsors Win
If Lubricants, Scissors, Magic Markers and
    Insurance Can Master It, So Can You
Keynote Speaker Cardinal Rule:
• In the first 2-3 minutes:

    Get them to laugh

    Get them to understand importance

    Get them to like you

    Get them to believe you

    Get them to act
Literary Credibility – Wikibrands
  How Do Top 100 Brands Put Their Digital Pants On




              2011 BookList Top Business Book
Twitter: @wikibrands         Website: www.Wiki-Brands.com
Professional Credibility -
     My Personal Olympic Rings….

Sponsor/Event Cred      Geek Cred            Marketing Cred




         Sports/Property Cred       Social Cred
Practitioner Credibility - Agent Wildfire
– Canada’s Customer Engagement People
Insight Credibility – Recent Stuff
     – Buzz Report, Community
Mgmt, WikiCauses, SxSw PTI, nGenera
Stand Up and be Counted…
Who here has used digital/social media in
sponsorship efforts?
     Keep Standing if:
     - You want your sponsorship efforts to be AWESOME

     -You want your fans to RAVE about your “thing”

     - You have currently achieved AWESOMENESS and
     RAVING LUNACY via your digital media?
A Crisis of Action …Not on my shift

          ½ of top firms don’t have a strategy
          to tap the benefits of new/social
          media

           78% don't have an employee
           policy for use of new/social media


           53% of businesses engaged in
           social/digital spaces do not have full-
           time staff to support the effort.
                                 Source: Commotion Study/Buzz Report
And a Crisis of Knowledge

     71% of marketers are less/only
     equally familiar w/ new media tools
     than their customers.

     Only 14% of companies are
     proactive in creating external
     advocates and leveraging them.

     90% of executives believe their
     agencies need to radically transform
     be more competitive in a wikibrand
     world.                Source: SNCR/Buzz Report
An Encouraging Silver Lining –
      Why Now Business Executives?


#1 The Need for Authenticity/ Transparency
#2 The rise of social networks
#3 Increasing role of wireless/mobile
#4 Customers/people waning attention spans
#5 Media fragmentation



                                Agent Wildfire -The Buzz Report 2011
The Future Looks Bright…

• “Wikibrand marketing influence
  (social, mobile, word of mouth) will overtake
  traditional media influence within the next
  decade”
     • 69% strongly agree/agree
“A company's customer advocacy leader needs to
  be a frequent and very active participant in the
  social networking space”
     91% strongly agree/agree
                                           Source: Buzz Report 2011
Moneyball Knows…
     Thinking Differently:
     “We are card counters
     at the blackjack table.
     And we're gonna turn
     the odds on the casino.“
     Digital - Sponsorship Learning:
     - Be the Guerrilla
     - Protect the Fort
Why Sponsorship Needs to Think
      Differently on a Digital Front NOW?
 Growth - Finding/getting intimate new audiences

 Value - Enhancing the fan experience

 Assets - Protecting or getting around the official label

 Test Case - You’re allowed to be the rebels

 The Buzz Factor – you may not be bigger, but can be cooler

 Tangible Results - Getting feedback, metrics, insight and
stories to support effort
Moneyball Knows II
Reframing the Game
“Your goal shouldn't be
to buy players. Your goal
should be to buy wins. In
order buy wins, you need
to buy runs.”
  Digital - Sponsorship Takeaway:
  - Incubate audience vs. rent media
  - Treat audience as asset not only revenue
  - Build best experience everywhere via digital
Reframing the Customer
      Thinktank/                   Scout/
       Sounding                    Mystery              Turning Users, Customers and
        Board                      Shopper
                                                                 Consumers
                      User




 Customer                            Consumer

                                                   Into Authors, Producers, Scouts, Testers
                                                      and Collaborators & Broadcasters

Collaborator/      Brand Fan         Community
                                     Member/
  Producer
                                     VIP Insider



                    Evangelist/
                   Ambassador/
      Advisory       Advocate
                                    Seeded
                                                       Into True Fans, Community
       Council/                    Adopter/
        Cause                     Beta Tester
                                                     Members, Advocates, Ambassadors
     Torchbearer
                                                             and Evangelists
Canadian Organizations Need To Get This
             Ranked #1
             Online penetration –79%/26.7 million Canadians online
             Online usage –average 43.5 hours online per month
             Online video – 251 videos/17.2 viewing hours per month
             LinkedIn usage - 15% of online Canadians use
             Gaming – spend 4.5 hours each week

             Ranked in Top 10
             Social media Use– 70% use social media; ½ everyday
             Facebook usage –#4 worldwide/82% of online Can.
             Twitter usage –#6 worldwide/18% of online Can.
             Smartphone usage – 33% of mobile users

             Social media age breakdown
             – usage is younger-skewed but broad spread, 18-34 {86%}, 35-
             54 {64%}, 55+ {43%}

             Mobile Usage
             – there are 24+ million Canadian mobile subscribers
                                    Source: comScore eMarketer/Ipsos Reid/Nielsen
The top 50 Facebook Brands


           Food Brands         12
           Beverages           10
           Fashion Brands       9
           Websites/Networks    6
           Entertainment Brands 6
           Sports Brands        4
           Tech/Games           4
The Top 100 Twitter Brands
           Musicians/Singers     35
           Actors                11
           Talk Show Hosts        8
           Websites              8
           Sports                8
           News Groups           7
           Web Personality       7
           Famous for being Famous 5
           Politics /Politicians 3
           Brands                1
The Recipe for
   WikiSponsorship
      Success?



..20 Principles/20+ Examples/
           Many Tips
FACTOR #1 FOCUS
– “Why are we doing this/what are we doing?”




   3rd & 4th Top Reasons Why Organizations Fail In Digital
BALANCE FOUR FACTORS
Business/                                                               Organization
Sponsorship           Objectives             Incentives
                Vision                           Resources
           Revenue
                                                      Talent
          Marketplace
                                No Relevance             Culture
         Partners
           Values                                        Process

                  No Execution                   No Direction

           Positioning                                    Needs/Wants
         Benefits                No Capability             Experience
          Product/Service
                                                         Advocacy
              Support                                  Media
                  Community
                                                 Attention
 Brand                                                                    Customer
Mountain Dewmocracy
Providing Young Consumer Choice &
             Freedom
Movember
       – Energizing a Community with a Clear Focus -
Objectives – Vision
– “Change the Face of Men’s Health”

Brand – “Bring back the retro icon of the
moustache to visibly support cause”

Customer Needs - The right mix of:
- Fun/ retro appeal
- Competition
- Sense of belonging to a team and a global
movement that is making a difference

Organizational Culture -
– every interaction and donation matters
 “If it’s awesome they will use it,
     if it’s awesome they will talk about it”
FACTOR #2 THE IDEA
– “What is the motivating concept?”




       Only 1.5% of tweets ever get retweeted twice
Top 10 Ranked Online Word of Mouth Elements
      Great ideas that spread are rare and valuable
      #1 Conversation Worthy Idea/Concept*

          #2 Great Product/Brand

             #3 Customer Experience provided

                  #4 The Audience who Participates

                        #5 Culture/employees of a company

                          #6 Method in which it interacts with its audience

                               #7 Incentives for referral

                                    #8 Strong process

                                          #9 Creative/design used

                                             #10 Tools used /platforms built
Source: Agent Wildfire Buzz Report 2011
Doritos Crash The Super Bowl
  Crowdsourcing Success
Kraft Hockeyville
Rallying Communities
#3 LANGUAGE
“do I like this/can I identify with this/do they know me?”
“It doesn’t matter what you say, if I
don’t like the way you’re saying it”
                 James Cherkoff, Collaborate Marketing
Why Can’t Marketing be Funny?
Language - Threadless – Possibly the Most Human Site in the
                          World
#4 CONTENT IMPACT -
STORYTELLING
“will I repeat this? Does this resonate with me?”

                                                    38
The Art of Storytelling – 9 Methods

                   - Aspirations and Beliefs


                   - David vs. Goliath

                   - Avalanche about to
                   Roll

                   - Changing Assumptions

                   - Anxieties
The Art of Storytelling – 9 Methods

                  - Personalities and
                  Personal Appeal

                  - How-to Stories and
                  Advice

                  - Glitz and Glam

                  - Seasonal/event-
                  related
#5 CONTENT FREQUENCY
“is there enough of this?/is it timely?/ how will I produce this?”
CONTENT FREQUENCY-
It may be cheap, but this is not a part time job

         The average tweet lasts 12 minutes


         The average Facebook post lasts 80
         minutes



         The average blog post last 1 ½ days
CONTENT IS SWEAT EQUITY–
If the Customer is King, than Content is Queen
                    Blog     – Min. 3 posts per week
                             - well-tagged

                    Tweets – Min. 4 tweets per day, well
                            spaced apart
                            - 50/50 conversation/distribution

                    Video – Min. 1 video per month
                            - Embed in other things (blog,
                            twitter, Facebook)

                    Email – Min. 1-4 newsletter per month

                    Profiles (LinkedIn/Facebook)
                              - Pictures, Full Bio, Interests
                              - Join Groups
                              - Ask/answer questions
#6 CONTENT DESIGN
“does this pass my 4 second test? Is it dynamic? Is it clear?”
The Gold Benchmark – Clean, Icons, Dynamic
Clear motives, multimedia, sponsor integration
Facebook Design Clarity
#7 OUTREACH
- Who/where and why are the ambassadors? Influencers? True fans?
OUTREACH – Some of these people are not like the others,
Forget 100,000 Followers, Start at Finding 1000 Real Fans
- Wikibrand Recruitment Tools -
            Where to Find Your Fans
1.      Employees (and partners, affiliates and
     stakeholders)
2.      Twitter (or other microblogging platform)
3.      Facebook
4.      Discussion Forums
5.      Traditional PR
6.      Dedicated Community Portal
7.      Conversion of website visitors
8.      Blogger Outreach
                                Source: Agent Wildfire 2010 Community Management Survey
Outreach - lululemon – Ambassadors who buy in
#8 OUTREACH/SOCIAL
INTEGRATION
What is biggest “social” priority for 2011




      - More sharing
      - More control
      - More time on site
Sharing Stuff – Brings More Traffic
Techcrunch - The Granddaddy of Sharers
9. INCENTIVES & MOTIVATIONS
INTRINSIC – “I feel good”
Buzz and word of mouth engagement is
                 Core Belief
the art of the “unexpected surprise”




58
9 Community Incentives - Intrinsic
“The Feel Goods”

    •   Fun & enjoyment
    •   Creativity
    •   Group effort/achievement
    •   Learning
    •   Better life/supporting cause
    •   Challenge/competition
    •   Satisfying curiosity
    •   Wanting to make a better product
    •   Meet people of similar interests
Kiva – Intrinsic Rewards
Mozilla – The Poster Boy for Feel Good Community
10. INCENTIVES & MOTIVATIONS
EXTRINSIC – “I look good”
9 Community Incentives - Extrinsic

“The Look Goods”

• Recognition by company
• Access to exclusive resources
• Ability to join VIP circle
• Access to exclusive channels
• Chance for wider Fame
• Recognition by peers
• Published leaderboard/ranking
  within community
• Reputation building
• A larger audience/stage
People Do Things for 15 Minutes of Fame
Shine the Light on Your Fans
11. INCENTIVES & MOTIVATIONS
EXPLICIT – “I get something out of this”
9 Community Incentives - Explicit
“The Get Somethings”


• Invitation to Events
• 3rd party incentives
• Customized/personalized
  treatment
• Non-monetary rewards
• Discounts
• Points accumulation
• Customer service
• Information/advice
• Cash rewards
12. RULES, GUIDELINES & RITUALS
“what can/can’t I do here?”
Two Different Approaches




   NHL Followers - 740,000 followers       UFC - 380,000 followers


Gary Bettman - 15,000 followers        Dana White 1,670,000 followers
Rules - Kodak – Good Empowering Rules
              Air Force – Good Prescriptive Rules

• Experience
  Facilitation

• Legal & Ethical
  Concerns

• Employee Policies

• Ownership Rights

• Support, Training
  and Certification

• Rituals/Customs
13. PLATFORM – THE HOME GAME
“What do we lure and lasso people too? How do we host this
activity? How does it integrate?”
Have a Home (Platform),
      Neutral and Away Game




  Home:           Neutral:            Away:
 Website       Brand Pages       Social Networks
   Blog      Personal Profiles    Sharing Sites
Community        RSS Feed          Other Blogs
  Forums    Facebook Connect       Influencers
7 Owned WoM Tools – Your Home Game
  OVERVIEW:
                                                                           WOM
   WILDFIRE                         Online          Wiki/     Monitoring     Social
                     Apps   Blogs                                                      Email
                                    Community   Collaboration   Tools      Dashboard

Awareness               3      2                                                           1

Perception              3     1                                                            2

Targeting                                                         1            2               3
Traffic/SEO             2      1                                                               3
User Content                   3        1          2

Engagement              3               1         2

Purchase                2                           3                                      1

Referral                      2         1                        3

                              2         1                                   3
Evangelism
                              1         3                                              2
Thought Leadership
                                                                  1        3           2
Measurement
Getting People to Spend Time
Intuit – BtoB Community Builder
Mint.com –An Awesome Home Base
14. TOOLS – THE AWAY GAME
“Where do we operate? How do we share control? Social
media?”
Sports teams put their fans to work where they are…
Our Social House has many rooms…and
           keeps expanding
8 Shared WoM Tools – Your Away Game
  OVERVIEW:                                          WOM
   WILDFIRE
                                           Social    Location based Ratings/ Photo Sharing
                                         Bookmarks                  Forums

Awareness            3       2       1

Perception                   3       1                                2
                     1                                    3                        2
Targeting
                                     3      1                                     2
Traffic/SEO
                                     1                               3             2
User Content

Engagement           3               2                               1

Purchase             1                                    3          2

Referral             1                       2                       3

Evangelism           1   3       2

Thought Leadership       2       1   3
                     3   2                                           1
Measurement
Nike Training
San Francisico Giants - Twitter
The Away Game - Kraft
- The Tools of Word of Mom
14. Sponsor Tools
“How do we create great events? Partner experiences?
Recurring campaigns?”
Another 13 Tools for Being an Event Pro




  Registration          Directory             Mobile


                                                                Reference

     Tweetwall     Community Organizing   Live Event Blogging




Social Awareness                          Social Integration
                    Local Awareness




  Tweetups           Email                Audience Engagement
Another 9 for Being an Sponsorship Pro



                             Athlete Tweeters
Communities




                   Mapping            Athlete’s Social   Registration
Directory                             Footprint




Social Dashboard                Measurement              Influence
15. COMMUNITY MANAGEMENT
“who will lead the conversation?”
You can Keep Anybody Happy Initially, How Do
        You Get Them To Stay in Love
Jon Sinden, Manager – Social Media, MLSE

What's the biggest effect new media and
digital connections is having on MLSE?

- The ability to connect with fans like never
before

- Fans, Teams, Players, Staffers are now all one
degree away from each other

- The “payoff” is real, trusting
relationships, translates into sales in the
future

- People want to be connected to something
they love. Sports teams are one of those
connections. The closer the
fans, teams, players, staffers get; the better.
Top Tasks of Community Managers

1. Communication
2. Content Creation
3. Company/brand evangelism
4. Member/Customer support
5. Ongoing Facilitation
6. Metrics Reporting
7. Event Host
8. Community Evolution/Feature Development
9. Internal Rallying Cry
10. Community Administration
11. Member Recruitment/Crowdsourcing
                            Source: Agent Wildfire 2010 Community Management Survey
Top Skills of Community Managers
1. Leadership/charisma
2. Diplomacy/Patience
3. Customer/member empathy
4. Persistence
5. Social/Networking
6. Communication Skills
7. Technology Skills
8. Passion for company/brand
9. Change Agent
10. Creativity
11. Leads the lifestyle of the customer
                                Source: Agent Wildfire 2010 Community Management Survey
16. METRICS, MEASUREMENT,
INSIGHTS & ROI
“what do we measure and look for?”
Implementation Issue – Lip Service > Action

 The biggest obstacles that continue to exist in
       implementing wikibrands in your
              company/clients?

1. Inability to measure                                       40%
2. Lack of budgets                                            31%
3. No accepted standards/benchmarks                           29%
4. Fear of loss of control                                    29%
5. Inability for culture to accept                            25%
6. Technical skills/expertise not in place                    23%

                                         Source: Agent Wildfire Buzz Report 2010
Digital Media Measurement - No Silver Bullet Formula
Different Brand Yardsticks


                    - Measure The
                    Applause, Not the
                    Attendance

                    -Try many small
                    testable experiments

                    -Have goals, track
                    over time
17. LIFE STAGE OF THE COMMUNITY
“when do we need to adapt?”
The Life Stage of Social Media/Community
              Milestone achievement
              User generated content
              Incentives materialized
                 Mass supported
                                                 Expansion
             Expected cycle of activity
                                             Broadened focus
                                          Company culture change
                                              Self-governance
                                            Tiered membership
 Fresh produced content
  Highlight contribution
    Incentives pitched
       Networked
     Seeded audience
Life Stage Management

THE GREAT      Experiment Quarterly (Threadless)



 THE GOOD      Reinvent every 2 years (Dell)


 THE BAD       Not monitoring/moderating daily


 THE UGLY      Not reviewing weekly
#18 Culture Change Required




– “Live the brand, listen before saying, letting go?”
The Biggest Wikibranding Sin
     - Social Deafness -




                Source: Agent Wildfire 2010 Buzz Report
Molson uses LIAM

• Leveraging what we see in
  conversations
• Initiating discussion and
  dialogue
• Acquiring people for our
  community
• Managing our
  communities
Internally,
Get Employees on the Bus…
#19 MONETIZING
“what do we sell? How do we sell it?”
What Can You Sell Digitally

 Email Access
 Display Ads/Naming
 Promo Pages
 Webinars/Livestreams
 Viral stunt
 Video Sponsorship/Pre-Roll
 Web Competitions
 Augmented Reality
What Can You Sell Digitally
 Digital Signage/tweet walls
 Influencer/niche audience programs
 Tweetups and live community events
 Crowdsourcing competitions
(photos, video. Ideas)
 QR Code competitions/scavenger hunts
 Mobile apps
 Web-enabled research
 Customized camera views/access
How to Do It

 Set up Sponsor Summit
Meetings/ideastorms Early
 Find your focus/story – let tactics/tech
follow
 Develop idea start with “wouldn’t it be
awesome”
 Create a simple off-the-shelf inventory
 Don’t throw it all in for FREE
 Field some manageable tests/measure
How to Do It
Get Feedback/Validation from
Fans/Advisors – identify wants
 Create a Content Calendar/Schedule
 Identify your top 100, 1000 fans, seed
them early
 Mix standard sponsor packages with
customized ones
 Ask for feedback right after
events/programs
Orange /Glastonbury App
20. The Future
Types of New Media Future Growth
Tech - More tablet/smartphone usage in
arenas and stadiums                              Mark Palmer, Blue Jays

Live Experience - Duplicating the at-home
broadcast experience at the stadium with
customizable replays and content available on
your wireless device.

Media reinvention - traditional media will
need to be creative to stay competitive. They
can not communicate through the same
                                                 Louis=Philippe Dorais, Tennis
traditional ways they were used to
                                                 Canada
Customer Intimate Reporters - Their reporters
will need to re-invent themselves and accept
to develop new skills. The most creative ones
will be the ones customers will turn to in the
future.
Types of New Media Future Growth
Apps - applications or programs that
will connect all facets of the sports     Carlos Ferreira, Argos
business. It would be like merging the
Facebooks, the Twitters, the
Foursquares and websites all in one.

Athlete Intimacy - read a story about
something and be able to react to it in
some way shape or form. I think we
will be a lot more connected to our
likes and passions. You will be able to
  .
get more in depth when it comes to
following your team. Almost like living
it alongside a player.
Getting Around the “Official Sponsor” Noose in Digital Ways
The Rise of Video – TED Talks
  - Video Worth Spreading
The Rise of Augmented Reality –
QR Codes – Support, Content or Insight
The rise of Purpose Driven Sponsorship
Make Your Digital Stuff Physical
and Your Physical Stuff Digital
Wikibrands … A Manifesto for the Future of Business


                   "Skate to
                   where the
                     puck is
                     going,
                  not to where
                      it is."
Let’s Start The
Conversation…




Inquire:   sean@wiki-brands.com
           smoffitt (at) agentwildfire.com

Phone:     416-255-4500 x226

URL:       www.wiki-brands.com

Blogs:     http://BuzzCanuck.typepad.com/

Explore:   The Buzz Report (e-newsletter)
           Signup at www.AgentWildfire.com

Learn:     Executive Seminars
Q&A
              Contact us:
Twitter:      sean@wiki-brands.com
@wikibrands   @seanmoffitt

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Wikibrands Western Sponsorship Congress

  • 1. WSC Logo - Wikibrands, WikiSponsorships -Reinventing Business and Properties -in a Fan-Driven Marketplace - Sean Moffitt @seanmoffitt October 2011 @wikibrands Western Sponsorship Congress
  • 2. Who Am I – Sean Moffitt
  • 3. Perhaps closer to the truth….
  • 4. Wiki Sponsorship Unplugged MASS DIRECT WIKIBRAND/ MARKETING MARKETING SOCIAL INFLUENCE Control Collaboration Hype Authenticity Decisions Dialogue Features Purpose Broadcast Connection
  • 5. Beyond Facebook/Twitter Pages Offence • Content/Campaigns • Social media/networks • Influencer outreach/paid media Midfield • SEO/search marketing • Community management/moderation • Mobile/Apps Defence • Metrics/Analytics • Org. Integration/Culture • User experience/design • CRM/eCommerce
  • 6. Why Care? - Wikibrands/ Wikisponsors Win
  • 7. If Lubricants, Scissors, Magic Markers and Insurance Can Master It, So Can You
  • 8. Keynote Speaker Cardinal Rule: • In the first 2-3 minutes:  Get them to laugh  Get them to understand importance  Get them to like you  Get them to believe you  Get them to act
  • 9. Literary Credibility – Wikibrands How Do Top 100 Brands Put Their Digital Pants On 2011 BookList Top Business Book Twitter: @wikibrands Website: www.Wiki-Brands.com
  • 10. Professional Credibility - My Personal Olympic Rings…. Sponsor/Event Cred Geek Cred Marketing Cred Sports/Property Cred Social Cred
  • 11. Practitioner Credibility - Agent Wildfire – Canada’s Customer Engagement People
  • 12. Insight Credibility – Recent Stuff – Buzz Report, Community Mgmt, WikiCauses, SxSw PTI, nGenera
  • 13. Stand Up and be Counted… Who here has used digital/social media in sponsorship efforts? Keep Standing if: - You want your sponsorship efforts to be AWESOME -You want your fans to RAVE about your “thing” - You have currently achieved AWESOMENESS and RAVING LUNACY via your digital media?
  • 14. A Crisis of Action …Not on my shift ½ of top firms don’t have a strategy to tap the benefits of new/social media 78% don't have an employee policy for use of new/social media 53% of businesses engaged in social/digital spaces do not have full- time staff to support the effort. Source: Commotion Study/Buzz Report
  • 15. And a Crisis of Knowledge 71% of marketers are less/only equally familiar w/ new media tools than their customers. Only 14% of companies are proactive in creating external advocates and leveraging them. 90% of executives believe their agencies need to radically transform be more competitive in a wikibrand world. Source: SNCR/Buzz Report
  • 16. An Encouraging Silver Lining – Why Now Business Executives? #1 The Need for Authenticity/ Transparency #2 The rise of social networks #3 Increasing role of wireless/mobile #4 Customers/people waning attention spans #5 Media fragmentation Agent Wildfire -The Buzz Report 2011
  • 17. The Future Looks Bright… • “Wikibrand marketing influence (social, mobile, word of mouth) will overtake traditional media influence within the next decade” • 69% strongly agree/agree “A company's customer advocacy leader needs to be a frequent and very active participant in the social networking space” 91% strongly agree/agree Source: Buzz Report 2011
  • 18. Moneyball Knows… Thinking Differently: “We are card counters at the blackjack table. And we're gonna turn the odds on the casino.“ Digital - Sponsorship Learning: - Be the Guerrilla - Protect the Fort
  • 19. Why Sponsorship Needs to Think Differently on a Digital Front NOW?  Growth - Finding/getting intimate new audiences  Value - Enhancing the fan experience  Assets - Protecting or getting around the official label  Test Case - You’re allowed to be the rebels  The Buzz Factor – you may not be bigger, but can be cooler  Tangible Results - Getting feedback, metrics, insight and stories to support effort
  • 20. Moneyball Knows II Reframing the Game “Your goal shouldn't be to buy players. Your goal should be to buy wins. In order buy wins, you need to buy runs.” Digital - Sponsorship Takeaway: - Incubate audience vs. rent media - Treat audience as asset not only revenue - Build best experience everywhere via digital
  • 21. Reframing the Customer Thinktank/ Scout/ Sounding Mystery Turning Users, Customers and Board Shopper Consumers User Customer Consumer Into Authors, Producers, Scouts, Testers and Collaborators & Broadcasters Collaborator/ Brand Fan Community Member/ Producer VIP Insider Evangelist/ Ambassador/ Advisory Advocate Seeded Into True Fans, Community Council/ Adopter/ Cause Beta Tester Members, Advocates, Ambassadors Torchbearer and Evangelists
  • 22. Canadian Organizations Need To Get This Ranked #1 Online penetration –79%/26.7 million Canadians online Online usage –average 43.5 hours online per month Online video – 251 videos/17.2 viewing hours per month LinkedIn usage - 15% of online Canadians use Gaming – spend 4.5 hours each week Ranked in Top 10 Social media Use– 70% use social media; ½ everyday Facebook usage –#4 worldwide/82% of online Can. Twitter usage –#6 worldwide/18% of online Can. Smartphone usage – 33% of mobile users Social media age breakdown – usage is younger-skewed but broad spread, 18-34 {86%}, 35- 54 {64%}, 55+ {43%} Mobile Usage – there are 24+ million Canadian mobile subscribers Source: comScore eMarketer/Ipsos Reid/Nielsen
  • 23. The top 50 Facebook Brands Food Brands 12 Beverages 10 Fashion Brands 9 Websites/Networks 6 Entertainment Brands 6 Sports Brands 4 Tech/Games 4
  • 24. The Top 100 Twitter Brands Musicians/Singers 35 Actors 11 Talk Show Hosts 8 Websites 8 Sports 8 News Groups 7 Web Personality 7 Famous for being Famous 5 Politics /Politicians 3 Brands 1
  • 25. The Recipe for WikiSponsorship Success? ..20 Principles/20+ Examples/ Many Tips
  • 26. FACTOR #1 FOCUS – “Why are we doing this/what are we doing?” 3rd & 4th Top Reasons Why Organizations Fail In Digital
  • 27. BALANCE FOUR FACTORS Business/ Organization Sponsorship Objectives Incentives Vision Resources Revenue Talent Marketplace No Relevance Culture Partners Values Process No Execution No Direction Positioning Needs/Wants Benefits No Capability Experience Product/Service Advocacy Support Media Community Attention Brand Customer
  • 28. Mountain Dewmocracy Providing Young Consumer Choice & Freedom
  • 29. Movember – Energizing a Community with a Clear Focus - Objectives – Vision – “Change the Face of Men’s Health” Brand – “Bring back the retro icon of the moustache to visibly support cause” Customer Needs - The right mix of: - Fun/ retro appeal - Competition - Sense of belonging to a team and a global movement that is making a difference Organizational Culture - – every interaction and donation matters “If it’s awesome they will use it, if it’s awesome they will talk about it”
  • 30. FACTOR #2 THE IDEA – “What is the motivating concept?” Only 1.5% of tweets ever get retweeted twice
  • 31. Top 10 Ranked Online Word of Mouth Elements Great ideas that spread are rare and valuable #1 Conversation Worthy Idea/Concept* #2 Great Product/Brand #3 Customer Experience provided #4 The Audience who Participates #5 Culture/employees of a company #6 Method in which it interacts with its audience #7 Incentives for referral #8 Strong process #9 Creative/design used #10 Tools used /platforms built Source: Agent Wildfire Buzz Report 2011
  • 32. Doritos Crash The Super Bowl Crowdsourcing Success
  • 34. #3 LANGUAGE “do I like this/can I identify with this/do they know me?”
  • 35. “It doesn’t matter what you say, if I don’t like the way you’re saying it” James Cherkoff, Collaborate Marketing
  • 37. Language - Threadless – Possibly the Most Human Site in the World
  • 38. #4 CONTENT IMPACT - STORYTELLING “will I repeat this? Does this resonate with me?” 38
  • 39. The Art of Storytelling – 9 Methods - Aspirations and Beliefs - David vs. Goliath - Avalanche about to Roll - Changing Assumptions - Anxieties
  • 40. The Art of Storytelling – 9 Methods - Personalities and Personal Appeal - How-to Stories and Advice - Glitz and Glam - Seasonal/event- related
  • 41. #5 CONTENT FREQUENCY “is there enough of this?/is it timely?/ how will I produce this?”
  • 42. CONTENT FREQUENCY- It may be cheap, but this is not a part time job The average tweet lasts 12 minutes The average Facebook post lasts 80 minutes The average blog post last 1 ½ days
  • 43. CONTENT IS SWEAT EQUITY– If the Customer is King, than Content is Queen Blog – Min. 3 posts per week - well-tagged Tweets – Min. 4 tweets per day, well spaced apart - 50/50 conversation/distribution Video – Min. 1 video per month - Embed in other things (blog, twitter, Facebook) Email – Min. 1-4 newsletter per month Profiles (LinkedIn/Facebook) - Pictures, Full Bio, Interests - Join Groups - Ask/answer questions
  • 44.
  • 45. #6 CONTENT DESIGN “does this pass my 4 second test? Is it dynamic? Is it clear?”
  • 46. The Gold Benchmark – Clean, Icons, Dynamic
  • 47. Clear motives, multimedia, sponsor integration
  • 49. #7 OUTREACH - Who/where and why are the ambassadors? Influencers? True fans?
  • 50. OUTREACH – Some of these people are not like the others, Forget 100,000 Followers, Start at Finding 1000 Real Fans
  • 51. - Wikibrand Recruitment Tools - Where to Find Your Fans 1. Employees (and partners, affiliates and stakeholders) 2. Twitter (or other microblogging platform) 3. Facebook 4. Discussion Forums 5. Traditional PR 6. Dedicated Community Portal 7. Conversion of website visitors 8. Blogger Outreach Source: Agent Wildfire 2010 Community Management Survey
  • 52. Outreach - lululemon – Ambassadors who buy in
  • 54. What is biggest “social” priority for 2011 - More sharing - More control - More time on site
  • 55. Sharing Stuff – Brings More Traffic
  • 56. Techcrunch - The Granddaddy of Sharers
  • 57. 9. INCENTIVES & MOTIVATIONS INTRINSIC – “I feel good”
  • 58. Buzz and word of mouth engagement is Core Belief the art of the “unexpected surprise” 58
  • 59. 9 Community Incentives - Intrinsic “The Feel Goods” • Fun & enjoyment • Creativity • Group effort/achievement • Learning • Better life/supporting cause • Challenge/competition • Satisfying curiosity • Wanting to make a better product • Meet people of similar interests
  • 61. Mozilla – The Poster Boy for Feel Good Community
  • 62. 10. INCENTIVES & MOTIVATIONS EXTRINSIC – “I look good”
  • 63. 9 Community Incentives - Extrinsic “The Look Goods” • Recognition by company • Access to exclusive resources • Ability to join VIP circle • Access to exclusive channels • Chance for wider Fame • Recognition by peers • Published leaderboard/ranking within community • Reputation building • A larger audience/stage
  • 64. People Do Things for 15 Minutes of Fame
  • 65. Shine the Light on Your Fans
  • 66. 11. INCENTIVES & MOTIVATIONS EXPLICIT – “I get something out of this”
  • 67. 9 Community Incentives - Explicit “The Get Somethings” • Invitation to Events • 3rd party incentives • Customized/personalized treatment • Non-monetary rewards • Discounts • Points accumulation • Customer service • Information/advice • Cash rewards
  • 68.
  • 69. 12. RULES, GUIDELINES & RITUALS “what can/can’t I do here?”
  • 70. Two Different Approaches NHL Followers - 740,000 followers UFC - 380,000 followers Gary Bettman - 15,000 followers Dana White 1,670,000 followers
  • 71. Rules - Kodak – Good Empowering Rules Air Force – Good Prescriptive Rules • Experience Facilitation • Legal & Ethical Concerns • Employee Policies • Ownership Rights • Support, Training and Certification • Rituals/Customs
  • 72. 13. PLATFORM – THE HOME GAME “What do we lure and lasso people too? How do we host this activity? How does it integrate?”
  • 73. Have a Home (Platform), Neutral and Away Game Home: Neutral: Away: Website Brand Pages Social Networks Blog Personal Profiles Sharing Sites Community RSS Feed Other Blogs Forums Facebook Connect Influencers
  • 74. 7 Owned WoM Tools – Your Home Game OVERVIEW: WOM WILDFIRE Online Wiki/ Monitoring Social Apps Blogs Email Community Collaboration Tools Dashboard Awareness 3 2 1 Perception 3 1 2 Targeting 1 2 3 Traffic/SEO 2 1 3 User Content 3 1 2 Engagement 3 1 2 Purchase 2 3 1 Referral 2 1 3 2 1 3 Evangelism 1 3 2 Thought Leadership 1 3 2 Measurement
  • 75. Getting People to Spend Time Intuit – BtoB Community Builder
  • 77. 14. TOOLS – THE AWAY GAME “Where do we operate? How do we share control? Social media?”
  • 78. Sports teams put their fans to work where they are…
  • 79. Our Social House has many rooms…and keeps expanding
  • 80. 8 Shared WoM Tools – Your Away Game OVERVIEW: WOM WILDFIRE Social Location based Ratings/ Photo Sharing Bookmarks Forums Awareness 3 2 1 Perception 3 1 2 1 3 2 Targeting 3 1 2 Traffic/SEO 1 3 2 User Content Engagement 3 2 1 Purchase 1 3 2 Referral 1 2 3 Evangelism 1 3 2 Thought Leadership 2 1 3 3 2 1 Measurement
  • 83. The Away Game - Kraft - The Tools of Word of Mom
  • 84. 14. Sponsor Tools “How do we create great events? Partner experiences? Recurring campaigns?”
  • 85. Another 13 Tools for Being an Event Pro Registration Directory Mobile Reference Tweetwall Community Organizing Live Event Blogging Social Awareness Social Integration Local Awareness Tweetups Email Audience Engagement
  • 86. Another 9 for Being an Sponsorship Pro Athlete Tweeters Communities Mapping Athlete’s Social Registration Directory Footprint Social Dashboard Measurement Influence
  • 87. 15. COMMUNITY MANAGEMENT “who will lead the conversation?”
  • 88. You can Keep Anybody Happy Initially, How Do You Get Them To Stay in Love
  • 89. Jon Sinden, Manager – Social Media, MLSE What's the biggest effect new media and digital connections is having on MLSE? - The ability to connect with fans like never before - Fans, Teams, Players, Staffers are now all one degree away from each other - The “payoff” is real, trusting relationships, translates into sales in the future - People want to be connected to something they love. Sports teams are one of those connections. The closer the fans, teams, players, staffers get; the better.
  • 90. Top Tasks of Community Managers 1. Communication 2. Content Creation 3. Company/brand evangelism 4. Member/Customer support 5. Ongoing Facilitation 6. Metrics Reporting 7. Event Host 8. Community Evolution/Feature Development 9. Internal Rallying Cry 10. Community Administration 11. Member Recruitment/Crowdsourcing Source: Agent Wildfire 2010 Community Management Survey
  • 91. Top Skills of Community Managers 1. Leadership/charisma 2. Diplomacy/Patience 3. Customer/member empathy 4. Persistence 5. Social/Networking 6. Communication Skills 7. Technology Skills 8. Passion for company/brand 9. Change Agent 10. Creativity 11. Leads the lifestyle of the customer Source: Agent Wildfire 2010 Community Management Survey
  • 92. 16. METRICS, MEASUREMENT, INSIGHTS & ROI “what do we measure and look for?”
  • 93. Implementation Issue – Lip Service > Action The biggest obstacles that continue to exist in implementing wikibrands in your company/clients? 1. Inability to measure 40% 2. Lack of budgets 31% 3. No accepted standards/benchmarks 29% 4. Fear of loss of control 29% 5. Inability for culture to accept 25% 6. Technical skills/expertise not in place 23% Source: Agent Wildfire Buzz Report 2010
  • 94. Digital Media Measurement - No Silver Bullet Formula
  • 95. Different Brand Yardsticks - Measure The Applause, Not the Attendance -Try many small testable experiments -Have goals, track over time
  • 96. 17. LIFE STAGE OF THE COMMUNITY “when do we need to adapt?”
  • 97. The Life Stage of Social Media/Community Milestone achievement User generated content Incentives materialized Mass supported Expansion Expected cycle of activity Broadened focus Company culture change Self-governance Tiered membership Fresh produced content Highlight contribution Incentives pitched Networked Seeded audience
  • 98. Life Stage Management THE GREAT Experiment Quarterly (Threadless) THE GOOD Reinvent every 2 years (Dell) THE BAD Not monitoring/moderating daily THE UGLY Not reviewing weekly
  • 99. #18 Culture Change Required – “Live the brand, listen before saying, letting go?”
  • 100. The Biggest Wikibranding Sin - Social Deafness - Source: Agent Wildfire 2010 Buzz Report
  • 101. Molson uses LIAM • Leveraging what we see in conversations • Initiating discussion and dialogue • Acquiring people for our community • Managing our communities
  • 103. #19 MONETIZING “what do we sell? How do we sell it?”
  • 104. What Can You Sell Digitally  Email Access  Display Ads/Naming  Promo Pages  Webinars/Livestreams  Viral stunt  Video Sponsorship/Pre-Roll  Web Competitions  Augmented Reality
  • 105. What Can You Sell Digitally  Digital Signage/tweet walls  Influencer/niche audience programs  Tweetups and live community events  Crowdsourcing competitions (photos, video. Ideas)  QR Code competitions/scavenger hunts  Mobile apps  Web-enabled research  Customized camera views/access
  • 106. How to Do It  Set up Sponsor Summit Meetings/ideastorms Early  Find your focus/story – let tactics/tech follow  Develop idea start with “wouldn’t it be awesome”  Create a simple off-the-shelf inventory  Don’t throw it all in for FREE  Field some manageable tests/measure
  • 107. How to Do It Get Feedback/Validation from Fans/Advisors – identify wants  Create a Content Calendar/Schedule  Identify your top 100, 1000 fans, seed them early  Mix standard sponsor packages with customized ones  Ask for feedback right after events/programs
  • 110. Types of New Media Future Growth Tech - More tablet/smartphone usage in arenas and stadiums Mark Palmer, Blue Jays Live Experience - Duplicating the at-home broadcast experience at the stadium with customizable replays and content available on your wireless device. Media reinvention - traditional media will need to be creative to stay competitive. They can not communicate through the same Louis=Philippe Dorais, Tennis traditional ways they were used to Canada Customer Intimate Reporters - Their reporters will need to re-invent themselves and accept to develop new skills. The most creative ones will be the ones customers will turn to in the future.
  • 111. Types of New Media Future Growth Apps - applications or programs that will connect all facets of the sports Carlos Ferreira, Argos business. It would be like merging the Facebooks, the Twitters, the Foursquares and websites all in one. Athlete Intimacy - read a story about something and be able to react to it in some way shape or form. I think we will be a lot more connected to our likes and passions. You will be able to . get more in depth when it comes to following your team. Almost like living it alongside a player.
  • 112. Getting Around the “Official Sponsor” Noose in Digital Ways
  • 113. The Rise of Video – TED Talks - Video Worth Spreading
  • 114. The Rise of Augmented Reality – QR Codes – Support, Content or Insight
  • 115. The rise of Purpose Driven Sponsorship
  • 116. Make Your Digital Stuff Physical and Your Physical Stuff Digital
  • 117. Wikibrands … A Manifesto for the Future of Business "Skate to where the puck is going, not to where it is."
  • 118. Let’s Start The Conversation… Inquire: sean@wiki-brands.com smoffitt (at) agentwildfire.com Phone: 416-255-4500 x226 URL: www.wiki-brands.com Blogs: http://BuzzCanuck.typepad.com/ Explore: The Buzz Report (e-newsletter) Signup at www.AgentWildfire.com Learn: Executive Seminars
  • 119. Q&A Contact us: Twitter: sean@wiki-brands.com @wikibrands @seanmoffitt

Hinweis der Redaktion

  1. We wrote a book – some smart people liked it, we’ve been travelling the last 9 months evangelising our business manifesto – would love for you to join us
  2. Shocking, but buisness is coming around
  3. And it is deplorable that as a nation, our businesses are dragging their feet when our customers are the most primed for engagement in social media – we are at the top of the ranks of all key usage points online and in social media