Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
Upcoming SlideShare
10 Lean Startups with Surprising MVPs
Download to read offline and view in fullscreen.


Be a Great Product Leader (Zynga 2016)

Download to read offline

This is the version of my talk, Be a Great Product Leader, given at Zynga on Feb 22, 2016. It includes six lessons on product leadership from my time at eBay & LinkedIn.

Related Books

Free with a 30 day trial from Scribd

See all

Related Audiobooks

Free with a 30 day trial from Scribd

See all

Be a Great Product Leader (Zynga 2016)

  1. Adam Nash @adamnash February 22, 2016 BE A GREAT PRODUCT LEADER
  2. | Optimus Prime 2 “Fate rarely calls upon us at a moment of our choosing”
  3. | Full Circle: World-Class Product Original meeting with Reid Hoffman turned in a four hour conversation on what world class product meant in a Web 2.0 world (circa 2007). Most people start or join new companies because they think “we can do it better this time”. They come to build a company. These are the top 5 lessons I’ve personally gained over the past two decades about product management for modern consumer software. 3
  4. | What Do We Demand of Product Managers? Strategy
 What game are we playing & how do we keep score? Prioritization
 What are the steps from here to there, and what order do we do them in? Execution
 For this phase, what’s the list of what has to get done, and are we on track? 4 1
  5. | Product: Results Matter In the end, we judge product managers by whether they “win games” The role itself can give limited authority. Like a new coach, the team will let you define the plays initially. But in the end, you have to show the team wins. Product leaders don’t play the game, but they are judged by the record of their products. They cover any gaps. No excuses. Responsibility, often without authority 5 2
  6. | Prioritization: Three Buckets Metrics Movers
 These pay the bills. In the end, software that doesn’t justify itself will lose the ability to fund itself. Customer Requests
 If you don’t listen to customers, they will lose faith in you and eventually hate you. Delight
 If you don’t delight customers, you won’t inspire passion and loyalty in your users. 6 3
  7. | Can’t I Have All Three? It’s not impossible, but it’s extremely rare. Very often, metrics movers are not requested or delightful. Very often, customer requests will not move your metrics or delight people. Very often, delight features will not move your metrics, and by definition, are not requested. Great products, however, combine all three. In agile processes, releases intersperse all three regularly. 7 3
  8. | Understanding Virality One of the key insights of our growth strategy from 2008. Extensible to literally all engagement features. Key measure used by applications on social platforms. This is an extremely useful frame. Two questions: what features let members touch non members? How does a new customer today lead to a new customer tomorrow? At the heart of virality is an exponential based on branching factor and time. In an m^n equation, m is the branching factor, n is the cycles in a time period. Rabbits make lots of rabbits not because of big litters, but because they breed frequently. “n” matters more than “m”. 8 4
  9. | Find the Heat There are two sides to boosting engagement: lowering the friction of reaching out, and increasing the desire to engage. It’s easy to focus on the first and ignore the second, but social software depends on capturing the real nuances of human interaction. Heat is a placeholder term for emotions that drive action, both positive and negative. Emotion. Passion. Desire. Ask yourself the hard questions of what strong emotions drive the actions in your products. Example: Apply with LinkedIn 9 5
  10. | Simple is Hard For some reason, people are talking a lot about Steve Jobs these days. Inevitably this concept comes up. It’s true in design, it’s true in metrics, it’s true in prioritization, and it’s true in strategy. What’s the one thing you want the user to do? What’s the fundamental use case your feature addresses for users? Example: Mobile First design 10 6
  11. | Einstein’s Razor Make things as simple as possible, but not simpler Simplicity is not an absolute ideal. 11 6
  12. | Final Thoughts We can be our own harshest critics. In the mirror we see every flaw, every mistake, every imperfection. Behavior matters. Values matter. Be a Great Product Leader. 12
  13. | Optimus Prime 13 “Thank you, all of you. 
 You honor us with your bravery.”
  • MuhammadDaniyal95

    Sep. 8, 2021
  • BryanZiegenfuse1

    Aug. 31, 2021
  • JudithSalinas6

    Jul. 29, 2021
  • SarahJayneBeale1

    Jul. 27, 2021
  • unfjss

    Dec. 9, 2020
  • jababeba

    Sep. 11, 2020
  • WilBrit

    Jun. 21, 2020
  • manjusingh34

    Apr. 21, 2020
  • AungMoeNaing2

    Dec. 6, 2019
  • Olumokoemmanuelajiba

    Sep. 26, 2019
  • SahidaAkter

    Sep. 10, 2019
  • FranciscoMoiane1

    Jul. 10, 2019
  • StevenVirgadamo

    Jul. 9, 2019
  • CHAdnan4

    Jun. 1, 2019
  • edmundftwongwong

    May. 8, 2019
  • AmanJaiswal61

    Feb. 14, 2019
  • JbdBarzoLa

    Feb. 12, 2019
  • kuklovod

    Feb. 11, 2019
  • Dionim

    Feb. 8, 2019
  • AayushiAgrawal40

    Jan. 30, 2019

This is the version of my talk, Be a Great Product Leader, given at Zynga on Feb 22, 2016. It includes six lessons on product leadership from my time at eBay & LinkedIn.


Total views


On Slideshare


From embeds


Number of embeds