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Artificial General Intelligence:
1950-2050
Dr. Ben Goertzel
CEO, Novamente LLC and Biomind LLC
CTO, Genescient Corp
Co-Founder, OpenCog Project
Vice Chairman, Humanity+
External Research Professor, Xiamen University
Advisor, Singularity Institute and Singularity University
Wednesday, September 7, 2011
1950-
1970
Wednesday, September 7, 2011
1970-
1990
Wednesday, September 7, 2011
1990s
Wednesday, September 7, 2011
2001
Wednesday, September 7, 2011
Wednesday, September 7, 2011
2011
Wednesday, September 7, 2011
The Robot Revolution
is Accelerating
Wednesday, September 7, 2011
“Narrow AI”, rather than
“Artificial General
Intelligence” (AGI)
still dominates the AI field
Wednesday, September 7, 2011
Artificial General Intelligence (AGI)
Humans are, in a certain sense, general-purpose rather than
narrowly specialized intelligences…
General intelligence may be loosely conceived as
“The ability of a system to achieve a variety of complex
goals in a variety of complex environments using limited
computational resources -- including goals and
environments that were not anticipated at the time the
system was created.”
Wednesday, September 7, 2011
General intelligence
in regard to the
environments &
goals for which
humans evolved,
and in which
humans now
operate, involves
certain key
competencies
Wednesday, September 7, 2011
Wednesday, September 7, 2011
2009 AGI Roadmap
Workshop
Wednesday, September 7, 2011
Current virtual world platforms have some fairly severe
limitations, which fortunately can be remedied with effort
Object-object interactions
are oversimplified, making
tool use difficult
Agent control relies on animations
and other simplified mechanisms,
rather than having virtual
servomotors associated with each
joint of an agent’s skeleton
Wednesday, September 7, 2011
Partial solution: Integration of a robot simulator
with a virtual world engine
Player / Gazebo: 3D robot
control + simulation
framework
OpenSim: open-source
virtual world
It seems feasible to replace OpenSim’s physics engine with appropriate components of
Player/Gazebo, and make coordinated OpenSim client modifications
+
Wednesday, September 7, 2011
Current Virtual Worlds lack fluids, powders,
pastes, fabrics … they donʼt completely implement
“naïve physics”
Wednesday, September 7, 2011
One possible solution:
bead physics
Spherical beads with
specially designed
adhesion properties can
emulate fluids, fabrics,
pastes, strings, rubber
bands, etc.
Bead physics can be
added to virtual world
physics engines
Wednesday, September 7, 2011
Possible solution: build robots from “macrocells” --
flexible ball-like units that can stretch into different
shapes, sense the environment, and pass power and
information to each other
Current robots are made mainly of inert parts --
very few of their parts are sensors or actuators...
claytronics, etc.??
Wednesday, September 7, 2011
2020
Wednesday, September 7, 2011
2020:
Rise of the
Robot
Children
Wednesday, September 7, 2011
Wednesday, September 7, 2011
animal/
childlike
AGI
+
useful
narrow AI
=
useful
early-stage AGI,
such as
virtual AI scientists
2020:
Rise of the
AI Scientists
Wednesday, September 7, 2011
one path to a powerful global brain:
AGI + narrow-AI + humans
+ communication networks
2020:
Emergence of
a more reflective,
deliberative global brain
spanning AGIs,
narrow AIs and humans
Wednesday, September 7, 2011
2030
Wednesday, September 7, 2011
2030:
One Big
AI Network
Wednesday, September 7, 2011
2030:
Jacked into
the AI
Network
Wednesday, September 7, 2011
2050
Wednesday, September 7, 2011
Kurzweil projects
technological Singularity
around 2045
Wednesday, September 7, 2011
Text
Wednesday, September 7, 2011
A Very Hard Problem
Goal Invariance Under Radical Self-
Modification
How to architect an AGI system so as
to maximize the odds that, as it
radically self-modifies and self-
improves, it will not lose track of its
originally programmed/taught goal
system?
And ... what are the goals/values that
we want the AGI system to preserve
as it evolves and grows and learns??
Wednesday, September 7, 2011
Another Very Hard Problem
Making Sure the “Good Guys” Win
Suppose we eventually do understand
how to build a safe, powerful AGI,
pursuing a positive value system...
How do we guarantee that this is the first
kind that gets built and achieves wide
influence?
Wednesday, September 7, 2011
Does Humanity Need an AI Nanny?
Humanity’s Dilemma
The rapid advance of technology seems
effectively unstoppable
Advanced tech lets people with less
education and resources cause more
damage more easily
Solving the problem of engineering
relatively safe, beneficial uber-God-
minds is difficult and may take a while
Wednesday, September 7, 2011
Does Humanity Need an AI Nanny?
What Might an AGI Nanny Be Like?
•General intelligence somewhat above the human level, but
not too dramatically so
•Interconnection to powerful worldwide surveillance
systems, online and in the physical world
•Control of a massive contingent of robots (e.g. service
robots, teacher robots, etc.) and connectivity to the
world’s home and building automation systems, robot
factories, self-driving cars, and so on and so forth
•A cognitive architecture featuring an explicit set of goals,
and an action selection system that causes it to choose
those actions that it rationally calculates will best help it
achieve those goals
Wednesday, September 7, 2011
Does Humanity Need an AI Nanny?
What Might an AGI Nanny’s Goals Include?
•A strong inhibition against modifying its preprogrammed
goals
•A strong inhibition against rapidly modifying its general
intelligence
•A mandate to cede control of the world to a more intelligent
AI within N years (where N could be, say, 10, 100 or 5000)
•A mandate to help abolish human disease, involuntary
human death, and the practical scarcity of common
humanly-useful resources like food, water, housing,
computers, etc.
•A mandate to prevent the development of technologies that
would threaten its ability to carry out its other goals
•A strong inhibition against carrying out actions with a result
that a strong majority of humans would oppose, if they
knew about the action in advance
•A mandate to be open-minded toward suggestions by
intelligent, thoughtful humans about the possibility that it
may be misinterpreting its initial, preprogrammed goals
Wednesday, September 7, 2011
Does Humanity Need an AI Nanny?
Argument for Creating an AI Nanny
1.It’s impracticable to halt the exponential advancement of
technology (even if one wanted to)
2. As technology advances, it becomes possible for individuals
or groups to wreak greater and greater damage using less
and less intelligence and resources
3. As technology advances, humans will more and more acutely
lack the capability to monitor global technology development
and forestall radically dangerous technology-enabled events
4. Creating an AI Nanny is a significantly less difficult
technological problem than creating an AI or other
technology with a predictably high probability of launching a
full-scale positive Singularity
5.Imposing a permanent or very long term constraint on the
development of new technologies is undesirable
Wednesday, September 7, 2011
OpenCog:
An Open Source Software Framework
&
A Design &Vision for Advanced AGI
• 2011-2012:A Proto-AGIVirtual Agent in aVideogame type world
• 2013-2014:A Complete, Integrated Proto-AGI Mind ... virtual world +
humanoid robot
• 2015-2016:Advanced Learning and Reasoning
• 2017-2018: AGI Experts: biology, finance, service robotics,???
• 2019-2021: Full-On Human Level AGI
• 2021-2023: Advanced Self-Improvement
Extremely tentative
schedule,
assuming the design/
theory is basically right
and funding is adequate
Wednesday, September 7, 2011
biomedical
informatics
financial
prediction /
analytics
video games /
virtual worlds
robot toys
service robots
information
retrieval
etc. !!!
Wednesday, September 7, 2011
memory
prediction
perception
action
goals
a mind uses
and
to do
of what
will achieve its
core operating principle of a general intelligence
Wednesday, September 7, 2011
Should we implement AGI via...
-- A single core complex cognitive process,
supported by others as needed
-- Multiple simple processes interacting together,
emergently yielding intelligence... ?
-- A number of complex cognitive processes, interacting
together in a specific way? Glued together perhaps
using probabilistic & economic semantics?
The human brain seems involve a number of complex processes (modelable as algorithmic),
interacting together in specified ways...
Wednesday, September 7, 2011
Which is critical?
-- The overall cognitive architecture?
-- The power of the learning algorithms?
-- Both? and they have to synergize well?

Wednesday, September 7, 2011
Which is critical?
-- The particulars of the system’s explicitly implemented
processes and representations?
-- The structures and dynamics that emerge via
complex self-organization, as the system grows and
learns?
-- Both? and they have to synergize well?

Wednesday, September 7, 2011
a mind is an evolving, autopoietic, self-referring set of patterns,
associated with a system that’s interpreted as goal-achieving --
including patterns in the system and the world (and emergent
therebetween), and patterns regarding goal-achievement
2006 2010 2012 (?)
Wednesday, September 7, 2011
MotorSensory
Declarative Episodic AttentionalIntentional Procedural
OpenPsi
DeSTIN
(vision / audition)
Reward
Hierarchy
Motor
Control
Hierarchy
robot
proxy
game
proxy
memory
PLN
(inference)
Pattern
mining
concept
blending
dimensional
embedding
MOSES Hillclimbing Internal
simulation
ECAN
(economic
attention
allocation
Language
processing
Wednesday, September 7, 2011
Declarative
Probabilistic Logic
Networks,
concept blending,
language
comprehension &
generation
Episodic
internal world
simulation engine
Attentional/
Intentional
economic attention
networks, adaptive
goal hierarchy
Sensory
hierarchy of
memory/
processing units
Procedural
MOSES
(probabilistic
evolutionary
learning),
hillclimbing
cognitive
synergy in
OpenCog
In OpenCog, multiple cognitive
processes act concurrently on the
same knowledge store
Wednesday, September 7, 2011
Psi Architecture Overview
figure from “Principles of Synthetic Intelligence” by Joscha Bach
Wednesday, September 7, 2011
Explicit knowledge
representation:
Nodes and links (collectively
“Atoms”) that explicitly
encode individual pieces of
knowledge
Implicit knowledge
representation:
Knowledge that is encoded in the
coordinated structure or
activity of a large set of nodes
and links
Knowledge Representation in OpenCog
Wednesday, September 7, 2011
MindAgents
are objects that act on the Atomspace: modifying, adding and/or removing Atoms
MindAgents’ activities are scheduled by a Scheduler: the simplest Scheduler
would just cycle through all available MindAgents
OpenCog involves a carefully constructed combination of MindAgents, intended
to reinforce rather than confuse each other!
Wednesday, September 7, 2011
Currently the OpenCog “core
(AtomSpace, scheduler, comms,
saving to disk, etc.) is C++ for Unix,
with an STL-based API
MindAgents are currently
coded in C++ or Python.
Some MindAgents also invoke
external Java processes
Wednesday, September 7, 2011
Economic Attention Allocation
Each node or link in the AtomSpace is tagged with a
probabilistic truth value, and also with an “attention value”,
containing Short-Term Importance and Long-Term
Importance components.
An artificial-economics-based process is used to update
these attention values dynamically -- a complex, adaptive
nonlinear process.
Wednesday, September 7, 2011
MOSES Probabilistic Evolutionary
Learning
Combines the power of two leading AI
paradigms: evolutionary and probabilistic
learning
Extremely broad applicability. Successful track
record in bioinformatics, text and data mining,
and virtual agent control.
Moshe Looks 2006 PhD thesis: metacog.org
Probabilistic Logic Networks
A highly general, practical integration of
probability theory and symbolic logic.
Extremely broad applicability. Successful track
record in bio text mining, virtual agent control.
Based on mathematics described in Probabilistic
Logic Networks, published by Springer in 2008
Two Key Algorithms for Procedural and Declarative
Knowledge Creation
Wednesday, September 7, 2011
adviceinput
below
belowbelow
between
aligned on axis
perpendicular to
mouth-nose-eyes axis
...
visual patterns (e.g.
DeSTIN centroids)
corresponding to
the semantic
perception node
linked to “human
eye”
concept node
phrase node
“human eye”
reference
link
PERCEPTUAL CSDLN
SEMANTIC-PERCEPTUAL
CSDLN
COGNITIVE
SEMANTIC
NETWORK
reference
link
reference
link
semantic HTM nodes/links
formed by pattern mining
perceptual HTM
semantic HTM provides
probabilistic biasing to
perceptual HTM
aligned on axis
perpendicular to
eyes axis
CSDLN = “Compositional
Spatiotemporal Deep Learning
Network, e.g. HTM, DeSTIN,...
Wednesday, September 7, 2011
grasp object
The motoric hierarchy node corresponding to a
particular set of servomotors, might for instance contain
clusters of paths through configuration space that the
servomotors have historically followed.
MOTORIC CSDLN
SEMANTIC- MOTORIC CSDLN
rotate arm toward object
raise or lower arm toward object
raise or lower arm toward default
position
after
after
before/after/
simultaneous
get object
advice
input
COGNITIVE
SEMANTIC
NETWORK
“get”
phrase nodeconcept node
reference
link
reference
link
reference
link
motor patterns (e.g.
centroids) corresponding
to the semantic motoric
node “raise or lower
arm toward object”
Wednesday, September 7, 2011
Wednesday, September 7, 2011
Wednesday, September 7, 2011
This shows OpenCog oscillating between the robot's "home" and batteries, as a result of its quests to fulfill integrity and
energy demands respectively. After a few movements back and forth, it also shows the Psi monitor updating graphs of the
Psi variables (note the updates are synchronized between graphs).
Wednesday, September 7, 2011
Wednesday, September 7, 2011
Piagetan Stages of Development
Wednesday, September 7, 2011
Text
Wednesday, September 7, 2011

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Ben Goertzel - Singularity Summit Australia talk in 2011

  • 1. Artificial General Intelligence: 1950-2050 Dr. Ben Goertzel CEO, Novamente LLC and Biomind LLC CTO, Genescient Corp Co-Founder, OpenCog Project Vice Chairman, Humanity+ External Research Professor, Xiamen University Advisor, Singularity Institute and Singularity University Wednesday, September 7, 2011
  • 8. The Robot Revolution is Accelerating Wednesday, September 7, 2011
  • 9. “Narrow AI”, rather than “Artificial General Intelligence” (AGI) still dominates the AI field Wednesday, September 7, 2011
  • 10. Artificial General Intelligence (AGI) Humans are, in a certain sense, general-purpose rather than narrowly specialized intelligences… General intelligence may be loosely conceived as “The ability of a system to achieve a variety of complex goals in a variety of complex environments using limited computational resources -- including goals and environments that were not anticipated at the time the system was created.” Wednesday, September 7, 2011
  • 11. General intelligence in regard to the environments & goals for which humans evolved, and in which humans now operate, involves certain key competencies Wednesday, September 7, 2011
  • 14. Current virtual world platforms have some fairly severe limitations, which fortunately can be remedied with effort Object-object interactions are oversimplified, making tool use difficult Agent control relies on animations and other simplified mechanisms, rather than having virtual servomotors associated with each joint of an agent’s skeleton Wednesday, September 7, 2011
  • 15. Partial solution: Integration of a robot simulator with a virtual world engine Player / Gazebo: 3D robot control + simulation framework OpenSim: open-source virtual world It seems feasible to replace OpenSim’s physics engine with appropriate components of Player/Gazebo, and make coordinated OpenSim client modifications + Wednesday, September 7, 2011
  • 16. Current Virtual Worlds lack fluids, powders, pastes, fabrics … they donʼt completely implement “naïve physics” Wednesday, September 7, 2011
  • 17. One possible solution: bead physics Spherical beads with specially designed adhesion properties can emulate fluids, fabrics, pastes, strings, rubber bands, etc. Bead physics can be added to virtual world physics engines Wednesday, September 7, 2011
  • 18. Possible solution: build robots from “macrocells” -- flexible ball-like units that can stretch into different shapes, sense the environment, and pass power and information to each other Current robots are made mainly of inert parts -- very few of their parts are sensors or actuators... claytronics, etc.?? Wednesday, September 7, 2011
  • 22. animal/ childlike AGI + useful narrow AI = useful early-stage AGI, such as virtual AI scientists 2020: Rise of the AI Scientists Wednesday, September 7, 2011
  • 23. one path to a powerful global brain: AGI + narrow-AI + humans + communication networks 2020: Emergence of a more reflective, deliberative global brain spanning AGIs, narrow AIs and humans Wednesday, September 7, 2011
  • 28. Kurzweil projects technological Singularity around 2045 Wednesday, September 7, 2011
  • 30. A Very Hard Problem Goal Invariance Under Radical Self- Modification How to architect an AGI system so as to maximize the odds that, as it radically self-modifies and self- improves, it will not lose track of its originally programmed/taught goal system? And ... what are the goals/values that we want the AGI system to preserve as it evolves and grows and learns?? Wednesday, September 7, 2011
  • 31. Another Very Hard Problem Making Sure the “Good Guys” Win Suppose we eventually do understand how to build a safe, powerful AGI, pursuing a positive value system... How do we guarantee that this is the first kind that gets built and achieves wide influence? Wednesday, September 7, 2011
  • 32. Does Humanity Need an AI Nanny? Humanity’s Dilemma The rapid advance of technology seems effectively unstoppable Advanced tech lets people with less education and resources cause more damage more easily Solving the problem of engineering relatively safe, beneficial uber-God- minds is difficult and may take a while Wednesday, September 7, 2011
  • 33. Does Humanity Need an AI Nanny? What Might an AGI Nanny Be Like? •General intelligence somewhat above the human level, but not too dramatically so •Interconnection to powerful worldwide surveillance systems, online and in the physical world •Control of a massive contingent of robots (e.g. service robots, teacher robots, etc.) and connectivity to the world’s home and building automation systems, robot factories, self-driving cars, and so on and so forth •A cognitive architecture featuring an explicit set of goals, and an action selection system that causes it to choose those actions that it rationally calculates will best help it achieve those goals Wednesday, September 7, 2011
  • 34. Does Humanity Need an AI Nanny? What Might an AGI Nanny’s Goals Include? •A strong inhibition against modifying its preprogrammed goals •A strong inhibition against rapidly modifying its general intelligence •A mandate to cede control of the world to a more intelligent AI within N years (where N could be, say, 10, 100 or 5000) •A mandate to help abolish human disease, involuntary human death, and the practical scarcity of common humanly-useful resources like food, water, housing, computers, etc. •A mandate to prevent the development of technologies that would threaten its ability to carry out its other goals •A strong inhibition against carrying out actions with a result that a strong majority of humans would oppose, if they knew about the action in advance •A mandate to be open-minded toward suggestions by intelligent, thoughtful humans about the possibility that it may be misinterpreting its initial, preprogrammed goals Wednesday, September 7, 2011
  • 35. Does Humanity Need an AI Nanny? Argument for Creating an AI Nanny 1.It’s impracticable to halt the exponential advancement of technology (even if one wanted to) 2. As technology advances, it becomes possible for individuals or groups to wreak greater and greater damage using less and less intelligence and resources 3. As technology advances, humans will more and more acutely lack the capability to monitor global technology development and forestall radically dangerous technology-enabled events 4. Creating an AI Nanny is a significantly less difficult technological problem than creating an AI or other technology with a predictably high probability of launching a full-scale positive Singularity 5.Imposing a permanent or very long term constraint on the development of new technologies is undesirable Wednesday, September 7, 2011
  • 36. OpenCog: An Open Source Software Framework & A Design &Vision for Advanced AGI • 2011-2012:A Proto-AGIVirtual Agent in aVideogame type world • 2013-2014:A Complete, Integrated Proto-AGI Mind ... virtual world + humanoid robot • 2015-2016:Advanced Learning and Reasoning • 2017-2018: AGI Experts: biology, finance, service robotics,??? • 2019-2021: Full-On Human Level AGI • 2021-2023: Advanced Self-Improvement Extremely tentative schedule, assuming the design/ theory is basically right and funding is adequate Wednesday, September 7, 2011
  • 37. biomedical informatics financial prediction / analytics video games / virtual worlds robot toys service robots information retrieval etc. !!! Wednesday, September 7, 2011
  • 38. memory prediction perception action goals a mind uses and to do of what will achieve its core operating principle of a general intelligence Wednesday, September 7, 2011
  • 39. Should we implement AGI via... -- A single core complex cognitive process, supported by others as needed -- Multiple simple processes interacting together, emergently yielding intelligence... ? -- A number of complex cognitive processes, interacting together in a specific way? Glued together perhaps using probabilistic & economic semantics? The human brain seems involve a number of complex processes (modelable as algorithmic), interacting together in specified ways... Wednesday, September 7, 2011
  • 40. Which is critical? -- The overall cognitive architecture? -- The power of the learning algorithms? -- Both? and they have to synergize well? Wednesday, September 7, 2011
  • 41. Which is critical? -- The particulars of the system’s explicitly implemented processes and representations? -- The structures and dynamics that emerge via complex self-organization, as the system grows and learns? -- Both? and they have to synergize well? Wednesday, September 7, 2011
  • 42. a mind is an evolving, autopoietic, self-referring set of patterns, associated with a system that’s interpreted as goal-achieving -- including patterns in the system and the world (and emergent therebetween), and patterns regarding goal-achievement 2006 2010 2012 (?) Wednesday, September 7, 2011
  • 43. MotorSensory Declarative Episodic AttentionalIntentional Procedural OpenPsi DeSTIN (vision / audition) Reward Hierarchy Motor Control Hierarchy robot proxy game proxy memory PLN (inference) Pattern mining concept blending dimensional embedding MOSES Hillclimbing Internal simulation ECAN (economic attention allocation Language processing Wednesday, September 7, 2011
  • 44. Declarative Probabilistic Logic Networks, concept blending, language comprehension & generation Episodic internal world simulation engine Attentional/ Intentional economic attention networks, adaptive goal hierarchy Sensory hierarchy of memory/ processing units Procedural MOSES (probabilistic evolutionary learning), hillclimbing cognitive synergy in OpenCog In OpenCog, multiple cognitive processes act concurrently on the same knowledge store Wednesday, September 7, 2011
  • 45. Psi Architecture Overview figure from “Principles of Synthetic Intelligence” by Joscha Bach Wednesday, September 7, 2011
  • 46. Explicit knowledge representation: Nodes and links (collectively “Atoms”) that explicitly encode individual pieces of knowledge Implicit knowledge representation: Knowledge that is encoded in the coordinated structure or activity of a large set of nodes and links Knowledge Representation in OpenCog Wednesday, September 7, 2011
  • 47. MindAgents are objects that act on the Atomspace: modifying, adding and/or removing Atoms MindAgents’ activities are scheduled by a Scheduler: the simplest Scheduler would just cycle through all available MindAgents OpenCog involves a carefully constructed combination of MindAgents, intended to reinforce rather than confuse each other! Wednesday, September 7, 2011
  • 48. Currently the OpenCog “core (AtomSpace, scheduler, comms, saving to disk, etc.) is C++ for Unix, with an STL-based API MindAgents are currently coded in C++ or Python. Some MindAgents also invoke external Java processes Wednesday, September 7, 2011
  • 49. Economic Attention Allocation Each node or link in the AtomSpace is tagged with a probabilistic truth value, and also with an “attention value”, containing Short-Term Importance and Long-Term Importance components. An artificial-economics-based process is used to update these attention values dynamically -- a complex, adaptive nonlinear process. Wednesday, September 7, 2011
  • 50. MOSES Probabilistic Evolutionary Learning Combines the power of two leading AI paradigms: evolutionary and probabilistic learning Extremely broad applicability. Successful track record in bioinformatics, text and data mining, and virtual agent control. Moshe Looks 2006 PhD thesis: metacog.org Probabilistic Logic Networks A highly general, practical integration of probability theory and symbolic logic. Extremely broad applicability. Successful track record in bio text mining, virtual agent control. Based on mathematics described in Probabilistic Logic Networks, published by Springer in 2008 Two Key Algorithms for Procedural and Declarative Knowledge Creation Wednesday, September 7, 2011
  • 51. adviceinput below belowbelow between aligned on axis perpendicular to mouth-nose-eyes axis ... visual patterns (e.g. DeSTIN centroids) corresponding to the semantic perception node linked to “human eye” concept node phrase node “human eye” reference link PERCEPTUAL CSDLN SEMANTIC-PERCEPTUAL CSDLN COGNITIVE SEMANTIC NETWORK reference link reference link semantic HTM nodes/links formed by pattern mining perceptual HTM semantic HTM provides probabilistic biasing to perceptual HTM aligned on axis perpendicular to eyes axis CSDLN = “Compositional Spatiotemporal Deep Learning Network, e.g. HTM, DeSTIN,... Wednesday, September 7, 2011
  • 52. grasp object The motoric hierarchy node corresponding to a particular set of servomotors, might for instance contain clusters of paths through configuration space that the servomotors have historically followed. MOTORIC CSDLN SEMANTIC- MOTORIC CSDLN rotate arm toward object raise or lower arm toward object raise or lower arm toward default position after after before/after/ simultaneous get object advice input COGNITIVE SEMANTIC NETWORK “get” phrase nodeconcept node reference link reference link reference link motor patterns (e.g. centroids) corresponding to the semantic motoric node “raise or lower arm toward object” Wednesday, September 7, 2011
  • 55. This shows OpenCog oscillating between the robot's "home" and batteries, as a result of its quests to fulfill integrity and energy demands respectively. After a few movements back and forth, it also shows the Psi monitor updating graphs of the Psi variables (note the updates are synchronized between graphs). Wednesday, September 7, 2011
  • 57. Piagetan Stages of Development Wednesday, September 7, 2011