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‱All sound sources have M A S S and E L A S T I C I T Y.
‱Sound needs a medium, it cannot propagate in a vacuum.
‱Medium (e.g. air molecules) also have M A S S and E L A S T I C I T Y.
‱Speed of Sound determined by the properties of the Medium, not by Frequency or Amplitude
Sound source
Generation of Sound Waves:
Sound waves are generated by any vibrating body.
For example :
1.when a violin string vibrates upon being bowed or plucked, its
movement in one direction pushes the molecules of the air before it,
crowding them together in its path. When it moves back again past its
original position and on to the other side, it leaves behind it a nearly
empty space.
2.Generation of sound in Drums:
Propagation of Sound:
* When sound is generated in a place, it can move or spread in all direction
by air is called as propagation of sound.
some of the sound propagation principles:
 The propagation of sound energy through a media
via sound waves i.e. compression and rarefaction of
sound waves.
 The propagation of sound depends up on the
frequency of sound source and the capacity of
listener ear drum.
 The propagation of sound depends up on the
weather conditions like air temperature, presence of
moisture, air velocity etc.
 The propagation of sound depends up on the
topographical features like ground cover, hills and
obstacles between the source and receivers, type of
space like open or closed.
Propagation of sound:
Transmission of sound:
Transmission of sound in building design refers
to a number of processes by which sound can
be transferred from one part of a building to
another. Typically these are:
*Airborne transmission
*Impact transmission
*Flanking transmission
*Impact transmission:
A typical example would be the sound of
footsteps in a room being heard in a room
below.
*Flanking transmission:
*Airborne transmission:
Reception of Sound :
In order to hear a sound, the auditory system must accomplish three basic tasks.
First, it must deliver the acoustic stimulus to the receptorsÍŸ second, it must convert
the stimulus from pressure changes into electrical signalsÍŸ and third, it must process
these electrical signals so that they can efficiently indicate the qualities of the sound
source, such as frequency (pitch), amplitude (loudness, volume), and location.
The human ear can be divided into three functional segments:
The outer ear: collects sound energy from the environment and sends it to the
eardrum
The middle ear: transduces the mechanical pressure signals from the ear drum into
electrical signals
The inner ear: interprets the electrical signals from the middle ear using hair cells
Frequency :
The number of cycles per second (Hertz) (abbreviated as, hz) of anything that
oscillates is called the "frequency". The electricity of an AC wall outlet is said to
have a frequency of 60 Hertz as it cycles negative then positive 60 times each
second.
*A low frequency sound has a low pitch, like the rumble of a big truck.
*A high-frequency sound has a high pitch, like a whistle or siren.
Wavelength of Sound:
It is the distance a sound wave traveling during one cycle of vibration or
wavelength is the distance between adjacent regions where identical conditions of
particle displacement occur.
For example:
*sound will scatter (bounce) off a flat object that is several wavelengths long in a
specular (mirror-like) manner. If the object is much smaller than a wavelength, the
sound will simply flow around it as if it were not there.
*If we observe the behaviour of water waves we can clearly see this behaviour.
Ocean waves will pass by small rocks in their path with little change, but will
reflect off a long breakwater or similar barrier.
*Bats, which use echolocation to find their prey, must
transmit frequencies as high as 100,000 Hz to scatter off a 2 mm (0.1 in) mosquito.
shows typical values of the wavelength of
sound in air at various frequencies.
f = 1 Ă· T
T = 1 Ă· f
f = frequency
[Number of Oscillations per Second]
T = Period
[Time taken to complete one Cycle]
P E R I O D a n d F R E Q U E N C Y
W A V E L E N G T H a n d F R E Q U E N C Y
WL = 340 Ă· f
f = 340 Ă· WL
WL = Length of Sound Wave
340 = Speed of Sound per Second
[Variables such as atmosphere,
humidity, temperature, and medium
(e.g., gas, liquid, solid) can affect
speed of sound]
Velocity of Sound:
*The speed at which the sound travels is called as velocity of sound Velocity of
sound primarily depends on the elasticity and density of the medium.
*The velocity of sound
depends upon nature and
temperature of medium
through which it travels.
The velocity of sound can
be measured by meter per
second. See the velocity of
sound through different
medium given bellow.
Sound intensity :
Sound intensity also known as acoustic intensity is defined as the sound power
per unit area. The SI unit of sound intensity is the watt per square metre(W/m2).
The usual context is the noise measurement of sound intensity in the air at a
listener's location as a sound energy quantity.
Sound intensity, denoted I, is defined by
where p is the sound pressureÍŸ v is the particle velocity.
Inverse square law:
For a spherical sound wave, the intensity in the radial direction as
a function of distance r from the centre of the sphere is given by
where
P is the sound powerÍŸ
A(r) is the area of a sphere of radius r.
Thus sound intensity decreases as 1/r2 from the centre of the
sphere:
This relationship is an inverse square law.
Invers square law
F R E E F I E L D
S O U N D
F I E L D
‱Any acoustic field that is
free of reflective surfaces
‱The sound pressure will
decrease 6.02 dB for
every doubling of distance
‱Any field that has reflective
surfaces.
‱Virtually all acoustic fields
are sound fields.
‱The inverse square law
doesn’t hold because of
reflection and diffraction of
sound waves.
*An Anechoic Chamber is commonly used to
conduct acoustics experiments in nominally
"free field" conditions
INVERSE SQUARE LAW
WAVE TERMINOLOGIES X - AXIS Y - AXIS
Time
‱ Period
Amplitude
‱ Peak to peak
‱ Peak
Wave Length
Sine wave period
Decibel :
The decibel (dB) is a logarithmic unit used to express the ratio of two
values of a physical quantity, often power or intensity. One of these
values is often a standard reference value, in which case the decibel is
used to express the level of the other value relative to this reference. The
number of decibels is ten times the logarithm to base 10 of the ratio of
two power quantities or of the ratio of the squares of two field
amplitude quantities. One decibel is one tenth of one bel, named in
honour of Alexander Graham Bell; however, the bel is seldom used.
Decibel addition:
You can either use logarithmic calculators to add together two decibel values or
you can use this table of corrections as described below. For noises that are more
than 10 dB apart the addition of the lower level to the higher one will have a
negligible effect on the resultant level so can be ignored. Corrections are shown for
two noises up to 15 dB apart in the table below.
Example :
One machine on its own measures 84 dB(A) at a certain position. At the same
position a second machine measures 79 dB on its own. What will the effect be of
measuring both noises at the same time?
Method :
Difference between the two noise levels is 5 dB so the correction from the table
below is 1.2 dB. Add this to the higher noise level so the overall measured level for
both machines running at the same time will be 85.2 dB.
Decibel subtraction:
You can either use logarithmic calculators to subtract two noise levels or you can
use the following table of corrections. The table below shows the corrections for
differences between noise levels up to 15 dB apart.
Example :
When trying to establish what the level is of a piece of noisy equipment it is
difficult to measure it without all the background being present. A solution is to
measure the noise levels with the background only and then with the
background and the noise source switched on and running. Subtracting the
background level from the total level will give the level of the noisy piece of
equipment on its own. Total noise level is 85 dB and the background alone is 78
dB.
Method :
The difference between the total noise level and the background noise level
alone is 7 dB. Therefore, the difference to be subtracted from the higher total
noise is 1 dB, which makes the true noise of the equipment to be 84 dB on its
own.
LAW OF INERTIA: (Newton’s 1st Law of Motion)
‱Everybody continues its state of motion or
rest in absence of an external force
‱It is the tendency of objects to keep moving
in a straight line at constant linear velocity
ELASTICITY:
‱Tendency of solid materials to return to
their original shape after being deformed
FORCE:
‱Any influence that causes an object to
undergo a certain change, either
concerning its movement, direction, or
geometrical construction
DAMPING:
‱An influence within or upon an oscillatory
system that has the effect of reducing,
restricting or preventing its oscillations
Sound resounance

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Sound resounance

  • 1. ‱All sound sources have M A S S and E L A S T I C I T Y. ‱Sound needs a medium, it cannot propagate in a vacuum. ‱Medium (e.g. air molecules) also have M A S S and E L A S T I C I T Y. ‱Speed of Sound determined by the properties of the Medium, not by Frequency or Amplitude Sound source
  • 2. Generation of Sound Waves: Sound waves are generated by any vibrating body. For example : 1.when a violin string vibrates upon being bowed or plucked, its movement in one direction pushes the molecules of the air before it, crowding them together in its path. When it moves back again past its original position and on to the other side, it leaves behind it a nearly empty space. 2.Generation of sound in Drums:
  • 3. Propagation of Sound: * When sound is generated in a place, it can move or spread in all direction by air is called as propagation of sound. some of the sound propagation principles:  The propagation of sound energy through a media via sound waves i.e. compression and rarefaction of sound waves.  The propagation of sound depends up on the frequency of sound source and the capacity of listener ear drum.  The propagation of sound depends up on the weather conditions like air temperature, presence of moisture, air velocity etc.  The propagation of sound depends up on the topographical features like ground cover, hills and obstacles between the source and receivers, type of space like open or closed.
  • 5. Transmission of sound: Transmission of sound in building design refers to a number of processes by which sound can be transferred from one part of a building to another. Typically these are: *Airborne transmission *Impact transmission *Flanking transmission *Impact transmission: A typical example would be the sound of footsteps in a room being heard in a room below. *Flanking transmission: *Airborne transmission:
  • 6. Reception of Sound : In order to hear a sound, the auditory system must accomplish three basic tasks. First, it must deliver the acoustic stimulus to the receptorsÍŸ second, it must convert the stimulus from pressure changes into electrical signalsÍŸ and third, it must process these electrical signals so that they can efficiently indicate the qualities of the sound source, such as frequency (pitch), amplitude (loudness, volume), and location. The human ear can be divided into three functional segments: The outer ear: collects sound energy from the environment and sends it to the eardrum The middle ear: transduces the mechanical pressure signals from the ear drum into electrical signals The inner ear: interprets the electrical signals from the middle ear using hair cells
  • 7. Frequency : The number of cycles per second (Hertz) (abbreviated as, hz) of anything that oscillates is called the "frequency". The electricity of an AC wall outlet is said to have a frequency of 60 Hertz as it cycles negative then positive 60 times each second. *A low frequency sound has a low pitch, like the rumble of a big truck. *A high-frequency sound has a high pitch, like a whistle or siren.
  • 8. Wavelength of Sound: It is the distance a sound wave traveling during one cycle of vibration or wavelength is the distance between adjacent regions where identical conditions of particle displacement occur. For example: *sound will scatter (bounce) off a flat object that is several wavelengths long in a specular (mirror-like) manner. If the object is much smaller than a wavelength, the sound will simply flow around it as if it were not there. *If we observe the behaviour of water waves we can clearly see this behaviour. Ocean waves will pass by small rocks in their path with little change, but will reflect off a long breakwater or similar barrier. *Bats, which use echolocation to find their prey, must transmit frequencies as high as 100,000 Hz to scatter off a 2 mm (0.1 in) mosquito.
  • 9. shows typical values of the wavelength of sound in air at various frequencies.
  • 10. f = 1 Ă· T T = 1 Ă· f f = frequency [Number of Oscillations per Second] T = Period [Time taken to complete one Cycle] P E R I O D a n d F R E Q U E N C Y W A V E L E N G T H a n d F R E Q U E N C Y WL = 340 Ă· f f = 340 Ă· WL WL = Length of Sound Wave 340 = Speed of Sound per Second [Variables such as atmosphere, humidity, temperature, and medium (e.g., gas, liquid, solid) can affect speed of sound]
  • 11. Velocity of Sound: *The speed at which the sound travels is called as velocity of sound Velocity of sound primarily depends on the elasticity and density of the medium. *The velocity of sound depends upon nature and temperature of medium through which it travels. The velocity of sound can be measured by meter per second. See the velocity of sound through different medium given bellow.
  • 12. Sound intensity : Sound intensity also known as acoustic intensity is defined as the sound power per unit area. The SI unit of sound intensity is the watt per square metre(W/m2). The usual context is the noise measurement of sound intensity in the air at a listener's location as a sound energy quantity. Sound intensity, denoted I, is defined by where p is the sound pressureÍŸ v is the particle velocity.
  • 13. Inverse square law: For a spherical sound wave, the intensity in the radial direction as a function of distance r from the centre of the sphere is given by where P is the sound powerÍŸ A(r) is the area of a sphere of radius r. Thus sound intensity decreases as 1/r2 from the centre of the sphere: This relationship is an inverse square law.
  • 14. Invers square law F R E E F I E L D S O U N D F I E L D ‱Any acoustic field that is free of reflective surfaces ‱The sound pressure will decrease 6.02 dB for every doubling of distance ‱Any field that has reflective surfaces. ‱Virtually all acoustic fields are sound fields. ‱The inverse square law doesn’t hold because of reflection and diffraction of sound waves. *An Anechoic Chamber is commonly used to conduct acoustics experiments in nominally "free field" conditions
  • 16. WAVE TERMINOLOGIES X - AXIS Y - AXIS Time ‱ Period Amplitude ‱ Peak to peak ‱ Peak Wave Length Sine wave period
  • 17. Decibel : The decibel (dB) is a logarithmic unit used to express the ratio of two values of a physical quantity, often power or intensity. One of these values is often a standard reference value, in which case the decibel is used to express the level of the other value relative to this reference. The number of decibels is ten times the logarithm to base 10 of the ratio of two power quantities or of the ratio of the squares of two field amplitude quantities. One decibel is one tenth of one bel, named in honour of Alexander Graham Bell; however, the bel is seldom used.
  • 18.
  • 19. Decibel addition: You can either use logarithmic calculators to add together two decibel values or you can use this table of corrections as described below. For noises that are more than 10 dB apart the addition of the lower level to the higher one will have a negligible effect on the resultant level so can be ignored. Corrections are shown for two noises up to 15 dB apart in the table below. Example : One machine on its own measures 84 dB(A) at a certain position. At the same position a second machine measures 79 dB on its own. What will the effect be of measuring both noises at the same time? Method : Difference between the two noise levels is 5 dB so the correction from the table below is 1.2 dB. Add this to the higher noise level so the overall measured level for both machines running at the same time will be 85.2 dB.
  • 20.
  • 21. Decibel subtraction: You can either use logarithmic calculators to subtract two noise levels or you can use the following table of corrections. The table below shows the corrections for differences between noise levels up to 15 dB apart. Example : When trying to establish what the level is of a piece of noisy equipment it is difficult to measure it without all the background being present. A solution is to measure the noise levels with the background only and then with the background and the noise source switched on and running. Subtracting the background level from the total level will give the level of the noisy piece of equipment on its own. Total noise level is 85 dB and the background alone is 78 dB. Method : The difference between the total noise level and the background noise level alone is 7 dB. Therefore, the difference to be subtracted from the higher total noise is 1 dB, which makes the true noise of the equipment to be 84 dB on its own.
  • 22.
  • 23. LAW OF INERTIA: (Newton’s 1st Law of Motion) ‱Everybody continues its state of motion or rest in absence of an external force ‱It is the tendency of objects to keep moving in a straight line at constant linear velocity ELASTICITY: ‱Tendency of solid materials to return to their original shape after being deformed FORCE: ‱Any influence that causes an object to undergo a certain change, either concerning its movement, direction, or geometrical construction DAMPING: ‱An influence within or upon an oscillatory system that has the effect of reducing, restricting or preventing its oscillations