SlideShare ist ein Scribd-Unternehmen logo
1 von 2
Downloaden Sie, um offline zu lesen
STORY
EXPERIENCE
STORY
GAMING
REAL WORLD
CO-CREATION
Importance of
narrative
Audience ability to change or
contribute to story
Extent to which experience
pervades real locations &
times, real people &
events
Audience has goal, use of puzzles,
use of game mechanics (trophies,
levels, leader boards etc.);
AUDIENCE PLATFORMS
PREMISE
www.ActiveStorySystem.com @robpratten
Definition…
1. The reason given in support of a conclusion
2. What the writer sets out to prove with their story
3. The core dramatic issue built around a human need
• It’s what you’re trying to say – a point-of-view of the story (writer).
• It’s not a synopsis (that’s in STORY)
STORY
Short synopsis of the story. It’s helpful if you can use this format
“When <protagonist> learns that <inciting event> he must <overcome/battle> in order to <goal>.
But <what’s stopping her?> . Finally <what’s the final resolution?>
NOTES
EXPERIENCE
To play this story the audience must <what actions do the audience need to take?>
PREMISE
AUDIENCE
Who is this experience aimed at?
PLATFORMS
What platforms are used? Mobile apps/social media/games consoles/street theatre/ playing
cards/ posters etc.
TYPE of STORY-EXPERIENCE
Create a radar diagram that shows the relative importance of these four dimensions. Here’s some
examples.
STORY
GAMING
REAL WORLD
CO-CREATION
AUDIO TOUR
STORY
GAMING
REAL WORLD
CO-CREATION
PERVASIVE GAME
STORY
GAMING
REAL WORLD
CO-CREATION
SCAVENGER HUNT
STORY
GAMING
REAL WORLD
CO-CREATION
ONLINE TEXT ADVENTURE

Weitere ähnliche Inhalte

Was ist angesagt?

Getting started in Transmedia Storytelling
Getting started in Transmedia Storytelling Getting started in Transmedia Storytelling
Getting started in Transmedia Storytelling Robert Pratten
 
El mundo transmedia
El mundo transmediaEl mundo transmedia
El mundo transmediaaolaizola
 
Salmon: Storytelling
Salmon: StorytellingSalmon: Storytelling
Salmon: Storytellingnachouman
 
Minecraft casestudy
Minecraft casestudyMinecraft casestudy
Minecraft casestudyMs Walters
 
Collaborative Immersive Analytics
Collaborative Immersive AnalyticsCollaborative Immersive Analytics
Collaborative Immersive AnalyticsMark Billinghurst
 
5 Benefits of Implementing 360 Virtual Tours
5 Benefits of Implementing 360 Virtual Tours5 Benefits of Implementing 360 Virtual Tours
5 Benefits of Implementing 360 Virtual ToursIcreate LTD
 
Film language micro elements toolkit and revision mats for analysing key scen...
Film language micro elements toolkit and revision mats for analysing key scen...Film language micro elements toolkit and revision mats for analysing key scen...
Film language micro elements toolkit and revision mats for analysing key scen...Ian Moreno-Melgar
 
Metaverse building (blockchain, nft, 3d, vr)
Metaverse building (blockchain, nft, 3d, vr)Metaverse building (blockchain, nft, 3d, vr)
Metaverse building (blockchain, nft, 3d, vr)Wajdi Ben Rabah
 
Disciplina o ciencia
Disciplina o cienciaDisciplina o ciencia
Disciplina o cienciafaeuca
 
Creativity and data driven design. Learnings from Archero case.
Creativity and data driven design. Learnings from Archero case.Creativity and data driven design. Learnings from Archero case.
Creativity and data driven design. Learnings from Archero case.GameCamp
 
Audience Engagement: Designing for Intrinsic Motivations
Audience Engagement: Designing for Intrinsic Motivations Audience Engagement: Designing for Intrinsic Motivations
Audience Engagement: Designing for Intrinsic Motivations Robert Pratten
 
T is for Transmedia: Learning through Transmedia Play
T is for Transmedia: Learning through Transmedia PlayT is for Transmedia: Learning through Transmedia Play
T is for Transmedia: Learning through Transmedia PlayErin Brockette Reilly
 
COMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual RealityCOMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
 

Was ist angesagt? (20)

1.1.1. Narrativas Transmedia - U02
1.1.1. Narrativas Transmedia - U021.1.1. Narrativas Transmedia - U02
1.1.1. Narrativas Transmedia - U02
 
Getting started in Transmedia Storytelling
Getting started in Transmedia Storytelling Getting started in Transmedia Storytelling
Getting started in Transmedia Storytelling
 
El mundo transmedia
El mundo transmediaEl mundo transmedia
El mundo transmedia
 
Salmon: Storytelling
Salmon: StorytellingSalmon: Storytelling
Salmon: Storytelling
 
Minecraft casestudy
Minecraft casestudyMinecraft casestudy
Minecraft casestudy
 
Transmedia Storytelling
Transmedia StorytellingTransmedia Storytelling
Transmedia Storytelling
 
Collaborative Immersive Analytics
Collaborative Immersive AnalyticsCollaborative Immersive Analytics
Collaborative Immersive Analytics
 
5 Benefits of Implementing 360 Virtual Tours
5 Benefits of Implementing 360 Virtual Tours5 Benefits of Implementing 360 Virtual Tours
5 Benefits of Implementing 360 Virtual Tours
 
Film language micro elements toolkit and revision mats for analysing key scen...
Film language micro elements toolkit and revision mats for analysing key scen...Film language micro elements toolkit and revision mats for analysing key scen...
Film language micro elements toolkit and revision mats for analysing key scen...
 
Metaverse building (blockchain, nft, 3d, vr)
Metaverse building (blockchain, nft, 3d, vr)Metaverse building (blockchain, nft, 3d, vr)
Metaverse building (blockchain, nft, 3d, vr)
 
Visual storytelling
Visual storytellingVisual storytelling
Visual storytelling
 
Transmedia storytelling
Transmedia storytellingTransmedia storytelling
Transmedia storytelling
 
Disciplina o ciencia
Disciplina o cienciaDisciplina o ciencia
Disciplina o ciencia
 
Creativity and data driven design. Learnings from Archero case.
Creativity and data driven design. Learnings from Archero case.Creativity and data driven design. Learnings from Archero case.
Creativity and data driven design. Learnings from Archero case.
 
Audience Engagement: Designing for Intrinsic Motivations
Audience Engagement: Designing for Intrinsic Motivations Audience Engagement: Designing for Intrinsic Motivations
Audience Engagement: Designing for Intrinsic Motivations
 
Active Story System (Espanol)
Active Story System (Espanol) Active Story System (Espanol)
Active Story System (Espanol)
 
T is for Transmedia: Learning through Transmedia Play
T is for Transmedia: Learning through Transmedia PlayT is for Transmedia: Learning through Transmedia Play
T is for Transmedia: Learning through Transmedia Play
 
Semiotics
SemioticsSemiotics
Semiotics
 
Retailing in the Metaverse
Retailing in the MetaverseRetailing in the Metaverse
Retailing in the Metaverse
 
COMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual RealityCOMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual Reality
 

Ähnlich wie Transmedia Project Pitch Sheet

Level design and devlopment part 2 stories and narrative
Level design and devlopment part 2  stories and narrativeLevel design and devlopment part 2  stories and narrative
Level design and devlopment part 2 stories and narrativeDurgesh Pandey
 
Story telling and_narrative
Story telling and_narrativeStory telling and_narrative
Story telling and_narrativeSayed Ahmed
 
Presentation by Zak
Presentation by ZakPresentation by Zak
Presentation by ZakAgate Studio
 
Play me a Story: Player Action as Narrative Articulation
Play me a Story: Player Action as Narrative ArticulationPlay me a Story: Player Action as Narrative Articulation
Play me a Story: Player Action as Narrative ArticulationAltug Isigan
 
Alternate Reality Gaming Pecha Kucha Lennart Pieters
Alternate Reality Gaming Pecha Kucha Lennart PietersAlternate Reality Gaming Pecha Kucha Lennart Pieters
Alternate Reality Gaming Pecha Kucha Lennart PietersLennart44
 
Process of Game Design
Process of Game DesignProcess of Game Design
Process of Game DesignVincent Clyde
 
Digital Story Telling: From Manuscript to Filming
Digital Story Telling: From Manuscript to FilmingDigital Story Telling: From Manuscript to Filming
Digital Story Telling: From Manuscript to FilmingJarmo Roksa
 
Adventure pro forma.pptx
Adventure pro forma.pptxAdventure pro forma.pptx
Adventure pro forma.pptxAbbeyRatcliffe
 
Turn Up The Fun (Gamifying Education)
Turn Up The Fun (Gamifying Education)Turn Up The Fun (Gamifying Education)
Turn Up The Fun (Gamifying Education)All Things Open
 
Project management - A process for a complex world
Project management - A process for a complex worldProject management - A process for a complex world
Project management - A process for a complex worldMike_Rix
 
The Script
The ScriptThe Script
The Scriptkranns
 
About Action Adventure Games
  About Action Adventure Games  About Action Adventure Games
About Action Adventure Gamesviditgrover3
 
Historica Fantasia, Development Blog 01 Introduction
Historica Fantasia, Development Blog 01 IntroductionHistorica Fantasia, Development Blog 01 Introduction
Historica Fantasia, Development Blog 01 IntroductionMatumit Sombunjaroen
 
Leszek Szczepański (Guerrilla Games) - Creating quests in the open world of H...
Leszek Szczepański (Guerrilla Games) - Creating quests in the open world of H...Leszek Szczepański (Guerrilla Games) - Creating quests in the open world of H...
Leszek Szczepański (Guerrilla Games) - Creating quests in the open world of H...DevGAMM Conference
 
Designing for Creativity and Kindness in Games
Designing for Creativity and Kindness in GamesDesigning for Creativity and Kindness in Games
Designing for Creativity and Kindness in GamesMirjam Eladhari
 
Narrative skill of game content development
Narrative skill of game content developmentNarrative skill of game content development
Narrative skill of game content developmentDurgesh Pandey
 
Animaker refresh
Animaker refreshAnimaker refresh
Animaker refreshalvina.lhs
 

Ähnlich wie Transmedia Project Pitch Sheet (20)

Level design and devlopment part 2 stories and narrative
Level design and devlopment part 2  stories and narrativeLevel design and devlopment part 2  stories and narrative
Level design and devlopment part 2 stories and narrative
 
Story telling and_narrative
Story telling and_narrativeStory telling and_narrative
Story telling and_narrative
 
Presentation by Zak
Presentation by ZakPresentation by Zak
Presentation by Zak
 
Play me a Story: Player Action as Narrative Articulation
Play me a Story: Player Action as Narrative ArticulationPlay me a Story: Player Action as Narrative Articulation
Play me a Story: Player Action as Narrative Articulation
 
Alternate Reality Gaming Pecha Kucha Lennart Pieters
Alternate Reality Gaming Pecha Kucha Lennart PietersAlternate Reality Gaming Pecha Kucha Lennart Pieters
Alternate Reality Gaming Pecha Kucha Lennart Pieters
 
Process of Game Design
Process of Game DesignProcess of Game Design
Process of Game Design
 
Digital Story Telling: From Manuscript to Filming
Digital Story Telling: From Manuscript to FilmingDigital Story Telling: From Manuscript to Filming
Digital Story Telling: From Manuscript to Filming
 
Adventure pro forma.pptx
Adventure pro forma.pptxAdventure pro forma.pptx
Adventure pro forma.pptx
 
Writing a gaming proposal
Writing a gaming proposalWriting a gaming proposal
Writing a gaming proposal
 
Turn Up The Fun (Gamifying Education)
Turn Up The Fun (Gamifying Education)Turn Up The Fun (Gamifying Education)
Turn Up The Fun (Gamifying Education)
 
Project management - A process for a complex world
Project management - A process for a complex worldProject management - A process for a complex world
Project management - A process for a complex world
 
The Script
The ScriptThe Script
The Script
 
About Action Adventure Games
  About Action Adventure Games  About Action Adventure Games
About Action Adventure Games
 
2019 dhdownunder game prototyping workshop
2019 dhdownunder game prototyping workshop2019 dhdownunder game prototyping workshop
2019 dhdownunder game prototyping workshop
 
Historica Fantasia, Development Blog 01 Introduction
Historica Fantasia, Development Blog 01 IntroductionHistorica Fantasia, Development Blog 01 Introduction
Historica Fantasia, Development Blog 01 Introduction
 
Leszek Szczepański (Guerrilla Games) - Creating quests in the open world of H...
Leszek Szczepański (Guerrilla Games) - Creating quests in the open world of H...Leszek Szczepański (Guerrilla Games) - Creating quests in the open world of H...
Leszek Szczepański (Guerrilla Games) - Creating quests in the open world of H...
 
Scenes and Dialogue
Scenes and DialogueScenes and Dialogue
Scenes and Dialogue
 
Designing for Creativity and Kindness in Games
Designing for Creativity and Kindness in GamesDesigning for Creativity and Kindness in Games
Designing for Creativity and Kindness in Games
 
Narrative skill of game content development
Narrative skill of game content developmentNarrative skill of game content development
Narrative skill of game content development
 
Animaker refresh
Animaker refreshAnimaker refresh
Animaker refresh
 

Mehr von Robert Pratten

Where next for reality?
Where next for reality?Where next for reality?
Where next for reality?Robert Pratten
 
Adventure Games in Public Spaces and Conducttr
Adventure Games in Public Spaces and ConducttrAdventure Games in Public Spaces and Conducttr
Adventure Games in Public Spaces and ConducttrRobert Pratten
 
Transmedia Storytelling: Trends for 2014
Transmedia Storytelling: Trends for 2014Transmedia Storytelling: Trends for 2014
Transmedia Storytelling: Trends for 2014Robert Pratten
 
Remarkable by Design: Story-led Innovation
Remarkable by Design: Story-led InnovationRemarkable by Design: Story-led Innovation
Remarkable by Design: Story-led InnovationRobert Pratten
 
Transmedia Storytelling for Filmmakers (2.0)
Transmedia Storytelling for Filmmakers (2.0)Transmedia Storytelling for Filmmakers (2.0)
Transmedia Storytelling for Filmmakers (2.0)Robert Pratten
 
Interactive Storytelling for Education and Training
Interactive Storytelling for Education and TrainingInteractive Storytelling for Education and Training
Interactive Storytelling for Education and TrainingRobert Pratten
 
Transmedia living lab madrid
Transmedia living lab madridTransmedia living lab madrid
Transmedia living lab madridRobert Pratten
 
How to approach transmedia narratives
How to approach transmedia narrativesHow to approach transmedia narratives
How to approach transmedia narrativesRobert Pratten
 
Future Storyworlds: Presentation to ARGfest 2012 in Toronto
Future Storyworlds: Presentation to ARGfest 2012 in TorontoFuture Storyworlds: Presentation to ARGfest 2012 in Toronto
Future Storyworlds: Presentation to ARGfest 2012 in TorontoRobert Pratten
 
Participatory storytelling
Participatory storytellingParticipatory storytelling
Participatory storytellingRobert Pratten
 
Creating a Successful Transmedia Project
Creating a Successful Transmedia ProjectCreating a Successful Transmedia Project
Creating a Successful Transmedia ProjectRobert Pratten
 
The Roswell Experience - Small Town Tourism Marketing Example
The Roswell Experience - Small Town Tourism Marketing ExampleThe Roswell Experience - Small Town Tourism Marketing Example
The Roswell Experience - Small Town Tourism Marketing ExampleRobert Pratten
 
Transmedia Living Lab, Madrid
Transmedia Living Lab, MadridTransmedia Living Lab, Madrid
Transmedia Living Lab, MadridRobert Pratten
 
Transmedia in Education
Transmedia in EducationTransmedia in Education
Transmedia in EducationRobert Pratten
 
Transmedia for Filmmakers
Transmedia for FilmmakersTransmedia for Filmmakers
Transmedia for FilmmakersRobert Pratten
 

Mehr von Robert Pratten (20)

Where next for reality?
Where next for reality?Where next for reality?
Where next for reality?
 
Transmedia Playbook
Transmedia PlaybookTransmedia Playbook
Transmedia Playbook
 
Adventure Games in Public Spaces and Conducttr
Adventure Games in Public Spaces and ConducttrAdventure Games in Public Spaces and Conducttr
Adventure Games in Public Spaces and Conducttr
 
Transmedia Storytelling: Trends for 2014
Transmedia Storytelling: Trends for 2014Transmedia Storytelling: Trends for 2014
Transmedia Storytelling: Trends for 2014
 
Remarkable by Design: Story-led Innovation
Remarkable by Design: Story-led InnovationRemarkable by Design: Story-led Innovation
Remarkable by Design: Story-led Innovation
 
Transmedia Storytelling for Filmmakers (2.0)
Transmedia Storytelling for Filmmakers (2.0)Transmedia Storytelling for Filmmakers (2.0)
Transmedia Storytelling for Filmmakers (2.0)
 
Interactive Storytelling for Education and Training
Interactive Storytelling for Education and TrainingInteractive Storytelling for Education and Training
Interactive Storytelling for Education and Training
 
Transmedia & Mobile
Transmedia & MobileTransmedia & Mobile
Transmedia & Mobile
 
Band as a brand
Band as a brandBand as a brand
Band as a brand
 
Creating Raving Fans
Creating Raving FansCreating Raving Fans
Creating Raving Fans
 
Transmedia london v2
Transmedia london v2Transmedia london v2
Transmedia london v2
 
Transmedia living lab madrid
Transmedia living lab madridTransmedia living lab madrid
Transmedia living lab madrid
 
How to approach transmedia narratives
How to approach transmedia narrativesHow to approach transmedia narratives
How to approach transmedia narratives
 
Future Storyworlds: Presentation to ARGfest 2012 in Toronto
Future Storyworlds: Presentation to ARGfest 2012 in TorontoFuture Storyworlds: Presentation to ARGfest 2012 in Toronto
Future Storyworlds: Presentation to ARGfest 2012 in Toronto
 
Participatory storytelling
Participatory storytellingParticipatory storytelling
Participatory storytelling
 
Creating a Successful Transmedia Project
Creating a Successful Transmedia ProjectCreating a Successful Transmedia Project
Creating a Successful Transmedia Project
 
The Roswell Experience - Small Town Tourism Marketing Example
The Roswell Experience - Small Town Tourism Marketing ExampleThe Roswell Experience - Small Town Tourism Marketing Example
The Roswell Experience - Small Town Tourism Marketing Example
 
Transmedia Living Lab, Madrid
Transmedia Living Lab, MadridTransmedia Living Lab, Madrid
Transmedia Living Lab, Madrid
 
Transmedia in Education
Transmedia in EducationTransmedia in Education
Transmedia in Education
 
Transmedia for Filmmakers
Transmedia for FilmmakersTransmedia for Filmmakers
Transmedia for Filmmakers
 

Transmedia Project Pitch Sheet

  • 1. STORY EXPERIENCE STORY GAMING REAL WORLD CO-CREATION Importance of narrative Audience ability to change or contribute to story Extent to which experience pervades real locations & times, real people & events Audience has goal, use of puzzles, use of game mechanics (trophies, levels, leader boards etc.); AUDIENCE PLATFORMS PREMISE www.ActiveStorySystem.com @robpratten
  • 2. Definition… 1. The reason given in support of a conclusion 2. What the writer sets out to prove with their story 3. The core dramatic issue built around a human need • It’s what you’re trying to say – a point-of-view of the story (writer). • It’s not a synopsis (that’s in STORY) STORY Short synopsis of the story. It’s helpful if you can use this format “When <protagonist> learns that <inciting event> he must <overcome/battle> in order to <goal>. But <what’s stopping her?> . Finally <what’s the final resolution?> NOTES EXPERIENCE To play this story the audience must <what actions do the audience need to take?> PREMISE AUDIENCE Who is this experience aimed at? PLATFORMS What platforms are used? Mobile apps/social media/games consoles/street theatre/ playing cards/ posters etc. TYPE of STORY-EXPERIENCE Create a radar diagram that shows the relative importance of these four dimensions. Here’s some examples. STORY GAMING REAL WORLD CO-CREATION AUDIO TOUR STORY GAMING REAL WORLD CO-CREATION PERVASIVE GAME STORY GAMING REAL WORLD CO-CREATION SCAVENGER HUNT STORY GAMING REAL WORLD CO-CREATION ONLINE TEXT ADVENTURE