3. The Best
Playgrounds In
The World
Danish Company Creates The Best Playgrounds In The
World That Even Grown Ups Can’t Resist
Possible Global Context & Exploration: Orientation in space & time-people, boundaries, exchange & interaction
4. Kniterate
Kniterate: The Digital Knitting Machine
Possible Global Context & Exploration: Scientific & Technical Innovation-Adaptation, ingenuity & progress
5. Playable
Prosthetic
Lego arm lets children customise prosthetics
Possible Global Context & Exploration: Fairness & Development: Inequality, difference and inclusion
6. Educational
Toys
Sad Stuffed Animals That We Made To Educate Kids
About Ocean Pollution
Possible Global Context & Exploration: Globalization & Sustainability-Human impact on the environment
7. History of the
World
British Museum - A history of the world in 100 objects
Possible Global Context & Exploration: Orientation in Space & Time: Epochs, eras and turning points
8. Bike Seat Lock
Bicycle Seat That Converts Into A Lock
Possible Global Context & Exploration: Scientific & Technical Innovation-Adaptation, ingenuity & progress
9. Design Awards
The Winners Of 2017’s A’ Design Award & Competition
Have Just Been Announced, And They’re Genius
Possible Global Context & Exploration: Globalization & Sustainability-Markets, commodities & commercialization
10. Notifica
Notifica leverages tech to help undocumented
immigrants with one thing that is within their control:
being prepared.
Possible Global Context & Exploration: Orientation in space & time-migration & displacement
12. The Nano Meter
555 Midlayer
Why we should all wear the world's most visible color
Possible Global Context & Exploration: Scientific & Technical Innovation: Risk, consequences & responsibility
13. Future
Cities
8 cities which will show what the future looks like
Possible Global Context & Exploration: Globalization & Sustainability: Urban planning, strategy & infrastructure
14. Human
Genome
Book
Entire genetic code printed in books
Possible Global Context & Exploration: Scientific & Technical Innovation-the biological revolution
15. The Great Brain
Experiment
Be part of a scientific experiment by
playing games on your phone.
Possible Global Context & Exploration: Identities & Relationships: psychological & social development
16. CleverPet
A new food bowl to engage your dog
Possible Global Context & Exploration: Scientific & Technical Innovation: Products and solutions
17. SoccerFields
Soccer Fields That Fit Anywhere
Possible Global Context & Exploration: Fairness & Development: Inequality, difference and inclusion
18. Wearable Pain
Relief
This Wearable Device Can Reduce
Chronic Pain, No Drugs Required
Possible Global Context & Exploration: Identities & Relationships: Physical development; health and well-being
19. Space Camp for
the Blind
Inside the Space Camp Designed for
Blind and Visually Impaired Kids
Possible Global Context & Exploration: Fairness & Development: Inequality, difference and inclusion
20. SensorWake
The smell based alarm clock
Possible Global Context & Exploration: Scientific & Technical Innovation: Adaptation, ingenuity and progress
21. Joto
Turn your pixels into pen & ink.
Possible Global Context & Exploration: Personal & Cultural Expression: Artistry, craft, creation and beauty
22. Jewelbots
A wearable programming tool for kids
Possible Global Context & Exploration: Scientific & Technical Innovation: Products and solutions
23. The dragon
cancer
When game developer Ryan Green’s son, Joel, was diagnosed
with brain cancer at age 1, Green created this game
Possible Global Context & Exploration: Identities & Relationships: transitions
24. UNICEF
Kid Power Band
A Bracelet That Helps Kids Give Back
Possible Global Context & Exploration: Scientific & Technical Innovation: Adaptation, ingenuity and progress
Hinweis der Redaktion
When game developer Ryan Green’s son, Joel, was diagnosed with brain cancer at age 1, Green turned to his medium to work through it. The result is a soul-twisting video game that lets players experience the ups and downs the Greens went through during Joel’s four-year battle—the challenge of comforting a child in pain, the joy of story time, and the grief of dealing with his death. “My favorite moments are the moments where you can be with Joel,” says Green. “To play with him, hear him breathe, or hear him laugh, those moments I like the most.”
One in four American children doesn’t get enough exercise, and 1 in 4 children globally doesn’t get enough food. UNICEF’s Fitbit-like Kid Power Band, designed by San Francisco-based Ammunition, aims to address both problems at once. Its mobile app encourages kids to be physically active with videos from stars like Pink and Alex Morgan. Once they meet step goals, it awards them points, which translate to real food packages that UNICEF sends to malnourished children all over the globe (funded in part by sales of the device). The band “allows kids to feel like they can change the world,” says Rajesh Anandan, who co-created it. Since Kid Power Band’s soft launch in 2014, participants have collectively walked over 7 million miles to feed more than 30,000 severely malnourished children.