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STRATEGIC UX
How good design can build a successful business

                   @ultraman
                 me@eewei.com
UX is my life

Eewei Chen / @ultraman / me@eewei.com
SKY+

                                  EPG




                                       ANYTIME




                                                          SKY GO
MOBILE WEB




             Connect users with the business

                  Eewei Chen / @ultraman / me@eewei.com
“An experience strategy is that collection of activities
that an organisation chooses to undertake to deliver a
series of interactions which, when taken together,
constitute a product or service offering that is
superior in a meaningful, hard to replicate way; that is
unique, distinct & distinguishable from that available
from a competitor.”
- Steve Batty, VP IxDA




                         What is a UX Strategy?

                              Eewei Chen / @ultraman / me@eewei.com
                         http://techcrunch.com/2012/06/11/apple-announces-ios-6-wwdc/
Why do we
                                        need a UX
                                        strategy?
                                        “The best way to predict the
                                        future is to create it.”
                                        - Peter Drucker




Eewei Chen / @ultraman / me@eewei.com
These companies no longer exist




     These companies, no one can live without




for now any way :-)

                          Survival

               Eewei Chen / @ultraman / me@eewei.com
1886                         1903                    1937                     1943
Ford Model T                 Wright brothers              302                      Biro
   first car                    first flight             first phone            first non drip pen




          1957                        1975                  1996                     2007
         Helvetica                  Xerox star         Motorola Startac             iPhone
First unobtrusive typeface          First GUI         first mobile phone   First true ‘Smart’ phone
                                                                            iPod, internet, phone




                                                 Impact

                              Eewei Chen / @ultraman / me@eewei.com
too busy             (tip: innovation is key to survival)
         over analysis
                                            not connected (too far)
                               Innovation




         less risky                              process,
                                                   process,
        political           Tactical                 process

quick results                                             comfortable


                         Optimise and x


                short sighted                           old tech


                           Balance

                Eewei Chen / @ultraman / me@eewei.com
An index of design aware companies outperformed the FTSE All share by over
200% in both bull and bear markets over a 13 year period - Design Council




                                Value

               Eewei Chen / @ultraman / me@eewei.com
Hopes, Fears, RAIDs
                                                                                User behaviours                    Value map
                                                  (incl. Competitors)
                                                                                  and needs
    Business purpose and needs


                                                        join a bunch of activities to
                                                            create great stuff to
                                                                  survive*                                                     Interactions and journeys

                  Validate




                                    Prioritise                                                    Business model                Elevator pitch
                                                                   Build team




                                                                        Connection
*improve or differentiate against


                                                            Eewei Chen / @ultraman / me@eewei.com
• Ensure survival
• Make an impact
• Balance innovation and tactics
• Build a valuable business
• Connect the dots

    Measurable results!

     Why do we need a UX strategy?

          Eewei Chen / @ultraman / me@eewei.com
Problems, trends &
        opportunities
         “If I asked people what they wanted, they
         would have said ‘Faster Horses’.”
         - Henry Ford




10   Eewei Chen / @ultraman / me@eewei.com
Omniture, TeaLeaf, Radian 6, customer surveys, interviews




                                                                                      consistently low




Sky Voice of the Customer report March 2012




                                                        Problems

                                              Eewei Chen / @ultraman / me@eewei.com
Trends

                                                          Trends
                       customer     customer
                   Trends Stakeholder customer
              customer                         Trends
                    Stakeholder       Stakeholder
            Trends                                                  Trends
Trends                                     Stakeholder
           Stakeholder
            customer                        Stakeholder
               Stakeholder
                                  customer customer
                     customer
                Trends         Stakeholder
                                  Trends                       Trends
         Trends                                Trends



                            Trends
Mobile payments


                                    Mobile advertising




Second screen consumption             sentiment analysis


                            Opportunities
Problem
     +
   Trend
     +
 Opportunity
     =
  Success


Formula for success

Eewei Chen / @ultraman / me@eewei.com
Founder
                                                             Futurist
     CXO                Business owner
                       Strategy / Planning
                           Marketing
  Producer              Customer insight        Director of design
                           UX Design
Creative Director       Graphic Design
                         Development
                           Operations            UX Lead
Design team lead              Sales
                       Customer Service
                       Customer Training
                                             Strategy consultant
        Nerd
                              Brand
                               HR          New business guy
       Designer              Finance


                                Step up!

                     Eewei Chen / @ultraman / me@eewei.com
Define the
     value
     proposition
     “Efforts and courage are not enough
     without purpose and direction.”
     - John F. Kennedy




15                     Eewei Chen / @ultraman / me@eewei.com
!"#$%&!"#$%&"#'("%)#*+$,-)"(./#,0+1"./#             !"*%&!"#*+1.)%1)37#*0%33"1'"#)0"#.)%)-.#;-+#
)%23").#%14#56.                                     %14#)091&91'#49<"("1)37#)+#$%&"#7+-(#8+(34#%#
                                                    2"="(#,3%*"
'()%&50"7#%("#8"33#4".9'1"4#%14#.9$,3"#
)+#-."                                              '()%&>?"(7)091'#8"#*("%)"#9.#2"%-@A-337#
                                                    4".9'1"4/#.9$,3"#)+#-."#B#-."A-3#)+#7+-
!%1)#)+#2-7#+1":
                                                    !"#$%&!"#C-.)#0%,,"1#)+#$%&"#'("%)#
                                                    *+$,-)"(./#,0+1"./#)%23").#%14#)?.

                                                    D("#7+-#91)"(".)"4:



                                   Golden Circles

                             Eewei Chen / @ultraman / me@eewei.com
• Why? Write a sentence that describes your purpose.
• How? Match your purpose with design principles.
• What? Sell them products and services they will fall in love with.
http://www.ted.com/talks/simon_sinek_how_great_leaders_inspire_action.html




                                                                  Purpose

                                               Eewei Chen / @ultraman / me@eewei.com
• Focus on main customer behaviour & need
• Highlight an important benefit
• Describe how you are different or better than a competitor (USP)


                              Sum it up

                     Eewei Chen / @ultraman / me@eewei.com
Better or Different.

                                          Funny!




                                                                     Shocking !!!
Accepted




                                       Not Funny.



   • Conduct market research and competitor analysis (e.g. SWOT).
   • Select 2 important features and map your brand against competitors.
   • Decide to improve or differentiate.
   http://www.slideshare.net/dmc500hats/how-to-pitch-a-vc-or-angel




                                                Competitor advantage

                                                   Eewei Chen / @ultraman / me@eewei.com
• Match (relationship, channels) value proposition to customer needs
• Identify key people, activities and partners
• Balancing cost and ROI
http://www.businessmodelgeneration.com/canvas




                                                    Business model

                                                Eewei Chen / @ultraman / me@eewei.com
Understand
the customer
experience
“You’ve got to start with the
customer experience and work
backwards to the technology. ”
- Steve Jobs




                         Eewei Chen / @ultraman / me@eewei.com
• Street interviews and focus groups for early insight
• Brainstorming using empathy maps to drive out features
• Personas to compare customer segments
  Empathy maps: http://www.gogamestorm.com/?p=42




                                                    The customer
                                             Eewei Chen / @ultraman / me@eewei.com
• Customer behaviours & needs
• Functionality with most impact.
• Prepare to story map
Empathy maps: http://www.gogamestorm.com/?p=42




                                                         The journey
                                                 Eewei Chen / @ultraman / me@eewei.com
• HTML prototype
• Recruit 200 online participants
• 3 remote RITE sessions over 1 week
• Instant results + quick analysis
• Cost effective. Good enough to build!

                               Validation
                     Eewei Chen / @ultraman / me@eewei.com
Build the
right things
“If I can’t picture it, I can’t understand it.”
- Albert Einstein




                                   Eewei Chen / @ultraman / me@eewei.com
• Team roles & responsibilities
• Objectives and user stories
• Road map for budget approval




                                  Plan

                    Eewei Chen / @ultraman / me@eewei.com
TV                                                                                      Mobile web




Billboards                                       Direct marketing                Other?




       • Marketing strategy plan and timings
       • Let them know what you need
       • Consistent tone of voice and brand messaging
    Empathy maps: http://www.gogamestorm.com/?p=42




                                                           Market

                                               Eewei Chen / @ultraman / me@eewei.com
• Be very choosy. Ask for volunteers. Empower excellence!
• Get people to clarify and define roles and responsibilities.
• When to work in ‘pairs’ and co-locate if needed (Agile, Lean)


                                  Team

                     Eewei Chen / @ultraman / me@eewei.com
Remember
                                                                                   technology!


 • “Hopes and Fears” (success and failure)
 • Risks, Assumptions, Issues and Dependencies. Answer unknowns!
 • Features against spend, ROI, KPIs met
Empathy maps: http://www.gogamestorm.com/?p=42




                                                        Vision

                                           Eewei Chen / @ultraman / me@eewei.com
innovative = early adoption (new prospects)
                                                                     useful = can’t live without it (stickiness)
                                                                     aesthetic = love it (customer satisfaction)
                                                                     understandable = easy to use (complaints)
                                                                     unobtrusive = expressive (personalisation)
                                                                     honest = trust (cross sell)
                                                                     long lasting = timeless (less updating)
                                                                     thorough = all they need (pref. over competitor)
                                                                     environmentally friendly = ts lifestyle (use all the time)
                                                                     as little design as possible = uncluttered (speed)
606 Universal Shelving System, 1960, by Dieter Rams for Vitsœ




           http://www.vitsoe.com/en/gb/about/dieterrams/gooddesign




                                                                        Principles

                                                           Eewei Chen / @ultraman / me@eewei.com
• Page component layout
• User flows
• Interaction models


                          Wireframes

                  Eewei Chen / @ultraman / me@eewei.com
components




    • Document lightly (fonts, colours)
    • High level rules, design rational, flows
    • Page templates, components, css stylesheets and ux pattern library


                                 Guidelines

                        Eewei Chen / @ultraman / me@eewei.com
• Group user stories under epics (remember customer journeys?)
• Prioritise on KPI impact, cost and dependencies (MoSCoW).
• ‘Thin slice’ to ensure holistic joined up journey for Release 1



                             Story Map

                     Eewei Chen / @ultraman / me@eewei.com
Cool tech, clever partnerships


                         understand                          explore                       prototype   Release*




                             Research                          Teach                         Build
                             Analyse                           Think                        Measure
                             Uncover                          Prioritise                     Learn




*Good enough prototype, roadmap, recommendations            Awesome team


                                                               Launch

                                                   Eewei Chen / @ultraman / me@eewei.com
• Keep it lean and prepare to fail fast
• Track data and split test (cohort analysis)
• Learn from the results to make improvements
• Keep doing this!


                    Build, measure, learn

                    Eewei Chen / @ultraman / me@eewei.com
Learn, measure, & improve
“The unexamined life is not worth living.” - Socrates




50                            Eewei Chen / @ultraman / me@eewei.com
• Get UX strategy in to business and delivery processes
• Be part of the RACI (rules of engagement)
• Set up a design authority

                               Facilitate

                     Eewei Chen / @ultraman / me@eewei.com
• Give expert talks
• Facilitate creative workshops
• Mentor teams


                              Evangelise

                     Eewei Chen / @ultraman / me@eewei.com
Innovation




                                                                              Innovation

                  Tactical
                  Projects                                                Tactical projects




       Optimisation and xes                                         Optimisation and xes




*Innovation needs to be practical




                                                 Improve

                                      Eewei Chen / @ultraman / me@eewei.com
The Association for Managers of Innovation
                                                             studied why corporate innovation champions
                                                             struggle to survive.! The study looked at what
                                                             actions and behaviours put these managers at
                                                             risk in their efforts to evangelise.! Of the 15
                                                             innovation champions in the study, 10 left their
                                                             organisations and became consultants, 4 joined
                                                             smaller or start-up companies, and 1 retired.
                                                             None returned to a Fortune 500 company.!
                                                             Most of the consultants* have as their clients
                                                             Fortune 500 companies and, in some cases,
                                                             their former employers.



*consultant is not a ‘dirty’ word any more!




                                                  OK to get ‘fired’
                                              Innovation subversives don’t all fit

                                              Eewei Chen / @ultraman / me@eewei.com
customer
      customer
                        customer

 customer
                            customer
    customer
                 customer




• Start small fires that make a difference in a big way. OK to fail.
• Persevere past early stage adoption till it becomes second nature.
• Pivot when it starts feeling out of date and make it more relevant.


                                  Believe

                      Eewei Chen / @ultraman / me@eewei.com
Testimonials*

                “Ideas look great and are really well thought out. I love the way
                Agile principles are referenced throughout. Powerful and
                insightful.” - Jonathan Rassmussen, The Agile Samurai

                “I can’t see why anybody wouldn’t find all these ingredients
                useful. Some real gems here.” - Julien Fourgeaud, New product
                wizard, Rovio

                “Eewei is always scribbling ideas on what ever he can get his
                hands on including napkins, beer mats and even his hand! It is
                about time these concepts saw the light of day. Awesome,
                awesome, awesome.” - Darius Kumana, Principal,
                ThoughtWorks UK


                http://pragprog.com/

Q&A             25% discount code: PragProgEeweiChen101
                Valid after August 3 2012



                  Thanks

      Eewei Chen / @ultraman / me@eewei.com
1. WHY DO WE NEED A UX STRATEGY?                            5. BUILD RIGHT THINGS
 •   Who will survive?                                       •   Plan
 •   Tactical is not good enough                             •   Brand, Marketing & Advertising
 •   Good design defines history                              •   The A-Team
 •   Use good design to improve business                     •   Clarify the vision
 •   What is a UX Strategy?                                  •   Design principles
                                                             •   Wireframes
2. UNCOVER PROBLEMS & OPPORTUNITIES                          •   Design guidelines
                                                             •   Story Map
 •   Problems                                                •   Build, measure and learn
 •   Opportunities
 •   Innovate                                               6. GET MORE TO DO MORE
 •   Gain respect                                             • Build up enough momentum
                                                              • 10 commandments
3. DEFINE THE VALUE PROPOSITION
                                                            7. LEARN, MEASURE & IMPROVE
 •   Golden Circles
 •   Elevator pitch and Statement                            •   Facilitate Change
 •   Value Map                                               •   Evangelise the strategy
 •   Business Model Canvas                                   •   Keep improving
                                                             •   Don’t be afraid to get fired
4. UNDERSTAND THE CUSTOMER EXPERIENCE                        •   Don’t stop believing
 • Interviews, focus groups, empathy maps and personas
 • Customer Journey Map                                     8. Q&A
 • Early usability testing




                                       Eewei Chen / @ultraman / me@eewei.com

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Strategic UX - Good Design = Good Business

  • 1. STRATEGIC UX How good design can build a successful business @ultraman me@eewei.com
  • 2. UX is my life Eewei Chen / @ultraman / me@eewei.com
  • 3. SKY+ EPG ANYTIME SKY GO MOBILE WEB Connect users with the business Eewei Chen / @ultraman / me@eewei.com
  • 4. “An experience strategy is that collection of activities that an organisation chooses to undertake to deliver a series of interactions which, when taken together, constitute a product or service offering that is superior in a meaningful, hard to replicate way; that is unique, distinct & distinguishable from that available from a competitor.” - Steve Batty, VP IxDA What is a UX Strategy? Eewei Chen / @ultraman / me@eewei.com http://techcrunch.com/2012/06/11/apple-announces-ios-6-wwdc/
  • 5. Why do we need a UX strategy? “The best way to predict the future is to create it.” - Peter Drucker Eewei Chen / @ultraman / me@eewei.com
  • 6. These companies no longer exist These companies, no one can live without for now any way :-) Survival Eewei Chen / @ultraman / me@eewei.com
  • 7. 1886 1903 1937 1943 Ford Model T Wright brothers 302 Biro rst car rst flight rst phone rst non drip pen 1957 1975 1996 2007 Helvetica Xerox star Motorola Startac iPhone First unobtrusive typeface First GUI rst mobile phone First true ‘Smart’ phone iPod, internet, phone Impact Eewei Chen / @ultraman / me@eewei.com
  • 8. too busy (tip: innovation is key to survival) over analysis not connected (too far) Innovation less risky process, process, political Tactical process quick results comfortable Optimise and x short sighted old tech Balance Eewei Chen / @ultraman / me@eewei.com
  • 9. An index of design aware companies outperformed the FTSE All share by over 200% in both bull and bear markets over a 13 year period - Design Council Value Eewei Chen / @ultraman / me@eewei.com
  • 10. Hopes, Fears, RAIDs User behaviours Value map (incl. Competitors) and needs Business purpose and needs join a bunch of activities to create great stuff to survive* Interactions and journeys Validate Prioritise Business model Elevator pitch Build team Connection *improve or differentiate against Eewei Chen / @ultraman / me@eewei.com
  • 11. • Ensure survival • Make an impact • Balance innovation and tactics • Build a valuable business • Connect the dots Measurable results! Why do we need a UX strategy? Eewei Chen / @ultraman / me@eewei.com
  • 12. Problems, trends & opportunities “If I asked people what they wanted, they would have said ‘Faster Horses’.” - Henry Ford 10 Eewei Chen / @ultraman / me@eewei.com
  • 13. Omniture, TeaLeaf, Radian 6, customer surveys, interviews consistently low Sky Voice of the Customer report March 2012 Problems Eewei Chen / @ultraman / me@eewei.com
  • 14. Trends Trends customer customer Trends Stakeholder customer customer Trends Stakeholder Stakeholder Trends Trends Trends Stakeholder Stakeholder customer Stakeholder Stakeholder customer customer customer Trends Stakeholder Trends Trends Trends Trends Trends
  • 15. Mobile payments Mobile advertising Second screen consumption sentiment analysis Opportunities
  • 16. Problem + Trend + Opportunity = Success Formula for success Eewei Chen / @ultraman / me@eewei.com
  • 17. Founder Futurist CXO Business owner Strategy / Planning Marketing Producer Customer insight Director of design UX Design Creative Director Graphic Design Development Operations UX Lead Design team lead Sales Customer Service Customer Training Strategy consultant Nerd Brand HR New business guy Designer Finance Step up! Eewei Chen / @ultraman / me@eewei.com
  • 18. Define the value proposition “Efforts and courage are not enough without purpose and direction.” - John F. Kennedy 15 Eewei Chen / @ultraman / me@eewei.com
  • 19. !"#$%&!"#$%&"#'("%)#*+$,-)"(./#,0+1"./# !"*%&!"#*+1.)%1)37#*0%33"1'"#)0"#.)%)-.#;-+# )%23").#%14#56. %14#)091&91'#49<"("1)37#)+#$%&"#7+-(#8+(34#%# 2"="(#,3%*" '()%&50"7#%("#8"33#4".9'1"4#%14#.9$,3"# )+#-." '()%&>?"(7)091'#8"#*("%)"#9.#2"%-@A-337# 4".9'1"4/#.9$,3"#)+#-."#B#-."A-3#)+#7+- !%1)#)+#2-7#+1": !"#$%&!"#C-.)#0%,,"1#)+#$%&"#'("%)# *+$,-)"(./#,0+1"./#)%23").#%14#)?. D("#7+-#91)"(".)"4: Golden Circles Eewei Chen / @ultraman / me@eewei.com
  • 20. • Why? Write a sentence that describes your purpose. • How? Match your purpose with design principles. • What? Sell them products and services they will fall in love with. http://www.ted.com/talks/simon_sinek_how_great_leaders_inspire_action.html Purpose Eewei Chen / @ultraman / me@eewei.com
  • 21. • Focus on main customer behaviour & need • Highlight an important benet • Describe how you are different or better than a competitor (USP) Sum it up Eewei Chen / @ultraman / me@eewei.com
  • 22. Better or Different. Funny! Shocking !!! Accepted Not Funny. • Conduct market research and competitor analysis (e.g. SWOT). • Select 2 important features and map your brand against competitors. • Decide to improve or differentiate. http://www.slideshare.net/dmc500hats/how-to-pitch-a-vc-or-angel Competitor advantage Eewei Chen / @ultraman / me@eewei.com
  • 23. • Match (relationship, channels) value proposition to customer needs • Identify key people, activities and partners • Balancing cost and ROI http://www.businessmodelgeneration.com/canvas Business model Eewei Chen / @ultraman / me@eewei.com
  • 24. Understand the customer experience “You’ve got to start with the customer experience and work backwards to the technology. ” - Steve Jobs Eewei Chen / @ultraman / me@eewei.com
  • 25. • Street interviews and focus groups for early insight • Brainstorming using empathy maps to drive out features • Personas to compare customer segments Empathy maps: http://www.gogamestorm.com/?p=42 The customer Eewei Chen / @ultraman / me@eewei.com
  • 26. • Customer behaviours & needs • Functionality with most impact. • Prepare to story map Empathy maps: http://www.gogamestorm.com/?p=42 The journey Eewei Chen / @ultraman / me@eewei.com
  • 27. • HTML prototype • Recruit 200 online participants • 3 remote RITE sessions over 1 week • Instant results + quick analysis • Cost effective. Good enough to build! Validation Eewei Chen / @ultraman / me@eewei.com
  • 28. Build the right things “If I can’t picture it, I can’t understand it.” - Albert Einstein Eewei Chen / @ultraman / me@eewei.com
  • 29. • Team roles & responsibilities • Objectives and user stories • Road map for budget approval Plan Eewei Chen / @ultraman / me@eewei.com
  • 30. TV Mobile web Billboards Direct marketing Other? • Marketing strategy plan and timings • Let them know what you need • Consistent tone of voice and brand messaging Empathy maps: http://www.gogamestorm.com/?p=42 Market Eewei Chen / @ultraman / me@eewei.com
  • 31. • Be very choosy. Ask for volunteers. Empower excellence! • Get people to clarify and dene roles and responsibilities. • When to work in ‘pairs’ and co-locate if needed (Agile, Lean) Team Eewei Chen / @ultraman / me@eewei.com
  • 32. Remember technology! • “Hopes and Fears” (success and failure) • Risks, Assumptions, Issues and Dependencies. Answer unknowns! • Features against spend, ROI, KPIs met Empathy maps: http://www.gogamestorm.com/?p=42 Vision Eewei Chen / @ultraman / me@eewei.com
  • 33. innovative = early adoption (new prospects) useful = can’t live without it (stickiness) aesthetic = love it (customer satisfaction) understandable = easy to use (complaints) unobtrusive = expressive (personalisation) honest = trust (cross sell) long lasting = timeless (less updating) thorough = all they need (pref. over competitor) environmentally friendly = ts lifestyle (use all the time) as little design as possible = uncluttered (speed) 606 Universal Shelving System, 1960, by Dieter Rams for Vitsœ http://www.vitsoe.com/en/gb/about/dieterrams/gooddesign Principles Eewei Chen / @ultraman / me@eewei.com
  • 34. • Page component layout • User flows • Interaction models Wireframes Eewei Chen / @ultraman / me@eewei.com
  • 35. components • Document lightly (fonts, colours) • High level rules, design rational, flows • Page templates, components, css stylesheets and ux pattern library Guidelines Eewei Chen / @ultraman / me@eewei.com
  • 36. • Group user stories under epics (remember customer journeys?) • Prioritise on KPI impact, cost and dependencies (MoSCoW). • ‘Thin slice’ to ensure holistic joined up journey for Release 1 Story Map Eewei Chen / @ultraman / me@eewei.com
  • 37. Cool tech, clever partnerships understand explore prototype Release* Research Teach Build Analyse Think Measure Uncover Prioritise Learn *Good enough prototype, roadmap, recommendations Awesome team Launch Eewei Chen / @ultraman / me@eewei.com
  • 38. • Keep it lean and prepare to fail fast • Track data and split test (cohort analysis) • Learn from the results to make improvements • Keep doing this! Build, measure, learn Eewei Chen / @ultraman / me@eewei.com
  • 39. Learn, measure, & improve “The unexamined life is not worth living.” - Socrates 50 Eewei Chen / @ultraman / me@eewei.com
  • 40. • Get UX strategy in to business and delivery processes • Be part of the RACI (rules of engagement) • Set up a design authority Facilitate Eewei Chen / @ultraman / me@eewei.com
  • 41. • Give expert talks • Facilitate creative workshops • Mentor teams Evangelise Eewei Chen / @ultraman / me@eewei.com
  • 42. Innovation Innovation Tactical Projects Tactical projects Optimisation and xes Optimisation and xes *Innovation needs to be practical Improve Eewei Chen / @ultraman / me@eewei.com
  • 43. The Association for Managers of Innovation studied why corporate innovation champions struggle to survive.! The study looked at what actions and behaviours put these managers at risk in their efforts to evangelise.! Of the 15 innovation champions in the study, 10 left their organisations and became consultants, 4 joined smaller or start-up companies, and 1 retired. None returned to a Fortune 500 company.! Most of the consultants* have as their clients Fortune 500 companies and, in some cases, their former employers. *consultant is not a ‘dirty’ word any more! OK to get ‘fired’ Innovation subversives don’t all t Eewei Chen / @ultraman / me@eewei.com
  • 44. customer customer customer customer customer customer customer • Start small res that make a difference in a big way. OK to fail. • Persevere past early stage adoption till it becomes second nature. • Pivot when it starts feeling out of date and make it more relevant. Believe Eewei Chen / @ultraman / me@eewei.com
  • 45. Testimonials* “Ideas look great and are really well thought out. I love the way Agile principles are referenced throughout. Powerful and insightful.” - Jonathan Rassmussen, The Agile Samurai “I can’t see why anybody wouldn’t nd all these ingredients useful. Some real gems here.” - Julien Fourgeaud, New product wizard, Rovio “Eewei is always scribbling ideas on what ever he can get his hands on including napkins, beer mats and even his hand! It is about time these concepts saw the light of day. Awesome, awesome, awesome.” - Darius Kumana, Principal, ThoughtWorks UK http://pragprog.com/ Q&A 25% discount code: PragProgEeweiChen101 Valid after August 3 2012 Thanks Eewei Chen / @ultraman / me@eewei.com
  • 46. 1. WHY DO WE NEED A UX STRATEGY? 5. BUILD RIGHT THINGS • Who will survive? • Plan • Tactical is not good enough • Brand, Marketing & Advertising • Good design denes history • The A-Team • Use good design to improve business • Clarify the vision • What is a UX Strategy? • Design principles • Wireframes 2. UNCOVER PROBLEMS & OPPORTUNITIES • Design guidelines • Story Map • Problems • Build, measure and learn • Opportunities • Innovate 6. GET MORE TO DO MORE • Gain respect • Build up enough momentum • 10 commandments 3. DEFINE THE VALUE PROPOSITION 7. LEARN, MEASURE & IMPROVE • Golden Circles • Elevator pitch and Statement • Facilitate Change • Value Map • Evangelise the strategy • Business Model Canvas • Keep improving • Don’t be afraid to get red 4. UNDERSTAND THE CUSTOMER EXPERIENCE • Don’t stop believing • Interviews, focus groups, empathy maps and personas • Customer Journey Map 8. Q&A • Early usability testing Eewei Chen / @ultraman / me@eewei.com