SlideShare a Scribd company logo
1 of 32
User Experience Week – Round Up Notes 2013
Mark Swaine (UX Nerd)
Twitter: @UX_UI_Guy
Email: mark@uxguy.com

Web: markswaine.com
What is User Experience?

“User experience design as a discipline is concerned with all

the elements that together make up that interface, including
layout, visual design, text, brand, sound and interaction. It
works to coordinate these elements to allow for the best
possible interaction by users.”
Don Norman
What is User Experience?

“A poor user experience can lead to feelings of confusion,

frustration and even anger. Naturally people will associate
such emotions with the product or service that left them
feeling that way and that will influence their lasting
impression. ”
Don Norman
What is User Experience?

“Users will never forget how you made them feel.”

Maya Angelou
Speed – Can you keep up?

Speed of industry
User fatigue

Context
Emphasis on UX
Apocalypse of devices
Were only getting started
Up skill
Keep Up
Encourage side projects for staff

Encourage personal projects, whatever staff members love doing,
get them building…
Set a task every month for them to build something new

Organize hackathons
Educate, educate, educate, educate…
Wearable's

Geo location
More human

Daily lifestyles
Sound
Users expectations
Invisible ux
Know Thy User
Main users are ‘experienced’, ‘expert’, ‘novice’, ‘power users’ or
mainstream users…
The more fluid and responsive the the user experience is, the more
emotionally invested the user will become
Keep interactions natural

Ask only for limited input from users (give back reward)
Hide technology from the user
Exceed users lowest common expectations (If a user touches a wrong
touch point – give them something back)
Know Thy User
Users are not stupid – design for the lowest common denominator of
educated users

Be concise – do each element of the experience better than anyone has
ever done it before
Create emotional connections to brands

Create and leave the user with take away narrative after using the app
or website.
Know Thy User
Build healthy long term relationships with your users
Your app should know it’s mainstream users (users can ask why doesn’t
my brand / app know me?)
Build users trust in steps incrementally and look for soft commitments
along the way

To many input forms, stop exhausting users
Users want novelty
Stakeholders
Why is the product being made?
Who is it being made for?
Who are the affected stakeholders?
What are the stakeholders goals for the project?
How does it fit in with the wider business objectives?

Who are the competitors?
How is success going to be measured?
Rapid Prototyping
Pop
App Cooker
Easel
Just In Mind

Axure
UXPin
Omnigraffle
Briefs (works in xCode environment)
Rapid Prototyping
Livewires
Blueprint
Fluid
Balsmiq
Divshot
Mockability
Moqups
Proto.io
Participatory Sketching
Test & Iterate Quickly

“You can achieve a big vision – but in small increments. It
requires a commitment to iteration.”

Eric Ries
User Research
Contextual research

Competitor Analysis

In-depth interviews

Visual Style

Social analytics

Focus Groups

Online interviews

Existing Users

Analytics / tracking

On Location

Street interviews

Third Party Studies

Usability Review

Card Sorting
Creating Personas
User Background:
Age range, native language, physical and or cognitive limitations
Experience:
How familiar are your users with similar systems? Will they need to
learn?
Behavior:
What motivates users. Do they share any behavioral traits?
Desires and Concerns:
What do they want to achieve, what concerns do they have?
Psychology
How it feels to use is the ultimate measure of whether if something is simple
or not
Designers must try to predict how how a user will interact with their design.
We can achieve this through a mixture of gut feeling and experience

A good understanding of the interplay between mental models
and interfaces
Humans are complicated

Creating a strong emotional effective design can have dramatic results:
2 Advanced: http://v5.2a-archive.com/
Porsche 911 Microsite: http://www.porsche.com/microsite/911/usa.aspx
Psychology
Use the famous 5 second test: - Gives the user 5 seconds to identify the
key focus of any page of your app or website
Providing a delightful or exciting experience can extend the life and
success of your product
Good usability prevents feelings of annoyance
Users view a page of your product to gather information and process it
before making a decision – (typical human behavior – avoid and cause
less thinking per page)
Decrease cognitive load as much as possible, (Drop out rates relate to
over thinking and understanding of a page – to much cognitive load)
Psychology
A successful app or website will match the users mental model of how
they perceive it should work
Our digital products, wearable's, site and apps should really behave like
we do to create absolute association
Humans build there own mental models of what they know already –
we should put ourselves in the shoes of the user and predict what they
know and will do with our product.
Psychology
Recent Case Study
Socking Behavior
http://sockingbehaviour.com

Better Examples:
http://www.indochino.com/
http://skinnyties.com/
http://www.unitedpixelworkers.com/
Angry User Experience
The Login Page – it’s still a problem…
Users use a login form up to 15 times a day
82% of users on Yahoo forget their username and password
Login details are the No.1 helpdesk issue for online assistance – up to 90%

Mobile Login
Masking username & password on login fields – (show detail – takes too
much time for user looking up and down from keyboard
Get rid of auto capitalization, turn off autocorrect, avoid errors after hitting
submit - give errors beforehand…
Angry User Experience
Culprit – LinkedIn
When you try to link in with a user on mobile it takes you to a browser to
login with no help if you forget your username or password…. Users just
don’t bother….
Simplicity
Simplicity is an experience, it is extreme usability
How it feels to use is the ultimate measure of whether if something is
simple or not
Focus on the details such as, making it better, focus on user goals and
added value like micro interactions
Stop allowing people to feel stupid when they make mistakes using your
product, its not their fault
Stop slowing the user down, making them think, fill out forms, pointing /
tapping, homing, assessing, keying data and waiting for system
responses…
Simplicity
Rules for remove – features that add steps unneeded for fine control
multiple ways of doing the same thing, features that are responsible for a
lot of users, unnecessary options and preferences, visual clutter, details
and distract
Organize content right – what are the patterns of what years already
expect in their head from daily usage and life understanding the patterns
in people heads
If its color coded, then uses will have to learn that – too much work for
users

Don’t force users to learn more than they have to
Best Practice Summary
Make it feel snappier – always go back to engineering
Fewer m points – mental assessing
Reduce chances for users to make mistakes

Stop making people passengers and more partners of the user
experience
Stop commanding users what to do

Reduce everything thoughtfully
Onboarding
Onboarding for apps & websites….

Customer / enterprise level apps:
Help users learn how to use the app on first time launch
Use – on boarding design approaches, such as, on board screens, ‘Coach
Marks’…
Books
Jakob Nielsen
Mobile Usability

Jeff Gothelf
Lean UX

Leah Buley
User Experience of One

Jesse James Garrett
The Elements of User
Experience
Books
Luke Wroblewski
Web Form Design

Dan Saffer
Microinteractions
People to Follow
Jared Spool, User Interface Engineering:
http://www.uie.com/about/consultants/
Luke Wroblewski:
http://www.lukew.com/about/
Jesse James Garrett:
http://www.adaptivepath.com/about/team/jesse-james-garrett/
Dan Saffer:
http://www.odannyboy.com/
Focus On Outcomes Not Deliverables
Real people use your products and services, real people with different
wants, needs, abilities, environments and a million other possible
variables that need to be factored in…
“Businesses cannot treat their customers as passive consumers any
longer, every company is in the user experience business”

“If you take the time to understand how people think, then design
solutions around their true needs and behavior – your design will be far
more likely to perform better with them.”

http://alistapart.com/column/explaining-water-to-fish
Contact
Twitter: @UX_UI_Guy
Email: mark@uxguy.com
Web: markswaine.com

More Related Content

What's hot

Usability & Design Principles
Usability & Design PrinciplesUsability & Design Principles
Usability & Design PrinciplesClaus Medvesek
 
UI vs UX workshop
UI vs UX workshopUI vs UX workshop
UI vs UX workshopInova LLC
 
UX & Design Riyadh: Usability Guidelines for Websites & Mobile Apps
UX & Design Riyadh: Usability Guidelines for Websites & Mobile AppsUX & Design Riyadh: Usability Guidelines for Websites & Mobile Apps
UX & Design Riyadh: Usability Guidelines for Websites & Mobile AppsUXBERT
 
Usability Essentials to Know
Usability Essentials to KnowUsability Essentials to Know
Usability Essentials to KnowPravin Mehta
 
Ux Overview
Ux OverviewUx Overview
Ux Overviewmbrosset
 
UX Masterclass at muru-D
UX Masterclass at muru-DUX Masterclass at muru-D
UX Masterclass at muru-DDoralin Kelly
 
UX Experience Design: Processes and Strategy
UX Experience Design: Processes and StrategyUX Experience Design: Processes and Strategy
UX Experience Design: Processes and StrategyCHI UX Indonesia
 
UI Design - Lessons Learned, Principles, and Best Practices
UI Design - Lessons Learned, Principles, and Best PracticesUI Design - Lessons Learned, Principles, and Best Practices
UI Design - Lessons Learned, Principles, and Best PracticesSamuel Chow
 
Bank Chris - Web UI Design Patterns - 2014
Bank Chris - Web UI Design Patterns - 2014Bank Chris - Web UI Design Patterns - 2014
Bank Chris - Web UI Design Patterns - 2014Shah Muhammad Baig
 
Newbie UX: Something I learned about UX (Business vs Design)
Newbie UX: Something I learned about UX (Business vs Design)Newbie UX: Something I learned about UX (Business vs Design)
Newbie UX: Something I learned about UX (Business vs Design)Soon-Aik Chiew
 
The Future of UX: What designers need to know to stay ahead
The Future of UX: What designers need to know to stay aheadThe Future of UX: What designers need to know to stay ahead
The Future of UX: What designers need to know to stay aheadDoralin Kelly
 
Mobile UX Workshop General Assembly
Mobile UX Workshop General AssemblyMobile UX Workshop General Assembly
Mobile UX Workshop General AssemblyDoralin Kelly
 
Ui Design And Usability For Everybody
Ui Design And Usability For EverybodyUi Design And Usability For Everybody
Ui Design And Usability For EverybodyEmpatika
 
UX RULES: 10 ESSENTIAL PRINCIPLES
UX RULES: 10 ESSENTIAL PRINCIPLESUX RULES: 10 ESSENTIAL PRINCIPLES
UX RULES: 10 ESSENTIAL PRINCIPLESJeremy Robinson
 
BIH - What is UX?
BIH - What is UX? BIH - What is UX?
BIH - What is UX? Allison Tran
 
Web Usability: Making Your Sites More Awesomer
Web Usability: Making Your Sites More AwesomerWeb Usability: Making Your Sites More Awesomer
Web Usability: Making Your Sites More AwesomerJennifer Riehle McFarland
 
TC UX Tools and Technologies
TC UX Tools and TechnologiesTC UX Tools and Technologies
TC UX Tools and TechnologiesMargaret Bossen
 
JScaff_webster_leiden_ux_overview
JScaff_webster_leiden_ux_overviewJScaff_webster_leiden_ux_overview
JScaff_webster_leiden_ux_overviewJulian Scaff
 

What's hot (20)

Usability & Design Principles
Usability & Design PrinciplesUsability & Design Principles
Usability & Design Principles
 
UI vs UX workshop
UI vs UX workshopUI vs UX workshop
UI vs UX workshop
 
UX & Design Riyadh: Usability Guidelines for Websites & Mobile Apps
UX & Design Riyadh: Usability Guidelines for Websites & Mobile AppsUX & Design Riyadh: Usability Guidelines for Websites & Mobile Apps
UX & Design Riyadh: Usability Guidelines for Websites & Mobile Apps
 
Usability Essentials to Know
Usability Essentials to KnowUsability Essentials to Know
Usability Essentials to Know
 
Ux Overview
Ux OverviewUx Overview
Ux Overview
 
UX Masterclass at muru-D
UX Masterclass at muru-DUX Masterclass at muru-D
UX Masterclass at muru-D
 
UX Experience Design: Processes and Strategy
UX Experience Design: Processes and StrategyUX Experience Design: Processes and Strategy
UX Experience Design: Processes and Strategy
 
UI Design - Lessons Learned, Principles, and Best Practices
UI Design - Lessons Learned, Principles, and Best PracticesUI Design - Lessons Learned, Principles, and Best Practices
UI Design - Lessons Learned, Principles, and Best Practices
 
Bank Chris - Web UI Design Patterns - 2014
Bank Chris - Web UI Design Patterns - 2014Bank Chris - Web UI Design Patterns - 2014
Bank Chris - Web UI Design Patterns - 2014
 
Newbie UX: Something I learned about UX (Business vs Design)
Newbie UX: Something I learned about UX (Business vs Design)Newbie UX: Something I learned about UX (Business vs Design)
Newbie UX: Something I learned about UX (Business vs Design)
 
The Future of UX: What designers need to know to stay ahead
The Future of UX: What designers need to know to stay aheadThe Future of UX: What designers need to know to stay ahead
The Future of UX: What designers need to know to stay ahead
 
Ui design
Ui designUi design
Ui design
 
Mobile UX Workshop General Assembly
Mobile UX Workshop General AssemblyMobile UX Workshop General Assembly
Mobile UX Workshop General Assembly
 
Ui Design And Usability For Everybody
Ui Design And Usability For EverybodyUi Design And Usability For Everybody
Ui Design And Usability For Everybody
 
UX RULES: 10 ESSENTIAL PRINCIPLES
UX RULES: 10 ESSENTIAL PRINCIPLESUX RULES: 10 ESSENTIAL PRINCIPLES
UX RULES: 10 ESSENTIAL PRINCIPLES
 
BIH - What is UX?
BIH - What is UX? BIH - What is UX?
BIH - What is UX?
 
Web Usability: Making Your Sites More Awesomer
Web Usability: Making Your Sites More AwesomerWeb Usability: Making Your Sites More Awesomer
Web Usability: Making Your Sites More Awesomer
 
TC UX Tools and Technologies
TC UX Tools and TechnologiesTC UX Tools and Technologies
TC UX Tools and Technologies
 
Usability Audit
Usability Audit Usability Audit
Usability Audit
 
JScaff_webster_leiden_ux_overview
JScaff_webster_leiden_ux_overviewJScaff_webster_leiden_ux_overview
JScaff_webster_leiden_ux_overview
 

Similar to User Experience Masterclass 101 with Mark Swaine

UIUX Design - report on summer training.docx
UIUX Design - report on summer training.docxUIUX Design - report on summer training.docx
UIUX Design - report on summer training.docxbhawnamangla2
 
The UX Toolbelt for Developers
The UX Toolbelt for DevelopersThe UX Toolbelt for Developers
The UX Toolbelt for DevelopersSarah Dutkiewicz
 
Importance of apps in marketing strategy my perspective - Ankit Shard
Importance of apps in marketing strategy my perspective - Ankit ShardImportance of apps in marketing strategy my perspective - Ankit Shard
Importance of apps in marketing strategy my perspective - Ankit ShardAnkit Shard
 
Best Practices for a Great User Experience
Best Practices for a Great User ExperienceBest Practices for a Great User Experience
Best Practices for a Great User ExperienceUser Experience Labs
 
Usability principles 1
Usability principles 1Usability principles 1
Usability principles 1Sameer Chavan
 
World Usability Day 2014 - UX Toolbelt for Developers
World Usability Day 2014 - UX Toolbelt for DevelopersWorld Usability Day 2014 - UX Toolbelt for Developers
World Usability Day 2014 - UX Toolbelt for DevelopersSarah Dutkiewicz
 
UX: Interaction Design
UX: Interaction DesignUX: Interaction Design
UX: Interaction DesignAngela Duggan
 
The UX Toolbelt for Developers
The UX Toolbelt for DevelopersThe UX Toolbelt for Developers
The UX Toolbelt for DevelopersSarah Dutkiewicz
 
Colleges yvonne van_laarhoven
Colleges yvonne van_laarhovenColleges yvonne van_laarhoven
Colleges yvonne van_laarhovenDigital Power
 
User Experience & Design…Designing for others…UED
User Experience & Design…Designing for others…UEDUser Experience & Design…Designing for others…UED
User Experience & Design…Designing for others…UEDPreeti Chopra
 
UXBASIS – Getting UX integrated
UXBASIS – Getting UX integratedUXBASIS – Getting UX integrated
UXBASIS – Getting UX integratedJames Kelway
 
Uxpin web ui design patterns 2014
Uxpin web ui design patterns 2014Uxpin web ui design patterns 2014
Uxpin web ui design patterns 2014MoodLabs
 
UX and UI Workshops - User Journey
UX and UI Workshops - User JourneyUX and UI Workshops - User Journey
UX and UI Workshops - User JourneyInwedo
 
UI DESIGN.pdf
UI DESIGN.pdfUI DESIGN.pdf
UI DESIGN.pdf216310018
 
EPFL - PxS, week 1 - Personal Interaction Studio 2011 introduction
EPFL - PxS, week 1 - Personal Interaction Studio 2011 introductionEPFL - PxS, week 1 - Personal Interaction Studio 2011 introduction
EPFL - PxS, week 1 - Personal Interaction Studio 2011 introductionhendrikknoche
 
User experience & design part 3
User experience & design part 3User experience & design part 3
User experience & design part 3Preeti Chopra
 
Design Project 3 Emotional Design Deliverable 2
Design Project 3 Emotional Design Deliverable 2Design Project 3 Emotional Design Deliverable 2
Design Project 3 Emotional Design Deliverable 2Stanford dmedia
 
The Methodology of a Trustworthy User Interface Design Agency.pdf
The Methodology of a Trustworthy User Interface Design Agency.pdfThe Methodology of a Trustworthy User Interface Design Agency.pdf
The Methodology of a Trustworthy User Interface Design Agency.pdfZazz
 

Similar to User Experience Masterclass 101 with Mark Swaine (20)

Ux design-fundamentals
Ux design-fundamentalsUx design-fundamentals
Ux design-fundamentals
 
UIUX Design - report on summer training.docx
UIUX Design - report on summer training.docxUIUX Design - report on summer training.docx
UIUX Design - report on summer training.docx
 
The UX Toolbelt for Developers
The UX Toolbelt for DevelopersThe UX Toolbelt for Developers
The UX Toolbelt for Developers
 
Importance of apps in marketing strategy my perspective - Ankit Shard
Importance of apps in marketing strategy my perspective - Ankit ShardImportance of apps in marketing strategy my perspective - Ankit Shard
Importance of apps in marketing strategy my perspective - Ankit Shard
 
Best Practices for a Great User Experience
Best Practices for a Great User ExperienceBest Practices for a Great User Experience
Best Practices for a Great User Experience
 
Usability principles 1
Usability principles 1Usability principles 1
Usability principles 1
 
World Usability Day 2014 - UX Toolbelt for Developers
World Usability Day 2014 - UX Toolbelt for DevelopersWorld Usability Day 2014 - UX Toolbelt for Developers
World Usability Day 2014 - UX Toolbelt for Developers
 
Usability
UsabilityUsability
Usability
 
UX: Interaction Design
UX: Interaction DesignUX: Interaction Design
UX: Interaction Design
 
The UX Toolbelt for Developers
The UX Toolbelt for DevelopersThe UX Toolbelt for Developers
The UX Toolbelt for Developers
 
Colleges yvonne van_laarhoven
Colleges yvonne van_laarhovenColleges yvonne van_laarhoven
Colleges yvonne van_laarhoven
 
User Experience & Design…Designing for others…UED
User Experience & Design…Designing for others…UEDUser Experience & Design…Designing for others…UED
User Experience & Design…Designing for others…UED
 
UXBASIS – Getting UX integrated
UXBASIS – Getting UX integratedUXBASIS – Getting UX integrated
UXBASIS – Getting UX integrated
 
Uxpin web ui design patterns 2014
Uxpin web ui design patterns 2014Uxpin web ui design patterns 2014
Uxpin web ui design patterns 2014
 
UX and UI Workshops - User Journey
UX and UI Workshops - User JourneyUX and UI Workshops - User Journey
UX and UI Workshops - User Journey
 
UI DESIGN.pdf
UI DESIGN.pdfUI DESIGN.pdf
UI DESIGN.pdf
 
EPFL - PxS, week 1 - Personal Interaction Studio 2011 introduction
EPFL - PxS, week 1 - Personal Interaction Studio 2011 introductionEPFL - PxS, week 1 - Personal Interaction Studio 2011 introduction
EPFL - PxS, week 1 - Personal Interaction Studio 2011 introduction
 
User experience & design part 3
User experience & design part 3User experience & design part 3
User experience & design part 3
 
Design Project 3 Emotional Design Deliverable 2
Design Project 3 Emotional Design Deliverable 2Design Project 3 Emotional Design Deliverable 2
Design Project 3 Emotional Design Deliverable 2
 
The Methodology of a Trustworthy User Interface Design Agency.pdf
The Methodology of a Trustworthy User Interface Design Agency.pdfThe Methodology of a Trustworthy User Interface Design Agency.pdf
The Methodology of a Trustworthy User Interface Design Agency.pdf
 

Recently uploaded

办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书zdzoqco
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptJIT KUMAR GUPTA
 
The spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyThe spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyChristopher Totten
 
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道yrolcks
 
Karim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppKarim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppNadaMohammed714321
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptMaryamAfzal41
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...Rishabh Aryan
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Associazione Digital Days
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIyuj
 
General Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxGeneral Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxmarckustrevion
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxKevinYaelJimnezSanti
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfAayushChavan5
 
10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024digital learning point
 
Map of St. Louis Parks
Map of St. Louis Parks                              Map of St. Louis Parks
Map of St. Louis Parks CharlottePulte
 
10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designersPixeldarts
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssNadaMohammed714321
 
Color Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioColor Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioThink360 Studio
 
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfsimpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfLucyBonelli
 
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxUnit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxNitish292041
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 

Recently uploaded (20)

办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
 
The spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyThe spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenology
 
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
 
Karim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppKarim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 ppppppppppppppp
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis ppt
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AI
 
General Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxGeneral Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptx
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptx
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdf
 
10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024
 
Map of St. Louis Parks
Map of St. Louis Parks                              Map of St. Louis Parks
Map of St. Louis Parks
 
10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssss
 
Color Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioColor Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 Studio
 
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfsimpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
 
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxUnit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 

User Experience Masterclass 101 with Mark Swaine

  • 1. User Experience Week – Round Up Notes 2013 Mark Swaine (UX Nerd) Twitter: @UX_UI_Guy Email: mark@uxguy.com Web: markswaine.com
  • 2. What is User Experience? “User experience design as a discipline is concerned with all the elements that together make up that interface, including layout, visual design, text, brand, sound and interaction. It works to coordinate these elements to allow for the best possible interaction by users.” Don Norman
  • 3. What is User Experience? “A poor user experience can lead to feelings of confusion, frustration and even anger. Naturally people will associate such emotions with the product or service that left them feeling that way and that will influence their lasting impression. ” Don Norman
  • 4. What is User Experience? “Users will never forget how you made them feel.” Maya Angelou
  • 5. Speed – Can you keep up? Speed of industry User fatigue Context Emphasis on UX Apocalypse of devices Were only getting started Up skill
  • 6. Keep Up Encourage side projects for staff Encourage personal projects, whatever staff members love doing, get them building… Set a task every month for them to build something new Organize hackathons Educate, educate, educate, educate…
  • 7. Wearable's Geo location More human Daily lifestyles Sound Users expectations Invisible ux
  • 8. Know Thy User Main users are ‘experienced’, ‘expert’, ‘novice’, ‘power users’ or mainstream users… The more fluid and responsive the the user experience is, the more emotionally invested the user will become Keep interactions natural Ask only for limited input from users (give back reward) Hide technology from the user Exceed users lowest common expectations (If a user touches a wrong touch point – give them something back)
  • 9. Know Thy User Users are not stupid – design for the lowest common denominator of educated users Be concise – do each element of the experience better than anyone has ever done it before Create emotional connections to brands Create and leave the user with take away narrative after using the app or website.
  • 10. Know Thy User Build healthy long term relationships with your users Your app should know it’s mainstream users (users can ask why doesn’t my brand / app know me?) Build users trust in steps incrementally and look for soft commitments along the way To many input forms, stop exhausting users Users want novelty
  • 11. Stakeholders Why is the product being made? Who is it being made for? Who are the affected stakeholders? What are the stakeholders goals for the project? How does it fit in with the wider business objectives? Who are the competitors? How is success going to be measured?
  • 12. Rapid Prototyping Pop App Cooker Easel Just In Mind Axure UXPin Omnigraffle Briefs (works in xCode environment)
  • 15. Test & Iterate Quickly “You can achieve a big vision – but in small increments. It requires a commitment to iteration.” Eric Ries
  • 16. User Research Contextual research Competitor Analysis In-depth interviews Visual Style Social analytics Focus Groups Online interviews Existing Users Analytics / tracking On Location Street interviews Third Party Studies Usability Review Card Sorting
  • 17. Creating Personas User Background: Age range, native language, physical and or cognitive limitations Experience: How familiar are your users with similar systems? Will they need to learn? Behavior: What motivates users. Do they share any behavioral traits? Desires and Concerns: What do they want to achieve, what concerns do they have?
  • 18. Psychology How it feels to use is the ultimate measure of whether if something is simple or not Designers must try to predict how how a user will interact with their design. We can achieve this through a mixture of gut feeling and experience A good understanding of the interplay between mental models and interfaces Humans are complicated Creating a strong emotional effective design can have dramatic results: 2 Advanced: http://v5.2a-archive.com/ Porsche 911 Microsite: http://www.porsche.com/microsite/911/usa.aspx
  • 19. Psychology Use the famous 5 second test: - Gives the user 5 seconds to identify the key focus of any page of your app or website Providing a delightful or exciting experience can extend the life and success of your product Good usability prevents feelings of annoyance Users view a page of your product to gather information and process it before making a decision – (typical human behavior – avoid and cause less thinking per page) Decrease cognitive load as much as possible, (Drop out rates relate to over thinking and understanding of a page – to much cognitive load)
  • 20. Psychology A successful app or website will match the users mental model of how they perceive it should work Our digital products, wearable's, site and apps should really behave like we do to create absolute association Humans build there own mental models of what they know already – we should put ourselves in the shoes of the user and predict what they know and will do with our product.
  • 21. Psychology Recent Case Study Socking Behavior http://sockingbehaviour.com Better Examples: http://www.indochino.com/ http://skinnyties.com/ http://www.unitedpixelworkers.com/
  • 22. Angry User Experience The Login Page – it’s still a problem… Users use a login form up to 15 times a day 82% of users on Yahoo forget their username and password Login details are the No.1 helpdesk issue for online assistance – up to 90% Mobile Login Masking username & password on login fields – (show detail – takes too much time for user looking up and down from keyboard Get rid of auto capitalization, turn off autocorrect, avoid errors after hitting submit - give errors beforehand…
  • 23. Angry User Experience Culprit – LinkedIn When you try to link in with a user on mobile it takes you to a browser to login with no help if you forget your username or password…. Users just don’t bother….
  • 24. Simplicity Simplicity is an experience, it is extreme usability How it feels to use is the ultimate measure of whether if something is simple or not Focus on the details such as, making it better, focus on user goals and added value like micro interactions Stop allowing people to feel stupid when they make mistakes using your product, its not their fault Stop slowing the user down, making them think, fill out forms, pointing / tapping, homing, assessing, keying data and waiting for system responses…
  • 25. Simplicity Rules for remove – features that add steps unneeded for fine control multiple ways of doing the same thing, features that are responsible for a lot of users, unnecessary options and preferences, visual clutter, details and distract Organize content right – what are the patterns of what years already expect in their head from daily usage and life understanding the patterns in people heads If its color coded, then uses will have to learn that – too much work for users Don’t force users to learn more than they have to
  • 26. Best Practice Summary Make it feel snappier – always go back to engineering Fewer m points – mental assessing Reduce chances for users to make mistakes Stop making people passengers and more partners of the user experience Stop commanding users what to do Reduce everything thoughtfully
  • 27. Onboarding Onboarding for apps & websites…. Customer / enterprise level apps: Help users learn how to use the app on first time launch Use – on boarding design approaches, such as, on board screens, ‘Coach Marks’…
  • 28. Books Jakob Nielsen Mobile Usability Jeff Gothelf Lean UX Leah Buley User Experience of One Jesse James Garrett The Elements of User Experience
  • 29. Books Luke Wroblewski Web Form Design Dan Saffer Microinteractions
  • 30. People to Follow Jared Spool, User Interface Engineering: http://www.uie.com/about/consultants/ Luke Wroblewski: http://www.lukew.com/about/ Jesse James Garrett: http://www.adaptivepath.com/about/team/jesse-james-garrett/ Dan Saffer: http://www.odannyboy.com/
  • 31. Focus On Outcomes Not Deliverables Real people use your products and services, real people with different wants, needs, abilities, environments and a million other possible variables that need to be factored in… “Businesses cannot treat their customers as passive consumers any longer, every company is in the user experience business” “If you take the time to understand how people think, then design solutions around their true needs and behavior – your design will be far more likely to perform better with them.” http://alistapart.com/column/explaining-water-to-fish