3. VIRTUAL REALITY
• Virtual Reality (VR) refers
to the innovation that gives
nearly genuine and
convincing encounters in a
manufactured or virtual way.
• The application of VR
education is essential since
it brings the theoretical
subject matter as close to
reality as it can.
4. Virtual Reality
• The application of VR in the
classroom replaces the learning
environment with a virtual world where
learners are totally disassociated with
what is currently happening in the
genuine world.
• This application is an example of the
integration of technology in the teaching
and learning process as part of
Technological Pedagogical Content
Knowledge (TPACK).
5. Benefits of VR Education
• Making education accessible: In South African schools,
virtual reality can be used as teaching aids to compensate for the
lack of other necessary teaching resources. For example,
students can have access to virtual physics laboratories through
VR.
• Enhancing educational experiences: Virtual reality enhances
teaching and learning encounters by affording students with the
opportunity to have immersive and interactive experiences that
are not applicable in a non-resourced classroom.
• Explaining theoretical concepts: Virtual reality application in
education is deemed to be effective due to its affordance to
students to have access to content that they would otherwise not
have access to. They can see how various processes occur in
real time. E.g., Students can have a real time visualization
experience of how magnets interact with each other.
7. AUGMENTED
REALITY
• Augmented Reality refers
to the improvement the
genuine world by the
superimposition of
computer simulated data on
the real-world environment.
• AR in education can
eradicate all the issues of
lack of resources in schools
and bridges the gap
between content and reality.
8. Augmented Reality
• An augment reality is a type of reality that superimposes
genuine world environment with a partially virtual
environment. Augmented reality is to a great extent
resembles the genuine world circumstances as compared to
the virtual reality (VR).
• An example of the application of AR in education is
students using their smartphones to view the Earth and its
different layers as shown on the left.
9. Benefits of
Augmented Reality
• Interactive learning: Augmented reality promotes
active and student-centered learning where learners learn
authentically through an inquiry-based approach.
• Informative: Augmented reality provides access to
information that would not otherwise not be accessible to
learners. Learners can explore how various processes
occur in real time without being physically there.
• Time sufficient: The integration of AR in education is
time savvy since learners can pace their own learning
process and the teachers spend less time explaining
matters that can be investigated using Augmented Reality
applications.
11. PERSONAL OPINION ON INTEGRATION
OF VAR IN EDUCATION
• The integration of Virtual-Augmented Reality in education in a South African context
would really change the learning process and the way learners perceive knowledge.
Learners can be deeply immersed in an alternative at the same time acquiring meaningful
knowledge. This approach simplifies the acquisition of knowledge, teaching approach and
promotes creativity in the classroom. Other than the access to informative, VAR also affords
learners the opportunity to have playful learning experiences. It also eradicates the problem
of inaccessibility to Science laboratory in our schools. These applications bridge the gap
between content knowledge and how learners perceive reality.
12. VARSTEME • University of Johannesburg Virtual Augmented Reality
Science Technology Engineering Mathematics Education
13. REFERENCES
• Juego Studio, 2018. Virtual Reality in Education. [Online]
Available at: https://www.slideshare.net/JuegoStudioPvtLtd/virtual-reality-in-education-86682939
[Accessed 27 August 2021].
• Sai Madhav, K. V., 2020. Virtual Reality & Augment Reality. [Online]
Available at: https://www.slideshare.net/SAIMADHAV14/virtual-reality-augmented-reality-229320086
[Accessed 27 August 2021].
• SMACAR, 2017. Augmented Reality in Education. [Online]
Available at: https://www.slideshare.net/smacarsolutions/augmented-reality-in-education-72761402
[Accessed 27 August 2021].
• Yeppar- Augmented Reality Technology, 2018. Augmented Reality for Education in India. [Online]
Available at: https://www.slideshare.net/Yeppar/augmented-reality-for-education-in-india
[Accessed 27 August 2021].
• Yeppar- Augmented Reality Technology, 2018. Augmented Reality in Education. [Online]
Available at: https://www.slideshare.net/Yeppar/augmented-reality-in-education-109647805
[Accessed 27 August 2021].
14. Link to the slides
• https://drive.google.com/drive/folders/1kiYyCLYSjY3keN4G1vjeAqUxvq
aUOCNj?usp=sharing