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Gamestorming UX London

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Gamestorming and Graphic Facilitation 1/2 day workshop slides from UX London 2011.

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Gamestorming UX London

  1. 1. #gamestorming<br />
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  9. 9. © concept by Dan Roam<br />
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  15. 15. austinkleon.com<br />
  16. 16. PERSONAL ASSESSMENT<br />1= I do this very well.<br />2 = I do this slowly or <br /> hesitantly, but I can do <br /> this.<br />3 = I’m not yet able<br />to do this.<br />
  17. 17. PERSONAL ASSESSMENT<br />(continued)<br /><ul><li>Draw basic lines and shapes.
  18. 18. See objects clearly in your mind’s eye.
  19. 19. Draw representational objects.
  20. 20. Write legibly.
  21. 21. Support text with imagery.</li></li></ul><li>austinkleon.com<br />
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  24. 24. PRACTICE!<br />
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  26. 26. GRAPHIC JAM<br />(at your tables)<br /><ul><li>Coffee cup
  27. 27. The London Eye
  28. 28. Idiotic customer
  29. 29. Navigation
  30. 30. Experience</li></li></ul><li>GRAPHIC JAM<br />(standing at a wall space)<br /><ul><li>To lose
  31. 31. Project
  32. 32. Irrelevant
  33. 33. Cupcake
  34. 34. To mother
  35. 35. Water buffalo
  36. 36. Complexities
  37. 37. Mistake
  38. 38. Completion
  39. 39. Design</li></li></ul><li>THE 6FUNDAMENTALS<br />9<br />
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  48. 48. PRACTICE!<br />
  49. 49. That is Visual Language in a nutshell...<br />...now let’s apply that to meetings.<br />
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  51. 51. drawn by Dave Gray<br />
  52. 52. drawn by Dave Gray<br />
  53. 53. drawn by Dave Gray<br />
  54. 54. drawn by Dave Gray<br />
  55. 55. drawn by Dave Gray<br />
  56. 56. drawn by Dave Gray<br />
  57. 57. We just need structure.<br />
  58. 58. A collection of game structures that make meetings work.<br />
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  61. 61.
  62. 62. To design an effective meeting...<br />
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  64. 64. drawn by Dave Gray<br />
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  67. 67. PRACTICE!<br />
  68. 68. 3.12.3BRAINSTORM<br />(OPENING & EXPLORING)<br />Topic: The vacation of the FUTURE <br />
  69. 69. PRESENTATIONS<br />
  70. 70. THE ANTI-PROBLEM<br />(EXPLORING another angle)<br />Topic: How to make sure the vacation of the FUTURE goes horribly wrong<br />

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