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THE LAWS OF
SIMPLICITY
John Maeda
Computer Scientist, Designer, Author
Introduction
10 LAWS OF SIMPLICITY
1. Reduce 3. Time2. Organize 4. Learn 5. Differences
6. Context 7. Emotion 8. Trust 9. Failure 10. The One
Reduce
The simplest way to achieve simplicity is through thoughtful reduction.
1
Reduce
1
1. Shrink
2. Hide
3. Embody
Reduce
1
< >
How simple can you
make it ?
How complex does it
have to be?
Organize
Organization makes a system of many appear fewer.
2
Organize2
red lion cola
blue bear frappe
green alligator martini
pink flamingo espresso
white giraffe milk
black penguin beer
gray dog water
Organize2
red lion cola
blue bear frappe
green alligator martini
pink flamingo espresso
white giraffe milk
black penguin beer
gray dog water
Organize2
Organize2
Sort Label Integrate Prioritize
Time
Savings in time feel like simplicity.
3
Time3
1.Shrink
2.Hide
3.Embody
Time3
1.Shrink
2.Hide
3.Embody
Time3
1.Shrink
2.Hide
3.Embody
Time3
1.Shrink
2.Hide
3.Embody
Time3
1.Shrink
2.Hide
3.Embody
Time3
1.Shrink
2.Hide
3.Embody
Time3
< >
How can you make
the wait shorter?
How can you make
the wait more tolerable?
Learn
Knowledge makes everything simpler.
4
Learn
4
1.Relate
2.Translate
3.Surprise
Differences
Simplicity and complexity need each other
5
simplicity
complexity
Differences
5
skeuomorphism
flat design
Context
What lies in the periphery of simplicity is definitely not peripheral.
6
Context
6
Standard interface
:(
Context
6
Standard interface
:(
Context
6
Standard interface
:(
Context
6
Contextual Interface
:)
Emotion
More emotions are better than less.
7
Emotion7
Emotion7
Emotion7
Trust
In simplicity we can trust.
8
Trust8
1. Usability
2. Transparency
3. Control
4. Privacy
Trust8
people
1. Usability
2. Transparency
3. Control
4. Privacy
Trust8
customers
1. Usability
2. Transparency
3. Control
4. Privacy
Trust8
1. Usability
2. Transparency
3. Control
4. Privacy
pricing & motives
Trust8
undo & redo
1. Usability
2. Transparency
3. Control
4. Privacy
Trust8
1. Usability
2. Transparency
3. Control
4. Privacy
Trust8
1. Usability
2. Transparency
3. Control
4. Privacy
Aesthetic Design
Pleasurability
Logical Design
Effectiveness
EMOTION
internal
REDUCE
scale
DIFFERENCE
rhythm
ORGANIZE
model
LEARN
training
TIME
perceived
TIME
actual
CONTEXT
external
TRUST
Immediate & ongoing
Failure
Some things can never be made simple.
9
The One
Simplicity is about subtracting the obvious and adding the meaningful.
10
1. Reduce
3. Time
2. Organize
10. The One
Use SHE ( Shrink ,Hide ,Embody ) for thoughtful reduction.
Organize design using SLIP ( Sort ,Label, Integrate, Prioritize).
Use SHE ( Shrink ,Hide ,Embody ) to make wait shorter and more tolerable.
When in doubt subtract obvious and add meaningful.
SUMMARY

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The laws of simplicity

Editor's Notes

  1. Hi Good Afternoon, Today I going present fairly simple sounding but very complex topic “SIMPLCITY” In 2006, John Maeda published a book “Laws of Simplicity “ Those who don’t know about him , He is famous scientist , designer & author. He did his master in computer at MIT , Phd in Design at Japan University.’ Received various design award in us or japan He was the President of the Rhode Island School of Design
  2. Can you see this design ,each design simpler than its predessor Lets look at this example. Ipod & iMac : : Each iteration feels more simpler.
  3. Jon madea describe 10 laws of simplicity. As the Laws progress in the book, the themes become increasingly ambiguous Lets go check each law one by one.
  4. The simplest way to achieve simplicity is through thoughtful reduction
  5. She can help in achieving Reduction. Shrink: When a small, unassuming object exceeds our expectations, we are not only surprised but pleased. The smaller the object, the more forgiving we can be when it misbehaves. Kitchen spoon Vs. construction bulldozer HIDE When all features that can be removed have been, and a product has been made slim, light, and thin, it’s time for the second method: hide Example : Swiss army knife. , menu bar in computer interface hiding all features Embody Embed the object with a sense of the value that is lost after hide and shrink quality becomes a critical factor The quality can be actual, as embodied by better materials and craftsmanship; or the quality can be perceived, as portrayed in a thoughtful marketing campaign. Example : Michael Jordan wearing Nikes
  6. Bottom-line Lessen what you can and conceal everything else without losing the sense of inherent value When it is possible to reduce a system’s functionality without significant penalty, true simplification is realized. The fundamental question is, where’s the balance between simplicity and complexity? how simple can you make it? how complex does it have to be?
  7. Getting organized is the theme of this Law, -
  8. Humans are organization animals
  9. “tab” key creating order from chaos
  10. We are supported by the mind’s powerful ability to detect and form patterns What goes with what? Information architecture
  11. How Slip is a one of the process of finding answers to the question of “What goes with what?” It is similar to the card sorting bottom approach There are other methods like mind mapping. Sort: find the natural groupings label: Each group deserves a relevant name. integrate: Whenever possible, integrate groups that appear significantly like each other. prioritize: Finally collect the highest priority items into a single set to ensure that they receive the most attention 1.Groups are good; too many groups are bad because they counteract the goal of grouping in the first place. 2.Blurred groupings are powerful because they can appear even more simple, but at the cost of becoming more abstract, less concrete
  12. Let us stop the time for while . Imaging yourself in waiting in line ,watching water on the stove to boil, waiting for a Web page to load Feel impatient. No one likes to suffer the frustration of waiting quickest option : We go out of our way to find the quickest option or any other means to reduce our frustration Speed ,quickness :perceived simplicity of experience. When forced to wait, life seems unnecessarily complex. Savings in time feel like simplicity.
  13. she as introduced in the first Law can help us in Reduction Saving time is really about reducing time the perception of reduction through shrinking and hiding, and can also make up for what is lost by embodying what is most important in subtle ways Shrinking time Example Giving up the option of choice, and letting a machine choose for you, is a radical approach to shrinking the time we might spend otherwise fumbling with the iPod’s scroll-wheel. Choosing to browse Amazon.com’s entire inventory would be a time intensive task, Amazon shows you product depending on previous search Google News breaks stories that emerged only “3 minutes ago,
  14. she as introduced in the first Law can help us in Reduction Saving time is really about reducing time the perception of reduction through shrinking and hiding, and can also make up for what is lost by embodying what is most important in subtle ways Shrinking time Example Giving up the option of choice, and letting a machine choose for you, is a radical approach to shrinking the time we might spend otherwise fumbling with the iPod’s scroll-wheel. Choosing to browse Amazon.com’s entire inventory would be a time intensive task, Amazon shows you product depending on previous search Google News breaks stories that emerged only “3 minutes ago,
  15. she as introduced in the first Law can help us. Saving time is really about reducing time the perception of reduction through shrinking and hiding, and can also make up for what is lost by embodying what is most important in subtle ways Shrinking time Example Giving up the option of choice, and letting a machine choose for you, is a radical approach to shrinking the time we might spend otherwise fumbling with the iPod’s scroll-wheel. Choosing to browse Amazon.com’s entire inventory would be a time intensive task, Amazon shows you product depending on previous search Google News breaks stories that emerged only “3 minutes ago,
  16. she as introduced in the first Law can help us. Saving time is really about reducing time the perception of reduction through shrinking and hiding, and can also make up for what is lost by embodying what is most important in subtle ways Shrinking time Example Giving up the option of choice, and letting a machine choose for you, is a radical approach to shrinking the time we might spend otherwise fumbling with the iPod’s scroll-wheel. Choosing to browse Amazon.com’s entire inventory would be a time intensive task, Amazon shows you product depending on previous search Google News breaks stories that emerged only “3 minutes ago,
  17. Hiding and embodying time alternative means to “saving” time is to hide its passage by simply removing time displays from the environment Casinos :Typically there are no clocks or even windows to reveal the general time of day hiding time does not save time; it simply creates the illusion that time is not of pressing concern.
  18. Embodying time Computers today use many of the swoopy styling cues from the automotive industry to enhance the image of speed. Alienware, now a Dell subsidiary, leads this trend to apply “hotrod” styling to a computer in the form of aggressive air ducts and theatrical lighting so let’s not linger but move along so you do not have to wait.
  19. when speeding up is not an option, giving extra care to a customer makes the experience of waiting more tolerable so let’s not linger but move along so you do not have to wait.
  20. Minimum learning and using existing knowledge to design. Building a second layer of knowledge leveraging the human instinct to RELATE
  21. Design starts by leveraging the human instinct to RELATE, followed by TRANSLATING the relationship into a tangible object or service, and then ideally adding a little SURPRISE at the end 1. folders containing 2. waste basket mapped to a virtual trash 3. physical desktop forged Apple Macintosh’s desktop Metaphors serve to relate-translate a key concept, but the surprise can be undesirable when the metaphor doesn’t work. Google concept material design
  22. Simplicity and complexity need each other. The more complexity there is in the market, the more that something simpler stands out. Nobody wants to eat only dessert. Even a child that is allowed to eat ice cream three meals a day will eventually tire his sweet tooth. Without the counterpoint of complexity, we could not recognize simplicity when we see it Finding right balance simplicity o complexity is difficult § Simplicity can cause illusion of lower quality § Complexity can make products “unusable”
  23. Simplicity and complexity need each other. The more complexity there is in the market, the more that something simpler stands out. Nobody wants to eat only dessert. Even a child that is allowed to eat ice cream three meals a day will eventually tire his sweet tooth. Without the counterpoint of complexity, we could not recognize simplicity when we see it Finding right balance simplicity o complexity is difficult § Simplicity can cause illusion of lower quality § Complexity can make products “unusable”
  24. Context While the words “narrowness” and “focus” mean essentially the same thing the former has a negative connotation while the latter has a positive one. An athlete who reaches the Olympics, for instance, is not “narrow” but focused.
  25. User story: You’re late for a meeting, running into a huge office building. But where is the meeting? And what’s the name of the person you’re meeting with? Standard interface: Swipe your phone > enter password > find calendar app > open calendar > open the meeting > look for the information. Shit, not there > search your email… .
  26. User story: You’re late for a meeting, running into a huge office building. But where is the meeting? And what’s the name of the person you’re meeting with? Standard interface: Swipe your phone > enter password > find calendar app > open calendar > open the meeting > look for the information. Shit, not there > search your email… .
  27. User story: You’re late for a meeting, running into a huge office building. But where is the meeting? And what’s the name of the person you’re meeting with? Standard interface: Swipe your phone > enter password > find calendar app > open calendar > open the meeting > look for the information. Shit, not there > search your email… .
  28. Contextual interface: Glance at your phone: the meeting card with everything you need is already on the screen.
  29. The seventh Law is not for everyone. many such decisions we make are not driven by logic alone human likes express emotion and loves emotion For few people simplicity is not only cheap, but would add that it looks cheap as well kind of contradict the first Law of reduce. we talk about emotion and the move towards complexity (and away from simplicity) that it sometimes requires. While great art makes you wonder, great design makes things clear.
  30. Same information is communicate in emotional overtone. While great art makes you wonder, great design makes things clear.
  31. Same information is communicate in emotional overtone. While great art makes you wonder, great design makes things clear.
  32. Same information is communicate in emotional overtone. While great art makes you wonder, great design makes things clear.
  33. We trust in simpler things
  34. 1. Good usability can help in building trust 2. Mistakes, Ugly design, Bugs, Inconsistency can break the trust Example of When you trust something, it feels simpler. This why gaining trust is vital, people does by accurate info etc Knowing that a purchase is correctable later makes the shopping process simpler because you know that any decision made is not final. The losses incurred by the cost of returned goods are outweighed by the gains in customer trust. This is the power of undo. Computer tools give us the option to undo often, and now Infinitely
  35. 1. Good usability can help in building trust 2. Mistakes, Ugly design, Bugs, Inconsistency can break the trust Example of When you trust something, it feels simpler. This why gaining trust is vital, people does by accurate info etc Knowing that a purchase is correctable later makes the shopping process simpler because you know that any decision made is not final. The losses incurred by the cost of returned goods are outweighed by the gains in customer trust. This is the power of undo. Computer tools give us the option to undo often, and now Infinitely
  36. 1. Good usability can help in building trust 2. Mistakes, Ugly design, Bugs, Inconsistency can break the trust Example of When you trust something, it feels simpler. This why gaining trust is vital, people does by accurate info etc Knowing that a purchase is correctable later makes the shopping process simpler because you know that any decision made is not final. The losses incurred by the cost of returned goods are outweighed by the gains in customer trust. This is the power of undo. Computer tools give us the option to undo often, and now Infinitely
  37. 1. Good usability can help in building trust 2. Mistakes, Ugly design, Bugs, Inconsistency can break the trust Example of When you trust something, it feels simpler. This why gaining trust is vital, people does by accurate info etc Knowing that a purchase is correctable later makes the shopping process simpler because you know that any decision made is not final. The losses incurred by the cost of returned goods are outweighed by the gains in customer trust. This is the power of undo. Computer tools give us the option to undo often, and now Infinitely
  38. 1. Good usability can help in building trust 2. Mistakes, Ugly design, Bugs, Inconsistency can break the trust Example of When you trust something, it feels simpler. This why gaining trust is vital, people does by accurate info etc Knowing that a purchase is correctable later makes the shopping process simpler because you know that any decision made is not final. The losses incurred by the cost of returned goods are outweighed by the gains in customer trust. This is the power of undo. Computer tools give us the option to undo often, and now Infinitely
  39. 1. Good usability can help in building trust 2. Mistakes, Ugly design, Bugs, Inconsistency can break the trust Example of When you trust something, it feels simpler. This why gaining trust is vital, people does by accurate info etc Knowing that a purchase is correctable later makes the shopping process simpler because you know that any decision made is not final. The losses incurred by the cost of returned goods are outweighed by the gains in customer trust. This is the power of undo. Computer tools give us the option to undo often, and now Infinitely
  40. 1. Good usability can help in building trust 2. Mistakes, Ugly design, Bugs, Inconsistency can break the trust Example of When you trust something, it feels simpler. This why gaining trust is vital, people does by accurate info etc Knowing that a purchase is correctable later makes the shopping process simpler because you know that any decision made is not final. The losses incurred by the cost of returned goods are outweighed by the gains in customer trust. This is the power of undo. Computer tools give us the option to undo often, and now Infinitely
  41. As the Laws progress in the book, the themes become increasingly ambiguous
  42. The truth embodied in the ninth Law is something I could have chosen to hide, but the eighth Law of trust commands me to Speak A relatively simple bit of computer code can produce surprisingly complex visual art. Conversely, Google’s complex network of servers and algorithms produces a simple search experience
  43. When in doubt, turn to the tenth Law: the one. It’s simpler that way