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Shaping Designers and Design Teams (Jason Mesut at DesignOps Summit 2018)
1. Shaping Designers
and Design teams
8 Nov 2018 | DesignOps Summit | New York
Jason Mesut, Design Partner
GROUP OF HUMANS
@jasonmesut
www.groupofhumans.com
14. Personal Work Community
Who am I?
Beyond my work?
What do I do for
money /vocation?
What do I do to
connect to others?
15. Personal Work Community
Who am I?
Beyond my work?
What do I do for
money /vocation?
What do I do to
connect to others?
Husband Dad
Bedroom producer DJ
Scholar Half Turkish
16. Personal Work Community
Who am I?
Beyond my work?
What do I do for
money /vocation?
What do I do to
connect to others?
Husband Dad Design leader Strategist
Industrial Designer
Bedroom producer DJ
Scholar Half Turkish Web designer
UXer Consultant
17. Personal Work Community
Who am I?
Beyond my work?
What do I do for
money /vocation?
What do I do to
connect to others?
Husband Dad Design leader Strategist
Industrial Designer
SpeakerIxDA Local leader
Writer Attendee
Reader Leader?
Bedroom producer DJ
Scholar Half Turkish Web designer
UXer Consultant
18. Personal Work Community
Who am I?
Beyond my work?
What do I do for
money /vocation?
What do I do to
connect to others?
Husband Dad Design leader Strategist
Industrial Designer
SpeakerIxDA Local leader
Writer Attendee
Reader Leader?
Bedroom producer DJ
Scholar Half Turkish Web designer
UXer Consultant
22. Outcomes
Nurtured a
happy family
Brought joy
to many
Progressed
practice
Developed
stars
Built a strong
community
Principles
Purposefully
passionate
Productively
provocative
Insightfully
inspiring
Happily
humble
Creatively
curious
Driven
but fun
Silently
supportive
Ultimate vision (i’m keeping that a secret for now)
Vision
What I want
to achieve
Initiatives (too much detail for this talk)
Initiatives
What I am
ultimately
aiming for
How I want to be
when doing them
Specific activities
and projects
23. If you want to
make the world a
better place, look
at yourself and
make that change
Michael Jackon
'Man in the Mirror’
26. Five key challenges in our industry
Demand
Increasing
demand for
design
Hubris
Increasing
hubris about
what design and
designers can or
should do
Confusion
We confuse
others and
ourselves (titles,
skills, methods)
Hiring
Hiring and
retention is
getting tougher
Tech shifts
Ever-changing
technology
contributes to
our confusion
1 2 3 4 5
27. Five key challenges in our industry
Demand
Increasing
demand for
design
Hubris
Increasing
hubris about
what design and
designers can or
should do
Confusion
We confuse
others and
ourselves (titles,
skills, methods)
Hiring
Hiring and
retention is
getting tougher
Tech shifts
Ever-changing
technology
contributes to
our confusion
1 2 3 4 5
28. Five key challenges in our industry
Demand
Increasing
demand for
design
Hubris
Increasing
hubris about
what design and
designers can or
should do
Confusion
We confuse
others and
ourselves (titles,
skills, methods)
Hiring
Hiring and
retention is
getting tougher
Tech shifts
Ever-changing
technology
contributes to
our confusion
1 2 3 4 5
29. Five key challenges in our industry
Demand
Increasing
demand for
design
Hubris
Increasing
hubris about
what design and
designers can or
should do
Confusion
We confuse
others and
ourselves (titles,
skills, methods)
Hiring
Hiring and
retention is
getting tougher
Tech shifts
Ever-changing
technology
contributes to
our confusion
1 2 3 4 5
30. Five key challenges in our industry
Demand
Increasing
demand for
design
Hubris
Increasing
hubris about
what design and
designers can or
should do
Confusion
We confuse
others and
ourselves (titles,
skills, methods)
Hiring
Hiring and
retention is
getting tougher
Tech shifts
Ever-changing
technology
contributes to
our confusion
1 2 3 4 5
31. Five key challenges in our industry
Demand
Increasing
demand for
design
Hubris
Increasing
hubris about
what design and
designers can or
should do
Confusion
We confuse
others and
ourselves (titles,
skills, methods)
Hiring
Hiring and
retention is
getting tougher
Tech shifts
Ever-changing
technology
contributes to
our confusion
1 2 3 4 5
32. The answers for profiling often being spreadsheets
– Hard to create
– Hard to update
– Difficult to engage with
– Illusion of exhaustiveness
– Not flexible to the
diversity within teams
44. Hypotheses
I believed I could use visual frameworks to help
Engage designers in
self reflection to help
guide their future
development
Gather data to develop
more robust industry-
wide models
Develop stronger
bespoke competency
frameworks for
organisations
1 2 3
45. Hypotheses
I believed I could use visual frameworks to help
Engage designers in
self reflection to help
guide their future
development
Gather data to develop
more robust industry-
wide models
Develop stronger
bespoke competency
frameworks for
organisations
1 2 3
46. Hypotheses
I believed I could use visual frameworks to help
Engage designers in
self reflection to help
guide their future
development
Gather data to develop
more robust industry-
wide models
Develop stronger
bespoke competency
frameworks for
organisations
1 2 3
47. Hypotheses
I believed I could use visual frameworks to help
Engage designers in
self reflection to help
guide their future
development
Gather data to develop
more robust industry-
wide models
Develop stronger
bespoke competency
frameworks for
organisations
1 2 3
48. Different approaches around the world
Design conference workshops Corporate workshops Mentored other leaders
Florpia, Sao Paolo, San
Diego, Amsterdam,
London, Melbourne,
Manchester,
Bucharest, New York
BBC, Tesco, Centrica,
Autotrader, Fjord
49. Map against imperfect visual frameworks
Visual tools to gather data, prime the
thinking and observe diversity
50. Project future development
Visual tools to gather data, prime the
thinking and observe diversity
Bespoke maps, captured areas of
development, mentor and mentees
72. Leadership mapping
Vision &
strategy
Wider org.
capabilities
Advocacy Community
Collaboration Quality
Team
Practice
– Vision & strategy
Creating the direction and plan for the design offer, team
and its culture in relation to the organisation’s needs
– Community
Engaging external community of designers, peers, and
different industry sectors
– Advocacy
Promoting the design offer and team around the business,
to clients or to partners
– Wider organisational capabilities
Tracking, resourcing and developing design capabilities
across the organisation
– Team
Growing, supporting, nurturing managing the design team
of individuals
– Collaboration
Working with peers, other departments and teams to get
work done
– Quality
Encouraging quality of product/service thinking (doing
right thing) and design solution delivery details
– Practice
Developing toolkits for the team. Methods, techniques,
principles, the environment and processes the team needs
to function most effectively and efficiently
73. Effort distribution across responsibilities
Vision &
strategy
Wider org.
capabilities
Advocacy Community
Collaboration Quality
Team
Practice
Where you spend your time
Where the design
function should spend
more time
83. Prototyping
I would help others:
Choose the right
prototyping tools for
a specific challenge.
Working quickly.
Sharing prototypes.
Setting up for user
research.
T32
MENTOR
Prototyping
T32
Mentee
89. A simple process: reflect, then project
Imperfect visual frameworks to gather data,
prime the thinking and observe diversity
Bespoke models, captured areas of
development, mentor and mentees
91. I uncovered six key benefits
These models and this process could help
Explain
differences
Cast talent
to challenge
Hire to
needs
Strengthen
capabilities
Direct
reflection
Grow
culture
– Sell to talent
– Fill gaps
– Strengthen
– Balance
– Add to culture
– Focus
investment
– Learn
– Practice
– Mentor
– Activity
– Behaviour
– Performance
– Experience
– Retain talent
– Encourage
learning and
giving
– Progression
– Team culture
– Different skills
– Different types
of design
– Value offered
– Encourage
consistency
across the org
– Build best
teams
– Align to
capabilities
– Align to
growth
objectives
92. These models and this process could help
Explain
differences
Cast talent
to challenge
Hire to
needs
Strengthen
capabilities
Direct
reflection
Grow
culture
– Sell to talent
– Fill gaps
– Strengthen
– Balance
– Add to culture
– Focus
investment
– Learn
– Practice
– Mentor
– Activity
– Behaviour
– Performance
– Experience
– Retain talent
– Encourage
learning and
giving
– Progression
– Team culture
– Different skills
– Different types
of design
– Value offered
– Encourage
consistency
across the org
– Build best
teams
– Align to
capabilities
– Align to
growth
objectives
I uncovered six key benefits
93. These models and this process could help
Explain
differences
Cast talent
to challenge
Hire to
needs
Strengthen
capabilities
Direct
reflection
Grow
culture
– Sell to talent
– Fill gaps
– Strengthen
– Balance
– Add to culture
– Focus
investment
– Learn
– Practice
– Mentor
– Activity
– Behaviour
– Performance
– Experience
– Retain talent
– Encourage
learning and
giving
– Progression
– Team culture
– Different skills
– Different types
of design
– Value offered
– Encourage
consistency
across the org
– Build best
teams
– Align to
capabilities
– Align to
growth
objectives
I uncovered six key benefits
94. These models and this process could help
Explain
differences
Cast talent
to challenge
Hire to
needs
Strengthen
capabilities
Direct
reflection
Grow
culture
– Sell to talent
– Fill gaps
– Strengthen
– Balance
– Add to culture
– Focus
investment
– Learn
– Practice
– Mentor
– Activity
– Behaviour
– Performance
– Experience
– Retain talent
– Encourage
learning and
giving
– Progression
– Team culture
– Different skills
– Different types
of design
– Value offered
– Encourage
consistency
across the org
– Build best
teams
– Align to
capabilities
– Align to
growth
objectives
I uncovered six key benefits
95. These models and this process could help
Explain
differences
Cast talent
to challenge
Hire to
needs
Strengthen
capabilities
Direct
reflection
Grow
culture
– Sell to talent
– Fill gaps
– Strengthen
– Balance
– Add to culture
– Focus
investment
– Learn
– Practice
– Mentor
– Activity
– Behaviour
– Performance
– Experience
– Retain talent
– Encourage
learning and
giving
– Progression
– Team culture
– Different skills
– Different types
of design
– Value offered
– Encourage
consistency
across the org
– Build best
teams
– Align to
capabilities
– Align to
growth
objectives
I uncovered six key benefits
96. These models and this process could help
Explain
differences
Cast talent
to challenge
Hire to
needs
Strengthen
capabilities
Direct
reflection
Grow
culture
– Sell to talent
– Fill gaps
– Strengthen
– Balance
– Add to culture
– Focus
investment
– Learn
– Practice
– Mentor
– Activity
– Behaviour
– Performance
– Experience
– Retain talent
– Encourage
learning and
giving
– Progression
– Team culture
– Different skills
– Different types
of design
– Value offered
– Encourage
consistency
across the org
– Build best
teams
– Align to
capabilities
– Align to
growth
objectives
I uncovered six key benefits
97. Six key benefits of the process
Explain
differences
Cast talent
to challenge
Hire to
needs
Strengthen
capabilities
Direct
reflection
Grow
culture
– Sell to talent
– Fill gaps
– Strengthen
– Balance
– Add to culture
– Focus
investment
– Learn
– Practice
– Mentor
– Activity
– Behaviour
– Performance
– Experience
– Retain talent
– Encourage
learning and
giving
– Progression
– Team culture
– Different skills
– Different types
of design
– Value offered
– Encourage
consistency
across the org
– Build best
teams
– Align to
capabilities
– Align to
growth
objectives
1 2 3 4 5 6
99. Designers rarely
self-reflect
Designers not self-
reflecting enough but
find it useful
Tangible skills
dominate
Prototyping or visual
design, not
Information
Architecture
Softer qualities
matter more
People are the
hardest and most
important part
Orgs can self
develop
Don’t need external
training — the team
can develop itself
Strategy
Research
Interface
Information
Product Strategy Customer Experience
VisualDesign
InteractionDesign
Q
ualitativeResearchQuantitativeResearch§
Inform
ationArchitectureContentStrategy
Four key learnings
100. Designers rarely
self-reflect
Designers not self-
reflecting enough but
find it useful
Tangible skills
dominate
Prototyping or visual
design, not
Information
Architecture
Softer qualities
matter more
People are the
hardest and most
important part
Orgs can self
develop
Don’t need external
training — the team
can develop itself
Strategy
Research
Interface
Information
Product Strategy Customer Experience
VisualDesign
InteractionDesign
Q
ualitativeResearchQuantitativeResearch§
Inform
ationArchitectureContentStrategy
Four key learnings
101. Designers rarely
self-reflect
Designers not self-
reflecting enough but
find it useful
Tangible skills
dominate
Prototyping or visual
design, not
Information
Architecture
Softer qualities
matter more
People are the
hardest and most
important part
Orgs can self
develop
Don’t need external
training — the team
can develop itself
Strategy
Research
Interface
Information
Product Strategy Customer Experience
VisualDesign
InteractionDesign
Q
ualitativeResearchQuantitativeResearch§
Inform
ationArchitectureContentStrategy
Four key learnings
102. Designers rarely
self-reflect
Designers not self-
reflecting enough but
find it useful
Tangible skills
dominate
Prototyping or visual
design, not
Information
Architecture
Softer qualities
matter more
People are the
hardest and most
important part
Orgs can self
develop
Don’t need external
training — the team
can develop itself
Strategy
Research
Interface
Information
Product Strategy Customer Experience
VisualDesign
InteractionDesign
Q
ualitativeResearchQuantitativeResearch§
Inform
ationArchitectureContentStrategy
Four key learnings
103. Start small, start next week
1 2 3 4
Research and
reflect regularly
By-self and together
as a group
Use visual tools
as a framing lens
See yourself & others
through shapes
For a range of
competencies
Technical, human,
qualities, foundation
Encourage
learning within
Establish in-house
mentoring
programmes
Key recommendations
105. Designers are humans
Treat designers and your fellow
operators as humans first.
Sensitive, passionate,
incredible humans.
One (important) last thing
106. Designers are humans
Treat designers and your fellow
operators as humans first.
Sensitive, passionate,
incredible humans.
We hide our complexity
Recognise that we have things
going on in our lives which we
may not want to share.
One (important) last thing
107. Designers are humans
Treat designers and your fellow
operators as humans first.
Sensitive, passionate,
incredible humans.
We hide our complexity
Recognise that we have things
going on in our lives which we
may not want to share.
Tread carefully
Be sensitive to anonymity, be
careful going in too deep, but
don’t shy away from trying.
One (important) last thing
108. Designers are humans
Treat designers and your fellow
operators as humans first.
Sensitive, passionate,
incredible humans.
We hide our complexity
Recognise that we have things
going on in our lives which we
may not want to share.
Tread carefully
Be sensitive to anonymity, be
careful going in too deep, but
don’t shy away from trying..
Let’s find a way to design more human solutions
for our design teams and less spreadsheets!
One (important) last thing