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PI ERR E NEI S | PIE RRE @WE COMPANY.ME
AgileAnimal
Farm
AGI LE THROUGH OUR BEHAVI OURUNDERSTANDING
WhoAmI?
SeniorLeanAgileCoach
SeniorScrumCoach&Trainer
AgileManagementCatalyst
Father,Brother&Son
CAPGEMINI, ERDF, RUEDUCOMMERCE.COM , REMIND, #PLAY14, ORES, SAP UK , KINGFISHER, EUROCLEAR GROUP, GDF SUEZ
EUROPE, AXA GROUP, INVIVO, CTIE, ATHOME, ACCENTURE, TOURING ASSURANCES, CLOUDWATT, SWINGMOBILITY, LUMENSION
SECURITY, WEMANITY…
2
Have fun!
TableOfContents
STARTI NG WI TH A
METAPHOR
PERSONAS &
BEHAVIOURS
LET ’S T RY A GA ME
DEBR IEF ING &
CLOSI NG
01 02 03 04
INTRO
PAGES 24–32PAGES 23PAGES 13–22PAGES 6–12PAGES 1–5
@ELPEDROMAJOR | PIERRE@WECOMPANY.ME
4
Agile Animal Farm
BA SED ON MARIO M OREIRA’S WORK
StartingWithA
Metaphor
01
01
6
HTTP://CMFORA GI LE.BLOGSPOT. FR/ 2011/ 08 /AG ILE-A NIMAL-FA RM.HT ML
THAT’S HOW I STARTED
WITH AGILE
7
PurposeOfThisGame
8
UNDERSTANDI NG
THE BASIC
PRI NCIPLES OF
THE AG ILE
CULT UR E A ND
UNDE RSTANDING
THE IMPACT OF
BE HAVIOUR I N
AGILE
Impact of this
metaphor
THE CHICKEN ONLY GIVES
THEIR EG GS
PIGS H AVE TO PUT TH EIR FL ESH ON THE
TAB LE
10
Agile Animal Farm
BA SED ON MARIO M OREIRA’S WORK
Personas&
Behaviours
01
02
12
Pigs
• They are involved, engaged to
the project. In Scrum, it’s the
purpose of the Scrum Team
(Delivery Team, Scrum Master
and Product Owner).
• They are committed to the
work. They are working in a
pigpen with other pigs who
love their work.
• When Agility is well set, they
are all willing to put they
«  flesh-on-the-set  » each day
because they feel ownership
of the work.
• They are assertive and
accountable for the success of
the project and have a majority
(if not all) of their performance
goals linked directly to the
success of the project and
their specific Agile team.
13
• They come and go on the
project.
• While chickens are mostly
helpful, because they are
contributing their eggs, they
don’t always understand the
full context because they are
n o t a d e d i c a t e d t e a m
member.
• So occasionally they may
accidentally contribute a
rotten egg.
• They are not accountable for
the success of the project,
although they may have a
s m a l l p o r t i o n o f t h e i r
performance goals linked to
the success of the project.
Chicken
14
Foxes
• They like to stealthily move
into and through the team
seeing who has certain skills
and ideas.
• Then they like to steal not
only resources (Agile team
members) for their own
teams, but they also steal
ideas.
• They are not necessarily
negative, because they are
often so quiet in their
manipulative work.
• They are dedicated to their
own success.
15
Seagulls
• They like to fly around the
project and not really
contribute in any manner.
• They enjoy “talking” (mostly
hearing themselves speak)
and pretend they are adding
value, but they are only
annoying the pigs (Agile team
members).
• Often, they like to swoop in
so it can look like they are
involved (and they’ll tell others
this).
• They are often quite negative,
squawk a lot in a “know it all”
manner, and often poop on
people and their ideas.
16
Rats
• They are deceiver types who
will use the trust of the team
to gain insight into topics so
they can then “rat” on what is
going on to others.
• Often on Agile teams, they
are really deceivers because
they are really anti-Agile or
just plain negative people.
• T h e y o f t e n k n o w t h e
decisions that are made
based on certain contexts
that the team is in, but will
twist the truth in order to
bring the project down.
• It is important to identify
these deceivers as quickly as
possible and get them off the
team.
17
Cats
• They are a lazy type on an
Agile team that really do not
pitch in but instead like to
sleep instead.
• They are almost purposefully
not assertive, have been
used to just “getting by” on
projects for years, and are
not really interested in
feeling ownership of the
work.
• They typically neither
positive nor negative and
simply like to be left alone.
• The other team members
will begin to notice this
behaviour and realise they
are not really interested in
becoming part of the team.
18
• They are command-and-
control types who think they
can continue to tell their folks
what to do even though they
are dedicated to their Agile
teams.
• Sometimes referred to as
bullies, they charge right into
the team and attempt to direct
them to their own work and
often deviate the team from
building product functionality.
• Ty p i c a l l y, t h e y a re n o t
interested in the Agile mindset
because they see it as a
challenge to their authority
(technical or managerial) or
don’t really understand or care
about the business benefits of
Agile, but instead want to
maintain their own status.
Bulls
19
ShepherdDog
• And finally no farm is
c o m p l e t e w i t h o u t t h e
Shepherd Dog.
• However, on an Agile farm, it
cannot be just any Shepherd
Dog but instead a benevolent
Shepherd Dog who is good
to his animals and ensure the
animals have what they need
to grow and prosper.
• The Agile Animal Shepherd
Dog encourages, inspires,
a n d a l l o w s f o r t e a m
a u t o n o m y a n d s e l f
organisation.
20
Agile Animal Farm
PLAY A ND WORK I T OUT!
Let’sTryA
Game
01
03
22
Agile Animal Farm
LES SONS LEARNED
Debriefing&
Closing
01
04
24
• let’s make 3 teams
• each team seats around a table
• come to each team member with « animals »
cards and ask to choose an animal to play
• during 5 minutes, each team has to draw a
landscape with 5 flowers in different colours.
RulesOfTheGame-Round1
25
CHECK
THE R ESULTS
DISCU SS
FINDINGS
TEA MMATES
TRY TO DI SCOVER
• According to the « animal » played, you will have a result or not.
• For Round 1, try to identify who played what animal.
• Make it fun!
…WhatHappenedAfter 5
Minutes?
26
• Let’s keep the 3 teams
• Each team seats around a table
• Come to each team member with « animals » cards and
assign a « role » to each of them.
• Try to have Team 1(Bulls, Seagulls and Chicken); Team 2
(Rats, Cats and Foxes); Team 3 (Pigs and Shepherd Dog)
• During 5 minutes, each team has to draw a landscape
with 5 flowers in different colours
RulesOfTheGame-Round2
27
CHECK
THE R ESULTS
DISCU SS
FINDINGS
TEA M MATES
TRY TO DI SCOVER
• from each team, team members tried to identify who played what
animal
• we analysed the outcome of the round
• we tried to figure patterns out from each team behaviour
• Team 3 produced a great landscape
• Team 2 produced…. nothing
• Team 1 produced … nothing
…WhatHappenedAfter 5
Minutes?
28
• Make 1 big team
• Come to each team member with
« animals » cards and assign a « role »
to each of them
• During 5 minutes, the big team has to
draw or make a landscape with 5
flowers in different colours
RulesOfTheGame-Round3
29
CHECK
THE R ESULTS
DISCU SS
FINDINGS
TEA M MATES
TRY TO DI SCOVER
• from each team, team members tried to identify who played what
animal
• we analysed the outcome of the round
• we tried to figure patterns out from each team behaviour
• all the behaviours have been amplified and stress has emerged
• we discovered that all « animal behaviours » have been amplified in a
large team and it was complicated to keep permanently a « pig »
position.
…WhatHappenedAfter 5
Minutes?
30
Agile Animal Farm
…ForWhatIsItGood
For?
@ELPEDROMAJOR | PIERRE@WECOMPANY.ME
32
UsingPostersIn
Retrospective
ForFunTo
Understand
HowWeWere
TogetherAnd
WithOthers
33
Agile Animal Farm
Questions?
35
NextSteps
AGILE4HR
TRA IN IN G -
ISTANB UL
#PLAY14 LONDON
INTERNATIONAL SE RIOUS
GAMES G ATHE RING
UNCONFERENCE
AGILE TOUR BEIR UT
36
WWW.
THESCRUMCOAC H.W OR DP R
W W W.A GILE LE BA NON .C OMWWW.PLAY14.ORG
WWW.WECOMPAN Y.M E W W W.U PWAR D-AGILE4HR
Let’sStayInTouch 37
PI ERRE E. NEIS
WWW. WECOMPANY. ME
WWW. UPWARD. CO NS ULT IN G PIERRE @WECOMPA NY. ME
@ELPE DR OM AJOR
38
THI S I S O N LY O N E
RE LEAS E .
STAY TU N E D, WE WI LL
IMPROV E IT O N
REGU LA R BAS I S HE LP S
YOUR FEEDBA CK.
P I ERRE
ADIPISCING
MOLLIS PURU
COMMO DO M ATTIS DAPIBUS
CONSECTETUR EGESTAS CURSUS
CONSECTETUR
EGESTAS C UR S US
COMMODO MAT T IS DAPIB US
EGE STA S CUR SUS
DAP IBUS
CONSECT ET UR
39
Credits
• based on Mario Moreira’s Agile Animal Farm
• http://www.pd4pic.com/animals-bat-drawing-
cartoon-page-farm-landscape.html
40

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Agile Animal Farm

  • 1. PI ERR E NEI S | PIE RRE @WE COMPANY.ME AgileAnimal Farm AGI LE THROUGH OUR BEHAVI OURUNDERSTANDING
  • 2. WhoAmI? SeniorLeanAgileCoach SeniorScrumCoach&Trainer AgileManagementCatalyst Father,Brother&Son CAPGEMINI, ERDF, RUEDUCOMMERCE.COM , REMIND, #PLAY14, ORES, SAP UK , KINGFISHER, EUROCLEAR GROUP, GDF SUEZ EUROPE, AXA GROUP, INVIVO, CTIE, ATHOME, ACCENTURE, TOURING ASSURANCES, CLOUDWATT, SWINGMOBILITY, LUMENSION SECURITY, WEMANITY… 2
  • 4. TableOfContents STARTI NG WI TH A METAPHOR PERSONAS & BEHAVIOURS LET ’S T RY A GA ME DEBR IEF ING & CLOSI NG 01 02 03 04 INTRO PAGES 24–32PAGES 23PAGES 13–22PAGES 6–12PAGES 1–5 @ELPEDROMAJOR | PIERRE@WECOMPANY.ME 4
  • 6. BA SED ON MARIO M OREIRA’S WORK StartingWithA Metaphor 01 01 6 HTTP://CMFORA GI LE.BLOGSPOT. FR/ 2011/ 08 /AG ILE-A NIMAL-FA RM.HT ML
  • 7. THAT’S HOW I STARTED WITH AGILE 7
  • 8. PurposeOfThisGame 8 UNDERSTANDI NG THE BASIC PRI NCIPLES OF THE AG ILE CULT UR E A ND UNDE RSTANDING THE IMPACT OF BE HAVIOUR I N AGILE
  • 10. THE CHICKEN ONLY GIVES THEIR EG GS PIGS H AVE TO PUT TH EIR FL ESH ON THE TAB LE 10
  • 12. BA SED ON MARIO M OREIRA’S WORK Personas& Behaviours 01 02 12
  • 13. Pigs • They are involved, engaged to the project. In Scrum, it’s the purpose of the Scrum Team (Delivery Team, Scrum Master and Product Owner). • They are committed to the work. They are working in a pigpen with other pigs who love their work. • When Agility is well set, they are all willing to put they «  flesh-on-the-set  » each day because they feel ownership of the work. • They are assertive and accountable for the success of the project and have a majority (if not all) of their performance goals linked directly to the success of the project and their specific Agile team. 13
  • 14. • They come and go on the project. • While chickens are mostly helpful, because they are contributing their eggs, they don’t always understand the full context because they are n o t a d e d i c a t e d t e a m member. • So occasionally they may accidentally contribute a rotten egg. • They are not accountable for the success of the project, although they may have a s m a l l p o r t i o n o f t h e i r performance goals linked to the success of the project. Chicken 14
  • 15. Foxes • They like to stealthily move into and through the team seeing who has certain skills and ideas. • Then they like to steal not only resources (Agile team members) for their own teams, but they also steal ideas. • They are not necessarily negative, because they are often so quiet in their manipulative work. • They are dedicated to their own success. 15
  • 16. Seagulls • They like to fly around the project and not really contribute in any manner. • They enjoy “talking” (mostly hearing themselves speak) and pretend they are adding value, but they are only annoying the pigs (Agile team members). • Often, they like to swoop in so it can look like they are involved (and they’ll tell others this). • They are often quite negative, squawk a lot in a “know it all” manner, and often poop on people and their ideas. 16
  • 17. Rats • They are deceiver types who will use the trust of the team to gain insight into topics so they can then “rat” on what is going on to others. • Often on Agile teams, they are really deceivers because they are really anti-Agile or just plain negative people. • T h e y o f t e n k n o w t h e decisions that are made based on certain contexts that the team is in, but will twist the truth in order to bring the project down. • It is important to identify these deceivers as quickly as possible and get them off the team. 17
  • 18. Cats • They are a lazy type on an Agile team that really do not pitch in but instead like to sleep instead. • They are almost purposefully not assertive, have been used to just “getting by” on projects for years, and are not really interested in feeling ownership of the work. • They typically neither positive nor negative and simply like to be left alone. • The other team members will begin to notice this behaviour and realise they are not really interested in becoming part of the team. 18
  • 19. • They are command-and- control types who think they can continue to tell their folks what to do even though they are dedicated to their Agile teams. • Sometimes referred to as bullies, they charge right into the team and attempt to direct them to their own work and often deviate the team from building product functionality. • Ty p i c a l l y, t h e y a re n o t interested in the Agile mindset because they see it as a challenge to their authority (technical or managerial) or don’t really understand or care about the business benefits of Agile, but instead want to maintain their own status. Bulls 19
  • 20. ShepherdDog • And finally no farm is c o m p l e t e w i t h o u t t h e Shepherd Dog. • However, on an Agile farm, it cannot be just any Shepherd Dog but instead a benevolent Shepherd Dog who is good to his animals and ensure the animals have what they need to grow and prosper. • The Agile Animal Shepherd Dog encourages, inspires, a n d a l l o w s f o r t e a m a u t o n o m y a n d s e l f organisation. 20
  • 22. PLAY A ND WORK I T OUT! Let’sTryA Game 01 03 22
  • 25. • let’s make 3 teams • each team seats around a table • come to each team member with « animals » cards and ask to choose an animal to play • during 5 minutes, each team has to draw a landscape with 5 flowers in different colours. RulesOfTheGame-Round1 25
  • 26. CHECK THE R ESULTS DISCU SS FINDINGS TEA MMATES TRY TO DI SCOVER • According to the « animal » played, you will have a result or not. • For Round 1, try to identify who played what animal. • Make it fun! …WhatHappenedAfter 5 Minutes? 26
  • 27. • Let’s keep the 3 teams • Each team seats around a table • Come to each team member with « animals » cards and assign a « role » to each of them. • Try to have Team 1(Bulls, Seagulls and Chicken); Team 2 (Rats, Cats and Foxes); Team 3 (Pigs and Shepherd Dog) • During 5 minutes, each team has to draw a landscape with 5 flowers in different colours RulesOfTheGame-Round2 27
  • 28. CHECK THE R ESULTS DISCU SS FINDINGS TEA M MATES TRY TO DI SCOVER • from each team, team members tried to identify who played what animal • we analysed the outcome of the round • we tried to figure patterns out from each team behaviour • Team 3 produced a great landscape • Team 2 produced…. nothing • Team 1 produced … nothing …WhatHappenedAfter 5 Minutes? 28
  • 29. • Make 1 big team • Come to each team member with « animals » cards and assign a « role » to each of them • During 5 minutes, the big team has to draw or make a landscape with 5 flowers in different colours RulesOfTheGame-Round3 29
  • 30. CHECK THE R ESULTS DISCU SS FINDINGS TEA M MATES TRY TO DI SCOVER • from each team, team members tried to identify who played what animal • we analysed the outcome of the round • we tried to figure patterns out from each team behaviour • all the behaviours have been amplified and stress has emerged • we discovered that all « animal behaviours » have been amplified in a large team and it was complicated to keep permanently a « pig » position. …WhatHappenedAfter 5 Minutes? 30
  • 36. NextSteps AGILE4HR TRA IN IN G - ISTANB UL #PLAY14 LONDON INTERNATIONAL SE RIOUS GAMES G ATHE RING UNCONFERENCE AGILE TOUR BEIR UT 36
  • 37. WWW. THESCRUMCOAC H.W OR DP R W W W.A GILE LE BA NON .C OMWWW.PLAY14.ORG WWW.WECOMPAN Y.M E W W W.U PWAR D-AGILE4HR Let’sStayInTouch 37
  • 38. PI ERRE E. NEIS WWW. WECOMPANY. ME WWW. UPWARD. CO NS ULT IN G PIERRE @WECOMPA NY. ME @ELPE DR OM AJOR 38 THI S I S O N LY O N E RE LEAS E . STAY TU N E D, WE WI LL IMPROV E IT O N REGU LA R BAS I S HE LP S YOUR FEEDBA CK. P I ERRE
  • 39. ADIPISCING MOLLIS PURU COMMO DO M ATTIS DAPIBUS CONSECTETUR EGESTAS CURSUS CONSECTETUR EGESTAS C UR S US COMMODO MAT T IS DAPIB US EGE STA S CUR SUS DAP IBUS CONSECT ET UR 39
  • 40. Credits • based on Mario Moreira’s Agile Animal Farm • http://www.pd4pic.com/animals-bat-drawing- cartoon-page-farm-landscape.html 40