4. TableOfContents
STARTI NG WI TH A
METAPHOR
PERSONAS &
BEHAVIOURS
LET ’S T RY A GA ME
DEBR IEF ING &
CLOSI NG
01 02 03 04
INTRO
PAGES 24–32PAGES 23PAGES 13–22PAGES 6–12PAGES 1–5
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6. BA SED ON MARIO M OREIRA’S WORK
StartingWithA
Metaphor
01
01
6
HTTP://CMFORA GI LE.BLOGSPOT. FR/ 2011/ 08 /AG ILE-A NIMAL-FA RM.HT ML
10. THE CHICKEN ONLY GIVES
THEIR EG GS
PIGS H AVE TO PUT TH EIR FL ESH ON THE
TAB LE
10
12. BA SED ON MARIO M OREIRA’S WORK
Personas&
Behaviours
01
02
12
13. Pigs
• They are involved, engaged to
the project. In Scrum, it’s the
purpose of the Scrum Team
(Delivery Team, Scrum Master
and Product Owner).
• They are committed to the
work. They are working in a
pigpen with other pigs who
love their work.
• When Agility is well set, they
are all willing to put they
« flesh-on-the-set » each day
because they feel ownership
of the work.
• They are assertive and
accountable for the success of
the project and have a majority
(if not all) of their performance
goals linked directly to the
success of the project and
their specific Agile team.
13
14. • They come and go on the
project.
• While chickens are mostly
helpful, because they are
contributing their eggs, they
don’t always understand the
full context because they are
n o t a d e d i c a t e d t e a m
member.
• So occasionally they may
accidentally contribute a
rotten egg.
• They are not accountable for
the success of the project,
although they may have a
s m a l l p o r t i o n o f t h e i r
performance goals linked to
the success of the project.
Chicken
14
15. Foxes
• They like to stealthily move
into and through the team
seeing who has certain skills
and ideas.
• Then they like to steal not
only resources (Agile team
members) for their own
teams, but they also steal
ideas.
• They are not necessarily
negative, because they are
often so quiet in their
manipulative work.
• They are dedicated to their
own success.
15
16. Seagulls
• They like to fly around the
project and not really
contribute in any manner.
• They enjoy “talking” (mostly
hearing themselves speak)
and pretend they are adding
value, but they are only
annoying the pigs (Agile team
members).
• Often, they like to swoop in
so it can look like they are
involved (and they’ll tell others
this).
• They are often quite negative,
squawk a lot in a “know it all”
manner, and often poop on
people and their ideas.
16
17. Rats
• They are deceiver types who
will use the trust of the team
to gain insight into topics so
they can then “rat” on what is
going on to others.
• Often on Agile teams, they
are really deceivers because
they are really anti-Agile or
just plain negative people.
• T h e y o f t e n k n o w t h e
decisions that are made
based on certain contexts
that the team is in, but will
twist the truth in order to
bring the project down.
• It is important to identify
these deceivers as quickly as
possible and get them off the
team.
17
18. Cats
• They are a lazy type on an
Agile team that really do not
pitch in but instead like to
sleep instead.
• They are almost purposefully
not assertive, have been
used to just “getting by” on
projects for years, and are
not really interested in
feeling ownership of the
work.
• They typically neither
positive nor negative and
simply like to be left alone.
• The other team members
will begin to notice this
behaviour and realise they
are not really interested in
becoming part of the team.
18
19. • They are command-and-
control types who think they
can continue to tell their folks
what to do even though they
are dedicated to their Agile
teams.
• Sometimes referred to as
bullies, they charge right into
the team and attempt to direct
them to their own work and
often deviate the team from
building product functionality.
• Ty p i c a l l y, t h e y a re n o t
interested in the Agile mindset
because they see it as a
challenge to their authority
(technical or managerial) or
don’t really understand or care
about the business benefits of
Agile, but instead want to
maintain their own status.
Bulls
19
20. ShepherdDog
• And finally no farm is
c o m p l e t e w i t h o u t t h e
Shepherd Dog.
• However, on an Agile farm, it
cannot be just any Shepherd
Dog but instead a benevolent
Shepherd Dog who is good
to his animals and ensure the
animals have what they need
to grow and prosper.
• The Agile Animal Shepherd
Dog encourages, inspires,
a n d a l l o w s f o r t e a m
a u t o n o m y a n d s e l f
organisation.
20
22. PLAY A ND WORK I T OUT!
Let’sTryA
Game
01
03
22
25. • let’s make 3 teams
• each team seats around a table
• come to each team member with « animals »
cards and ask to choose an animal to play
• during 5 minutes, each team has to draw a
landscape with 5 flowers in different colours.
RulesOfTheGame-Round1
25
26. CHECK
THE R ESULTS
DISCU SS
FINDINGS
TEA MMATES
TRY TO DI SCOVER
• According to the « animal » played, you will have a result or not.
• For Round 1, try to identify who played what animal.
• Make it fun!
…WhatHappenedAfter 5
Minutes?
26
27. • Let’s keep the 3 teams
• Each team seats around a table
• Come to each team member with « animals » cards and
assign a « role » to each of them.
• Try to have Team 1(Bulls, Seagulls and Chicken); Team 2
(Rats, Cats and Foxes); Team 3 (Pigs and Shepherd Dog)
• During 5 minutes, each team has to draw a landscape
with 5 flowers in different colours
RulesOfTheGame-Round2
27
28. CHECK
THE R ESULTS
DISCU SS
FINDINGS
TEA M MATES
TRY TO DI SCOVER
• from each team, team members tried to identify who played what
animal
• we analysed the outcome of the round
• we tried to figure patterns out from each team behaviour
• Team 3 produced a great landscape
• Team 2 produced…. nothing
• Team 1 produced … nothing
…WhatHappenedAfter 5
Minutes?
28
29. • Make 1 big team
• Come to each team member with
« animals » cards and assign a « role »
to each of them
• During 5 minutes, the big team has to
draw or make a landscape with 5
flowers in different colours
RulesOfTheGame-Round3
29
30. CHECK
THE R ESULTS
DISCU SS
FINDINGS
TEA M MATES
TRY TO DI SCOVER
• from each team, team members tried to identify who played what
animal
• we analysed the outcome of the round
• we tried to figure patterns out from each team behaviour
• all the behaviours have been amplified and stress has emerged
• we discovered that all « animal behaviours » have been amplified in a
large team and it was complicated to keep permanently a « pig »
position.
…WhatHappenedAfter 5
Minutes?
30
36. NextSteps
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37. WWW.
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40. Credits
• based on Mario Moreira’s Agile Animal Farm
• http://www.pd4pic.com/animals-bat-drawing-
cartoon-page-farm-landscape.html
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