The UX Unicorn Is Dead: Soft Skills Trump Coding Skills
1. THE UNICORN IS DEAD
Soft Skills Trump Drumpf Coding Skills
Paul Sherman
2. Deconstruct the UX
unicorn.
Identify critical soft skills
for user experience
practitioners.
Discuss how we can
better formalize and train
soft skills in our industry.
2
OBJECTIVES
http://bit.ly/1XYnfL0
3. Deconstruct the UX
unicorn.
Identify critical soft skills
for user experience
practitioners.
Discuss how we can
better formalize and train
soft skills in our industry.
Marvel at rainbow-
pooping unicorns.
3
OBJECTIVES
http://bit.ly/1XYnfL0
4. Trained as an aviation human
factors researcher.
Iâve built small and large UX
teams.
Teach at Kent Stateâs UXD
program.
Provide user experience research
and design consulting.
4
ME
12. SOME TYPICAL SCENARIOS
âWe need better UXâŠhow long will it
take to ïŹx the product by the next
release?â
âWhat? Thereâs no time to do that
much research!â
12
13. SOME TYPICAL SCENARIOS
âDo we really need a UX researcher?â
âWe should use that headcount for
another developer.â
13
15. Check out this
job postingâŠ
15
Company: [ REDACTED ]
Location: [ REDACTED ]
Job Title: Senior UI/UX Consultant
Job Description:
Iteratively prototype and build clean and intuitive user interfaces.
Optimize frontend CSS performance and stay on top of latest techniques.
Build and test complex multi-tiered Web Apps and UI Framework Components.
Support technical lead with creating clean, organized code in an easily enhanced and maintained structure.
Active support and participation from design to screen layout.
Maintain a high level of unit and integration test coverage across projects to catch and prevent feature regressions.
Practice and encourage adoption of agile development methodologies.
Maintain user-interface and design patterns with live style guides to establish site-wide UX consistency.
Ensure implementations follow web standards, accessibility, and usability best practices.
Utilize responsive web design techniques to mitigate cross-browser and cross-device inconsistencies.
QualiïŹcations:
Bachelor's Degree or equivalent experience.
6+ years of experience with Strong Front End UI/UX skills in a corporate environment.
Knowledgeable in information architecture, human computer interaction, and usability design principles.
Ability to create logos and graphics for websites, proposals, and marketing materials.
Creativity and ability to work with others on iterative design.
Experience completing mockups and wireframing.
Experience with usability/user feedback test design and execution for mockups, prototypes, pre-release
functionality, and production systems.
Understanding of UX principles. Experience with typography, layout, and color theory.
16. 16
âExperience with
usability / user
feedback test design
and execution for
mockups,
prototypes, pre-
release functionality,
and production
systems.â
RESEARCH
18. 18
âIteratively prototype
and build clean and
intuitive user interfaces.â
âOptimize frontend CSS
performance and stay
on top of latest
techniques.â
âBuild and test complex
multi-tiered Web Apps
and UI Framework
Components.â
RESEARCH DESIGN DEVELOP
19. 19
âMaintain a high
level of unit and
integration test
coverage across
projects to catch
and prevent
feature
regressions.â
RESEARCH DESIGN DEVELOP TEST
20. 20
âMaintain user-interface and design patterns with live
style guides to establish site-wide UX consistency.â
âSupport technical lead with creating clean, organized
code in an easily enhanced and maintained structure.â
RESEARCH DESIGN DEVELOP TEST
STANDARDIZE & MAINTAIN
21. 21
RESEARCH DESIGN DEVELOP TEST
âPractice and encourage adoption of agile
development methodologies.â
âCreativity and ability to work with others on
iterative design.â
EVANGELIZE AGILE & PLAY NICE
STANDARDIZE & MAINTAIN
34. Effective communication
A focus on problem-solving, learning, and personal
improvement
Ability to work effectively in teams
Self-motivation, initiative and good judgment
SOFT SKILLS CONSIST OFâŠ
Irena Grugulis & Steven Vincent. âWhose Skill Is It Anyway? âSoftâ Skills and Polarization.â Work Employment &
Society, December 2009, Vol. 23, No. 4 597-615. 34
36. âBusinesses have always needed people
who can bridge the gaps between
functional areas. There are those people
â I call them the ânatural liaisonsâ â who
have always existed between camps.â
âThey bridge the gulf between groups,
enable communication between them,
and understand the frustrations they feel.â
âA certain quality often brings them to the
role, whatever their job title happens to
be.â
THE NATURAL LIAISON
Adam Polansky, 2006. Changing Perceptions: Getting
The Business To Value User-Centred Design Processes. 36
http://bit.ly/1U4HVKI
37. Identify peopleâs
emotions and
aspirations.
Communicate the
information to product
and development.
Design solutions that
successfully engage
emotional needs and
aspirations.
IT TAKES SOFT SKILLS TOâŠ
Kelly Goto, Beyond Usability: Adaptive and Assistive Technology. UXPA 2016 Keynote Address.
37
41. âResearchers and designers need to work on how they
present their research ïŹndings and designs in a compelling
way that inspires the rest of the team to act on them.â
- Kit Unger, Director of UX, Smartsheet
41
COMMUNICATION
INFLUENCE
42. âEconomy of information. Being understood is more important
than using all your big-kid words and buzz-words.â
âAll your deliverables need to be usable for your team and
stakeholders.â
- Adam Polansky, UX Strategist, Bottle Rocket Studios
42
COMMUNICATION
INFLUENCE
43. âThat 40-page usability study report that you got a 4.0 on at
school won't be useful for (or read by) most companies.â
âYour work must always have something that can be acted
upon by your client / team.â
- Rebecca Destello, Senior UX Researcher, Atlas Informatics
43
COMMUNICATION
INFLUENCE
44. âHow to inïŹuence executives to give you funding for the
team / goals.â
- Wendy McKibben Spies, Director of Engineering Strategy, Microsoft
44
COMMUNICATION
INFLUENCE
45. âThe concept of âthat's not my jobâ deserves a Batman-
slapping-Robin kind of reply.
The product's success IS your job. And if that means you
need to stay late with the developers, so be it.â
- John Athayde, VP Design, Cargosense
45
COLLABORATION
47. âDive in to understand the business needs as well as user
needs.â
- Patrick Neeman, whisky aïŹcionado / troublemaker
47
COLLABORATION
48. âThat synthesis and analysis are not the same thing, they are
actually the opposite of each other.â
âRigorous analysis (take apart / deconstruct) and synthesis
(put back together / reconstruct) methods make or break a
good researcher.â
- Kelly Goto, Principal, Goto Research
48
JUDGEMENT
INITIATIVE
49. âCritical thinking, scaffolding hypotheses and assumptions,
interpreting insights.â
- Ha Phan, Principal Designer, GoPro
âCritical thinking and the art of taking [criticism].â
- Rachel Nabors, web animation expert
49
JUDGEMENT
INITIATIVE
51. âLearn about the technologies that your designs will be
implemented in.â
âYou should have a conceptual understanding of HTML, CSS,
Javascript, jQuery, or whatever technology stack the
development team is using.â
- Anonymous (no not /that/ Anonymous)
51
EMPATHY
52. âApply your UX skills (and that famous âempathyâ) to your co-
workers, especially those who are not designers.â
- Christian Crumlish, Head of Product, 7 Cups
52
EMPATHY
53. No one said âlearn to write production HTML/CSS
and Javascript.â
Nor did they say âlearn Sketch or tool X.â
53
COLLABORATION JUDGEMENT
INITIATIVE
EMPATHYCOMMUNICATION
INFLUENCE
55. â[Natural liaisons] bridge the gulf between groups, enable
communication between them, and understand the
frustrations they feel.â
âA certain quality often brings them to the role, whatever their
job title happens to be.â
ARE NATURAL LIAISONS BORN THAT WAY?
55
57. 57
In 1989: 40 fatal commercial aviation accidents.
In 2014: 9 accidents.
http://www.planecrashinfo.com/cause.htm
58. More than 2/3 of crashes
were due to âpilot error.â
Analysis of ïŹight deck
recordings from crashes
revealed that junior ofïŹcers
often knew something was
wrong, but didnât speak up.
Commercial pilots were
taught that the captain was
never to be questioned.
BACK IN THE MID-1980âSâŠ
http://bit.ly/2617bJb 58
59. Pilots were taught new ways of working
together that reïŹected these ideas:
Human error is inevitable. The captain is
not always right!
Junior ofïŹcers have a duty to speak up if
they think something is wrong.
Crews should cross-check each other
and question each otherâs assumptions.
Crews should debrief and critique after
each ïŹight.
Soft skills
}
STARTING AROUND 1990âŠ
59
61. These same techniques have also been
successfully deployed in medicine.
Have you noticed that each caregiver now asks
you your name and why youâre there?
61
62. How Do We Evolve UX To
Focus On Soft Skills?
62
64. What sub-cultures exist in
your organizations?
Where are the leverage
points?
Who are the leverage
points?
64
UX
YOUâRE A UX CHANGE AGENT
65. START THE UX SOFT SKILLS REVOLUTION
65
Say no to the unicorn.
66. START THE UX SOFT SKILLS REVOLUTION
66
Say no to the unicorn.
Start - or join - the soft skills training conversation in your organization.
67. START THE UX SOFT SKILLS REVOLUTION
67
Say no to the unicorn.
Start - or join - the soft skills training conversation in your organization.
Hire people who can communicate, collaborate, inïŹuence, and show
good judgement.
68. START THE UX SOFT SKILLS REVOLUTION
68
Say no to the unicorn.
Start - or join - the soft skills training conversation in your organization.
Hire people who can communicate, collaborate, inïŹuence, and show
good judgement.
Set goals for and measure demonstration of these skills.
69. START THE UX SOFT SKILLS REVOLUTION
69
Last and not leastâŠ
Teach soft skills to UX students at the beginning of
their careers.
70. 70
Weâre at the very beginning of this journey.
http://bit.ly/1OsEYXk