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THE UNICORN IS DEAD
Soft Skills Trump Drumpf Coding Skills
Paul Sherman
Deconstruct the UX
unicorn.
Identify critical soft skills
for user experience
practitioners.
Discuss how we can
better formalize and train
soft skills in our industry.
2
OBJECTIVES
http://bit.ly/1XYnfL0
Deconstruct the UX
unicorn.
Identify critical soft skills
for user experience
practitioners.
Discuss how we can
better formalize and train
soft skills in our industry.
Marvel at rainbow-
pooping unicorns.
3
OBJECTIVES
http://bit.ly/1XYnfL0
Trained as an aviation human
factors researcher.
I’ve built small and large UX
teams.
Teach at Kent State’s UXD
program.
Provide user experience research
and design consulting.
4
ME
5
I’m also a Pixar plot device.
The Current UX Landscape
6
Everything is awesome!
Source: UXPA 2014 International Salary Survey
7
Median User Experience Practitioner Salary 2005 - 2014
Source: The Creative Group 2016 Salary Survey
8
Make it rain! Woo!
53K+ jobs
on LinkedIn!
9
So
what’s the catch?
10
We still
struggle
for a seat
at the
grownup
table.
11
http://bit.ly/1VVJAqx
SOME TYPICAL SCENARIOS
“We need better UX
how long will it
take to ïŹx the product by the next
release?”
“What? There’s no time to do that
much research!”
12
SOME TYPICAL SCENARIOS
“Do we really need a UX researcher?”
“We should use that headcount for
another developer.”
13
SOME TYPICAL SCENARIOS
“Talk to sales.”
“They know what the customer
wants.”
14
Check out this
job posting

15
Company: [ REDACTED ]

Location: [ REDACTED ]

Job Title: Senior UI/UX Consultant

Job Description:

Iteratively prototype and build clean and intuitive user interfaces.

Optimize frontend CSS performance and stay on top of latest techniques.

Build and test complex multi-tiered Web Apps and UI Framework Components.

Support technical lead with creating clean, organized code in an easily enhanced and maintained structure.

Active support and participation from design to screen layout.

Maintain a high level of unit and integration test coverage across projects to catch and prevent feature regressions.

Practice and encourage adoption of agile development methodologies.

Maintain user-interface and design patterns with live style guides to establish site-wide UX consistency.

Ensure implementations follow web standards, accessibility, and usability best practices.

Utilize responsive web design techniques to mitigate cross-browser and cross-device inconsistencies.

QualiïŹcations:

Bachelor's Degree or equivalent experience.

6+ years of experience with Strong Front End UI/UX skills in a corporate environment.

Knowledgeable in information architecture, human computer interaction, and usability design principles.

Ability to create logos and graphics for websites, proposals, and marketing materials.

Creativity and ability to work with others on iterative design.

Experience completing mockups and wireframing.

Experience with usability/user feedback test design and execution for mockups, prototypes, pre-release
functionality, and production systems.

Understanding of UX principles. Experience with typography, layout, and color theory.
16
“Experience with
usability / user
feedback test design
and execution for
mockups,
prototypes, pre-
release functionality,
and production
systems.”
RESEARCH
17
“Experience
completing
mockups and
wireframing.”
“Ability to create
logos and graphics
for websites,
proposals, and
marketing
materials.”
RESEARCH DESIGN
18
“Iteratively prototype
and build clean and
intuitive user interfaces.”
“Optimize frontend CSS
performance and stay
on top of latest
techniques.”
“Build and test complex
multi-tiered Web Apps
and UI Framework
Components.”
RESEARCH DESIGN DEVELOP
19
“Maintain a high
level of unit and
integration test
coverage across
projects to catch
and prevent
feature
regressions.”
RESEARCH DESIGN DEVELOP TEST
20
“Maintain user-interface and design patterns with live
style guides to establish site-wide UX consistency.”
“Support technical lead with creating clean, organized
code in an easily enhanced and maintained structure.”
RESEARCH DESIGN DEVELOP TEST
STANDARDIZE & MAINTAIN
21
RESEARCH DESIGN DEVELOP TEST
“Practice and encourage adoption of agile
development methodologies.”
“Creativity and ability to work with others on
iterative design.”
EVANGELIZE AGILE & PLAY NICE
STANDARDIZE & MAINTAIN
This isn’t just a unicorn

22
This unicorn poops rainbows, puppies, and sunshine.
http://bit.ly/1sCUlT4
UX Unicorn
24
UX Unicorn
25
Have you seen similar job posts?
26
UX Competency Areas
27
User
research
Information
architecture
Content
strategy
Interaction
design
Visual
design
Front end
development
Adapted from Patrick Neeman. Hunting Unicorns: What Makes An Effective UX Practitioner. http://bit.ly/1U4HVKI
28
User
research
Information
architecture
Content
strategy
Interaction
design
Visual
design
Front end
dev
Typical UX skill
set groupings
29
Information
architecture
Content
strategy
Interaction
design
Visual
design
Maybe you’ve
seen this

Front end
dev
User
research
30
User
research
Information
architecture
Interaction
design
Visual
design
I’ve even
seen this
Content
strategy
Front end
dev
31
Soft skills
User
research
Information
architecture
Content
strategy
Interaction
design
Visual
design
Front end
development
32
User
research
Information
architecture
Content
strategy
Interaction
design
Visual
design
Front end
development
Soft skills
33
Effective communication
A focus on problem-solving, learning, and personal
improvement
Ability to work effectively in teams
Self-motivation, initiative and good judgment
SOFT SKILLS CONSIST OF

Irena Grugulis & Steven Vincent. “Whose Skill Is It Anyway? ‘Soft’ Skills and Polarization.” Work Employment &
Society, December 2009, Vol. 23, No. 4 597-615. 34
Empathic
Curious
Systematic
Pragmatic
PEOPLE WITH SOFT SKILLS ARE

Patrick Neeman. Hunting Unicorns: What Makes An Effective UX Practitioner. http://bit.ly/1U4HVKI
Fearless
Self-aware
Articulate
Passionate
35
“Businesses have always needed people
who can bridge the gaps between
functional areas. There are those people
– I call them the ‘natural liaisons’ – who
have always existed between camps.”
“They bridge the gulf between groups,
enable communication between them,
and understand the frustrations they feel.”
“A certain quality often brings them to the
role, whatever their job title happens to
be.”
THE NATURAL LIAISON
Adam Polansky, 2006. Changing Perceptions: Getting
The Business To Value User-Centred Design Processes. 36
http://bit.ly/1U4HVKI
Identify people’s
emotions and
aspirations.
Communicate the
information to product
and development.
Design solutions that
successfully engage
emotional needs and
aspirations.
IT TAKES SOFT SKILLS TO

Kelly Goto, Beyond Usability: Adaptive and Assistive Technology. UXPA 2016 Keynote Address.
37
You want evidence?
Because I have some.
38
My question:
“What should UX practitioners be learning to be
successful?”
39
40
COMMUNICATION
INFLUENCE
COLLABORATION JUDGEMENT
INITIATIVE
EMPATHY
“Researchers and designers need to work on how they
present their research ïŹndings and designs in a compelling
way that inspires the rest of the team to act on them.”
- Kit Unger, Director of UX, Smartsheet
41
COMMUNICATION
INFLUENCE
“Economy of information. Being understood is more important
than using all your big-kid words and buzz-words.”
“All your deliverables need to be usable for your team and
stakeholders.”
- Adam Polansky, UX Strategist, Bottle Rocket Studios
42
COMMUNICATION
INFLUENCE
“That 40-page usability study report that you got a 4.0 on at
school won't be useful for (or read by) most companies.”
“Your work must always have something that can be acted
upon by your client / team.”
- Rebecca Destello, Senior UX Researcher, Atlas Informatics
43
COMMUNICATION
INFLUENCE
“How to inïŹ‚uence executives to give you funding for the
team / goals.”
- Wendy McKibben Spies, Director of Engineering Strategy, Microsoft
44
COMMUNICATION
INFLUENCE
“The concept of ‘that's not my job’ deserves a Batman-
slapping-Robin kind of reply.
The product's success IS your job. And if that means you
need to stay late with the developers, so be it.”
- John Athayde, VP Design, Cargosense
45
COLLABORATION
46
“Dive in to understand the business needs as well as user
needs.”
- Patrick Neeman, whisky aïŹcionado / troublemaker
47
COLLABORATION
“That synthesis and analysis are not the same thing, they are
actually the opposite of each other.”
“Rigorous analysis (take apart / deconstruct) and synthesis
(put back together / reconstruct) methods make or break a
good researcher.”
- Kelly Goto, Principal, Goto Research
48
JUDGEMENT
INITIATIVE
“Critical thinking, scaffolding hypotheses and assumptions,
interpreting insights.”
- Ha Phan, Principal Designer, GoPro
“Critical thinking and the art of taking [criticism].”
- Rachel Nabors, web animation expert
49
JUDGEMENT
INITIATIVE
“Grit.”
- Amy Chenault, Experience Architect, IBM
50
JUDGEMENT
INITIATIVE
“Learn about the technologies that your designs will be
implemented in.”
“You should have a conceptual understanding of HTML, CSS,
Javascript, jQuery, or whatever technology stack the
development team is using.”
- Anonymous (no not /that/ Anonymous)
51
EMPATHY
“Apply your UX skills (and that famous ‘empathy’) to your co-
workers, especially those who are not designers.”
- Christian Crumlish, Head of Product, 7 Cups
52
EMPATHY
No one said “learn to write production HTML/CSS
and Javascript.”
Nor did they say “learn Sketch or tool X.”
53
COLLABORATION JUDGEMENT
INITIATIVE
EMPATHYCOMMUNICATION
INFLUENCE
Can Soft Skills Be Taught?
54
“[Natural liaisons] bridge the gulf between groups, enable
communication between them, and understand the
frustrations they feel.”
“A certain quality often brings them to the role, whatever their
job title happens to be.”
ARE NATURAL LIAISONS BORN THAT WAY?
55
Soft skill interventions work.
56
57
In 1989: 40 fatal commercial aviation accidents.
In 2014: 9 accidents.
http://www.planecrashinfo.com/cause.htm
More than 2/3 of crashes
were due to “pilot error.”
Analysis of ïŹ‚ight deck
recordings from crashes
revealed that junior ofïŹcers
often knew something was
wrong, but didn’t speak up.
Commercial pilots were
taught that the captain was
never to be questioned.
BACK IN THE MID-1980’S

http://bit.ly/2617bJb 58
Pilots were taught new ways of working
together that reïŹ‚ected these ideas:
Human error is inevitable. The captain is
not always right!
Junior ofïŹcers have a duty to speak up if
they think something is wrong.
Crews should cross-check each other
and question each other’s assumptions.
Crews should debrief and critique after
each ïŹ‚ight.
Soft skills
}
STARTING AROUND 1990

59
The results speak for themselves.
60
These same techniques have also been
successfully deployed in medicine.
Have you noticed that each caregiver now asks
you your name and why you’re there?
61
How Do We Evolve UX To
Focus On Soft Skills?
62
IT’S (INTER) PERSONAL
 AND ORGANIZATIONAL
63
What sub-cultures exist in
your organizations?
Where are the leverage
points?
Who are the leverage
points?
64
UX
YOU’RE A UX CHANGE AGENT
START THE UX SOFT SKILLS REVOLUTION
65
Say no to the unicorn.
START THE UX SOFT SKILLS REVOLUTION
66
Say no to the unicorn.
Start - or join - the soft skills training conversation in your organization.
START THE UX SOFT SKILLS REVOLUTION
67
Say no to the unicorn.
Start - or join - the soft skills training conversation in your organization.
Hire people who can communicate, collaborate, inïŹ‚uence, and show
good judgement.
START THE UX SOFT SKILLS REVOLUTION
68
Say no to the unicorn.
Start - or join - the soft skills training conversation in your organization.
Hire people who can communicate, collaborate, inïŹ‚uence, and show
good judgement.
Set goals for and measure demonstration of these skills.
START THE UX SOFT SKILLS REVOLUTION
69
Last and not least

Teach soft skills to UX students at the beginning of
their careers.
70
We’re at the very beginning of this journey.
http://bit.ly/1OsEYXk
Paul Sherman
paul@shermanux.com
@pjsherman
Get this presentation:
www.slideshare.net/PaulSherman
71
http://bit.ly/1Ubw7M9

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The UX Unicorn Is Dead: Soft Skills Trump Coding Skills

  • 1. THE UNICORN IS DEAD Soft Skills Trump Drumpf Coding Skills Paul Sherman
  • 2. Deconstruct the UX unicorn. Identify critical soft skills for user experience practitioners. Discuss how we can better formalize and train soft skills in our industry. 2 OBJECTIVES http://bit.ly/1XYnfL0
  • 3. Deconstruct the UX unicorn. Identify critical soft skills for user experience practitioners. Discuss how we can better formalize and train soft skills in our industry. Marvel at rainbow- pooping unicorns. 3 OBJECTIVES http://bit.ly/1XYnfL0
  • 4. Trained as an aviation human factors researcher. I’ve built small and large UX teams. Teach at Kent State’s UXD program. Provide user experience research and design consulting. 4 ME
  • 5. 5 I’m also a Pixar plot device.
  • 6. The Current UX Landscape 6
  • 7. Everything is awesome! Source: UXPA 2014 International Salary Survey 7 Median User Experience Practitioner Salary 2005 - 2014
  • 8. Source: The Creative Group 2016 Salary Survey 8 Make it rain! Woo!
  • 11. We still struggle for a seat at the grownup table. 11 http://bit.ly/1VVJAqx
  • 12. SOME TYPICAL SCENARIOS “We need better UX
how long will it take to ïŹx the product by the next release?” “What? There’s no time to do that much research!” 12
  • 13. SOME TYPICAL SCENARIOS “Do we really need a UX researcher?” “We should use that headcount for another developer.” 13
  • 14. SOME TYPICAL SCENARIOS “Talk to sales.” “They know what the customer wants.” 14
  • 15. Check out this job posting
 15 Company: [ REDACTED ] Location: [ REDACTED ] Job Title: Senior UI/UX Consultant Job Description: Iteratively prototype and build clean and intuitive user interfaces. Optimize frontend CSS performance and stay on top of latest techniques. Build and test complex multi-tiered Web Apps and UI Framework Components. Support technical lead with creating clean, organized code in an easily enhanced and maintained structure. Active support and participation from design to screen layout. Maintain a high level of unit and integration test coverage across projects to catch and prevent feature regressions. Practice and encourage adoption of agile development methodologies. Maintain user-interface and design patterns with live style guides to establish site-wide UX consistency. Ensure implementations follow web standards, accessibility, and usability best practices. Utilize responsive web design techniques to mitigate cross-browser and cross-device inconsistencies. QualiïŹcations: Bachelor's Degree or equivalent experience. 6+ years of experience with Strong Front End UI/UX skills in a corporate environment. Knowledgeable in information architecture, human computer interaction, and usability design principles. Ability to create logos and graphics for websites, proposals, and marketing materials. Creativity and ability to work with others on iterative design. Experience completing mockups and wireframing. Experience with usability/user feedback test design and execution for mockups, prototypes, pre-release functionality, and production systems. Understanding of UX principles. Experience with typography, layout, and color theory.
  • 16. 16 “Experience with usability / user feedback test design and execution for mockups, prototypes, pre- release functionality, and production systems.” RESEARCH
  • 17. 17 “Experience completing mockups and wireframing.” “Ability to create logos and graphics for websites, proposals, and marketing materials.” RESEARCH DESIGN
  • 18. 18 “Iteratively prototype and build clean and intuitive user interfaces.” “Optimize frontend CSS performance and stay on top of latest techniques.” “Build and test complex multi-tiered Web Apps and UI Framework Components.” RESEARCH DESIGN DEVELOP
  • 19. 19 “Maintain a high level of unit and integration test coverage across projects to catch and prevent feature regressions.” RESEARCH DESIGN DEVELOP TEST
  • 20. 20 “Maintain user-interface and design patterns with live style guides to establish site-wide UX consistency.” “Support technical lead with creating clean, organized code in an easily enhanced and maintained structure.” RESEARCH DESIGN DEVELOP TEST STANDARDIZE & MAINTAIN
  • 21. 21 RESEARCH DESIGN DEVELOP TEST “Practice and encourage adoption of agile development methodologies.” “Creativity and ability to work with others on iterative design.” EVANGELIZE AGILE & PLAY NICE STANDARDIZE & MAINTAIN
  • 22. This isn’t just a unicorn
 22
  • 23. This unicorn poops rainbows, puppies, and sunshine. http://bit.ly/1sCUlT4
  • 26. Have you seen similar job posts? 26
  • 28. User research Information architecture Content strategy Interaction design Visual design Front end development Adapted from Patrick Neeman. Hunting Unicorns: What Makes An Effective UX Practitioner. http://bit.ly/1U4HVKI 28
  • 34. Effective communication A focus on problem-solving, learning, and personal improvement Ability to work effectively in teams Self-motivation, initiative and good judgment SOFT SKILLS CONSIST OF
 Irena Grugulis & Steven Vincent. “Whose Skill Is It Anyway? ‘Soft’ Skills and Polarization.” Work Employment & Society, December 2009, Vol. 23, No. 4 597-615. 34
  • 35. Empathic Curious Systematic Pragmatic PEOPLE WITH SOFT SKILLS ARE
 Patrick Neeman. Hunting Unicorns: What Makes An Effective UX Practitioner. http://bit.ly/1U4HVKI Fearless Self-aware Articulate Passionate 35
  • 36. “Businesses have always needed people who can bridge the gaps between functional areas. There are those people – I call them the ‘natural liaisons’ – who have always existed between camps.” “They bridge the gulf between groups, enable communication between them, and understand the frustrations they feel.” “A certain quality often brings them to the role, whatever their job title happens to be.” THE NATURAL LIAISON Adam Polansky, 2006. Changing Perceptions: Getting The Business To Value User-Centred Design Processes. 36 http://bit.ly/1U4HVKI
  • 37. Identify people’s emotions and aspirations. Communicate the information to product and development. Design solutions that successfully engage emotional needs and aspirations. IT TAKES SOFT SKILLS TO
 Kelly Goto, Beyond Usability: Adaptive and Assistive Technology. UXPA 2016 Keynote Address. 37
  • 38. You want evidence? Because I have some. 38
  • 39. My question: “What should UX practitioners be learning to be successful?” 39
  • 41. “Researchers and designers need to work on how they present their research ïŹndings and designs in a compelling way that inspires the rest of the team to act on them.” - Kit Unger, Director of UX, Smartsheet 41 COMMUNICATION INFLUENCE
  • 42. “Economy of information. Being understood is more important than using all your big-kid words and buzz-words.” “All your deliverables need to be usable for your team and stakeholders.” - Adam Polansky, UX Strategist, Bottle Rocket Studios 42 COMMUNICATION INFLUENCE
  • 43. “That 40-page usability study report that you got a 4.0 on at school won't be useful for (or read by) most companies.” “Your work must always have something that can be acted upon by your client / team.” - Rebecca Destello, Senior UX Researcher, Atlas Informatics 43 COMMUNICATION INFLUENCE
  • 44. “How to inïŹ‚uence executives to give you funding for the team / goals.” - Wendy McKibben Spies, Director of Engineering Strategy, Microsoft 44 COMMUNICATION INFLUENCE
  • 45. “The concept of ‘that's not my job’ deserves a Batman- slapping-Robin kind of reply. The product's success IS your job. And if that means you need to stay late with the developers, so be it.” - John Athayde, VP Design, Cargosense 45 COLLABORATION
  • 46. 46
  • 47. “Dive in to understand the business needs as well as user needs.” - Patrick Neeman, whisky aïŹcionado / troublemaker 47 COLLABORATION
  • 48. “That synthesis and analysis are not the same thing, they are actually the opposite of each other.” “Rigorous analysis (take apart / deconstruct) and synthesis (put back together / reconstruct) methods make or break a good researcher.” - Kelly Goto, Principal, Goto Research 48 JUDGEMENT INITIATIVE
  • 49. “Critical thinking, scaffolding hypotheses and assumptions, interpreting insights.” - Ha Phan, Principal Designer, GoPro “Critical thinking and the art of taking [criticism].” - Rachel Nabors, web animation expert 49 JUDGEMENT INITIATIVE
  • 50. “Grit.” - Amy Chenault, Experience Architect, IBM 50 JUDGEMENT INITIATIVE
  • 51. “Learn about the technologies that your designs will be implemented in.” “You should have a conceptual understanding of HTML, CSS, Javascript, jQuery, or whatever technology stack the development team is using.” - Anonymous (no not /that/ Anonymous) 51 EMPATHY
  • 52. “Apply your UX skills (and that famous ‘empathy’) to your co- workers, especially those who are not designers.” - Christian Crumlish, Head of Product, 7 Cups 52 EMPATHY
  • 53. No one said “learn to write production HTML/CSS and Javascript.” Nor did they say “learn Sketch or tool X.” 53 COLLABORATION JUDGEMENT INITIATIVE EMPATHYCOMMUNICATION INFLUENCE
  • 54. Can Soft Skills Be Taught? 54
  • 55. “[Natural liaisons] bridge the gulf between groups, enable communication between them, and understand the frustrations they feel.” “A certain quality often brings them to the role, whatever their job title happens to be.” ARE NATURAL LIAISONS BORN THAT WAY? 55
  • 57. 57 In 1989: 40 fatal commercial aviation accidents. In 2014: 9 accidents. http://www.planecrashinfo.com/cause.htm
  • 58. More than 2/3 of crashes were due to “pilot error.” Analysis of ïŹ‚ight deck recordings from crashes revealed that junior ofïŹcers often knew something was wrong, but didn’t speak up. Commercial pilots were taught that the captain was never to be questioned. BACK IN THE MID-1980’S
 http://bit.ly/2617bJb 58
  • 59. Pilots were taught new ways of working together that reïŹ‚ected these ideas: Human error is inevitable. The captain is not always right! Junior ofïŹcers have a duty to speak up if they think something is wrong. Crews should cross-check each other and question each other’s assumptions. Crews should debrief and critique after each ïŹ‚ight. Soft skills } STARTING AROUND 1990
 59
  • 60. The results speak for themselves. 60
  • 61. These same techniques have also been successfully deployed in medicine. Have you noticed that each caregiver now asks you your name and why you’re there? 61
  • 62. How Do We Evolve UX To Focus On Soft Skills? 62
  • 63. IT’S (INTER) PERSONAL
 AND ORGANIZATIONAL 63
  • 64. What sub-cultures exist in your organizations? Where are the leverage points? Who are the leverage points? 64 UX YOU’RE A UX CHANGE AGENT
  • 65. START THE UX SOFT SKILLS REVOLUTION 65 Say no to the unicorn.
  • 66. START THE UX SOFT SKILLS REVOLUTION 66 Say no to the unicorn. Start - or join - the soft skills training conversation in your organization.
  • 67. START THE UX SOFT SKILLS REVOLUTION 67 Say no to the unicorn. Start - or join - the soft skills training conversation in your organization. Hire people who can communicate, collaborate, inïŹ‚uence, and show good judgement.
  • 68. START THE UX SOFT SKILLS REVOLUTION 68 Say no to the unicorn. Start - or join - the soft skills training conversation in your organization. Hire people who can communicate, collaborate, inïŹ‚uence, and show good judgement. Set goals for and measure demonstration of these skills.
  • 69. START THE UX SOFT SKILLS REVOLUTION 69 Last and not least
 Teach soft skills to UX students at the beginning of their careers.
  • 70. 70 We’re at the very beginning of this journey. http://bit.ly/1OsEYXk
  • 71. Paul Sherman paul@shermanux.com @pjsherman Get this presentation: www.slideshare.net/PaulSherman 71 http://bit.ly/1Ubw7M9