1. Make It So Workshop
Design Lessons From the Future
Nathan Shedroff
nathan@nathan.com
@nathanshedroff
scifiinterfaces.com MAKE IT SO
Interaction Design Lessons from Science Fiction
by NATHAN SHEDROFF & CHRISTOPHER NOESSEL
foreword by Bruce Sterling
Many designers enjoy the interfaces seen in science fiction films
and television shows. Freed from the rigorous constraints of designing
for real users, sci-fi production designers develop blue-sky interfaces
that are inspiring, humorous, and even instructive. By carefully studying
these “outsider” user interfaces, designers can derive lessons that make
their real-world designs more cutting edge and successful.
“Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and
informative book on how interaction design in sci-fi movies informs interaction design in the real
world.... You will find it as useful as any design textbook, but a whole lot more fun.”
ALAN COOPER
“Father of Visual Basic” and author of The Inmates Are Running the Asylum
“Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating
investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s
machine interfaces.”
ANNALEE NEWITZ
Editor, io9 blog
“Shedroff and Noessel have created one of the most thorough and insightful studies ever made
of this domain.”
MARK COLERAN
Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider)
“Every geek’s wet dream: a science fiction and interface design book rolled into one.”
MARIA GIUDICE
CEO and Founder, Hot Studio
www.rosenfeldmedia.com
MORE ON MAKE IT SO
www.rosenfeldmedia.com/books/science-fiction-interface/
MAKEITSObyNATHANSHEDROFF&CHRISTOPHERNOESSEL
2. Make It So Workshop
Introduction
Presentation
Discussion
Exercise 1: Diverge
Exercise 2: Diverge
Exercise 3: Converge
Exercise 4: Converge
Results Presentation
Discussion
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45. Make It So Workshop
Sci Fi
Character
Story
Inspiration
Design
User/Persona
Scenario/Use Case
Outcome/Value
<>
46. Make It So Workshop
Exercise 1: Diverge: Design for a New User
Exercise 2: Diverge: Design for New Medium
Exercise 3: Converge: Reverse Engineer for
the Present
Exercise 4: Converge: Add a Sci-Fi Patina
47. Make It So Workshop
exercise 1 :
Diverge: Design for a New User
Choose a character from a Sci-fi film or TV show (similar to your
user) and imagine the system that would meet their needs
0:30:00
48. Make It So Workshop
0:30:00
exercise 1 :
Diverge: Design for a New User
Choose a character from a Sci-fi film or TV show (similar to your
user) and imagine the system that would meet their needs
50. Make It So Workshop
0:30:00
exercise 1 :
Diverge: Design for a New User
Refamiliarize yourself with it by researching
its interfaces online with images.
51. exercise 2 :
Diverge: Design for New Medium
Choose one of the following media and imagine
how it might transform your system:
AR, VR or 3D
Gesture Interface
Voice Interface
Anthropomorphism
Make It So Workshop
0:30:00
52. exercise 3 :
Converge: Reverse Engineer for the Present
Redevelop your new solution into present-day
technology. How much of it can be built “today”?
Make It So Workshop
0:30:00
53. exercise 4 :
Converge: Add a Science Fiction Patina
Incorporate Sci-Fi typography, colors, shapes,
and other visual design elements into your solution.
Make It So Workshop
0:30:00
57. Star Trek: The Next Generation (c 01987-01994)
Lesson: Science Fiction Glows
58. Galaxy Quest (01999) Supernova (02000) Battlestar Galactica
(02004) The Hitchhiker’s Guide to the Galaxy (02008)
Lesson: Future Screens Are Mostly Blue
60. The Fifth Element (01997) Red Planet (02000)
Star Trek: Nemesis (02002) The Incredibles (02004)
Lesson: Red Means Danger
61. Enterprise (02001) The Matrix: Revolution (02003)
Lesson: Gray Makes Interfaces Look Like An Early-Generation GUI
62. Roomba (2002)
Space:1999 (01975)
Star Wars 1: The Phantom Menace (01999)
Lesson: To Create A Unique Interface, Avoid Single, Common Colors And The Glow Effect
63. Men in Black II (02002) Firefly (02002) Torchwood (02005)
Star Wars IV: A New Hope (1977)
Lesson: Use Nonrectilinear-Shaped Screens To Make Them Look Advanced
73. LCARS Interface, Star Trek: The Next Generation, Star Trek:
Deep Space 9, and Star Trek: Voyager (01987-2001)
Lesson: Creative Combinations of Even Common Stylistic Choices Create Unique Appearance
74. Misc. Alien Interfaces, Star Trek: The Next Generation,
Star Trek: Deep Space 9 (01987-2001)
Lesson: Creative Combinations of Even Common Stylistic Choices Create Unique Appearance
75. present :
What did you create?
1: what is your system/interface?
2: who is your character (and what changed)?
3: what sci-fi tech did you try (and what changed)?
4: how do you bring it back to the present?
Make It So Workshop
0:30:00
76. scifinterfaces.com
Nathan Shedroff & Chris Noessel
nathan@nathan.com
@nathanshedroff
MAKE IT SO
Interaction Design Lessons from Science Fiction
by NATHAN SHEDROFF & CHRISTOPHER NOESSEL
foreword by Bruce Sterling
Many designers enjoy the interfaces seen in science fiction films
and television shows. Freed from the rigorous constraints of designing
for real users, sci-fi production designers develop blue-sky interfaces
that are inspiring, humorous, and even instructive. By carefully studying
these “outsider” user interfaces, designers can derive lessons that make
their real-world designs more cutting edge and successful.
“Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and
informative book on how interaction design in sci-fi movies informs interaction design in the real
world.... You will find it as useful as any design textbook, but a whole lot more fun.”
ALAN COOPER
“Father of Visual Basic” and author of The Inmates Are Running the Asylum
“Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating
investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s
machine interfaces.”
ANNALEE NEWITZ
Editor, io9 blog
“Shedroff and Noessel have created one of the most thorough and insightful studies ever made
of this domain.”
MARK COLERAN
Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider)
“Every geek’s wet dream: a science fiction and interface design book rolled into one.”
MARIA GIUDICE
CEO and Founder, Hot Studio
www.rosenfeldmedia.com
MORE ON MAKE IT SO
www.rosenfeldmedia.com/books/science-fiction-interface/
MAKEITSObyNATHANSHEDROFF&CHRISTOPHERNOESSEL