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BRIDGING THE INNOVATION
CULTURE DIVIDE
Nathan Shedroff
Chair, Design MBA Programs
California College of the Arts
nathan@nathan.com
@nathanshedroff
designmba.cca.edu

@designmba
www.slideshare.net/NathanShedroff/bridging-the-innovation-culture-divide
MY BACKGROUND
MAKE IT SO
Interaction Design Lessons from Science Fiction
by NATHAN SHEDROFF & CHRISTOPHER NOESSEL
foreword by Bruce Sterling
Many designers enjoy the interfaces seen in science fiction films
and television shows. Freed from the rigorous constraints of designing
for real users, sci-fi production designers develop blue-sky interfaces
that are inspiring, humorous, and even instructive. By carefully studying
these “outsider” user interfaces, designers can derive lessons that make
their real-world designs more cutting edge and successful.
“Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and
informative book on how interaction design in sci-fi movies informs interaction design in the real
world.... You will find it as useful as any design textbook, but a whole lot more fun.”
ALAN COOPER
“Father of Visual Basic” and author of The Inmates Are Running the Asylum
“Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating
investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s
machine interfaces.”
ANNALEE NEWITZ
Editor, io9 blog
“Shedroff and Noessel have created one of the most thorough and insightful studies ever made
of this domain.”
MARK COLERAN
Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider)
“Every geek’s wet dream: a science fiction and interface design book rolled into one.”
MARIA GIUDICE
CEO and Founder, Hot Studio
www.rosenfeldmedia.com
MORE ON MAKE IT SO
www.rosenfeldmedia.com/books/science-fiction-interface/
MAKEITSObyNATHANSHEDROFF&CHRISTOPHERNOESSEL
Experience Design 1.1
a manifesto for the design of experiences
by Nathan Shedroff
product taxonomies 16
user behavior 116
100 years 22
information 42
takeaways 28
data 36
knowledge 48
subjectivity 78
consistency 96
navigation 84
Design Strategy in Action
Edited by Nathan Shedroff
A publication from the MBA in Design Strategy program
California College of the Arts
2011
product taxonomies 16
user behavior 116
experiences 4
experience taxonomies 10
100 years 22
wisdom 54
information 42
takeaways 28
data 36
knowledge 48
subjectivity 78
consistency 96
navigation 84
2008 Edition
Dictionary of
Sustainable Management
NATHAN SHEDROFF nathan.com @nathanshedroff
deluxe
TOMORROW

WORLDS
MBA IN DESIGN STRATEGY
MBA IN STRATEGIC FORESIGHT
BUSINESS
DESIGN
BUSINESS
(DESIGN, ARCH, ENG…)
BUSINESS
DESIGN
BUSINESS
DESIGNDESIGN
“BEAN COUNTERS”
“CREATIVES”
OPTIMIZATION
IMAGINATION
CERTAINTY
AMBIGUITY
MINIMAL VIABLE PRODUCT
EXPERIENCE PROTOTYPE
functional
financial
functional
CLV = GC • - M •∑
i = 0
n
(1 + d)i
ri
∑
i = 1
n
GC = gross contribution per customer
M = (relevant) retention costs per customer per year
n = horizon (in years)
r = yearly retention rate
d = yearly discount rate.
(1 + d)i - 0.5
r i - 1
(Lifetime Customer Value)
functional
{ (V/S)b - (V/S)g}* Sales
(Brand Value)
(V/S)b = Enterprise Value / Sales ratio of the firm with the benefit of the brand name

(V/S)g = Enterprise Value / Sales ratio of the firm with the generic product
Let's use as an example branded cereals maker like Kellogg (K) against a generic provider like Ralcorp (RAH).
Value of Kellogg brand name = (1.78 - 1.32)(13846) = $6,369 Million

Thus, (6369/24200) or 26% of the value of the company is derived from brand equity.
functional
financial
emotional
identity
meaningful
RELATIONSHIP
functional
financial
emotional
identity
meaningful
RELATIONSHIP
functional
financial
emotional
identity
meaningful
R
E
X
PEIEN
E
C
R
E
X
PEIEN
E
C
YOU ARE IN THE
RELATIONSHIP BUSINESS
Commodity Product Service Experience
YOU ARE IN THE
EXPERIENCE BUSINESS
From: The Experience Economy, Pine and Gilmore
Commodity Product Service Event/Experience
YOU ARE IN THE
EXPERIENCE BUSINESS
Experience
functional
financial
emotional
identity
meaningful
functional
financial
emotional
identity
meaningful
functional
(Does this do what I need…?)
financial
(…at a price that’s worth it?)
emotional
(How does this make me feel?)
identity
(Is this me?)
meaningful
(Does this fit into my world?)
functional
financial
emotional
identity
meaningful
$1.1B TOTAL VALUE:
Instagram
functional
financial
emotional
identity
meaningful
$1.1B
$86M
TOTAL VALUE:
Instagram
functional
financial
emotional
identity
meaningful
$1.1B
$1.01B
$86M
TOTAL VALUE:
Instagram
functional
financial
emotional
identity
meaningful
$1.1B
$1.01B
$86M Quantitative
Qualitative
TOTAL VALUE:
Instagram
functional
financial
emotional
identity
meaningful
$1.1B
$1.01B
$86M Quantitative
Qualitative
(Premium)
Instagram
TOTAL VALUE:
“GOOD WILL”
“BOOK VALUE”
QUALITATIVE
QUANTITATIVE
BUSINESS + DESIGN
GROWTH IS EVERYTHING
FREE MARKETS ARE EFFICIENT
MARKETS OPTIMIZE EVERYTHING
“THE BUSINESS OF BUSINESS IS BUSINESS”
“CORPORATIONS ARE PEOPLE MY FRIEND”
THE FOUNDING FATHERS (USA) WERE PRO-BUSINESS

THE GPD MEASURES PROGRESS

RICH PEOPLE CREATE JOBS

THE NUMBERS TELL THE STORY

MARKETING & SALES ARE SIMILAR

BUSINESSES ARE MORE EFFICIENT THAN GOVERNMENTS
FOCUS ON MINIMAL VIABLE PRODUCT

COOPERATION IS FOR WUSSES

MYTHS OF BUSINESS
THE WORK SPEAKS FOR ITSELF
DESIGN IS FOCUSED ON CUSTOMERS
DESIGNERS CREATE CULTURE
BUSINESSPEOPLE ONLY CARE ABOUT THE NUMBERS
NUMBERS DON’T TELL THE STORY
YOU CAN PROTECT AN IDEA
DESIGNERS CREATE AND CONTROL THE EXPERIENCE
IT’S GOTTA LOOK NICE
THE BEST SOLUTION ALWAYS WINS
MYTHS OF DESIGN
VALUE
TOTAL VALUE
RELATIONSHIP
EXPERIENCE
INNOVATION
Lessons from The Catalyst:
The Behaviors That Foster Innovation

Within Orgs Are Often Fireable

Offenses:
• Hiding budget
• Working on projects after they’re 

cancelled
• Going “out of bounds” for mentors, 

partners, and conspirators
• Reframing the original opportunity
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Operations
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Marketing
Commun,
Advertising
Customer
Support
Compliance
Business
Development
Market
Research
PR
Social Media
Brand
Strategy
Customers
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Operations
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Marketing
Commun,
Advertising
Customer
Support
Compliance
Business
Development
Market
Research
PR
Social Media
Brand
Strategy
Customers
Dir.
Operations
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Marketing
Commun,
Advertising
Customer
Support
Compliance
Business
Development
Market
Research
PR
Social Media
Brand
Strategy
Customers
Dir.
Operations
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Marketing
Commun,
Advertising
Customer
Support
Compliance
Business
Development
Market
Research
PR
Social Media
Brand
Strategy
Customers
Marketing
Commun,
Advertising
Business
Development
PR
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Operations
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Customer
Support
Compliance
Market
Research
Social Media
Brand
Strategy
Customers
Marketing
Commun,
Advertising
Business
Development
PR
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Operations
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Customer
Support
Compliance
Market
Research
Social Media
Brand
Strategy
Customers
Marketing
Commun,
Advertising
Business
Development
PR
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Operations
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Customer
Support
Compliance
Market
Research
Social Media
Brand
Strategy
Customers
Marketing
Commun,
Advertising
Business
Development
PR
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Operations
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Customer
Support
Compliance
Market
Research
Social Media
Brand
Strategy
Customers
Shareholders Stakeholders
INNOVATION CULTURES:
39% Dynamic Innovators
26% Creative Innovators
18% Structured Innovators
10% Ad Hoc Innovators
8% Innovation Outsourcers
8%
10%
18%
26%
39%
Research: Cheskin (2008)
Research: Cheskin (2008)
INNOVATION CULTURES:
39% Dynamic Innovators
(innovation is lead by executives and cross-functional
teams, strategic innovators, integrating innovation right
into their corporate strategy) ex: GAP, Pepsi
•  Strategic Thinking Guides Overall Process
•  Led by Senior Management with Cross-Functional 

Teams
• Cross-Functional Collaboration Critical
•  Creative Environment Important
•  Innovation is not Dependent on a “Big Idea”
•  Risk-Taking is Accepted
8%
10%
18%
26%
39%
INNOVATION CULTURES:
26% Creative Innovators
(more spontaneous and build innovation around inspiration
and instinct derived from one or a few “geniuses,” intuitively
aware of trends and customers’ cultures, act quickly,
decisively, and creatively) ex: Apple, numerous start-ups
• “Big Ideas” Inspire Most Innovation Initiatives
•  Led by Senior Management
•  Exertion is Often Ad-Hoc and Doesn’t Follow a Set Process
•  Creativity and Curiosity are more Important Than Analytics
•  Risk-Taking is Encouraged
•  Design is recognized and respected as a partner
Research: Cheskin (2008)
8%
10%
18%
26%
39%
INNOVATION CULTURES:
18% Structured Innovators
(meticulous processes in the hands of middle managers,
Research & Development, Information Technology, or
Product Development groups) ex: Nestlé, Kraft, Boeing
•  Innovation is the Outcome of a Formal Process
•  Leadership by Middle Management, R&D, and 

Technology Departments
•  Cross-Functional Collaboration is Not Emphasized
• Analytic Evaluations are Usually More Important Than 

Creativity
• Most Innovations Are Iterative and Risk is Minimized
Research: Cheskin (2008)
8%
10%
18%
26%
39%
INNOVATION CULTURES:
10% Ad-Hoc Innovators
(occasionally, and haphazardly create breakthroughs, no

set process and often don’t know how they did it and can’t
replicate it, don’t always understand why an offering is
successful (or not). ex: Healthcare providers, utilities,
retailers, most auto companies
• Innovation Approached in Isolation (internally and externally)
•  Leadership by Middle Management, R&D, and 

Technology Departments
•  Cross-Functional Collaboration is Non-Existent
• Qualitative Metrics Only
• Risk AdverseResearch: Cheskin (2008)
8%
10%
18%
26%
39%
INNOVATION CULTURES:
8% Innovation Outsourcers
(just can’t innovate inside the company, culture doesn’t trust or
value innovation processes, regularly hire or acquire innovation
expertise or solutions from the outside, concentrate mostly on
sales, promotion, and brand strategies) ex: many fashion
houses, older technology firms, or pure marketers, most
financial services
•  Risk adverse
•  Quantitatively managed and focused (only)
•  No real support for innovation across all divisions
• Innovators often leave for other opportunities
Research: Cheskin (2008)
8%
10%
18%
26%
39%
IT’S MORE IMPORTANT FOR AN
ORGANIZATION TO KNOW ITSELF
THAN TO BE ANY SPECIFIC TYPE
ORGANIZATIONS, DEPARTMENTS,
TEAMS, & INDIVIDUALS MAY
HAVE DIFFERENT CULTURES
Leadership
•  Support design from the top
•  Communicate vision and values 

internally (all parts of the org)
•  Support qualitative metrics for 

success (not only quantitative)
•  Ensure all aspects of the org 

understand who is expected to

innovate and the rewards
•  Don’t make design decisions
but ensure they’re being made
• Temper legal advice
New approaches that support
Innovative Opportunities:
•  Qualitative Marketing Insight

(not merely Quantitative Research)
•“Design Research” Techniques
•  Customer Insight Before 

Technological Development

(Augmenting “Agile” Development)
•  Separating Marketing from Sales
Marketing
•  Invest time and budget 

toward design efforts
•  Support design efforts

in other org divisions
•  Regular dialog throughout 

divisions
Operations
•  Build and maintain a culture

that attracts and enables

integrative and divergent

thinkers
•  Provide “cover” for development
•  Work with Marketing, Customer 

Support, and Customers directly
•  Prototype and deploy!
R&D
•  Abandon “command and
control” for a service mentality:
Explore and deploy in the
service of departmental and
customer needs (not merely
the needs of the IT dept.)
• Consider the experience!
Technology
•  Explore new business models
• Explore new funding models
•  Abandon “command and

control” for a service mentality
Finance
•  Understand and Develop 

appropriate hiring procedures
•  Develop and deploy new 

review and reward structures
• Source creatively and 

dynamically
•  Work closely with design leads
•  Abandon process when 

necessary
HR
•  Understand business process,

issues, and terminology
•  Develop new ways of communicating 

customer experience to non-designer

peers
• Respect the need (and time) for

quantitative metrics and decisions
•  Work closely with non-designers
•  Focus on Total Value!
Design
QUALITATIVE
QUANTITATIVE
VS.
QUALITATIVE
QUANTITATIVE
AND
NATHAN SHEDROFF nathan.com @nathanshedroff
QUANTITATIVE
Must lso be fair, honest,
just, and respectful of
others’ intrests
performer + individul
listener + performer’s
promise + background
of obviousnss +
conversation for action
for some future action
(to accept, decline, etc.)
and time, resources to
have a promise fulfilled
compared to other
possibble commitments
(including doing nothing)
How the people and
things that you CARE
about connect to your
experience.
DRIVES
CONVER-
SATIONS
WHICH
ENABLE
ACTIONSCOMMITMENTSDRIVES
CONVER-
SATIONS
WHICH
ENABLE
ACTIONSCOMMITMENTSDRIVES
CONVER-
SATIONS
WHICH
ENABLE
ACTIONSCOMMITMENTSDRIVES
CONVER-
SATIONS
WHICH
ENABLE
ACTIONSCOMMITMENTS
FOR
THAT
WHICH
YOU
CAN
ONLY
ARE
WHERE
YOUR
IS
ANINNOVATE LEADERS
YOU ATTENTION
DRIVES
GENERATE
FOR
ACTION
WITH A
REQUEST
BASED
ON
CONVER-
SATIONS
ARE MET
WITH AN
OFFER
FOLLOWED
BY A
PROMISE
DECLAR-
ATIONS
WHICH
ENABLE
WHICH
DRIVE
ACTIONS RESULTSCARE IS THE OF COMPETENCESINCERITYRESULT ANDRELIABILITYTRUST
IS
AN
VALUE
ASSESSMENT
RELATIONSHIP
THAT
PROVOKES
is action, not intent. You
ony care for those things
in which you invest energy,
time, or sometimes money.
DRIVESDRIVESDRIVESDRIVESMAKE A
CONDITIONS
FOR
SATISFACTION
DRIVESDRIVESDRIVESDRIVESWITH PERFORMERSDRIVESDRIVESDRIVESDRIVESWHICHCUSTOMERS
There are types: functional,
financial, emotional,
identity, meaningful
The root cause of all out-
comes (positive and
negative), are the
conversations we
(effectively or not) have or
don’t have.
Awareness and attention
shape the kind of oservers
and actors we are.
• passion and ownership
• lack of commitment
• compliance & obligation
If you don’t change
actions, you can’t change
results.
opinion based on evidence
made by a listner/customer,
assessebt of a promise’s
impact on the listener’s ability
(power) to take care of their
concenrs in the future, and is
an additional assessment of
what the listener is willng to
commit to have this promis
fulfilled compared to other
potential promises they can
commit to
Anatomy of a Promise:
1. Speaker and Hearer (identity). The
Speaker is in the role of Performer, the
Hearer is in the role of Customer. Future
action is performed by the Speaker.
2. Conditions of Satisfaction in accordance
with the standard practices of a community.
3. Background of obviousness. 4. Specified
time for fulfillment of the promise.
COMMIT-
MENTS
WHICH
CREATE
Many things cannot
be measured but
commitments can.
Conversations for Action
include: a request for
participation, negotiation,
performance, & acceptance.
define...
WITHIN
A
MEET
WITH A
DECLINEPROMISE OR
OR
COMMIT
TO
COMMIT
COUNTER-
OFFER
COUNTER-
OFFER
(defer until later)
COMMIT
TO
COMMIT
CUSTOMERS
ACCEPT
CAN
WITH A
DECLARE A FUTURE TO WHICH
OTHERS
ARE
GROUPS
TEAMS
SHAREDLEADERS CLEARLY
share a vision, mission,
values, trust and
commitments..
Any number of people can
collaborate but they aren’t
automatically a team.
for some future action (to accept, decline, etc.) and time, resources to have a
promise fulfilledcompared to other possibble commitments (including doing nothing)
Must lso be fair, honest, just,
and respectful of others’ intrests
Sharing requires clear
communication, care, and
personal investement.
Declarations are acts that
change expectations for
action.
Visions, declarations, &
offers which aren’t clear
cannot be committed to.
...regardless of authority,
from anywhere inside or
outside an organization.
Anyone clearly declaring
a vision others want to
follow becomes a leader...
Language is the primary
mechanism for changing
behavior and the future.
Both requestor & promisor
reset expectations of the
future due to commitments.
The future is changed by
promises of action focused
on new possibilities.
Conversations for change
come from outside the
organization (context).
An organization’s structure
&conversations determine
how and how quickly it
changes.
ARE
ORGNIZ-
ATIONS
BETWEEN OF
???
PEOPLE
CONVER-
SATIONS
ACTION
IS AN
VALUES
ASSESSMENT
OF REALITY
WHOSE
IS
GROUNDED
FOR
FRAME DOMAIN PURPOSEWITH THE
PROPER
AND
SUPPORTING
EXPRESSION
MANIFESTS
IN
How the people and things
that you CARE about
connect to your
experience.
ASSERTIONS
(does the assessment fit
the listiner’s beliefs?)
(to what community,event,
discourse, discussion, or
situation, does it apply?)
Should be relevant to the
domain and purpose and
consistent with common standards.
A judgment; it ís never true or false; it shapes your posture towards a future possibility.
ìThis product is really a tough sell.î
The speaker will now orient herself with that interpretation in mind, which will either close down or open up certain possibilities in how she
A fact for which you offer
to provide evidence if
requested.
(what’s the point and
concerns? does anyone
care?)
PRIORITI-
ZATION
RESULT
FROM
DOMAIN
BLINDNESS
COGNITIVE
BLINDNESS
BREAK-
DOWNS
OR
NEGLECTING
TO MODIFY
COMMIT-
MENTS
LACK OF
LEADERSHIP
CONTINUITY(failing to discontinue or
modify obsolete practices
or business models)
acceptance, performance,
conditions of satisfaction,
etc.)
(missing conversations,
cutomers, performers,
requests, promises,
The conditions people ask
others to commit to so that
their concerns are taken care of.
Does the performer or
speaker display confidence,
authenticity, & centeredness?
Teams coordinate actions
toward shared promises
and satisfying customers.
A team is constituted by a shared promise.
Commitments that generate an effective team are commitments to:
1. A shared vision, mission, and values.
2. Coordinating action for the sake of a shared promise and satisfying the customers of the team.
3. Owning the shared promise.
4. Fulfilling their role in the teamís structure of promises.
5. Developing and carrying on practices for anticipation (planning, learning, innovation)
6. The teamís structure of authority and to the declarations of authority in the team.
7. Evoking and producing trust.
8. A mood for success in the mission and fulfilling the teamís promise. 9. The teamís standards for assessment.
9. The teamís standards for assessment.
10. The future of the company, the team, and peopleís careers.
Must lso be fair, honest,
just, and respectful of
others’ intrests
performer + individul
listener + performer’s
promise + background
of obviousnss +
conversation for action
for some future action
(to accept, decline, etc.)
and time, resources to
have a promise fulfilled
compared to other
possibble commitments
(including doing nothing)
How the people and
things that you CARE
about connect to your
experience.
DRIVES
CONVER-
SATIONS
WHICH
ENABLE
ACTIONSCOMMITMENTSDRIVES
CONVER-
SATIONS
WHICH
ENABLE
ACTIONSCOMMITMENTSDRIVES
CONVER-
SATIONS
WHICH
ENABLE
ACTIONSCOMMITMENTSDRIVES
CONVER-
SATIONS
WHICH
ENABLE
ACTIONSCOMMITMENTS
FOR
THAT
WHICH
YOU
CAN
ONLY
ARE
WHERE
YOUR
IS
ANINNOVATE LEADERS
YOU ATTENTION
DRIVES
GENERATE
FOR
ACTION
WITH A
REQUEST
BASED
ON
CONVER-
SATIONS
ARE MET
WITH AN
OFFER
FOLLOWED
BY A
PROMISE
DECLAR-
ATIONS
WHICH
ENABLE
WHICH
DRIVE
ACTIONS RESULTSCARE IS THE OF COMPETENCESINCERITYRESULT ANDRELIABILITYTRUST
IS
AN
VALUE
ASSESSMENT
RELATIONSHIP
THAT
PROVOKES
is action, not intent. You
ony care for those things
in which you invest energy,
time, or sometimes money.
DRIVESDRIVESDRIVESDRIVESMAKE A
CONDITIONS
FOR
SATISFACTION
DRIVESDRIVESDRIVESDRIVESWITH PERFORMERSDRIVESDRIVESDRIVESDRIVESWHICHCUSTOMERS
There are types: functional,
financial, emotional,
identity, meaningful
The root cause of all out-
comes (positive and
negative), are the
conversations we
(effectively or not) have or
don’t have.
Awareness and attention
shape the kind of oservers
and actors we are.
• passion and ownership
• lack of commitment
• compliance & obligation
If you don’t change
actions, you can’t change
results.
opinion based on evidence
made by a listner/customer,
assessebt of a promise’s
impact on the listener’s ability
(power) to take care of their
concenrs in the future, and is
an additional assessment of
what the listener is willng to
commit to have this promis
fulfilled compared to other
potential promises they can
commit to
Anatomy of a Promise:
1. Speaker and Hearer (identity). The
Speaker is in the role of Performer, the
Hearer is in the role of Customer. Future
action is performed by the Speaker.
2. Conditions of Satisfaction in accordance
with the standard practices of a community.
3. Background of obviousness. 4. Specified
time for fulfillment of the promise.
COMMIT-
MENTS
WHICH
CREATE
Many things cannot
be measured but
commitments can.
Conversations for Action
include: a request for
participation, negotiation,
performance, & acceptance.
define...
WITHIN
A
MEET
WITH A
DECLINEPROMISE OR
OR
COMMIT
TO
COMMIT
COUNTER-
OFFER
COUNTER-
OFFER
(defer until later)
COMMIT
TO
COMMIT
CUSTOMERS
ACCEPT
CAN
WITH A
DECLARE A FUTURE TO WHICH
OTHERS
ARE
GROUPS
TEAMS
SHAREDLEADERS CLEARLY
share a vision, mission,
values, trust and
commitments..
Any number of people can
collaborate but they aren’t
automatically a team.
for some future action (to accept, decline, etc.) and time, resources to have a
promise fulfilledcompared to other possibble commitments (including doing nothing)
Must lso be fair, honest, just,
and respectful of others’ intrests
Sharing requires clear
communication, care, and
personal investement.
Declarations are acts that
change expectations for
action.
Visions, declarations, &
offers which aren’t clear
cannot be committed to.
...regardless of authority,
from anywhere inside or
outside an organization.
Anyone clearly declaring
a vision others want to
follow becomes a leader...
Language is the primary
mechanism for changing
behavior and the future.
Both requestor & promisor
reset expectations of the
future due to commitments.
The future is changed by
promises of action focused
on new possibilities.
Conversations for change
come from outside the
organization (context).
An organization’s structure
&conversations determine
how and how quickly it
changes.
ARE
ORGNIZ-
ATIONS
BETWEEN OF
???
PEOPLE
CONVER-
SATIONS
ACTION
IS AN
VALUES
ASSESSMENT
OF REALITY
WHOSE
IS
GROUNDED
FOR
FRAME DOMAIN PURPOSEWITH THE
PROPER
AND
SUPPORTING
EXPRESSION
MANIFESTS
IN
How the people and things
that you CARE about
connect to your
experience.
ASSERTIONS
(does the assessment fit
the listiner’s beliefs?)
(to what community,event,
discourse, discussion, or
situation, does it apply?)
Should be relevant to the
domain and purpose and
consistent with common standards.
A judgment; it ís never true or false; it shapes your posture towards a future possibility.
ìThis product is really a tough sell.î
The speaker will now orient herself with that interpretation in mind, which will either close down or open up certain possibilities in how she
A fact for which you offer
to provide evidence if
requested.
(what’s the point and
concerns? does anyone
care?)
PRIORITI-
ZATION
RESULT
FROM
DOMAIN
BLINDNESS
COGNITIVE
BLINDNESS
BREAK-
DOWNS
OR
NEGLECTING
TO MODIFY
COMMIT-
MENTS
LACK OF
LEADERSHIP
CONTINUITY(failing to discontinue or
modify obsolete practices
or business models)
acceptance, performance,
conditions of satisfaction,
etc.)
(missing conversations,
cutomers, performers,
requests, promises,
The conditions people ask
others to commit to so that
their concerns are taken care of.
Does the performer or
speaker display confidence,
authenticity, & centeredness?
Teams coordinate actions
toward shared promises
and satisfying customers.
A team is constituted by a shared promise.
Commitments that generate an effective team are commitments to:
1. A shared vision, mission, and values.
2. Coordinating action for the sake of a shared promise and satisfying the customers of the team.
3. Owning the shared promise.
4. Fulfilling their role in the teamís structure of promises.
5. Developing and carrying on practices for anticipation (planning, learning, innovation)
6. The teamís structure of authority and to the declarations of authority in the team.
7. Evoking and producing trust.
8. A mood for success in the mission and fulfilling the teamís promise. 9. The teamís standards for assessment.
9. The teamís standards for assessment.
10. The future of the company, the team, and peopleís careers.
NATHAN SHEDROFF nathan.com @nathanshedroff
QUANTITATIVE
Business Model Generation, Alexander Osterwalder
businessmodelgeneration.com
}44
The Business Model Canvas
Cost
Structure
Key
Partners
Key
Resources
Channels
Key
Activities
Value
Proposition
Customer
Relationships
Customer
Segments
Revenue
Streams
NATHAN SHEDROFF nathan.com @nathanshedroff
©2014 ScanscionConsumer Experience Waveline
Waveline
Opportunities Opportunity 1 Opportunity 2 Opportunity 3
Touchpoints
USEEXPLORATION SETUPPURCHASE
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tetur adipiscing elit. Duis lacinia lacinia
mauris non faucibus. Cras sed mattis
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rutrum commodo odio, et vestibulum
augue aliquet nec.
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rutrum commodo odio, et vestibulum
augue aliquet nec.
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et vestibulum augue aliquet nec.Lorem ipsum dolor sit amet, con-
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et vestibulum augue aliquet nec.
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Confusion
Anxiety
Frustration
Boredo
INTENSITY
T I M E
2 3
1
2
1
3
Beauty
Wonder Creation Accomplishment
Ideal Consumer
Experience Waveline
Customer Segment 1
Customer Segment 1
Customer Segment 1
Computer crashes
All the touchpoints
are important
Retail confusion
around products
Which computers
have integrative
features
Struggling to setup
WiFi
The excitement of
a new computer
Exploring new
features
New products and
integration
Company Experience
after product
upgrades
Adjusting to new
product betas
The forum takes you
right to the answer
F
On software things
just disappear
Explaining the key
touchpoints during
exploration
PC Learning
Experience
Video
Getting diverse
opinions
Exploring the
touchpoints
PC Learning
Experience
Powerpoint
Strategic Focus
Corporate
Meaning Priorities
Team & Partner
Meaning
Priorities
Customer
Meaning
Priorities
Competitors’ Meaning
Priorities
MEANING STRATEGY
INTEGRATED BOTTOM LINE
MBA IN DESIGN STRATEGY
MBA IN STRATEGIC FORESIGHT
DESIGN THINKING
DESIGN RESEARCH
“NEW BUSINESS”
NEW LEADERSHIP
SYSTEMS THINKING
SUSTAINABILITY
Nathan Shedroff
Chair, Design MBA Programs
California College of the Arts
nathan@nathan.com
@nathanshedroff
designmba.cca.edu

@designmba
THANK YOU
MAKE IT SO
Interaction Design Lessons from Science Fiction
by NATHAN SHEDROFF & CHRISTOPHER NOESSEL
foreword by Bruce Sterling
Many designers enjoy the interfaces seen in science fiction films
and television shows. Freed from the rigorous constraints of designing
for real users, sci-fi production designers develop blue-sky interfaces
that are inspiring, humorous, and even instructive. By carefully studying
these “outsider” user interfaces, designers can derive lessons that make
their real-world designs more cutting edge and successful.
“Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and
informative book on how interaction design in sci-fi movies informs interaction design in the real
world.... You will find it as useful as any design textbook, but a whole lot more fun.”
ALAN COOPER
“Father of Visual Basic” and author of The Inmates Are Running the Asylum
“Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating
investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s
machine interfaces.”
ANNALEE NEWITZ
Editor, io9 blog
“Shedroff and Noessel have created one of the most thorough and insightful studies ever made
of this domain.”
MARK COLERAN
Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider)
“Every geek’s wet dream: a science fiction and interface design book rolled into one.”
MARIA GIUDICE
CEO and Founder, Hot Studio
www.rosenfeldmedia.com
MORE ON MAKE IT SO
www.rosenfeldmedia.com/books/science-fiction-interface/
MAKEITSObyNATHANSHEDROFF&CHRISTOPHERNOESSEL
Experience Design 1.1
a manifesto for the design of experiences
by Nathan Shedroff
product taxonomies 16
user behavior 116
100 years 22
information 42
takeaways 28
data 36
knowledge 48
subjectivity 78
consistency 96
navigation 84
Design Strategy in Action
Edited by Nathan Shedroff
A publication from the MBA in Design Strategy program
California College of the Arts
2011
www.slideshare.net/NathanShedroff/bridging-the-innovation-culture-divide

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Bridging the innovation culture divide

  • 1. BRIDGING THE INNOVATION CULTURE DIVIDE Nathan Shedroff Chair, Design MBA Programs California College of the Arts nathan@nathan.com @nathanshedroff designmba.cca.edu
 @designmba
  • 4.
  • 5.
  • 6.
  • 7. MAKE IT SO Interaction Design Lessons from Science Fiction by NATHAN SHEDROFF & CHRISTOPHER NOESSEL foreword by Bruce Sterling Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful. “Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and informative book on how interaction design in sci-fi movies informs interaction design in the real world.... You will find it as useful as any design textbook, but a whole lot more fun.” ALAN COOPER “Father of Visual Basic” and author of The Inmates Are Running the Asylum “Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s machine interfaces.” ANNALEE NEWITZ Editor, io9 blog “Shedroff and Noessel have created one of the most thorough and insightful studies ever made of this domain.” MARK COLERAN Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider) “Every geek’s wet dream: a science fiction and interface design book rolled into one.” MARIA GIUDICE CEO and Founder, Hot Studio www.rosenfeldmedia.com MORE ON MAKE IT SO www.rosenfeldmedia.com/books/science-fiction-interface/ MAKEITSObyNATHANSHEDROFF&CHRISTOPHERNOESSEL Experience Design 1.1 a manifesto for the design of experiences by Nathan Shedroff product taxonomies 16 user behavior 116 100 years 22 information 42 takeaways 28 data 36 knowledge 48 subjectivity 78 consistency 96 navigation 84 Design Strategy in Action Edited by Nathan Shedroff A publication from the MBA in Design Strategy program California College of the Arts 2011 product taxonomies 16 user behavior 116 experiences 4 experience taxonomies 10 100 years 22 wisdom 54 information 42 takeaways 28 data 36 knowledge 48 subjectivity 78 consistency 96 navigation 84 2008 Edition Dictionary of Sustainable Management
  • 8.
  • 9. NATHAN SHEDROFF nathan.com @nathanshedroff deluxe TOMORROW
 WORLDS
  • 10. MBA IN DESIGN STRATEGY MBA IN STRATEGIC FORESIGHT
  • 20. functional CLV = GC • - M •∑ i = 0 n (1 + d)i ri ∑ i = 1 n GC = gross contribution per customer M = (relevant) retention costs per customer per year n = horizon (in years) r = yearly retention rate d = yearly discount rate. (1 + d)i - 0.5 r i - 1 (Lifetime Customer Value)
  • 21. functional { (V/S)b - (V/S)g}* Sales (Brand Value) (V/S)b = Enterprise Value / Sales ratio of the firm with the benefit of the brand name
 (V/S)g = Enterprise Value / Sales ratio of the firm with the generic product Let's use as an example branded cereals maker like Kellogg (K) against a generic provider like Ralcorp (RAH). Value of Kellogg brand name = (1.78 - 1.32)(13846) = $6,369 Million
 Thus, (6369/24200) or 26% of the value of the company is derived from brand equity.
  • 25. YOU ARE IN THE RELATIONSHIP BUSINESS
  • 26. Commodity Product Service Experience YOU ARE IN THE EXPERIENCE BUSINESS From: The Experience Economy, Pine and Gilmore
  • 27. Commodity Product Service Event/Experience YOU ARE IN THE EXPERIENCE BUSINESS Experience
  • 30. functional (Does this do what I need…?)
  • 31. financial (…at a price that’s worth it?)
  • 32. emotional (How does this make me feel?)
  • 34. meaningful (Does this fit into my world?)
  • 43. GROWTH IS EVERYTHING FREE MARKETS ARE EFFICIENT MARKETS OPTIMIZE EVERYTHING “THE BUSINESS OF BUSINESS IS BUSINESS” “CORPORATIONS ARE PEOPLE MY FRIEND” THE FOUNDING FATHERS (USA) WERE PRO-BUSINESS THE GPD MEASURES PROGRESS RICH PEOPLE CREATE JOBS THE NUMBERS TELL THE STORY MARKETING & SALES ARE SIMILAR BUSINESSES ARE MORE EFFICIENT THAN GOVERNMENTS FOCUS ON MINIMAL VIABLE PRODUCT COOPERATION IS FOR WUSSES MYTHS OF BUSINESS
  • 44. THE WORK SPEAKS FOR ITSELF DESIGN IS FOCUSED ON CUSTOMERS DESIGNERS CREATE CULTURE BUSINESSPEOPLE ONLY CARE ABOUT THE NUMBERS NUMBERS DON’T TELL THE STORY YOU CAN PROTECT AN IDEA DESIGNERS CREATE AND CONTROL THE EXPERIENCE IT’S GOTTA LOOK NICE THE BEST SOLUTION ALWAYS WINS MYTHS OF DESIGN
  • 45. VALUE
  • 50. Lessons from The Catalyst: The Behaviors That Foster Innovation
 Within Orgs Are Often Fireable
 Offenses: • Hiding budget • Working on projects after they’re 
 cancelled • Going “out of bounds” for mentors, 
 partners, and conspirators • Reframing the original opportunity
  • 51. Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Operations Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Marketing Commun, Advertising Customer Support Compliance Business Development Market Research PR Social Media Brand Strategy Customers
  • 52. Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Operations Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Marketing Commun, Advertising Customer Support Compliance Business Development Market Research PR Social Media Brand Strategy Customers
  • 53. Dir. Operations Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Marketing Commun, Advertising Customer Support Compliance Business Development Market Research PR Social Media Brand Strategy Customers
  • 54. Dir. Operations Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Marketing Commun, Advertising Customer Support Compliance Business Development Market Research PR Social Media Brand Strategy Customers
  • 55. Marketing Commun, Advertising Business Development PR Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Operations Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Customer Support Compliance Market Research Social Media Brand Strategy Customers
  • 56. Marketing Commun, Advertising Business Development PR Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Operations Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Customer Support Compliance Market Research Social Media Brand Strategy Customers
  • 57. Marketing Commun, Advertising Business Development PR Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Operations Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Customer Support Compliance Market Research Social Media Brand Strategy Customers
  • 58. Marketing Commun, Advertising Business Development PR Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Operations Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Customer Support Compliance Market Research Social Media Brand Strategy Customers Shareholders Stakeholders
  • 59. INNOVATION CULTURES: 39% Dynamic Innovators 26% Creative Innovators 18% Structured Innovators 10% Ad Hoc Innovators 8% Innovation Outsourcers 8% 10% 18% 26% 39% Research: Cheskin (2008)
  • 60. Research: Cheskin (2008) INNOVATION CULTURES: 39% Dynamic Innovators (innovation is lead by executives and cross-functional teams, strategic innovators, integrating innovation right into their corporate strategy) ex: GAP, Pepsi •  Strategic Thinking Guides Overall Process •  Led by Senior Management with Cross-Functional 
 Teams • Cross-Functional Collaboration Critical •  Creative Environment Important •  Innovation is not Dependent on a “Big Idea” •  Risk-Taking is Accepted 8% 10% 18% 26% 39%
  • 61. INNOVATION CULTURES: 26% Creative Innovators (more spontaneous and build innovation around inspiration and instinct derived from one or a few “geniuses,” intuitively aware of trends and customers’ cultures, act quickly, decisively, and creatively) ex: Apple, numerous start-ups • “Big Ideas” Inspire Most Innovation Initiatives •  Led by Senior Management •  Exertion is Often Ad-Hoc and Doesn’t Follow a Set Process •  Creativity and Curiosity are more Important Than Analytics •  Risk-Taking is Encouraged •  Design is recognized and respected as a partner Research: Cheskin (2008) 8% 10% 18% 26% 39%
  • 62. INNOVATION CULTURES: 18% Structured Innovators (meticulous processes in the hands of middle managers, Research & Development, Information Technology, or Product Development groups) ex: Nestlé, Kraft, Boeing •  Innovation is the Outcome of a Formal Process •  Leadership by Middle Management, R&D, and 
 Technology Departments •  Cross-Functional Collaboration is Not Emphasized • Analytic Evaluations are Usually More Important Than 
 Creativity • Most Innovations Are Iterative and Risk is Minimized Research: Cheskin (2008) 8% 10% 18% 26% 39%
  • 63. INNOVATION CULTURES: 10% Ad-Hoc Innovators (occasionally, and haphazardly create breakthroughs, no
 set process and often don’t know how they did it and can’t replicate it, don’t always understand why an offering is successful (or not). ex: Healthcare providers, utilities, retailers, most auto companies • Innovation Approached in Isolation (internally and externally) •  Leadership by Middle Management, R&D, and 
 Technology Departments •  Cross-Functional Collaboration is Non-Existent • Qualitative Metrics Only • Risk AdverseResearch: Cheskin (2008) 8% 10% 18% 26% 39%
  • 64. INNOVATION CULTURES: 8% Innovation Outsourcers (just can’t innovate inside the company, culture doesn’t trust or value innovation processes, regularly hire or acquire innovation expertise or solutions from the outside, concentrate mostly on sales, promotion, and brand strategies) ex: many fashion houses, older technology firms, or pure marketers, most financial services •  Risk adverse •  Quantitatively managed and focused (only) •  No real support for innovation across all divisions • Innovators often leave for other opportunities Research: Cheskin (2008) 8% 10% 18% 26% 39%
  • 65. IT’S MORE IMPORTANT FOR AN ORGANIZATION TO KNOW ITSELF THAN TO BE ANY SPECIFIC TYPE
  • 66. ORGANIZATIONS, DEPARTMENTS, TEAMS, & INDIVIDUALS MAY HAVE DIFFERENT CULTURES
  • 67. Leadership •  Support design from the top •  Communicate vision and values 
 internally (all parts of the org) •  Support qualitative metrics for 
 success (not only quantitative) •  Ensure all aspects of the org 
 understand who is expected to
 innovate and the rewards •  Don’t make design decisions but ensure they’re being made • Temper legal advice
  • 68. New approaches that support Innovative Opportunities: •  Qualitative Marketing Insight
 (not merely Quantitative Research) •“Design Research” Techniques •  Customer Insight Before 
 Technological Development
 (Augmenting “Agile” Development) •  Separating Marketing from Sales Marketing
  • 69. •  Invest time and budget 
 toward design efforts •  Support design efforts
 in other org divisions •  Regular dialog throughout 
 divisions Operations
  • 70. •  Build and maintain a culture
 that attracts and enables
 integrative and divergent
 thinkers •  Provide “cover” for development •  Work with Marketing, Customer 
 Support, and Customers directly •  Prototype and deploy! R&D
  • 71. •  Abandon “command and control” for a service mentality: Explore and deploy in the service of departmental and customer needs (not merely the needs of the IT dept.) • Consider the experience! Technology
  • 72. •  Explore new business models • Explore new funding models •  Abandon “command and
 control” for a service mentality Finance
  • 73. •  Understand and Develop 
 appropriate hiring procedures •  Develop and deploy new 
 review and reward structures • Source creatively and 
 dynamically •  Work closely with design leads •  Abandon process when 
 necessary HR
  • 74. •  Understand business process,
 issues, and terminology •  Develop new ways of communicating 
 customer experience to non-designer
 peers • Respect the need (and time) for
 quantitative metrics and decisions •  Work closely with non-designers •  Focus on Total Value! Design
  • 77. NATHAN SHEDROFF nathan.com @nathanshedroff QUANTITATIVE
  • 78. Must lso be fair, honest, just, and respectful of others’ intrests performer + individul listener + performer’s promise + background of obviousnss + conversation for action for some future action (to accept, decline, etc.) and time, resources to have a promise fulfilled compared to other possibble commitments (including doing nothing) How the people and things that you CARE about connect to your experience. DRIVES CONVER- SATIONS WHICH ENABLE ACTIONSCOMMITMENTSDRIVES CONVER- SATIONS WHICH ENABLE ACTIONSCOMMITMENTSDRIVES CONVER- SATIONS WHICH ENABLE ACTIONSCOMMITMENTSDRIVES CONVER- SATIONS WHICH ENABLE ACTIONSCOMMITMENTS FOR THAT WHICH YOU CAN ONLY ARE WHERE YOUR IS ANINNOVATE LEADERS YOU ATTENTION DRIVES GENERATE FOR ACTION WITH A REQUEST BASED ON CONVER- SATIONS ARE MET WITH AN OFFER FOLLOWED BY A PROMISE DECLAR- ATIONS WHICH ENABLE WHICH DRIVE ACTIONS RESULTSCARE IS THE OF COMPETENCESINCERITYRESULT ANDRELIABILITYTRUST IS AN VALUE ASSESSMENT RELATIONSHIP THAT PROVOKES is action, not intent. You ony care for those things in which you invest energy, time, or sometimes money. DRIVESDRIVESDRIVESDRIVESMAKE A CONDITIONS FOR SATISFACTION DRIVESDRIVESDRIVESDRIVESWITH PERFORMERSDRIVESDRIVESDRIVESDRIVESWHICHCUSTOMERS There are types: functional, financial, emotional, identity, meaningful The root cause of all out- comes (positive and negative), are the conversations we (effectively or not) have or don’t have. Awareness and attention shape the kind of oservers and actors we are. • passion and ownership • lack of commitment • compliance & obligation If you don’t change actions, you can’t change results. opinion based on evidence made by a listner/customer, assessebt of a promise’s impact on the listener’s ability (power) to take care of their concenrs in the future, and is an additional assessment of what the listener is willng to commit to have this promis fulfilled compared to other potential promises they can commit to Anatomy of a Promise: 1. Speaker and Hearer (identity). The Speaker is in the role of Performer, the Hearer is in the role of Customer. Future action is performed by the Speaker. 2. Conditions of Satisfaction in accordance with the standard practices of a community. 3. Background of obviousness. 4. Specified time for fulfillment of the promise. COMMIT- MENTS WHICH CREATE Many things cannot be measured but commitments can. Conversations for Action include: a request for participation, negotiation, performance, & acceptance. define... WITHIN A MEET WITH A DECLINEPROMISE OR OR COMMIT TO COMMIT COUNTER- OFFER COUNTER- OFFER (defer until later) COMMIT TO COMMIT CUSTOMERS ACCEPT CAN WITH A DECLARE A FUTURE TO WHICH OTHERS ARE GROUPS TEAMS SHAREDLEADERS CLEARLY share a vision, mission, values, trust and commitments.. Any number of people can collaborate but they aren’t automatically a team. for some future action (to accept, decline, etc.) and time, resources to have a promise fulfilledcompared to other possibble commitments (including doing nothing) Must lso be fair, honest, just, and respectful of others’ intrests Sharing requires clear communication, care, and personal investement. Declarations are acts that change expectations for action. Visions, declarations, & offers which aren’t clear cannot be committed to. ...regardless of authority, from anywhere inside or outside an organization. Anyone clearly declaring a vision others want to follow becomes a leader... Language is the primary mechanism for changing behavior and the future. Both requestor & promisor reset expectations of the future due to commitments. The future is changed by promises of action focused on new possibilities. Conversations for change come from outside the organization (context). An organization’s structure &conversations determine how and how quickly it changes. ARE ORGNIZ- ATIONS BETWEEN OF ??? PEOPLE CONVER- SATIONS ACTION IS AN VALUES ASSESSMENT OF REALITY WHOSE IS GROUNDED FOR FRAME DOMAIN PURPOSEWITH THE PROPER AND SUPPORTING EXPRESSION MANIFESTS IN How the people and things that you CARE about connect to your experience. ASSERTIONS (does the assessment fit the listiner’s beliefs?) (to what community,event, discourse, discussion, or situation, does it apply?) Should be relevant to the domain and purpose and consistent with common standards. A judgment; it ís never true or false; it shapes your posture towards a future possibility. ìThis product is really a tough sell.î The speaker will now orient herself with that interpretation in mind, which will either close down or open up certain possibilities in how she A fact for which you offer to provide evidence if requested. (what’s the point and concerns? does anyone care?) PRIORITI- ZATION RESULT FROM DOMAIN BLINDNESS COGNITIVE BLINDNESS BREAK- DOWNS OR NEGLECTING TO MODIFY COMMIT- MENTS LACK OF LEADERSHIP CONTINUITY(failing to discontinue or modify obsolete practices or business models) acceptance, performance, conditions of satisfaction, etc.) (missing conversations, cutomers, performers, requests, promises, The conditions people ask others to commit to so that their concerns are taken care of. Does the performer or speaker display confidence, authenticity, & centeredness? Teams coordinate actions toward shared promises and satisfying customers. A team is constituted by a shared promise. Commitments that generate an effective team are commitments to: 1. A shared vision, mission, and values. 2. Coordinating action for the sake of a shared promise and satisfying the customers of the team. 3. Owning the shared promise. 4. Fulfilling their role in the teamís structure of promises. 5. Developing and carrying on practices for anticipation (planning, learning, innovation) 6. The teamís structure of authority and to the declarations of authority in the team. 7. Evoking and producing trust. 8. A mood for success in the mission and fulfilling the teamís promise. 9. The teamís standards for assessment. 9. The teamís standards for assessment. 10. The future of the company, the team, and peopleís careers.
  • 79. Must lso be fair, honest, just, and respectful of others’ intrests performer + individul listener + performer’s promise + background of obviousnss + conversation for action for some future action (to accept, decline, etc.) and time, resources to have a promise fulfilled compared to other possibble commitments (including doing nothing) How the people and things that you CARE about connect to your experience. DRIVES CONVER- SATIONS WHICH ENABLE ACTIONSCOMMITMENTSDRIVES CONVER- SATIONS WHICH ENABLE ACTIONSCOMMITMENTSDRIVES CONVER- SATIONS WHICH ENABLE ACTIONSCOMMITMENTSDRIVES CONVER- SATIONS WHICH ENABLE ACTIONSCOMMITMENTS FOR THAT WHICH YOU CAN ONLY ARE WHERE YOUR IS ANINNOVATE LEADERS YOU ATTENTION DRIVES GENERATE FOR ACTION WITH A REQUEST BASED ON CONVER- SATIONS ARE MET WITH AN OFFER FOLLOWED BY A PROMISE DECLAR- ATIONS WHICH ENABLE WHICH DRIVE ACTIONS RESULTSCARE IS THE OF COMPETENCESINCERITYRESULT ANDRELIABILITYTRUST IS AN VALUE ASSESSMENT RELATIONSHIP THAT PROVOKES is action, not intent. You ony care for those things in which you invest energy, time, or sometimes money. DRIVESDRIVESDRIVESDRIVESMAKE A CONDITIONS FOR SATISFACTION DRIVESDRIVESDRIVESDRIVESWITH PERFORMERSDRIVESDRIVESDRIVESDRIVESWHICHCUSTOMERS There are types: functional, financial, emotional, identity, meaningful The root cause of all out- comes (positive and negative), are the conversations we (effectively or not) have or don’t have. Awareness and attention shape the kind of oservers and actors we are. • passion and ownership • lack of commitment • compliance & obligation If you don’t change actions, you can’t change results. opinion based on evidence made by a listner/customer, assessebt of a promise’s impact on the listener’s ability (power) to take care of their concenrs in the future, and is an additional assessment of what the listener is willng to commit to have this promis fulfilled compared to other potential promises they can commit to Anatomy of a Promise: 1. Speaker and Hearer (identity). The Speaker is in the role of Performer, the Hearer is in the role of Customer. Future action is performed by the Speaker. 2. Conditions of Satisfaction in accordance with the standard practices of a community. 3. Background of obviousness. 4. Specified time for fulfillment of the promise. COMMIT- MENTS WHICH CREATE Many things cannot be measured but commitments can. Conversations for Action include: a request for participation, negotiation, performance, & acceptance. define... WITHIN A MEET WITH A DECLINEPROMISE OR OR COMMIT TO COMMIT COUNTER- OFFER COUNTER- OFFER (defer until later) COMMIT TO COMMIT CUSTOMERS ACCEPT CAN WITH A DECLARE A FUTURE TO WHICH OTHERS ARE GROUPS TEAMS SHAREDLEADERS CLEARLY share a vision, mission, values, trust and commitments.. Any number of people can collaborate but they aren’t automatically a team. for some future action (to accept, decline, etc.) and time, resources to have a promise fulfilledcompared to other possibble commitments (including doing nothing) Must lso be fair, honest, just, and respectful of others’ intrests Sharing requires clear communication, care, and personal investement. Declarations are acts that change expectations for action. Visions, declarations, & offers which aren’t clear cannot be committed to. ...regardless of authority, from anywhere inside or outside an organization. Anyone clearly declaring a vision others want to follow becomes a leader... Language is the primary mechanism for changing behavior and the future. Both requestor & promisor reset expectations of the future due to commitments. The future is changed by promises of action focused on new possibilities. Conversations for change come from outside the organization (context). An organization’s structure &conversations determine how and how quickly it changes. ARE ORGNIZ- ATIONS BETWEEN OF ??? PEOPLE CONVER- SATIONS ACTION IS AN VALUES ASSESSMENT OF REALITY WHOSE IS GROUNDED FOR FRAME DOMAIN PURPOSEWITH THE PROPER AND SUPPORTING EXPRESSION MANIFESTS IN How the people and things that you CARE about connect to your experience. ASSERTIONS (does the assessment fit the listiner’s beliefs?) (to what community,event, discourse, discussion, or situation, does it apply?) Should be relevant to the domain and purpose and consistent with common standards. A judgment; it ís never true or false; it shapes your posture towards a future possibility. ìThis product is really a tough sell.î The speaker will now orient herself with that interpretation in mind, which will either close down or open up certain possibilities in how she A fact for which you offer to provide evidence if requested. (what’s the point and concerns? does anyone care?) PRIORITI- ZATION RESULT FROM DOMAIN BLINDNESS COGNITIVE BLINDNESS BREAK- DOWNS OR NEGLECTING TO MODIFY COMMIT- MENTS LACK OF LEADERSHIP CONTINUITY(failing to discontinue or modify obsolete practices or business models) acceptance, performance, conditions of satisfaction, etc.) (missing conversations, cutomers, performers, requests, promises, The conditions people ask others to commit to so that their concerns are taken care of. Does the performer or speaker display confidence, authenticity, & centeredness? Teams coordinate actions toward shared promises and satisfying customers. A team is constituted by a shared promise. Commitments that generate an effective team are commitments to: 1. A shared vision, mission, and values. 2. Coordinating action for the sake of a shared promise and satisfying the customers of the team. 3. Owning the shared promise. 4. Fulfilling their role in the teamís structure of promises. 5. Developing and carrying on practices for anticipation (planning, learning, innovation) 6. The teamís structure of authority and to the declarations of authority in the team. 7. Evoking and producing trust. 8. A mood for success in the mission and fulfilling the teamís promise. 9. The teamís standards for assessment. 9. The teamís standards for assessment. 10. The future of the company, the team, and peopleís careers.
  • 80. NATHAN SHEDROFF nathan.com @nathanshedroff QUANTITATIVE Business Model Generation, Alexander Osterwalder businessmodelgeneration.com }44 The Business Model Canvas Cost Structure Key Partners Key Resources Channels Key Activities Value Proposition Customer Relationships Customer Segments Revenue Streams
  • 81. NATHAN SHEDROFF nathan.com @nathanshedroff ©2014 ScanscionConsumer Experience Waveline Waveline Opportunities Opportunity 1 Opportunity 2 Opportunity 3 Touchpoints USEEXPLORATION SETUPPURCHASE Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacin- ia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestib- ulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacin- ia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestib- ulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec.Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacin- ia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestib- ulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacin- ia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestib- ulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacin- ia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestib- ulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacin- ia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestib- ulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec.Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor tetur adipiscing elit. D mauris non faucibus lectus. Nunc ac orna rutrum commodo od augue aliquet nec. Lorem ipsum dolor tetur adipiscing elit. D mauris non faucibus lectus. Nunc ac orna rutrum commodo od augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacin- ia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestib- ulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacin- ia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestib- ulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sectetur adipiscing e lacinia mauris non fa sed mattis lectus. Nu risus. Nulla rutrum c et vestibulum augue Lorem ipsum dolor sectetur adipiscing e lacinia mauris non fa sed mattis lectus. Nu risus. Nulla rutrum c et vestibulum augue Confusion Anxiety Frustration Boredo INTENSITY T I M E 2 3 1 2 1 3 Beauty Wonder Creation Accomplishment Ideal Consumer Experience Waveline Customer Segment 1 Customer Segment 1 Customer Segment 1 Computer crashes All the touchpoints are important Retail confusion around products Which computers have integrative features Struggling to setup WiFi The excitement of a new computer Exploring new features New products and integration Company Experience after product upgrades Adjusting to new product betas The forum takes you right to the answer F On software things just disappear Explaining the key touchpoints during exploration PC Learning Experience Video Getting diverse opinions Exploring the touchpoints PC Learning Experience Powerpoint
  • 82. Strategic Focus Corporate Meaning Priorities Team & Partner Meaning Priorities Customer Meaning Priorities Competitors’ Meaning Priorities MEANING STRATEGY
  • 84. MBA IN DESIGN STRATEGY MBA IN STRATEGIC FORESIGHT
  • 85. DESIGN THINKING DESIGN RESEARCH “NEW BUSINESS” NEW LEADERSHIP SYSTEMS THINKING SUSTAINABILITY
  • 86. Nathan Shedroff Chair, Design MBA Programs California College of the Arts nathan@nathan.com @nathanshedroff designmba.cca.edu
 @designmba THANK YOU MAKE IT SO Interaction Design Lessons from Science Fiction by NATHAN SHEDROFF & CHRISTOPHER NOESSEL foreword by Bruce Sterling Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful. “Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and informative book on how interaction design in sci-fi movies informs interaction design in the real world.... You will find it as useful as any design textbook, but a whole lot more fun.” ALAN COOPER “Father of Visual Basic” and author of The Inmates Are Running the Asylum “Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s machine interfaces.” ANNALEE NEWITZ Editor, io9 blog “Shedroff and Noessel have created one of the most thorough and insightful studies ever made of this domain.” MARK COLERAN Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider) “Every geek’s wet dream: a science fiction and interface design book rolled into one.” MARIA GIUDICE CEO and Founder, Hot Studio www.rosenfeldmedia.com MORE ON MAKE IT SO www.rosenfeldmedia.com/books/science-fiction-interface/ MAKEITSObyNATHANSHEDROFF&CHRISTOPHERNOESSEL Experience Design 1.1 a manifesto for the design of experiences by Nathan Shedroff product taxonomies 16 user behavior 116 100 years 22 information 42 takeaways 28 data 36 knowledge 48 subjectivity 78 consistency 96 navigation 84 Design Strategy in Action Edited by Nathan Shedroff A publication from the MBA in Design Strategy program California College of the Arts 2011 www.slideshare.net/NathanShedroff/bridging-the-innovation-culture-divide