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LifeStyle Tech
                                        jumptogoal.com




                                   No more excuses


Stanford University, Technology Entrepreneurship - 2012
Started to achieve your goal many times?
Failed to accomplish many times?
Always calm yourself with excuses?
Enough!
» We can help you to make your progress public.
» This way you will never use any excuses.
» This way you will have to show your progress to
  few chosen friends on a regular basis.




» Set your goal and add few friends to judge you.
» Track your goals through
mobile application.
Create and post proofs
that show your progress
(e.g. if your goal is to stop
smoking, then the proof is a
short video of you asking a seller
not to cell you any cigarettes ever)

» Track progress of your
friends, check their reports
and proofs, post comments
through mobile application
or a website.

» Get greetings when the goal is ahieved!
Igor, Android
 developer.
                            Meet the team            Oleksandr, PR
 Critical, cynic, fair.                              and media
                          Natalia, team-lead.
 Strongly believes in                                creator. Can
                          Tries herself in
 Lean startup strategy.                              reach people
                          everything, and sad when
                                                     everywhere to
                          can’t take more areas.
                                                     discuss our
                                                     project




Timur, voice of reason. Always
have lots of solutions, but have
not enough time to implement
them.
» We’ve tested all aspects of business model.
» We’ve found few key problems in business
  model, and now we’re pivoting our project.

» Key problems:
» 1. Amount that people can pay per app.
» 2. Costs of marketing campaign.




(you can read about our tests here:
http://jumptogoal.weebly.com/venture-lab.html)
Amount that people are willing to pay per app: $2

Potential market:
All Android/iOS and Facebook users, living in US, who stated the following
interests in their FB profile:
Physical fitness, jogging, physical exercise, French language, German
language, Motivation.
8,811,540 people.
Possible market size: 8,811,540 * 2/3 * $2 =
$ 11,748,720 per year

Target market: Android/iOS and Facebook users, living in US, aged 22, who stated
the following interests in their FB profile:
Physical fitness, jogging, physical exercise, French language, German
language, Motivation.
406,100 ppl.
Target market size: 406,100 * 2/3 * $2 = $ 541,466 per year


You can visit our marketing page here: http://join.jumptogoal.com/
Or visit our website: www.jumptogoal.com
Revenue streams:

Product: mobile application.
Revenue streams: paid subscribe - $2 (average) or one-time initial payment
$2-10.
In worst case: $2 initial payment:
For possible market: $11,748,720 per app lifetime for one average user
(8,811,540 ppl).
For target market size in case of 100% market share: $541,466 (406,100 ppl)
per app lifetime for one average user, or if we suppose we can get 10% market
share it the first year, then $54,146 per first year (27,070 customers)
Additional revenue streams: supplementary product selling in partnership
(printed 3D objects), partnerships in context ad and discounts, commission for
paid coaching.
Additional revenue size should be tested after launching.
We’ve tested the assumptions and get following results based on real data:

Costs:

Mobile application
Test stage:
(with no costs per founders’ salary)
Product:
      Design: --
      Mobile app development: --
      Back-end: --
      Website: --

Promotion: paid - $16,25 per user. Free – $0 per user, unknown scale.
If free, then 0 per first 1000 users.
Hosting: $6 per month.
Test stage time: up to 4 months
__________________
$24
Pre-operational stage:
(with no costs per founders’ salary)
Product:
     Design: $20 per hour * 8 hours * 5 days * 4 weeks = $ 3200 (if outsourced)
     Web-app: $2500 * 3 month = $7500 (if hired)
     Mobile app: --
     Back-end: --
     Website: $2500 * 2 months = $5000 (if hired)
     Testing: $ 1000 * 2 months = $ 2000
Promotion: paid - $16,25 per user. Free – $0 per user, unknown scale.
For 10,000 test users per 5 months and paid promotion, $162,500 per 1st year
Media creation: $3000
Hosting: $6 * 5 = $ 30
Stage time: up to 5 months
____________________
Without taxes. Without paid promotion: $20,730
With paid promotion: + $812,500

No revenues
Operational stage, per 1st year:
(with no costs per founders’ salary)

Product:
     Development and improvement (part-time per 2 developers): $ 1000 * 2 * 12 = $ 24,000
     iOS mobile app: $ 2000 * 5 = $ 10,000
Promotion: Promotion: paid - $16,25 per user. Free – $0 per user, but
unknown scale.
If paid, $439,887 per year IF everyone pays (100% user => paid user
conversion). If 20% conversion, then $2,199,435
Support: $ 1000 * 12 = $ 12,000
PR: depends on PR placement. In US, starting from $ 1,500 (part-time) * 12 =
$18,000
Accounting: $800 * 12 = $ 9,600
Fees: 30% to distributor: $54,146 * 0,3 = $ 12,000
Taxation: if Ukrainian, then 5%.
_________________
Without taxes, without paid promotion: $85,600

Revenue per 1st year: $54,146
This way, we’re going to concentrate on:
- Creating more added value for the user in order
  to provide more valuable product. We’re going
  to shift our model from “revenue from app” to
  “revenue from service”.
- Trying to launch free promotional campaigns
  (e.g. SEO, virus marketing, community building
  etc.)
We’ve decided to work next two month over this
project and try make it work.

We’re going to do our best! Wish us luck!




Thank you for your attention
LifeStyle Tech Team.

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Jumpto goal oep

  • 1. LifeStyle Tech jumptogoal.com No more excuses Stanford University, Technology Entrepreneurship - 2012
  • 2. Started to achieve your goal many times? Failed to accomplish many times? Always calm yourself with excuses? Enough!
  • 3. » We can help you to make your progress public. » This way you will never use any excuses. » This way you will have to show your progress to few chosen friends on a regular basis. » Set your goal and add few friends to judge you.
  • 4. » Track your goals through mobile application. Create and post proofs that show your progress (e.g. if your goal is to stop smoking, then the proof is a short video of you asking a seller not to cell you any cigarettes ever) » Track progress of your friends, check their reports and proofs, post comments through mobile application or a website. » Get greetings when the goal is ahieved!
  • 5. Igor, Android developer. Meet the team Oleksandr, PR Critical, cynic, fair. and media Natalia, team-lead. Strongly believes in creator. Can Tries herself in Lean startup strategy. reach people everything, and sad when everywhere to can’t take more areas. discuss our project Timur, voice of reason. Always have lots of solutions, but have not enough time to implement them.
  • 6. » We’ve tested all aspects of business model. » We’ve found few key problems in business model, and now we’re pivoting our project. » Key problems: » 1. Amount that people can pay per app. » 2. Costs of marketing campaign. (you can read about our tests here: http://jumptogoal.weebly.com/venture-lab.html)
  • 7. Amount that people are willing to pay per app: $2 Potential market: All Android/iOS and Facebook users, living in US, who stated the following interests in their FB profile: Physical fitness, jogging, physical exercise, French language, German language, Motivation. 8,811,540 people. Possible market size: 8,811,540 * 2/3 * $2 = $ 11,748,720 per year Target market: Android/iOS and Facebook users, living in US, aged 22, who stated the following interests in their FB profile: Physical fitness, jogging, physical exercise, French language, German language, Motivation. 406,100 ppl. Target market size: 406,100 * 2/3 * $2 = $ 541,466 per year You can visit our marketing page here: http://join.jumptogoal.com/ Or visit our website: www.jumptogoal.com
  • 8. Revenue streams: Product: mobile application. Revenue streams: paid subscribe - $2 (average) or one-time initial payment $2-10. In worst case: $2 initial payment: For possible market: $11,748,720 per app lifetime for one average user (8,811,540 ppl). For target market size in case of 100% market share: $541,466 (406,100 ppl) per app lifetime for one average user, or if we suppose we can get 10% market share it the first year, then $54,146 per first year (27,070 customers) Additional revenue streams: supplementary product selling in partnership (printed 3D objects), partnerships in context ad and discounts, commission for paid coaching. Additional revenue size should be tested after launching.
  • 9. We’ve tested the assumptions and get following results based on real data: Costs: Mobile application Test stage: (with no costs per founders’ salary) Product: Design: -- Mobile app development: -- Back-end: -- Website: -- Promotion: paid - $16,25 per user. Free – $0 per user, unknown scale. If free, then 0 per first 1000 users. Hosting: $6 per month. Test stage time: up to 4 months __________________ $24
  • 10. Pre-operational stage: (with no costs per founders’ salary) Product: Design: $20 per hour * 8 hours * 5 days * 4 weeks = $ 3200 (if outsourced) Web-app: $2500 * 3 month = $7500 (if hired) Mobile app: -- Back-end: -- Website: $2500 * 2 months = $5000 (if hired) Testing: $ 1000 * 2 months = $ 2000 Promotion: paid - $16,25 per user. Free – $0 per user, unknown scale. For 10,000 test users per 5 months and paid promotion, $162,500 per 1st year Media creation: $3000 Hosting: $6 * 5 = $ 30 Stage time: up to 5 months ____________________ Without taxes. Without paid promotion: $20,730 With paid promotion: + $812,500 No revenues
  • 11. Operational stage, per 1st year: (with no costs per founders’ salary) Product: Development and improvement (part-time per 2 developers): $ 1000 * 2 * 12 = $ 24,000 iOS mobile app: $ 2000 * 5 = $ 10,000 Promotion: Promotion: paid - $16,25 per user. Free – $0 per user, but unknown scale. If paid, $439,887 per year IF everyone pays (100% user => paid user conversion). If 20% conversion, then $2,199,435 Support: $ 1000 * 12 = $ 12,000 PR: depends on PR placement. In US, starting from $ 1,500 (part-time) * 12 = $18,000 Accounting: $800 * 12 = $ 9,600 Fees: 30% to distributor: $54,146 * 0,3 = $ 12,000 Taxation: if Ukrainian, then 5%. _________________ Without taxes, without paid promotion: $85,600 Revenue per 1st year: $54,146
  • 12. This way, we’re going to concentrate on: - Creating more added value for the user in order to provide more valuable product. We’re going to shift our model from “revenue from app” to “revenue from service”. - Trying to launch free promotional campaigns (e.g. SEO, virus marketing, community building etc.)
  • 13. We’ve decided to work next two month over this project and try make it work. We’re going to do our best! Wish us luck! Thank you for your attention LifeStyle Tech Team.