4. MAJOR
INNOVATIONS
1. DIGITAL TEXTBOOKS
2. SOCIAL MEDIA
3. GAMIFICATION
4. REMOTE LEARNING
5. ARTIFICIAL INTELLIGENCE
6. VIRTUAL REALITY
7. THE (M-LEARNING)
8. LEARNING THROUGH SMART BOARD
9. CLOUD BASED TECHNOLOGY IN EDUCATION
10. MOOCS (MASSIVE OPEN ONLINE COURSE)
11. USE OF VIDEOS IN EDUCATION
12. FOREST KINDERGARTENS
6. SOCIAL MEDIA
ONLINE GROUP- STUDENTS WORK
TOGETHER ON PROJECTS AND
ASSIGNMENTS
HASHTAGS CAN BE USED TO ORGANIZE
INTERACTIVE CONVERSATIONS BASED
ON A SPECIFIC SUBJECT OR PROBLEM.
CONNECTIONS
KNOWLEDGE
SOCIAL MEDIA MARKETING
7. GAMIFICATION
GAMIFICATION IS THE CONCEPT OF APPLYING GAME-DESIGN THINKING
TO DIFFERENT CLASSROOM TASKS TO MAKE THEM MORE FUN AND
ENGAGING.
EXAMPLE : ABACUS
8. REMOTE LEARNING OR DISTANCE
EDUCATION
a) REDUCE COSTS
b) TIME
c) OPEN TO EVERYBODY
d) FREEDOM OF PLACE
9. ARTIFICIAL INTELLIGENCE
SOUTH KOREAN CLASSROOMS - LEARN ENGLISH FROM ENGKEY
EGG-SHAPED ROBOT ENGLISH TEACHER WITH A CUTE
HUMANOID FACE. ENGKEY IS CONTROLLED REMOTELY BY A
NATIVE ENGLISH-SPEAKER (AT HOME IN, SAY, AUSTRALIA OR
THE U.S.).
FACE PROJECTED ON ENGKEY’S SCREEN. KNOWN AS A
“TELEPRESENCE” ROBOT, ENGKEY HELPS ADDRESS SHORTAGES
OF NATIVE ENGLISH TEACHERS IN SOUTH KOREA.
OTHER TYPES OF ROBOTS HELP STUDENTS CHECK IN FOR CLASS,
INQUIRE ABOUT THEIR MOODS OR TEACH THEM TO DANCE.
10.
11. VIRTUAL REALITY
• UNITED ARAB EMIRATES: 3D LEARNING
• INTERACTION WITH REAL OR PHYSICAL WAY BY A PERSON USING
SPECIAL ELECTRONIC EQUIPMENT, SUCH AS A HELMET WITH A SCREEN
INSIDE OR GLOVES FITTED WITH SENSORS.
BENEFITS:- UNDERSTANDING COMPLEX SUBJECTS,
SUITED TO ALL LEARNING STYLES,
IMMEDIATE ENGAGEMENT
12. THE (M-LEARNING)
MOBILE LEARNING IS DEFINED AS
"LEARNING ACROSS MULTIPLE
CONTEXTS, THROUGH SOCIAL AND
CONTENT INTERACTIONS, USING
PERSONAL ELECTRONIC DEVICES
SUCH AS MP3 PLAYERS,
NOTEBOOKS, MOBILES, TABLETS
etc.
13. LEARNING THROUGH SMART BOARD:
• THE SMART BOARD PROVIDES THE
FACILITY FOR LEARNERS TO PARTICIPATE
IN THE INSTRUCTIONAL PROCESS.
• IT GIVES THE PLATFORM FOR STUDENTS
TO UNDERSTAND THE SUBJECT THROUGH
WRITING, TEACHING AND DRAWING.
EVERY STUDENT HAS A FACILITY TO
PARTICIPATE IN THE DISCUSSION VIA
TABLETS AND NOTEBOOKS. MAKES IT
EASIER AND FUN TO LEARN MORE STUFF
SMARTLY.WHY SMARTBOARD IS ESSENTIAL IN MORERN ERA???
Flexibility
Interact and Share
Low Maintaince
Access to online information & Tools
Eco Friendly
Technology integration
14. CLOUD BASED TECHNOLOGY IN
EDUCATION
• THE PRACTICE OF USING A NETWORK OF REMOTE SERVERS
HOSTED ON THE INTERNET TO STORE, MANAGE, AND
PROCESS DATA, RATHER THAN A LOCAL SERVER OR A
PERSONAL COMPUTER.
• HOW AN INDIVIDUAL USES CLOUD COMPUTING
• USED ONLINE BANKING
• SHOPPED ONLINE
• USED FACEBOOK OR TWITTER
• BACKED-UP DATA ONLINE
• USED WEB-MAIL SUCH AS GOOGLE GMAIL OR YAHOO MAIL
15.
16. MOOCS (MASSIVE OPEN ONLINE COURSE)
A MOOC IS A MODEL FOR DELIVERING
LEARNING CONTENT ONLINE TO ANY
PERSON WHO WANTS TO TAKE A
COURSE, WITH NO LIMIT ON
ATTENDANCE.
CHANGED THE FACE OF EDUCATION.
EXAMPLES:- Udemy.com
Khanacademy.org
Acamica.com
Edx.org
17. USE OF VIDEOS IN EDUCATION
ONE-THIRD OF PUPILS ARE ACCESSING ONLINE VIDEO THROUGH THEIR
OWN INITIATE TO HELP WITH THEIR HOMEWORK.
ADVANTAGES:- EASY TO DELIVER
ANYTIME ACCESS
MORE EFFECTIVE LEARNING
OPPORTUNITY FOR SELF STUDY
18. FOREST KINDERGARTENS
• FOREST KINDERGARTEN OFFERS
YOUNG CHILDREN FREQUENT,
REGULAR PLAY OPPORTUNITIES
OUTDOORS IN A NATURAL SETTING,
OFTEN WOODLAND, IN ALMOST ALL
WEATHERS THROUGHOUT THE YEAR.
• DENMARK IS THE FIRST COUNTRY
THAT INTRODUCE FOREST
KINDERGARTENS
ACTIVITIES:- ROLE PLAY
DRAWING SCENES
CLIMBING TREES & EXPLORE
FOREST