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KNOWSY	
  
Applying	
  Agile	
  UX	
  Methods	
  	
  
to	
  iPad	
  Game	
  Development	
  


Agile	
  User	
  Experience	
  Meetup	
  
May	
  5,	
  2011	
  

Lane	
  Halley	
  	
  
@thinknow	
  
Who’s	
  here	
  tonight?	
  


             What	
  role(s)	
  do	
  you	
  fill?	
  
             What	
  kind	
  of	
  products	
  do	
  you	
  work	
  on?	
  
             What	
  kind	
  of	
  company	
  do	
  you	
  work	
  for?	
  




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                    2	
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About	
  me	
  


             Freelance	
  product	
  designer	
  
             Agile	
  /	
  UX	
  Coach	
  
             20+	
  years	
  in	
  SW	
  development	
  
             Cooper	
  Fellow	
  (Goal-­‐Directed	
  
              Design©,	
  Personas)	
  
             Co-­‐director,	
  NYC	
  LUXr	
  program	
  




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What	
  are	
  agile	
  UX	
  methods?	
  


         User	
  experience	
  pracRces	
  support	
  an	
  agile	
  
         development	
  framework	
  when	
  they	
  are:	
  
            Quick	
  

            Visual	
  

            CollaboraRve	
  

            ConRnuous	
  




         Working	
  this	
  way	
  benefits	
  the	
  product	
  and	
  the	
  team	
  
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                   4	
                                                   3.0	
  United	
  States	
  
What’s	
  a	
  serious	
  game?	
  


         A	
  serious	
  game	
  is	
  a	
  game	
  designed	
  for	
  a	
  primary	
  
         purpose	
  other	
  than	
  pure	
  entertainment.	
  	
  




                                    Innova4on	
  Games:	
  Crea4ng	
  
                                    Breakthrough	
  Products	
  Through	
  
                                    Collabora4ve	
  Play	
  
                                    Luke	
  Hohmann	
  




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hPp://innovaRongames.com/	
                            5	
                                                           3.0	
  United	
  States	
  
Speedboat	
  
              Speedboat	
                                            Spider	
  web	
  




      Product	
  Box	
  




                                                               Remember	
  
                                                               	
  the	
  future	
  
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hPp://innovaRongames.com/	
         6	
                                            3.0	
  United	
  States	
  
Knowsy™	
  is	
  [an	
  iPad]	
  game	
  where	
  you,	
  your	
  
         friends,	
  family	
  and	
  co-­‐workers	
  get	
  a	
  
         chance	
  to	
  find	
  out	
  how	
  well	
  you	
  know	
  
         each	
  other.	
  How?	
  By	
  guessing	
  each	
  other's	
  
         favorite	
  items	
  in	
  a	
  host	
  of	
  categories.	
  

         hPp://itunes.apple.com/us/app/knowsy/id398269760?mt=8#	
  



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                7	
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  States	
  
What’s	
  the	
  game	
  like?	
  


             It’s	
  easier	
  to	
  demonstrate	
  than	
  explain.	
  
             Let’s	
  play	
  a	
  game!	
  




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hPp://innovaRongames.com/	
               8	
                                                3.0	
  United	
  States	
  
Geong	
  ready	
  

          Form	
  groups	
  
          of	
  three	
  people.	
  

          Each	
  person	
  gets	
  
          a	
  set	
  of	
  six	
  ice	
  
          cream	
  flavor	
  
          cards.	
  

          Pick	
  the	
  first	
  VIP	
  
          (Very	
  InteresRng	
  
          Person).	
  
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Remove	
  one	
  flavor	
  

          The	
  VIP	
  removes	
  
          their	
  least	
  favorite	
  
          flavor	
  of	
  the	
  six.	
  

          Show	
  the	
  other	
  	
  
          players	
  the	
  flavor	
  
          that’s	
  “out.”	
  

          All	
  players	
  remove	
  
          that	
  flavor	
  from	
  
          the	
  cards	
  for	
  	
  
          this	
  turn.	
  
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                10	
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  States	
  
VIP	
  orders	
  cards	
  

          The	
  VIP	
  arranges	
  	
   1
                                                                      Most	
  Favorite	
  
          the	
  five	
  flavors	
  
          from	
  most	
  favorite	
   2
          to	
  least	
  favorite.	
  
                                          3

                                          4
          Keep	
  your	
  cards	
  
          hidden	
  from	
  the	
  	
     5                             Least	
  Favorite	
  

          other	
  players	
  

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VIP	
  done,	
  other	
  players	
  order	
  cards	
  

          The	
  VIP	
  puts	
  the	
       1
          cards	
  face-­‐down	
  
          on	
  a	
  surface	
  (or	
       2
          just	
  holds	
  them).	
  
                                            3
          The	
  other	
  players	
  
                                            4
          arrange	
  their	
  
          cards,	
  in	
  an	
  order	
     5
          they	
  	
  think	
  will	
  
          match	
  the	
  VIP’s	
  
          favorite	
  flavors.	
  
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                     12	
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  States	
  
Other	
  players	
  order	
  cards	
  

          When	
  the	
  other	
             1
          players	
  are	
  done,	
  
          they	
  put	
  their	
  	
         2

          cards	
  down	
  next	
  
                                             3
          to	
  the	
  VIP’s	
  cards,	
  
          face-­‐up.	
  	
                   4

                                             5
          (or	
  just	
  hold	
  them)	
  


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                      13	
                                            3.0	
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Score	
  the	
  round	
  

                                       5                                                                   0
          #1	
  =	
  5	
  points	
  
                                       4                                                                   4
          #2	
  =	
  4	
  points	
  
          #3	
  =	
  3	
  points	
     3                                                                   3

          #4	
  =	
  2	
  points	
     2                                                                   2

          #5	
  =	
  1	
  point	
      1                                                                   0


                                                                                                  9	
  
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                14	
                                            3.0	
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  States	
  
Repeat	
  with	
  next	
  VIP	
  

          The	
  next	
  VIP	
  
          removes	
  their	
  
          least	
  favorite	
  flavor.	
  

          Show	
  the	
  other	
  	
  
          players	
  the	
  flavor	
  
          that’s	
  “out.”	
  

          All	
  players	
  remove	
  
          that	
  flavor	
  from	
  the	
  
          cards	
  for	
  this	
  turn.	
  


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                   15	
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  United	
  States	
  
Let’s	
  get	
  started!	
  

                1.  VIP	
  picks	
  five	
  flavors	
  
                2.  VIP	
  orders	
  the	
  flavors	
  (hidden)	
  
                3.  Other	
  players	
  order	
  flavors	
  (hidden),	
  
                    try	
  to	
  match	
  VIP’s	
  order	
  
                4.  VIP	
  shows	
  choices,	
  players	
  show	
  
                    choices,	
  score	
  round,	
  record	
  scores	
  
                5.  ConRnue	
  with	
  new	
  player	
  as	
  VIP	
  
        The	
  game	
  ends	
  when	
  all	
  players	
  have	
  been	
  VIP	
  
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Turning	
  an	
  idea	
  into	
  an	
  iPad	
  game	
  


             How	
  could	
  we	
  translate	
  the	
  experience	
  of	
  this	
  
              game	
  into	
  an	
  iPad	
  applicaRon?	
  

             Here’s	
  a	
  behind-­‐the-­‐scenes	
  look	
  at	
  the	
  making	
  	
  
              of	
  Knowsy	
  




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Our	
  objecRves	
  


             Build	
  MVP	
  version	
  of	
  new	
  game	
  plavorm	
  
             Learn	
  iPad	
  programming	
  
             Introduce	
  UX	
  methods	
  to	
  an	
  agile	
  team	
  
             Ship	
  to	
  Apple	
  store	
  quickly	
  (~1	
  month)	
  




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                 18	
                                                  3.0	
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  States	
  
We	
  all	
  sat	
  together	
  in	
  one	
  room	
  




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                                                3.0	
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We	
  had	
  story	
  cards	
  




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We	
  had	
  screen	
  designs	
  




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                                            3.0	
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We	
  even	
  had	
  a	
  persona	
  



We	
  even	
  had	
  a	
  persona	
  




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    hPp://innovaRongames.com/	
         22	
                                            3.0	
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  States	
  
But,	
  there	
  were	
  a	
  few	
  sRcky	
  spots	
  


             We	
  argued	
  about	
  what	
  was	
  important	
  
             It	
  didn’t	
  feel	
  like	
  we	
  were	
  all	
  working	
  on	
  	
  
              the	
  same	
  thing	
  
             We	
  worried	
  about	
  finishing	
  on	
  Rme	
  
             The	
  designer	
  ley	
  the	
  project	
  




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                         23	
                                                     3.0	
  United	
  States	
  
What	
  was	
  wrong?	
  


             The	
  team	
  didn’t	
  have	
  a	
  shared	
  vision	
  of	
  what	
  
              we	
  were	
  building	
  

             Here	
  are	
  some	
  different	
  things	
  I	
  tried	
  to	
  help	
  
              fix	
  this	
  




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                     24	
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Experiment	
  1:	
  collaboraRve	
  sketching	
  


         Ask	
  the	
  front-­‐end	
  developer	
  to	
  draw	
  me	
  a	
  picture	
  of	
  
         the	
  game	
  screen	
  flow	
  	
  




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This	
  helped	
  us	
  develop	
  a	
  shared	
  understanding	
  




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Experiment	
  2:	
  context	
  scenario	
  


         Create	
  a	
  context	
  scenario	
  to	
  help	
  us	
  imagine	
  the	
  
         specific	
  contents	
  of	
  each	
  screen	
  during	
  each	
  step	
  
         of	
  the	
  game	
  




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                 27	
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The	
  team	
  was	
  interested,	
  but	
  not	
  inspired	
  




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                                                3.0	
  United	
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     28	
  
Experiment	
  3:	
  low-­‐fi	
  screen	
  layouts	
  


             Using	
  Omnigraffle,	
  create	
  screen	
  layouts	
  to	
  
              illustrate	
  each	
  of	
  the	
  the	
  scenario	
  steps	
  

             I	
  worked	
  on	
  it	
  all	
  weekend,	
  and	
  presented	
  it	
  
              to	
  the	
  team	
  Monday	
  morning	
  




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                     29	
                                                   3.0	
  United	
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This	
  generated	
  lots	
  of	
  conversaRon	
  and	
  ideas	
  




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         30	
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Experiment	
  4:	
  paper	
  prototype	
  


         Make	
  a	
  paper	
  prototype	
  of	
  the	
  whole	
  game	
  to	
  
         quickly	
  capture	
  what	
  the	
  team	
  had	
  just	
  decided	
  




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                31	
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Who’s	
  in	
  the	
  game?	
  




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         32	
                                            3.0	
  United	
  States	
  
Who’s	
  the	
  first	
  VIP?	
  




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    hPp://innovaRongames.com/	
         33	
                                            3.0	
  United	
  States	
  
VIP	
  picks	
  a	
  topic	
  




    www.slideshare.com/lanehalley	
              License:	
  CreaRve	
  Commons	
  APribuRon-­‐Share	
  Alike	
  
    hPp://innovaRongames.com/	
         34	
                                            3.0	
  United	
  States	
  
VIP	
  orders	
  the	
  list	
  




    www.slideshare.com/lanehalley	
              License:	
  CreaRve	
  Commons	
  APribuRon-­‐Share	
  Alike	
  
    hPp://innovaRongames.com/	
         35	
                                            3.0	
  United	
  States	
  
Who’s	
  the	
  first	
  player?	
  




    www.slideshare.com/lanehalley	
              License:	
  CreaRve	
  Commons	
  APribuRon-­‐Share	
  Alike	
  
    hPp://innovaRongames.com/	
         36	
                                            3.0	
  United	
  States	
  
Player	
  one,	
  are	
  you	
  ready?	
  




    www.slideshare.com/lanehalley	
               License:	
  CreaRve	
  Commons	
  APribuRon-­‐Share	
  Alike	
  
    hPp://innovaRongames.com/	
          37	
                                            3.0	
  United	
  States	
  
Player	
  one’s	
  turn	
  




    www.slideshare.com/lanehalley	
              License:	
  CreaRve	
  Commons	
  APribuRon-­‐Share	
  Alike	
  
    hPp://innovaRongames.com/	
         38	
                                            3.0	
  United	
  States	
  
We	
  were	
  now	
  back	
  on	
  track	
  


             Playing	
  the	
  game	
  together	
  using	
  the	
  paper	
  
              prototype	
  created	
  a	
  shared	
  experience	
  for	
  the	
  
              team	
  

             Everyone	
  was	
  having	
  fun	
  again	
  and	
  we	
  all	
  
              understood	
  what	
  we	
  were	
  building	
  



www.slideshare.com/lanehalley	
                               License:	
  CreaRve	
  Commons	
  APribuRon-­‐Share	
  Alike	
  
hPp://innovaRongames.com/	
                    39	
                                                  3.0	
  United	
  States	
  
We	
  added	
  scenario	
  steps	
  (ley)	
  and	
  annotaRons	
  (right)	
  




    www.slideshare.com/lanehalley	
                 License:	
  CreaRve	
  Commons	
  APribuRon-­‐Share	
  Alike	
  
    hPp://innovaRongames.com/	
         40	
                                               3.0	
  United	
  States	
  
Experiment	
  5:	
  prototype	
  as	
  spec	
  


         Create	
  a	
  new	
  low-­‐fidelity	
  electronic	
  prototype	
  in	
  
         Balsamiq,	
  based	
  on	
  paper	
  prototype.	
  This	
  became	
  
         the	
  product	
  specificaRon	
  




www.slideshare.com/lanehalley	
                         License:	
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  Alike	
  
hPp://innovaRongames.com/	
               41	
                                                 3.0	
  United	
  States	
  
Knowsy	
  was	
  accepted	
  to	
  the	
  iPhone	
  store	
  




www.slideshare.com/lanehalley	
              License:	
  CreaRve	
  Commons	
  APribuRon-­‐Share	
  Alike	
  
hPp://innovaRongames.com/	
         42	
                                            3.0	
  United	
  States	
  
The	
  plavorm	
  conRnues	
  to	
  evolve	
  




www.slideshare.com/lanehalley	
              License:	
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  Alike	
  
hPp://innovaRongames.com/	
         43	
                                            3.0	
  United	
  States	
  
Lessons	
  learned	
  


             Build	
  shared	
  physical	
  arRfacts	
  	
  
             Incorporate	
  other	
  team	
  members’	
  mental	
  models	
  
             Lead	
  with	
  conversaRon,	
  trail	
  with	
  documentaRon	
  
             Use	
  personas	
  and	
  scenarios	
  as	
  backstory,	
  	
  
              not	
  as	
  deliverables	
  
             Associate	
  user	
  stories	
  with	
  pictures	
  and	
  
              scenario	
  steps	
  

www.slideshare.com/lanehalley	
                                 License:	
  CreaRve	
  Commons	
  APribuRon-­‐Share	
  Alike	
  
hPp://innovaRongames.com/	
                   44	
                                                     3.0	
  United	
  States	
  
Summary	
  of	
  UX	
  methods	
  tried	
  


             Using	
  digital	
  tools	
  too	
  early	
  (fail)	
  	
  
             CollaboraRve	
  sketching	
  (win)	
  
             Persona	
  and	
  context	
  scenario	
  (meh)	
  
             Low-­‐fi	
  screen	
  layouts	
  (meh)	
  
             Paper	
  prototype	
  (win)	
  
             Prototype-­‐as-­‐spec	
  (win)	
  

www.slideshare.com/lanehalley	
                           License:	
  CreaRve	
  Commons	
  APribuRon-­‐Share	
  Alike	
  
hPp://innovaRongames.com/	
                 45	
                                                 3.0	
  United	
  States	
  
Thanks!	
  


                Lane	
  Halley	
  
                lbh.inc@gmail.com	
  

                twiPer:	
  thinknow	
  
                www.theapprenRcepath.com	
  
                www.slideshare.net/lanehalley	
  




www.slideshare.com/lanehalley	
                     License:	
  CreaRve	
  Commons	
  APribuRon-­‐Share	
  Alike	
  
hPp://innovaRongames.com/	
              46	
                                              3.0	
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  States	
  

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Knowsy: Applying Agile UX Methods to iPad Game Design

  • 1. KNOWSY   Applying  Agile  UX  Methods     to  iPad  Game  Development   Agile  User  Experience  Meetup   May  5,  2011   Lane  Halley     @thinknow  
  • 2. Who’s  here  tonight?     What  role(s)  do  you  fill?     What  kind  of  products  do  you  work  on?     What  kind  of  company  do  you  work  for?   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   2   3.0  United  States  
  • 3. About  me     Freelance  product  designer     Agile  /  UX  Coach     20+  years  in  SW  development     Cooper  Fellow  (Goal-­‐Directed   Design©,  Personas)     Co-­‐director,  NYC  LUXr  program   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   3   3.0  United  States  
  • 4. What  are  agile  UX  methods?   User  experience  pracRces  support  an  agile   development  framework  when  they  are:     Quick     Visual     CollaboraRve     ConRnuous   Working  this  way  benefits  the  product  and  the  team   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   4   3.0  United  States  
  • 5. What’s  a  serious  game?   A  serious  game  is  a  game  designed  for  a  primary   purpose  other  than  pure  entertainment.     Innova4on  Games:  Crea4ng   Breakthrough  Products  Through   Collabora4ve  Play   Luke  Hohmann   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   5   3.0  United  States  
  • 6. Speedboat   Speedboat   Spider  web   Product  Box   Remember    the  future   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   6   3.0  United  States  
  • 7. Knowsy™  is  [an  iPad]  game  where  you,  your   friends,  family  and  co-­‐workers  get  a   chance  to  find  out  how  well  you  know   each  other.  How?  By  guessing  each  other's   favorite  items  in  a  host  of  categories.   hPp://itunes.apple.com/us/app/knowsy/id398269760?mt=8#   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   7   3.0  United  States  
  • 8. What’s  the  game  like?     It’s  easier  to  demonstrate  than  explain.     Let’s  play  a  game!   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   8   3.0  United  States  
  • 9. Geong  ready   Form  groups   of  three  people.   Each  person  gets   a  set  of  six  ice   cream  flavor   cards.   Pick  the  first  VIP   (Very  InteresRng   Person).   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   9   3.0  United  States  
  • 10. Remove  one  flavor   The  VIP  removes   their  least  favorite   flavor  of  the  six.   Show  the  other     players  the  flavor   that’s  “out.”   All  players  remove   that  flavor  from   the  cards  for     this  turn.   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   10   3.0  United  States  
  • 11. VIP  orders  cards   The  VIP  arranges     1 Most  Favorite   the  five  flavors   from  most  favorite   2 to  least  favorite.   3 4 Keep  your  cards   hidden  from  the     5 Least  Favorite   other  players   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   11   3.0  United  States  
  • 12. VIP  done,  other  players  order  cards   The  VIP  puts  the   1 cards  face-­‐down   on  a  surface  (or   2 just  holds  them).   3 The  other  players   4 arrange  their   cards,  in  an  order   5 they    think  will   match  the  VIP’s   favorite  flavors.   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   12   3.0  United  States  
  • 13. Other  players  order  cards   When  the  other   1 players  are  done,   they  put  their     2 cards  down  next   3 to  the  VIP’s  cards,   face-­‐up.     4 5 (or  just  hold  them)   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   13   3.0  United  States  
  • 14. Score  the  round   5 0 #1  =  5  points   4 4 #2  =  4  points   #3  =  3  points   3 3 #4  =  2  points   2 2 #5  =  1  point   1 0 9   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   14   3.0  United  States  
  • 15. Repeat  with  next  VIP   The  next  VIP   removes  their   least  favorite  flavor.   Show  the  other     players  the  flavor   that’s  “out.”   All  players  remove   that  flavor  from  the   cards  for  this  turn.   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   15   3.0  United  States  
  • 16. Let’s  get  started!   1.  VIP  picks  five  flavors   2.  VIP  orders  the  flavors  (hidden)   3.  Other  players  order  flavors  (hidden),   try  to  match  VIP’s  order   4.  VIP  shows  choices,  players  show   choices,  score  round,  record  scores   5.  ConRnue  with  new  player  as  VIP   The  game  ends  when  all  players  have  been  VIP   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   16   3.0  United  States  
  • 17. Turning  an  idea  into  an  iPad  game     How  could  we  translate  the  experience  of  this   game  into  an  iPad  applicaRon?     Here’s  a  behind-­‐the-­‐scenes  look  at  the  making     of  Knowsy   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   17   3.0  United  States  
  • 18. Our  objecRves     Build  MVP  version  of  new  game  plavorm     Learn  iPad  programming     Introduce  UX  methods  to  an  agile  team     Ship  to  Apple  store  quickly  (~1  month)   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   18   3.0  United  States  
  • 19. We  all  sat  together  in  one  room   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   19   3.0  United  States  
  • 20. We  had  story  cards   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   20   3.0  United  States  
  • 21. We  had  screen  designs   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   21   3.0  United  States  
  • 22. We  even  had  a  persona   We  even  had  a  persona   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   22   3.0  United  States  
  • 23. But,  there  were  a  few  sRcky  spots     We  argued  about  what  was  important     It  didn’t  feel  like  we  were  all  working  on     the  same  thing     We  worried  about  finishing  on  Rme     The  designer  ley  the  project   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   23   3.0  United  States  
  • 24. What  was  wrong?     The  team  didn’t  have  a  shared  vision  of  what   we  were  building     Here  are  some  different  things  I  tried  to  help   fix  this   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   24   3.0  United  States  
  • 25. Experiment  1:  collaboraRve  sketching   Ask  the  front-­‐end  developer  to  draw  me  a  picture  of   the  game  screen  flow     www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   25   3.0  United  States  
  • 26. This  helped  us  develop  a  shared  understanding   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   26   3.0  United  States  
  • 27. Experiment  2:  context  scenario   Create  a  context  scenario  to  help  us  imagine  the   specific  contents  of  each  screen  during  each  step   of  the  game   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   27   3.0  United  States  
  • 28. The  team  was  interested,  but  not  inspired   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hGp://innova4ongames.com/   3.0  United  States   28  
  • 29. Experiment  3:  low-­‐fi  screen  layouts     Using  Omnigraffle,  create  screen  layouts  to   illustrate  each  of  the  the  scenario  steps     I  worked  on  it  all  weekend,  and  presented  it   to  the  team  Monday  morning   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   29   3.0  United  States  
  • 30. This  generated  lots  of  conversaRon  and  ideas   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   30   3.0  United  States  
  • 31. Experiment  4:  paper  prototype   Make  a  paper  prototype  of  the  whole  game  to   quickly  capture  what  the  team  had  just  decided   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   31   3.0  United  States  
  • 32. Who’s  in  the  game?   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   32   3.0  United  States  
  • 33. Who’s  the  first  VIP?   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   33   3.0  United  States  
  • 34. VIP  picks  a  topic   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   34   3.0  United  States  
  • 35. VIP  orders  the  list   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   35   3.0  United  States  
  • 36. Who’s  the  first  player?   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   36   3.0  United  States  
  • 37. Player  one,  are  you  ready?   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   37   3.0  United  States  
  • 38. Player  one’s  turn   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   38   3.0  United  States  
  • 39. We  were  now  back  on  track     Playing  the  game  together  using  the  paper   prototype  created  a  shared  experience  for  the   team     Everyone  was  having  fun  again  and  we  all   understood  what  we  were  building   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   39   3.0  United  States  
  • 40. We  added  scenario  steps  (ley)  and  annotaRons  (right)   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   40   3.0  United  States  
  • 41. Experiment  5:  prototype  as  spec   Create  a  new  low-­‐fidelity  electronic  prototype  in   Balsamiq,  based  on  paper  prototype.  This  became   the  product  specificaRon   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   41   3.0  United  States  
  • 42. Knowsy  was  accepted  to  the  iPhone  store   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   42   3.0  United  States  
  • 43. The  plavorm  conRnues  to  evolve   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   43   3.0  United  States  
  • 44. Lessons  learned     Build  shared  physical  arRfacts       Incorporate  other  team  members’  mental  models     Lead  with  conversaRon,  trail  with  documentaRon     Use  personas  and  scenarios  as  backstory,     not  as  deliverables     Associate  user  stories  with  pictures  and   scenario  steps   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   44   3.0  United  States  
  • 45. Summary  of  UX  methods  tried     Using  digital  tools  too  early  (fail)       CollaboraRve  sketching  (win)     Persona  and  context  scenario  (meh)     Low-­‐fi  screen  layouts  (meh)     Paper  prototype  (win)     Prototype-­‐as-­‐spec  (win)   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   45   3.0  United  States  
  • 46. Thanks!   Lane  Halley   lbh.inc@gmail.com   twiPer:  thinknow   www.theapprenRcepath.com   www.slideshare.net/lanehalley   www.slideshare.com/lanehalley   License:  CreaRve  Commons  APribuRon-­‐Share  Alike   hPp://innovaRongames.com/   46   3.0  United  States