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UX Research
Tool Kit
Methods to start you on your way to
user discovery
Kelly Moran & Jessie Webster
@kel_moran @JessieWebster15
Sept. 20, 2018
10:00-4:30
Kelly Moran
| Principal Experience
Researcher
Anthropology: pursuing
unusual questions,
finding unexpected
answers, and just
anthropologating in
general.
Jessie Webster
| Experience Researcher
Journalism: Gaining a
deep understanding of
users needs and
motivations by
uncovering their story,
and sharing that story
with those who can
make a difference.
Your Instructors
@kel_moran
@JessieWebster15
View this Deck at: www.slideshare.net/KellyMoran 2
TODAY’S
SYLLABUS
1
2
3
4
5
6
Intro to UX Field Research
Establishing Expectations
Contextual Inquiries
Affinity Diagramming
Delivering Insight
Ethical Considerations
7 Avoiding Pitfalls
3
UX FIELD RESEARCH
AN INTRODUCTION TO
4
Satisfying
the catSATISFYING THE CAT
5
75-95%
of
new
products
fail
6
75-95%
of
new
products
fail
7
“…we are using coordinated research efforts to
understand our new readers, and build the best
product and editorial experience possible.”
-medium.com “How	we	are	Using		Design	Research	to	Launch	The	New	York	Times	in	Espanol,	Juliette	Melton,	Feb	2016	
8
Using Research in Software
User-focused research of some kind should be used when:
• Major changes and updates
• Replatforming
• Underperformance from a sales perspective
• New offerings
• You, or anyone else with a stake in the product, can’t
confidently complete the sentence “My users love this
software because ________.”
9
EXPECTATIONS
ESTABLISHING
10
Covering your Bases
• Establishing Stakeholder expectations and concerns
(success and risks, industry factors…)
• Secondary research. Due diligence.
• Building a protocol
• Being prepared
• Identifying high-level goals - What are your "big questions?"
11
Guiding Questions
• No one is using our new dashboard. Why?
• We want to add to our line of offerings but we're not sure what
our customers really need, or why they're coming to our service.
• Why are so many customers having to call and get help with
________?
• Why is our mobile traffic increasing but our conversion rates are
going down?
• We are advertising like crazy but we cannot seem to increase
adoption. Why?
12
Guiding Questions
• How are our users using our new dashboard?
• How are our users accomplishing their tasks now?
• …
These are questions that will have a descriptive answer.
13
Qualitative Quantitative
Numbers
What? / How many?
Descriptions
How? / Why?
Qualitative vs. Quantitative
14
Qualitative Quantitative
Analytics
A/B Testing
Clickstream
404 Testing
Surveys “Voice of Customer”
NPS
Satisfaction Scores
Contextual Inquiries
Personas
Journey Maps
Workflow Diagrams
Affinity Diagramming
Validation Testing
Usability Testing
Qualitative vs. Quantitative
15
Scoping a Project
• Length of time to allow for research data collection
depends on the complexity of the problem. Will you
need to see work happen over time to capture the full
spectrum of seasonal activity?
• Generally, you should observe a minimum of 3-5
participants per user type (manager, approver, account
reviewer, large business user, small business user…)
• Typical project 12-20 participants
16
Who is Involved?
• Everyone who makes decisions about the product
needs an invitation to a kick-off and all major updates.
• Anyone who works with the product or its users should
receive a courtesy announcement of upcoming
research or ongoing progress.
• If they don’t know about it, they can’t support it.
17
MEET & GREET
YOUR TABLE
18
FIELD RESEARCH
CONDUCTING
19
OBSERVATION
REPORTED DATA V.
20
“Making the familiar strange
and the strange familiar”
http://www.gizmocrazed.com/2012/04/top-10-theories-on-how-the-world-will-end/
21
“We have everything set up
for you in a
conference room.”
22
What do you see?
23
5 out of 6 of the client-user groups observed used two monitors
Adding machines still in use
Typically in either a cube or an open workspace
Paper everywhere - post its galore!
User observed walking to a locked room (with a broken ankle) to
look up reference numbers
Contextual Lessons
24
INQUIRIES
CONTEXTUAL
25
What’s a Contextual Inquiry?
A qualitative form of research
• Participants are observed in their actual work or life
environments
• Surfaces information participants typically have trouble
articulating (like air)
• Reveals insights beyond what is passively observable
• Exposes goals, aspirations and values
Provides an understanding of:
• Context
• Actions, strategies, and issues currently experienced with the
product
• Specific qualities of the population
• Exposes goals, aspirations and values
26
What does a CI involve?
Observation Session
• Consent form allows for photo, audio, and/or video to be
captured
• A facilitator guides activity and dialog
• An observer thoroughly documents the session (don’t be shy
with photos!)
• The team’s relationship with the participant is crucial to
obtain good data
• Summarize what you think you heard and let the participant
comment or correct you
Debrief with your team after every session — share what
you learned!
27
REPORTED V.
OBSERVED
ACTIVITY
28
• My drive is approximately 18 min one way
• 5 minutes to get the highway, on the highway for only 10
minutes, I drive 79mph
• I listen to NPR on my drive
• I go the same way every day. Neighborhood, Highway, drop
off kids, and back.
• I make sure I’ve got water to drink
My Commute
29
[Switch to Video Deck]ADD the VIDEO!!! (And have backup
on a flash drive)
30
What did you notice?
31
• Backs out of a garage, closes door.
• Continuously changing the radio station.
• Drives over a bunch of potholes
• Multitasking at red lights
• There were 2 waters.
• Checks Fitbit.
You may have seen…
32
GUIDE
INTERVIEW
33
Building an Interview Guide
• The process of building a protocol establishes team
consensus on the purpose of the project and the goals
of the research
• Following the protocol onsite keeps you organized and
on track
• Familiarizing yourself with the protocol ahead of time
means the session can flow naturally while you allow
occasional diversions to interesting new lines of inquiry
34
DRAFT AN
INTERVIEW GUIDE
ACTIVITY
35
36
37
DRAFT AN
INTERVIEW GUIDE
ACTIVITY
38
INTERVIEW
CONDUCTING THE
39
INTERVIEW
EACH OTHER
ACTIVITY
40
What to Note
• Important actions that happen repeatedly
• Things that change the course or flow of work
• Workaround and breakdowns
• Interruptions (if not one-offs)
• Communication (who, why?)
41
Not so useful note:
She saves invoices in Outlook.
This note doesn’t tell us anything besides a procedural fact.
Useful note:
She opens an Outlook folder she previously set-up for saving invoices
and drags her file in. She saves invoices here because, "I can find exactly
what I'm looking for" when she uses the search feature.
This contains “why,” the context of the note, and her motivation for doing
what she’s doing
Examples
42
What’s Your Number?
43
Interview
44
INTERVIEW
EACH OTHER
ACTIVITY
45
HEARD
SHARING WHAT WE
46
Knowledge Share
A way to bring the new knowledge held in your head outside to
share with the full team.
• What you learned, what surprised you
• Top quotes
• Breakdowns
• Experiment with ways to visualize flow or order
• Call out any potential opportunities
47
USER
SHRINES
ACTIVITY
48
DATA
RE-EXPERIENCE THE
49
Repetition repetition…
Re-experiencing your research
Best Practice:
• Listen to the audio or watch the video. In full.
Good Practice:
• Review your and your research partner’s notes.
50
Benefits
• See it from a fresh perspective (this time you are a pure observer)
• Utilize new knowledge from the debrief session
• Identify more nuanced observations - like watching a
movie the second time when now you know how it turns
out
• Catch something you missed the first time
51
Lunch
52
DIAGRAMMING
AFFINITY
53
“Never theorize before you have
data. Invariably you end up
twisting facts to suit theories
instead of theories to suit facts.”
- Sherlock Holmes
(Arthur Conan Doyle)
54
Let’s Practice
55
Let’s Practice
Color Seed Arrangement 56
Exclude (there are always exceptions)
• Demographics
• Workflow details that have already been
captured in user workflows or diagrams
• Artifact/data inventory
• Physical artifact descriptions
What Notes to Include
Each note should stand alone as a coherent statement
Include
• Direct quotes
• Observed actions
• Motivations, goals
• Key elements of the work practice
• Breakdowns (optional; these may be
better aggregated in a separate list)
57
Affinity Diagram in Action
He is confused
because of the
many titles and
options on the

product website.

-P1
58
Affinity Diagram in Action
59
Affinity Diagram in Action
60
Affinity Diagram in Action
61
Affinity Diagram in Action
62
63
Example: Affinity Diagram - 2 levels
64
Example: Affinity Diagram - 3 levels
65
Keeping things in context
NOTE THEME
While he mentioned wanting a bank account for his kids' future, he
also had no interest in having one now and expressed distrust of
banks. When pressed he didn't have any actionable plan of getting
an account and said he'd get one for his kids, "If it's decent
enough, where I'm not gonna break my back doing all this extra
stuff like $20 fees a month, like some banks."
Distrust of
Banks
"It's live checks [my paychecks]. I'd rather cash my check and keep
my money like that, than trust a bank with it. Because anything can
happen, with a bank. Something can happen with their number, I
don't know, just anything can happen where my money's not gonna
be my money."
Trust in Cash;
Distrust of
Banks
"I'd rather just cash a check and have my money, that way it's
easier for me to manage it, without having a secondary
source, other than the people that cash my check."
Managing
Money
66
AFFINITY
DIAGRAM
ACTIVITY
67
Exclude (there are always exceptions)
• Demographics
• Workflow details that have already been
captured in user workflows or diagrams
• Artifact/data inventory
• Physical artifact descriptions
What Notes to Include
Each note should stand alone as a coherent statement
Include
• Direct quotes
• Observed actions
• Motivations, goals
• Key elements of the work practice
• Breakdowns (optional; these may be
better aggregated in a separate list)
68
How do we use our insights?
User Needs
Opportunities
Design Principles
13© 2014 projekt202, LLC. All Rights Reserved
Up-to-date, accurate, and relevant
information must be available at
the salesperson’s fingertips, across
connected platforms and tools.
Sales people need to create trust
and the perception of transparency
to build a great relationship with
each Mercedes-Benz customer.
The high-pressure, interactive,
collaborative nature of the
dealership environment requires
that tools fit seamlessly where,
when, and how they are used.
When time means money, specific
information needs to be accessed
quickly in every circumstance.
Tools need to be flexible for
salespeople as they adapt their
selling style to the customer’s
needs, communication style, and
pacing expectations.
Sales people need to be empowered
to be THE respected Mercedes-Benz
expert in all client interactions.
This set of design guidelines — based on real user needs — should be used to
direct and evaluate future explorations of tools for sales consultants.
2. Simplify Access
5. Show Integrity
1. Fit to Context 3. Maintain Speed
4. Tailor
Communication
6. Embody Expertise
User Experience Principles
EXPERIENCE RECOMMENDATIONS
69
INSIGHTS
DELIVERING
70
PERSONAS
UX
71
Useful marketing tool
Identifies groups of customers (or
potential customers) in a market
Includes demographics and buying
tendencies
Opinion and preference focused
Based on market data and analytics
Used for distribution of brand message
Useful user experience tool
Identifies archetypes within the user
population
Includes goals, motivations, and
frustrations
Behavior focused
Built on primary research
Informs design and development
UX
Personas
Market
Segmentation
vs.
72
UX Personas
Strong UX Personas:
• Act as summaries of the user types discovered during
research activities.
• Describe the goals and observed behavior patterns
among users and end users.
• Make user types and roles memorable and relatable.
Personas provide personality, but they are not license for
over-the-top comedic or dramatic flare. They are data-
based and grounded in reality. 73
Personas not built on data are a creative writing exercise.
UX Personas
UX Personas are built after all major research
activities are complete:
• Stakeholder and expert interviews
• Background / external research
• Contextual inquiries
74
Role Based Persona
75
Behavior Based Persona
76
Opportunities:
…
Building UX Personas (1 of 4)
1. Identify behavioral and demographic attributes (ie.
variables) that appear predicative of attitudes and
actions
• Mental models, motivations, goals, skill levels…
• Ex: Experience with technology, time in company, main
reason for using the software, openness to learning,
time available for the task…
77
4
Length of commute
50 miles0 miles
4 3 3
Time in Car
90 minutes5 minutes
3 22
Number of stops
4
0
3 4 5
3
Multitasking
ConstantNever
TBD
xy
3
TBD
xy
Attribute Scales
78
Building UX Personas (2 of 4)
2. Map each participant on a scale for every attribute
From:	Kim	Goodwin,	Ge#ng	from	Research	to	Personas:	Harnessing	the	Power	of	Data,	May	15,	2008.	h8p://www.cooper.com/journal/2008/05/geAng_from_research_to_personas	
79
4
43 21
Length of commute
50 miles0 miles
4 3 3
4 3 21
Time in Car
90 minutes5 minutes
3 224 3 21
Number of stops
4
0
3 4 5
3
432 1
Multitasking
ConstantNever
4 32 1
TBD
xy
3
43 21
TBD
xy
Plotted Participants
80
Building UX Personas (3 of 4)
3. Identify patterns among those attributes
From:	Kim	Goodwin,	Ge#ng	from	Research	to	Personas:	Harnessing	the	Power	of	Data,	May	15,	2008.	h8p://www.cooper.com/journal/2008/05/geAng_from_research_to_personas	
81
4
43 21
Length of commute
50 miles0 miles
4 3 3
4 3 21
Time in Car
90 minutes5 minutes
3 224 3 21
Number of stops
4
0
3 4 5
3
432 1
Multitasking
ConstantNever
4 32 1
TBD
xy
3
43 21
TBD
xy
Plotted Participants
82
Building UX Personas (4 of 4)
4. Identify and explain the patterns suggested by the
attribute profiles.
• List out key tasks/responsibilities or motivations and
approaches that seem to explain these patterns
5. Develop profiles based on these
6. Clarify the distinctions, add useful detail, and
develop the narrative
83
The colored dots represent where the
individual participants fell on the
spectra. The colored sticky notes
indicate groupings of participants that
can be built into personas.
EXAMPLE
SPECTRA
84
UX
PERSONAS
ACTIVITY
85
maps
JOURNEY
86
The User’s Journey
• Journey maps show a user-centric viewpoint of your
product or service. They are not “process flows”
• They highlight breakdowns, workarounds,
communication points, hand-offs, and (when
applicable) observed delight factors
Don’t forget to include “the edges” of your map. Entry and exit
points, important boundaries, etc.
87
Jared Spool keynote at Delight 2013
88
Example: Journey Map
89
Example: Journey Map
90
91
Basic Journey Map Structure
Using Journey Maps
Journey maps should:
• Align the values of the user and the organization
• Encourage empathy
• Organize the experience into digestible segments
Tip: A current journey map can be built first based on research and
then contrasted with an ideal-state future journey map based on
opportunities and user scenarios.
92
maps
JOURNEY
93
CONSIDERATIONS
ETHICAL
94
Ethical Considerations &
Responsibilities
• Being transparent - with everyone. (Stakeholders,
internal team, participants.)
• Never be sneaky. That's never a good plan.
• Providing anonymity, when needed, and just using
good sense in all the other times.
Ask yourself, would I want my boss knowing I said this?
Would this embarrass me if it went public?
95
Sharing Photos and Video
• The artifacts of your research process - quotes,
photographs, video clips - can be a powerful way to
build internal knowledge of the users’ struggles, needs,
and joys.
• Be sure you obtained the necessary consent for the
level of sharing you want to do.
Remember though that these things came from someone else’s life
experiences, and they aren’t “yours.” So share respectfully.
96
Recommended Reading
Contextual Design
KAREN HOLZBLATT & HUGH BEYER
Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling
user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process.
It has been used in a wide variety of industries and taught in universities all over the world.
Just Enough Research
ERIKA HALL
Design research is a hard slog that takes years to learn and time away from the real work of design, right? Wrong. Good research
is about asking more and better questions, and thinking critically about the answers. It's something every member of your
team can and should do, and which everyone can learn, quickly. And done well, it will save you time and money by reducing
unknowns and creating a solid foundation to build the right thing, in the most effective way.
It’s Our Research
TOMER SHARON
Design research is a hard slog that takes years to learn and time away from the real work of design, right? Wrong. Good research
is about asking more and better questions, and thinking critically about the answers. It's something every member of your
team can and should do, and which everyone can learn, quickly. And done well, it will save you time and money by reducing
unknowns and creating a solid foundation to build the right thing, in the most effective way.
97
PITFALLS
AVOIDING
98
“We
already
know
this.
99
Other Tips
• Locate an executive champion - to open doors
• Identify gatekeepers - for access to users
• Tell the compelling story - to build empathy
100
“The reason design projects that neglect research fail isn’t
because of a lack of knowledge. It’s because of a lack of shared
knowledge. Creating something of any complexity generally
requires several different people with different backgrounds and
different priorities to collaborate on a goal.”
- https://deardesignstudent.com/the-secret-cost-of-research-fbe95739afdd#.d6wx7nmkz
“A design project is simply a series of decisions. When you’re
working with competent people, the limiting factor on how
quickly you can finish a project is the speed of
decision-making.”
Don’t Miss These Great Talks:
102
John Keese: Animation: The Fine Line Between Intuitive and Distracting
Friday Sept 21, 4:00 - Bluebonnet Room
Stop by the Voter Registration Booth
Kelly Moran: The UX of Ethics
Friday Sept 21, 4:00 - The Loft
Joe Dyer: Scientific Underpinnings of UX Research - Model the Scientific Method
Friday Sept 21, 1:30 - The Loft
Jeremy Johnson: Businesses Want Results, Not Empathy Maps
Saturday Sept 22, 11:00 - South Side Ballroom
Chelsea Soprano & Josh Christopher: Crafting a Design Challenge for Evaluating
UX Candidates - Friday Sept 21, 11:00 - Bluebonnet Room
*Check the conference schedule for potential room or time changes
Ask Questions
You are not an expert at others’ work/play
- even if you think you are
Rephrase and ask if you got it right
Avoid leading questions
Take note of ideas and ask “What problem does this solve?”
103
Start Small - Start Anywhere!
Does not need to cover 7 regions across a continent
(seeing a few users makes a difference)
Get into the environment
(supplement with Skype if needed)
Don’t go in with solutions in mind
(don’t be too sure you know the problems already either)
104
UX Research
Tool Kit
Methods to start you on your way to
user discovery
Kelly Moran & Jessie Webster
@kel_moran @JessieWebster15
Presented at Big Design
September 20, 2018
10:00-4:30
View this Deck at: www.slideshare.net/KellyMoran
Don’t Miss These Great Talks:
106
John Keese: Animation: The Fine Line Between Intuitive and Distracting
Friday Sept 21, 4:00 - Bluebonnet Room
Stop by the Voter Registration Booth
Kelly Moran: The UX of Ethics
Friday Sept 21, 4:00 - The Loft
Joe Dyer: Scientific Underpinnings of UX Research - Model the Scientific Method
Friday Sept 21, 1:30 - The Loft
Jeremy Johnson: Businesses Want Results, Not Empathy Maps
Saturday Sept 22, 11:00 - South Side Ballroom
Chelsea Soprano & Josh Christopher: Crafting a Design Challenge for Evaluating
UX Candidates - Friday Sept 21, 11:00 - Bluebonnet Room
*Check the conference schedule for potential room or time changes

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UX Field Research Toolkit - Updated for Big Design 2018

  • 1. UX Research Tool Kit Methods to start you on your way to user discovery Kelly Moran & Jessie Webster @kel_moran @JessieWebster15 Sept. 20, 2018 10:00-4:30
  • 2. Kelly Moran | Principal Experience Researcher Anthropology: pursuing unusual questions, finding unexpected answers, and just anthropologating in general. Jessie Webster | Experience Researcher Journalism: Gaining a deep understanding of users needs and motivations by uncovering their story, and sharing that story with those who can make a difference. Your Instructors @kel_moran @JessieWebster15 View this Deck at: www.slideshare.net/KellyMoran 2
  • 3. TODAY’S SYLLABUS 1 2 3 4 5 6 Intro to UX Field Research Establishing Expectations Contextual Inquiries Affinity Diagramming Delivering Insight Ethical Considerations 7 Avoiding Pitfalls 3
  • 4. UX FIELD RESEARCH AN INTRODUCTION TO 4
  • 8. “…we are using coordinated research efforts to understand our new readers, and build the best product and editorial experience possible.” -medium.com “How we are Using Design Research to Launch The New York Times in Espanol, Juliette Melton, Feb 2016 8
  • 9. Using Research in Software User-focused research of some kind should be used when: • Major changes and updates • Replatforming • Underperformance from a sales perspective • New offerings • You, or anyone else with a stake in the product, can’t confidently complete the sentence “My users love this software because ________.” 9
  • 11. Covering your Bases • Establishing Stakeholder expectations and concerns (success and risks, industry factors…) • Secondary research. Due diligence. • Building a protocol • Being prepared • Identifying high-level goals - What are your "big questions?" 11
  • 12. Guiding Questions • No one is using our new dashboard. Why? • We want to add to our line of offerings but we're not sure what our customers really need, or why they're coming to our service. • Why are so many customers having to call and get help with ________? • Why is our mobile traffic increasing but our conversion rates are going down? • We are advertising like crazy but we cannot seem to increase adoption. Why? 12
  • 13. Guiding Questions • How are our users using our new dashboard? • How are our users accomplishing their tasks now? • … These are questions that will have a descriptive answer. 13
  • 14. Qualitative Quantitative Numbers What? / How many? Descriptions How? / Why? Qualitative vs. Quantitative 14
  • 15. Qualitative Quantitative Analytics A/B Testing Clickstream 404 Testing Surveys “Voice of Customer” NPS Satisfaction Scores Contextual Inquiries Personas Journey Maps Workflow Diagrams Affinity Diagramming Validation Testing Usability Testing Qualitative vs. Quantitative 15
  • 16. Scoping a Project • Length of time to allow for research data collection depends on the complexity of the problem. Will you need to see work happen over time to capture the full spectrum of seasonal activity? • Generally, you should observe a minimum of 3-5 participants per user type (manager, approver, account reviewer, large business user, small business user…) • Typical project 12-20 participants 16
  • 17. Who is Involved? • Everyone who makes decisions about the product needs an invitation to a kick-off and all major updates. • Anyone who works with the product or its users should receive a courtesy announcement of upcoming research or ongoing progress. • If they don’t know about it, they can’t support it. 17
  • 18. MEET & GREET YOUR TABLE 18
  • 21. “Making the familiar strange and the strange familiar” http://www.gizmocrazed.com/2012/04/top-10-theories-on-how-the-world-will-end/ 21
  • 22. “We have everything set up for you in a conference room.” 22
  • 23. What do you see? 23
  • 24. 5 out of 6 of the client-user groups observed used two monitors Adding machines still in use Typically in either a cube or an open workspace Paper everywhere - post its galore! User observed walking to a locked room (with a broken ankle) to look up reference numbers Contextual Lessons 24
  • 26. What’s a Contextual Inquiry? A qualitative form of research • Participants are observed in their actual work or life environments • Surfaces information participants typically have trouble articulating (like air) • Reveals insights beyond what is passively observable • Exposes goals, aspirations and values Provides an understanding of: • Context • Actions, strategies, and issues currently experienced with the product • Specific qualities of the population • Exposes goals, aspirations and values 26
  • 27. What does a CI involve? Observation Session • Consent form allows for photo, audio, and/or video to be captured • A facilitator guides activity and dialog • An observer thoroughly documents the session (don’t be shy with photos!) • The team’s relationship with the participant is crucial to obtain good data • Summarize what you think you heard and let the participant comment or correct you Debrief with your team after every session — share what you learned! 27
  • 29. • My drive is approximately 18 min one way • 5 minutes to get the highway, on the highway for only 10 minutes, I drive 79mph • I listen to NPR on my drive • I go the same way every day. Neighborhood, Highway, drop off kids, and back. • I make sure I’ve got water to drink My Commute 29
  • 30. [Switch to Video Deck]ADD the VIDEO!!! (And have backup on a flash drive) 30
  • 31. What did you notice? 31
  • 32. • Backs out of a garage, closes door. • Continuously changing the radio station. • Drives over a bunch of potholes • Multitasking at red lights • There were 2 waters. • Checks Fitbit. You may have seen… 32
  • 34. Building an Interview Guide • The process of building a protocol establishes team consensus on the purpose of the project and the goals of the research • Following the protocol onsite keeps you organized and on track • Familiarizing yourself with the protocol ahead of time means the session can flow naturally while you allow occasional diversions to interesting new lines of inquiry 34
  • 36. 36
  • 37. 37
  • 41. What to Note • Important actions that happen repeatedly • Things that change the course or flow of work • Workaround and breakdowns • Interruptions (if not one-offs) • Communication (who, why?) 41
  • 42. Not so useful note: She saves invoices in Outlook. This note doesn’t tell us anything besides a procedural fact. Useful note: She opens an Outlook folder she previously set-up for saving invoices and drags her file in. She saves invoices here because, "I can find exactly what I'm looking for" when she uses the search feature. This contains “why,” the context of the note, and her motivation for doing what she’s doing Examples 42
  • 47. Knowledge Share A way to bring the new knowledge held in your head outside to share with the full team. • What you learned, what surprised you • Top quotes • Breakdowns • Experiment with ways to visualize flow or order • Call out any potential opportunities 47
  • 50. Repetition repetition… Re-experiencing your research Best Practice: • Listen to the audio or watch the video. In full. Good Practice: • Review your and your research partner’s notes. 50
  • 51. Benefits • See it from a fresh perspective (this time you are a pure observer) • Utilize new knowledge from the debrief session • Identify more nuanced observations - like watching a movie the second time when now you know how it turns out • Catch something you missed the first time 51
  • 54. “Never theorize before you have data. Invariably you end up twisting facts to suit theories instead of theories to suit facts.” - Sherlock Holmes (Arthur Conan Doyle) 54
  • 56. Let’s Practice Color Seed Arrangement 56
  • 57. Exclude (there are always exceptions) • Demographics • Workflow details that have already been captured in user workflows or diagrams • Artifact/data inventory • Physical artifact descriptions What Notes to Include Each note should stand alone as a coherent statement Include • Direct quotes • Observed actions • Motivations, goals • Key elements of the work practice • Breakdowns (optional; these may be better aggregated in a separate list) 57
  • 58. Affinity Diagram in Action He is confused because of the many titles and options on the
 product website.
 -P1 58
  • 59. Affinity Diagram in Action 59
  • 60. Affinity Diagram in Action 60
  • 61. Affinity Diagram in Action 61
  • 62. Affinity Diagram in Action 62
  • 63. 63
  • 64. Example: Affinity Diagram - 2 levels 64
  • 65. Example: Affinity Diagram - 3 levels 65
  • 66. Keeping things in context NOTE THEME While he mentioned wanting a bank account for his kids' future, he also had no interest in having one now and expressed distrust of banks. When pressed he didn't have any actionable plan of getting an account and said he'd get one for his kids, "If it's decent enough, where I'm not gonna break my back doing all this extra stuff like $20 fees a month, like some banks." Distrust of Banks "It's live checks [my paychecks]. I'd rather cash my check and keep my money like that, than trust a bank with it. Because anything can happen, with a bank. Something can happen with their number, I don't know, just anything can happen where my money's not gonna be my money." Trust in Cash; Distrust of Banks "I'd rather just cash a check and have my money, that way it's easier for me to manage it, without having a secondary source, other than the people that cash my check." Managing Money 66
  • 68. Exclude (there are always exceptions) • Demographics • Workflow details that have already been captured in user workflows or diagrams • Artifact/data inventory • Physical artifact descriptions What Notes to Include Each note should stand alone as a coherent statement Include • Direct quotes • Observed actions • Motivations, goals • Key elements of the work practice • Breakdowns (optional; these may be better aggregated in a separate list) 68
  • 69. How do we use our insights? User Needs Opportunities Design Principles 13© 2014 projekt202, LLC. All Rights Reserved Up-to-date, accurate, and relevant information must be available at the salesperson’s fingertips, across connected platforms and tools. Sales people need to create trust and the perception of transparency to build a great relationship with each Mercedes-Benz customer. The high-pressure, interactive, collaborative nature of the dealership environment requires that tools fit seamlessly where, when, and how they are used. When time means money, specific information needs to be accessed quickly in every circumstance. Tools need to be flexible for salespeople as they adapt their selling style to the customer’s needs, communication style, and pacing expectations. Sales people need to be empowered to be THE respected Mercedes-Benz expert in all client interactions. This set of design guidelines — based on real user needs — should be used to direct and evaluate future explorations of tools for sales consultants. 2. Simplify Access 5. Show Integrity 1. Fit to Context 3. Maintain Speed 4. Tailor Communication 6. Embody Expertise User Experience Principles EXPERIENCE RECOMMENDATIONS 69
  • 72. Useful marketing tool Identifies groups of customers (or potential customers) in a market Includes demographics and buying tendencies Opinion and preference focused Based on market data and analytics Used for distribution of brand message Useful user experience tool Identifies archetypes within the user population Includes goals, motivations, and frustrations Behavior focused Built on primary research Informs design and development UX Personas Market Segmentation vs. 72
  • 73. UX Personas Strong UX Personas: • Act as summaries of the user types discovered during research activities. • Describe the goals and observed behavior patterns among users and end users. • Make user types and roles memorable and relatable. Personas provide personality, but they are not license for over-the-top comedic or dramatic flare. They are data- based and grounded in reality. 73
  • 74. Personas not built on data are a creative writing exercise. UX Personas UX Personas are built after all major research activities are complete: • Stakeholder and expert interviews • Background / external research • Contextual inquiries 74
  • 77. Building UX Personas (1 of 4) 1. Identify behavioral and demographic attributes (ie. variables) that appear predicative of attitudes and actions • Mental models, motivations, goals, skill levels… • Ex: Experience with technology, time in company, main reason for using the software, openness to learning, time available for the task… 77
  • 78. 4 Length of commute 50 miles0 miles 4 3 3 Time in Car 90 minutes5 minutes 3 22 Number of stops 4 0 3 4 5 3 Multitasking ConstantNever TBD xy 3 TBD xy Attribute Scales 78
  • 79. Building UX Personas (2 of 4) 2. Map each participant on a scale for every attribute From: Kim Goodwin, Ge#ng from Research to Personas: Harnessing the Power of Data, May 15, 2008. h8p://www.cooper.com/journal/2008/05/geAng_from_research_to_personas 79
  • 80. 4 43 21 Length of commute 50 miles0 miles 4 3 3 4 3 21 Time in Car 90 minutes5 minutes 3 224 3 21 Number of stops 4 0 3 4 5 3 432 1 Multitasking ConstantNever 4 32 1 TBD xy 3 43 21 TBD xy Plotted Participants 80
  • 81. Building UX Personas (3 of 4) 3. Identify patterns among those attributes From: Kim Goodwin, Ge#ng from Research to Personas: Harnessing the Power of Data, May 15, 2008. h8p://www.cooper.com/journal/2008/05/geAng_from_research_to_personas 81
  • 82. 4 43 21 Length of commute 50 miles0 miles 4 3 3 4 3 21 Time in Car 90 minutes5 minutes 3 224 3 21 Number of stops 4 0 3 4 5 3 432 1 Multitasking ConstantNever 4 32 1 TBD xy 3 43 21 TBD xy Plotted Participants 82
  • 83. Building UX Personas (4 of 4) 4. Identify and explain the patterns suggested by the attribute profiles. • List out key tasks/responsibilities or motivations and approaches that seem to explain these patterns 5. Develop profiles based on these 6. Clarify the distinctions, add useful detail, and develop the narrative 83
  • 84. The colored dots represent where the individual participants fell on the spectra. The colored sticky notes indicate groupings of participants that can be built into personas. EXAMPLE SPECTRA 84
  • 87. The User’s Journey • Journey maps show a user-centric viewpoint of your product or service. They are not “process flows” • They highlight breakdowns, workarounds, communication points, hand-offs, and (when applicable) observed delight factors Don’t forget to include “the edges” of your map. Entry and exit points, important boundaries, etc. 87
  • 88. Jared Spool keynote at Delight 2013 88
  • 91. 91 Basic Journey Map Structure
  • 92. Using Journey Maps Journey maps should: • Align the values of the user and the organization • Encourage empathy • Organize the experience into digestible segments Tip: A current journey map can be built first based on research and then contrasted with an ideal-state future journey map based on opportunities and user scenarios. 92
  • 95. Ethical Considerations & Responsibilities • Being transparent - with everyone. (Stakeholders, internal team, participants.) • Never be sneaky. That's never a good plan. • Providing anonymity, when needed, and just using good sense in all the other times. Ask yourself, would I want my boss knowing I said this? Would this embarrass me if it went public? 95
  • 96. Sharing Photos and Video • The artifacts of your research process - quotes, photographs, video clips - can be a powerful way to build internal knowledge of the users’ struggles, needs, and joys. • Be sure you obtained the necessary consent for the level of sharing you want to do. Remember though that these things came from someone else’s life experiences, and they aren’t “yours.” So share respectfully. 96
  • 97. Recommended Reading Contextual Design KAREN HOLZBLATT & HUGH BEYER Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Just Enough Research ERIKA HALL Design research is a hard slog that takes years to learn and time away from the real work of design, right? Wrong. Good research is about asking more and better questions, and thinking critically about the answers. It's something every member of your team can and should do, and which everyone can learn, quickly. And done well, it will save you time and money by reducing unknowns and creating a solid foundation to build the right thing, in the most effective way. It’s Our Research TOMER SHARON Design research is a hard slog that takes years to learn and time away from the real work of design, right? Wrong. Good research is about asking more and better questions, and thinking critically about the answers. It's something every member of your team can and should do, and which everyone can learn, quickly. And done well, it will save you time and money by reducing unknowns and creating a solid foundation to build the right thing, in the most effective way. 97
  • 100. Other Tips • Locate an executive champion - to open doors • Identify gatekeepers - for access to users • Tell the compelling story - to build empathy 100
  • 101. “The reason design projects that neglect research fail isn’t because of a lack of knowledge. It’s because of a lack of shared knowledge. Creating something of any complexity generally requires several different people with different backgrounds and different priorities to collaborate on a goal.” - https://deardesignstudent.com/the-secret-cost-of-research-fbe95739afdd#.d6wx7nmkz “A design project is simply a series of decisions. When you’re working with competent people, the limiting factor on how quickly you can finish a project is the speed of decision-making.”
  • 102. Don’t Miss These Great Talks: 102 John Keese: Animation: The Fine Line Between Intuitive and Distracting Friday Sept 21, 4:00 - Bluebonnet Room Stop by the Voter Registration Booth Kelly Moran: The UX of Ethics Friday Sept 21, 4:00 - The Loft Joe Dyer: Scientific Underpinnings of UX Research - Model the Scientific Method Friday Sept 21, 1:30 - The Loft Jeremy Johnson: Businesses Want Results, Not Empathy Maps Saturday Sept 22, 11:00 - South Side Ballroom Chelsea Soprano & Josh Christopher: Crafting a Design Challenge for Evaluating UX Candidates - Friday Sept 21, 11:00 - Bluebonnet Room *Check the conference schedule for potential room or time changes
  • 103. Ask Questions You are not an expert at others’ work/play - even if you think you are Rephrase and ask if you got it right Avoid leading questions Take note of ideas and ask “What problem does this solve?” 103
  • 104. Start Small - Start Anywhere! Does not need to cover 7 regions across a continent (seeing a few users makes a difference) Get into the environment (supplement with Skype if needed) Don’t go in with solutions in mind (don’t be too sure you know the problems already either) 104
  • 105. UX Research Tool Kit Methods to start you on your way to user discovery Kelly Moran & Jessie Webster @kel_moran @JessieWebster15 Presented at Big Design September 20, 2018 10:00-4:30 View this Deck at: www.slideshare.net/KellyMoran
  • 106. Don’t Miss These Great Talks: 106 John Keese: Animation: The Fine Line Between Intuitive and Distracting Friday Sept 21, 4:00 - Bluebonnet Room Stop by the Voter Registration Booth Kelly Moran: The UX of Ethics Friday Sept 21, 4:00 - The Loft Joe Dyer: Scientific Underpinnings of UX Research - Model the Scientific Method Friday Sept 21, 1:30 - The Loft Jeremy Johnson: Businesses Want Results, Not Empathy Maps Saturday Sept 22, 11:00 - South Side Ballroom Chelsea Soprano & Josh Christopher: Crafting a Design Challenge for Evaluating UX Candidates - Friday Sept 21, 11:00 - Bluebonnet Room *Check the conference schedule for potential room or time changes