Vernieuwing van de digitale leeromgeving (DLO) - Frank Snels - HOlink2016
1. Frank Snels
University Information Manager
University Of Twente
June 2016
Frank.Snels@utwente.nl
DIGITAL LEARNING ENVIRONMENT
TOWARDS A FUTURE PROOF DIGITAL LEARNING ENVIROMENT
2. Introduction
Digital Learning Environment (DLE)
Phase 1: current usage (2014)
Phase 2: vision and ambition (2015)
Education of the future
Functional requirements
Support of the DLE
Phase 3: Tender and implementation (2016 - )
16-6-2016 2
AGENDA
3. University of Twente
20 juni 2013Onderwijsarchitectuur in de praktijk 3
6 faculties, 4 institutes
10.000 students, 3300 employees
1600 publications, 200 PHD’s,
20 bachelor- , 33 master schools
800 startups
Technical Research University
Green campus University
High tech, human touch
most entrepreneurial university (Meest
ondernemende Universiteit)
4. Shortcut european tender proces surf contract 5 years ago
Blackboard Surf contract ends for several universities
Goal twente university: better understanding current situation
Activities:
67 Interviews (20 students, 35 scientific, 12 support staff)
UT-workshop (SURF SIG DLWO): 40 participants
Studentenworkshops: 20 participants
Blackboard database insights (1369 courses 2013/2014)
4
PHASE 1: CURRENT USAGE OF THE
DIGITAL LEARNING ENVIRONMENT (DLE)
DLE an integrated collection of
digital services and applications that
supports students and teachers in
their work
LMS: Learning
Management Systems
like Blackboard, Canvas
of Moodle
5. SURF survey 2013 (40 participants):
18 NL-HE institutes use Blackboard,
17 use sharepoint
Nationale Studenten Enquete (2014) : score 3,8 (scale 1-5)
UT-evaluation (2013/2014): score 3.5 (scale 1-5)
Courses not using Blackboard: max 8%
5
GENERAL FINDINGS
7. Uniform design and stability are the key aspects for students
1 Learning management system (LMS)
Teachers: Blackboard is user unfriendly and has a steep learning curve
Our teachers are researchers with an education task
Collaboration outside the learning management system
Whatsapp, Dropbox en Google apps are most used for collaboration
Internal support to teachers needs attention
Differences within faculties
7
FINDINGS
8. Introduction
Digital Learning Environment (DLE)
Phase 1: current usage (2014)
Phase 2: vision and ambition (2015)
Education of the future
Functional requirements
Support of the DLE
Phase 3: Tender and implementation (2016 - )
16-6-2016 8
AGENDA
9. 9
PHASE 2: TOWARDS A FUTURE PROOF DLE
Learning
goals
Learning
approaches
Digital
learning
environment
Blended learning, with at least four different uses
- Classroom technology
- ‘Flipped’ didactics
- Time and place independent teaching
- Open Educational Resources
10. Diversity participant;
Student driven learning / demand pull
Course goals: from knowledge to skills (Research skills, Design
skills, Entrepeneurship)
10
EDUCATION CONTEXT
Twente Academy
Bachelors
Masters
PDEntr/
DBA
PDEng
PhD
UC
Atlas
TEM
Professional
developmentprograms
BREADTH
DEPTH
11. Functional
requirements
Non-functional
requirements
Overview, insights and
Composition of:
participants, teachers, groups,
coursematerial, facilities, learning goals,
competenties and properties
from learningactivity, course or module
Dataintegration en interoperability
Personalisation
Visual integration and identitity
management
FUTURE PROOF DLE: CORE FUNCTIONS
12. SOURCE: SURF SIG DLWO, “een flexibele
en persoonlijke leeromgeving” sept 2015
https://www.surf.nl/binaries/content/assets/surf/en/knowledgebase/2016/memorandum-learning-environment_uk_web.pdf
INTEGRATION
12
13. 13
DIGITAL LEARNING ENVIRONMENT SUPPORT (1)
Didactic
Technology
Education specialist
System engineer
Business information management
Blackboard key-user
Instructional designer
14. Core
“LMS als
organizer,
integrationplatfor
m”
Reccomended
“b.v. peer feedback,
digital assesment,
voting,
video(Camtasia) ”
Optional
“Virtual classroom, forum,
socrative, online courses”
Pilot
“USB assesments, MOOC”
Expected usage form all teachers
and staff. central finance and
support.
Reccomended, central finance
and support. Fully integration with
core
Is optional, Facyulty or school
finance and support. Integration
with core is optional.
New features. Project based
Finance and support
Public features without support or
finance. Openbare integratie
Public
“Whatsapp, dropbox, hangouts,
facebook,”
DIGITAL LEARNING ENVIRONMENT SUPPORT (2)
14
15. 15
PHASE 3: TENDER AND IMPLEMENTATION (1)
Tender 2016, implementation 2017 –
Proces: best value and traditional
support improvement is seperate project
Faculty involvement
Roadshows
Usability tests
Core functionality Tender <-> LMS Tender ?
Frontrunners shows traditional LMS players