4. Only three of the 45 studies surveyed ran for more
than three months.
Rahmani, E., & Boren, S. A. (2012). Videogames and health improvement:
a literature review of randomized controlled trials. GAMES FOR
HEALTH: Research, Development, and Clinical Applications, 1(5), 331-341.
5. …future research should lengthen both the intervention
period and user-game interaction duration
Kharrazi, H., Lu, A. S., Gharghabi, F., & Coleman, W. (2012). A scoping review
of health game research: past, present, and future. GAMES FOR HEALTH:
Research, Development, and Clinical Applications, 1(2), 153-164.
13. Design Considerations (gameplay)
-> feedback and representation of progress
-> using rewards to increase player attachment
-> social connectedness, collaboration and competition
18. Design Considerations (contextual)
-> personalised and individual experiences
-> relate to everyday habits and daily routines
-> the use of mobile platforms
19.
20. Design Considerations (contextual)
-> personalised and individual experiences
-> relate to everyday habits and daily routines
-> the use of mobile platforms
-> provide additional value and increase perceived value